Improve the wheel emulation logic. Make the axis filtering symmetrical,
and less restrictive for vertical scrolling. Thanks to Jake Champlin for help with the issue. ok matthieu@
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@ -1,4 +1,4 @@
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/* $OpenBSD: emuwheel.c,v 1.3 2015/12/25 15:08:28 matthieu Exp $ */
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/* $OpenBSD: emuwheel.c,v 1.4 2018/06/18 20:07:30 bru Exp $ */
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/*
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/*
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* Copyright 1990,91 by Thomas Roell, Dinkelscherben, Germany.
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* Copyright 1990,91 by Thomas Roell, Dinkelscherben, Germany.
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* Copyright 1993 by David Dawes <dawes@xfree86.org>
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* Copyright 1993 by David Dawes <dawes@xfree86.org>
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@ -115,7 +115,7 @@ wsWheelEmuFilterMotion(InputInfoPtr pInfo, int dx, int dy)
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return TRUE;
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return TRUE;
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}
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}
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if (dx) {
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if (abs(dx) > abs(dy)) {
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pAxis = &(priv->emulateWheel.X);
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pAxis = &(priv->emulateWheel.X);
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pOtherAxis = &(priv->emulateWheel.Y);
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pOtherAxis = &(priv->emulateWheel.Y);
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value = dx;
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value = dx;
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