Mostly fix rotation in the intel driver.
Since recent(ish) changes we can allocate roatated framebuffers with tiling. This was not taken into account. Fix this for the most part: 1) i830_display_tiled needs to check tiling on rotated buffers too. 2) PipeSetBase needs to not only set offset to 0 for roated shadow buffers, it also needs to 0 DSPTILEOFF x/y too. There seems to be a remaining issue with damage or similar causing some latency on rotated screens, I have not managed to find this yet. Tested by sereral on tech@ ok matthieu a couple of weeks ago (his mail slipped though the cracks, hence late commit).
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@ -941,31 +941,36 @@ i830PipeSetBase(xf86CrtcPtr crtc, int x, int y)
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I830CrtcPrivatePtr intel_crtc = crtc->driver_private;
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int plane = intel_crtc->plane;
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unsigned long Start, Offset, Stride;
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drm_intel_bo *bo;
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int dspbase = (plane == 0 ? DSPABASE : DSPBBASE);
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int dspsurf = (plane == 0 ? DSPASURF : DSPBSURF);
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int dsptileoff = (plane == 0 ? DSPATILEOFF : DSPBTILEOFF);
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int dspstride = (plane == 0) ? DSPASTRIDE : DSPBSTRIDE;
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Offset = y * intel->front_pitch + x * intel->cpp;
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crtc->x = x;
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crtc->y = y;
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Stride = intel->front_pitch;
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if (intel->front_buffer == NULL) {
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/* During startup we may be called as part of monitor detection while
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bo = intel->front_buffer;
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Offset = y * Stride + x * intel->cpp;
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if (intel_crtc->rotate_bo != NULL) {
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Stride = intel_crtc->rotate_pitch;
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bo = intel_crtc->rotate_bo;
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Offset = 0;
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x = y = 0;
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}
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/*
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* During startup we may be called as part of monitor detection while
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* there is no memory allocation done, so just supply a dummy base
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* address.
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*/
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if (bo == NULL) {
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Start = 0;
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} else if (crtc->rotatedData != NULL) {
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/* offset is done by shadow painting code, not here */
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Start = (char *)crtc->rotatedData - (char *)intel->FbBase;
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Offset = 0;
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Stride = intel_crtc->rotate_pitch;
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} else {
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Start = intel->front_buffer->offset;
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Start = bo->offset;
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}
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crtc->x = x;
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crtc->y = y;
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OUTREG(dspstride, Stride);
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if (IS_I965G(intel)) {
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OUTREG(dspbase, Offset);
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@ -1057,16 +1062,17 @@ static Bool
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i830_display_tiled(xf86CrtcPtr crtc)
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{
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ScrnInfoPtr scrn = crtc->scrn;
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I830CrtcPrivatePtr intel_crtc = crtc->driver_private;
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intel_screen_private *intel = intel_get_screen_private(scrn);
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drm_intel_bo *bo = intel->front_buffer;
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/* Rotated data is currently linear, allocated either via XAA or EXA */
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if (crtc->rotatedData)
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return FALSE;
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if (intel_crtc->rotate_bo != NULL)
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bo = intel_crtc->rotate_bo;
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if (intel->front_buffer) {
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if (bo != NULL) {
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uint32_t tiling_mode, swizzle;
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if (drm_intel_bo_get_tiling(intel->front_buffer,
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&tiling_mode, &swizzle) == 0 && tiling_mode != I915_TILING_NONE)
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if (drm_intel_bo_get_tiling(bo, &tiling_mode, &swizzle) == 0 &&
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tiling_mode != I915_TILING_NONE)
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return TRUE;
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}
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@ -2755,7 +2761,7 @@ i830_crtc_shadow_allocate (xf86CrtcPtr crtc, int width, int height)
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}
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intel_crtc->rotate_pitch = rotate_pitch;
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return intel->FbBase + intel_crtc->rotate_bo->offset;
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return intel_crtc->rotate_bo;
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}
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/**
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@ -2769,12 +2775,19 @@ i830_crtc_shadow_create(xf86CrtcPtr crtc, void *data, int width, int height)
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I830CrtcPrivatePtr intel_crtc = crtc->driver_private;
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PixmapPtr rotate_pixmap;
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if (!data)
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if (!data) {
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data = i830_crtc_shadow_allocate (crtc, width, height);
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if (!data) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Couldn't allocate shadow pixmap for rotated CRTC\n");
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return NULL;
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}
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}
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if (intel_crtc->rotate_bo == NULL) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Couldn't allocate shadow pixmap for rotated CRTC\n");
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return NULL;
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}
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rotate_pixmap = GetScratchPixmapHeader(scrn->pScreen,
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@ -2782,11 +2795,12 @@ i830_crtc_shadow_create(xf86CrtcPtr crtc, void *data, int width, int height)
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scrn->depth,
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scrn->bitsPerPixel,
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intel_crtc->rotate_pitch,
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data);
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NULL);
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if (rotate_pixmap == NULL) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Couldn't allocate shadow pixmap for rotated CRTC\n");
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return NULL;
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}
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intel_set_pixmap_bo(rotate_pixmap, intel_crtc->rotate_bo);
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