simplify Makefiles for use with docbook2mdoc-1.1.0

and regen for improved formatting:
correct linebreaks in literal displays; and new sentence, new line
This commit is contained in:
schwarze 2019-05-02 19:12:04 +00:00
parent 90885b2752
commit 05166be26d
9 changed files with 487 additions and 269 deletions

View File

@ -1,4 +1,4 @@
# $OpenBSD: Makefile.bsd-wrapper,v 1.3 2019/04/30 21:37:43 schwarze Exp $
# $OpenBSD: Makefile.bsd-wrapper,v 1.4 2019/05/02 19:12:04 schwarze Exp $
CONFIGURE_ARGS += --without-fop --without-xmlto
@ -13,12 +13,7 @@ beforeinstall:
# maintainer target, not used duing build or install
mdoc:
.for n in ${MDOCS}
{ \
echo ".\\\" automatically generated with"; \
echo ".\\\" docbook2mdoc ${n:T}.xml > ${n:T}.7"; \
docbook2mdoc ${.CURDIR}/${n}.xml; \
} > ${.CURDIR}/${n}.7
sed -i 's/^\.Dt ${n:T:U} 1$$/.Dt ${n:T:U} 7/' ${.CURDIR}/${n}.7
docbook2mdoc -s 7 ${.CURDIR}/${n}.xml > ${.CURDIR}/${n}.7
.endfor
.include <bsd.xorg.mk>

View File

@ -1,5 +1,4 @@
.\" automatically generated with
.\" docbook2mdoc fonts.xml > fonts.7
.\" automatically generated with docbook2mdoc fonts.xml
.Dd 16 March 2012
.Dt FONTS 7
.Os
@ -13,7 +12,8 @@ is aimed at the
casual user wishing to install fonts in X11R6 the rest of the
document describes the font support in more detail.
.Pp
We assume some familiarity with digital fonts. If anything is not
We assume some familiarity with digital fonts.
If anything is not
clear to you, please consult
.Sx Appendix_background_and_terminology
at the
@ -26,15 +26,18 @@ X11 that are not based on either XFree86 or X11R6.8 or later.
.Pp
The core X11 fonts system is directly derived from the fonts system
included with X11R1 in 1987, which could only use monochrome bitmap
fonts. Over the years, it has been more or less happily coerced into
fonts.
Over the years, it has been more or less happily coerced into
dealing with scalable fonts and rotated glyphs.
.Pp
Xft was designed from the start to provide good support for scalable
fonts, and to do so efficiently. Unlike the core fonts system, it
fonts, and to do so efficiently.
Unlike the core fonts system, it
supports features such as anti-aliasing and sub-pixel rasterisation.
Perhaps more importantly, it gives applications full control over the
way glyphs are rendered, making fine typesetting and WYSIWIG display
possible. Finally, it allows applications to use fonts that are not
possible.
Finally, it allows applications to use fonts that are not
installed system-wide for displaying documents with embedded fonts.
.Pp
Xft is not compatible with the core fonts system: usage of Xft
@ -48,7 +51,8 @@ system to access newly-installed fonts.
.Ss Configuring Xft
Xft has no configuration mechanism itself, it relies upon the
.Lk http://www.fontconfig.org/ fontconfig
library to configure and customise fonts. That library is
library to configure and customise fonts.
That library is
not specific to the X Window system, and does not rely on any
particular font output mechanism.
.Pp
@ -68,7 +72,8 @@ $ cp lucbr.ttf ~/.fonts/
.Ed
.Pp
Fontconfig will notice the new font at the next opportunity and rebuild its
list of fonts. If you want to trigger this update from the command
list of fonts.
If you want to trigger this update from the command
line, you may run the command
.Dq Nm fc-cache .
.Bd -literal
@ -120,7 +125,8 @@ can be done with the following syntax:
.Ed
.Pp
Another useful option is the ability to disable anti-aliasing (font
smoothing) for selected fonts. This can be done with the following
smoothing) for selected fonts.
This can be done with the following
syntax:
.Bd -literal
<match target="font">
@ -142,7 +148,8 @@ Anti-aliasing can be disabled for all fonts by the following incantation:
</match>
.Ed
.Pp
Xft supports sub-pixel rasterisation on LCD displays. X11R6 should
Xft supports sub-pixel rasterisation on LCD displays.
X11R6 should
automatically enable this feature on laptops and when using an LCD
monitor connected with a DVI cable; you can check whether this was
done by typing
@ -182,7 +189,8 @@ counterclockwise).
.Sy Configuring applications
.Pp
A growing number of applications use Xft in preference to the core
fonts system. Some applications, however, need to be explicitly
fonts system.
Some applications, however, need to be explicitly
configured to use Xft.
.Pp
A case in point is XTerm, which can be set to use Xft by using the
@ -211,11 +219,13 @@ anti-aliasing in case it was disabled by your Xft configuration file.
.Pp
Gnome applications and Mozilla Firefox will use Xft by default.
.Ss Configuring the core X11 fonts system
Installing fonts in the core system is a two step process. First,
Installing fonts in the core system is a two step process.
First,
you need to create a
.Em font directory
that contains all the
relevant font files as well as some index files. You then need to
relevant font files as well as some index files.
You then need to
inform the X server of the existence of this new directory by
including it in the
.Em font path .
@ -226,9 +236,11 @@ The X11R6 server can use bitmap fonts in both the cross-platform
BDF format and the somewhat more efficient binary PCF format.
(X11R6 also supports the obsolete SNF format.)
.Pp
Bitmap fonts are normally distributed in the BDF format. Before
Bitmap fonts are normally distributed in the BDF format.
Before
installing such fonts, it is desirable (but not absolutely necessary)
to convert the font files to the PCF format. This is done by using the
to convert the font files to the PCF format.
This is done by using the
command
.Dq Nm bdftopcf ,
.Em e.g.
@ -279,7 +291,8 @@ to create an index file called
There is, however, a big difference:
.Dq Nm mkfontdir
cannot
automatically recognise scalable font files. For that reason, you
automatically recognise scalable font files.
For that reason, you
must first index all the font files in a file called
.Pa fonts.scale .
While this can be done by hand, it is best done
@ -307,7 +320,8 @@ later in this document.
.Sy CID-keyed fonts
.Pp
The CID-keyed font format was designed by Adobe Systems for fonts
with large character sets. The CID-keyed format is obsolete, as it
with large character sets.
The CID-keyed format is obsolete, as it
has been superseded by other formats such as OpenType/CFF and
support for CID-keyed fonts has been removed from X11.
.Pp
@ -321,14 +335,16 @@ font directory consists of putting it on the font path.
.Pp
The font path is an ordered list; if a client's request matches
multiple fonts, the first one in the font path is the one that gets
used. When matching fonts, the server makes two passes over the font
used.
When matching fonts, the server makes two passes over the font
path: during the first pass, it searches for an exact match; during
the second, it searches for fonts suitable for scaling.
.Pp
For best results, scalable fonts should appear in the font path before
the bitmap fonts; this way, the server will prefer bitmap fonts to
scalable fonts when an exact match is possible, but will avoid scaling
bitmap fonts when a scalable font can be used. (The
bitmap fonts when a scalable font can be used.
(The
.Dq Li :unscaled
hack, while still supported, should no longer be necessary in X11R6.)
.Pp
@ -349,7 +365,8 @@ added as a local font path entry.
The symlink can be suffixed by attributes such as
.Pf ' Ql unscaled Ns ',
which will be passed through
to the underlying font path entry. The only exception is the newly
to the underlying font path entry.
The only exception is the newly
introduced
.Pf ' Ql pri Ns '
attribute, which will be
@ -384,7 +401,8 @@ setting the following font path:
The
.Dq Nm xset
utility may be used to modify the font path for the
current session. The font path is set with the command
current session.
The font path is set with the command
.Nm xset fp ;
a new element is added to the front with
.Nm xset +fp ,
@ -417,12 +435,14 @@ after
may be specified in the
X server's
.Pa xorg.conf
file. It is computed by appending all the
file.
It is computed by appending all the
directories mentioned in the
.Dq Li FontPath
entries of the
.Dq Li Files
section in the order in which they appear. If no font path is specified in a config file, the server uses a default
section in the order in which they appear.
If no font path is specified in a config file, the server uses a default
value specified when it was built.
.Bd -literal
FontPath "/usr/local/fonts/Type1"
@ -446,11 +466,13 @@ this doesn't help, it is quite possible that you are trying to use a
font in a format that is not supported by your server.
.Pp
X11R6 supports the BDF, PCF, SNF, Type 1, TrueType, and OpenType
font formats. However, not all X11R6 servers
font formats.
However, not all X11R6 servers
come with all the font backends configured in.
.Pp
On most platforms, the X11R6 servers no longer uses font
backends from modules that are loaded at runtime. The built in
backends from modules that are loaded at runtime.
The built in
font support corresponds to the functionality formerly provided by
these modules:
.Bl -bullet
@ -486,7 +508,8 @@ family, and bitmap versions
of Courier, Times, Helvetica and some members of the Lucida family.
.Pp
In X11R6, a number of these fonts are provided in Unicode-encoded
font files now. At build time, these fonts are split into font
font files now.
At build time, these fonts are split into font
files encoded according to legacy encodings, a process which allows
us to provide the standard fonts in a number of regional encodings
with no duplication of work.
@ -505,7 +528,8 @@ is a Unicode-encoded version of the standard
.Dq Li fixed
font with
added support for the Latin, Greek, Cyrillic, Georgian, Armenian, IPA
and other scripts plus numerous technical symbols. It contains over
and other scripts plus numerous technical symbols.
It contains over
2800 glyphs, covering all characters of ISO\ 8859 parts 1-5,
7-10, 13-15, as well as all European IBM and Microsoft code pages,
KOI8, WGL4, and the repertoires of many other character sets.
@ -536,7 +560,8 @@ is normally an alias for
.Ss The ClearlyU Unicode font family
The ClearlyU family of fonts provides a set of 12\ pt,
100\ dpi proportional fonts with many of the glyphs needed for
Unicode text. Together, the fonts contain approximately 7500 glyphs.
Unicode text.
Together, the fonts contain approximately 7500 glyphs.
.Pp
The main ClearlyU font has the XLFD
.Bd -literal
@ -559,7 +584,8 @@ Additional ClearlyU fonts include
The
.Em Alternate Glyphs
font contains additional glyph shapes that
are needed for certain languages. A second alternate glyph font will
are needed for certain languages.
A second alternate glyph font will
be provided later for cases where a character has more than one
commonly used alternate shape
.Pf ( Em e.g.
@ -574,7 +600,8 @@ The
.Em Arabic Extra
font contains the glyphs necessary for
characters that don't have all of their possible shapes encoded in
ISO\ 10646. The glyphs are roughly ordered according to the order
ISO\ 10646.
The glyphs are roughly ordered according to the order
of the characters in the ISO\ 10646 standard.
.Pp
The
@ -587,7 +614,8 @@ X11R6 includes all the scalable fonts distributed with X11R6.
.Sy Standard Type\e1 fonts
.Pp
The IBM Courier set of fonts cover ISO\ 8859-1 and
ISO\ 8859-2 as well as Adobe Standard Encoding. These fonts have
ISO\ 8859-2 as well as Adobe Standard Encoding.
These fonts have
XLFD
.Bd -literal
-adobe-courier-medium-*-*--0-0-0-0-m-0-*-*
@ -599,7 +627,8 @@ and reside in the font files
.Ed
.Pp
The Adobe Utopia set of fonts only cover ISO\ 8859-1 as well as
Adobe Standard Encoding. These fonts have XLFD
Adobe Standard Encoding.
These fonts have XLFD
.Bd -literal
-adobe-utopia-*-*-normal--0-0-0-0-p-0-iso8859-1
.Ed
@ -610,7 +639,8 @@ and reside in the font files
.Ed
.Pp
Finally, X11R6 also comes with Type\ 1 versions of Bitstream
Courier and Charter. These fonts have XLFD
Courier and Charter.
These fonts have XLFD
.Bd -literal
-bitstream-courier-*-*-normal--0-0-0-0-m-0-iso8859-1
-bitstream-charter-*-*-normal--0-0-0-0-p-0-iso8859-1
@ -624,7 +654,8 @@ and reside in the font files
X11R6 includes the
.Em Luxi
family of scalable fonts, in both
TrueType and Type\ 1 format. This family consists of the fonts
TrueType and Type\ 1 format.
This family consists of the fonts
.Em Luxi Serif ,
with XLFD
.Bd -literal
@ -648,7 +679,8 @@ Each of these fonts comes Roman, oblique, bold and bold oblique variants
The TrueType version have glyphs covering the basic ASCII Unicode
range, the Latin\ 1 range, as well as the
.Em Extended Latin
range and some additional punctuation characters. In particular,
range and some additional punctuation characters.
In particular,
these fonts include all the glyphs needed for ISO\ 8859 parts 1,
2, 3, 4, 9, 13 and 15, as well as all the glyphs in the Adobe Standard
encoding and the Windows 3.1 character set.
@ -658,8 +690,10 @@ and only covers ISO\ 8859 parts 1, 2 and 15 as well as the Adobe
Standard encoding.
.Pp
The Luxi fonts are original designs by Kris Holmes and Charles
Bigelow. Luxi fonts include seriffed, sans serif, and monospaced
styles, in roman and oblique, and normal and bold weights. The fonts
Bigelow.
Luxi fonts include seriffed, sans serif, and monospaced
styles, in roman and oblique, and normal and bold weights.
The fonts
share stem weight, x-height, capital height, ascent and descent, for
graphical harmony.
.Pp
@ -720,7 +754,8 @@ Two of the scalable backends (Type\ 1 and the
TrueType backend) use a common
.Em fontenc
layer for
font re-encoding. This allows these backends to share their encoding
font re-encoding.
This allows these backends to share their encoding
data, and allows simple configuration of new locales independently of
font type.
.Pp
@ -734,7 +769,8 @@ In the
layer, an encoding is defined by a name (such as
.Ql iso8859-1 ) ,
possibly a number of aliases (alternate names), and
an ordered collection of mappings. A mapping defines the way the
an ordered collection of mappings.
A mapping defines the way the
encoding can be mapped into one of the
.Em target encodings
known to
@ -747,7 +783,8 @@ A number of encodings are hardwired into
.Em fontenc ,
and are
therefore always available; the hardcoded encodings cannot easily be
redefined. These include:
redefined.
These include:
.Bl -bullet
.It
.Ql iso10646-1 :
@ -827,14 +864,16 @@ file named
.Pa encodings.dir .
If found, this file is scanned for
the requested encoding, and the relevant encoding definition file is
read in. The
read in.
The
.Dq Nm mkfontdir
utility, when invoked with the
.Dq Li -e
option followed by the name of a directory containing
encoding files, can be used to automatically build
.Pa encodings.dir
files. Please see the
files.
Please see the
.Lk mkfontdir.1.html mkfontdir(1)
manual page for more details.
.Pp
@ -850,21 +889,26 @@ later in this document.
.Sy The FreeType backend
.Pp
For TrueType and OpenType fonts, the FreeType backend scans the
mappings in order. Mappings with a target of PostScript are ignored;
mappings in order.
Mappings with a target of PostScript are ignored;
mappings with a TrueType or Unicode target are checked against all the
cmaps in the file. The first applicable mapping is used.
cmaps in the file.
The first applicable mapping is used.
.Pp
For Type\ 1 fonts, the FreeType backend first searches for a
mapping with a target of PostScript. If one is found, it is used.
mapping with a target of PostScript.
If one is found, it is used.
Otherwise, the backend searches for a mapping with target Unicode,
which is then composed with a built-in table mapping codes to glyph
names. Note that this table only covers part of the Unicode code
names.
Note that this table only covers part of the Unicode code
points that have been assigned names by Adobe.
.Pp
Specifying an encoding value of
.Ql adobe-fontspecific
for a
Type\ 1 font disables the encoding mechanism. This is useful with
Type\ 1 font disables the encoding mechanism.
This is useful with
symbol and incorrectly encoded fonts (see
.Sx Hints_about_using_badly_encoded_fonts
below).
@ -890,8 +934,10 @@ file has a similar format to
Its first line specifies the number of encodings,
while every successive line has two columns, the name of the encoding,
and the name of the encoding file; this can be relative to the current
directory, or absolute. Every encoding name should agree with the
encoding name defined in the encoding file. For example,
directory, or absolute.
Every encoding name should agree with the
encoding name defined in the encoding file.
For example,
.Bd -literal
3
mulearabic-0 /usr/share/fonts/X11/encodings/mulearabic-0.enc
@ -905,7 +951,8 @@ be specified in the encoding file's
.Dq Li STARTENCODING
or
.Dq Li ALIAS
line. It is not enough to create
line.
It is not enough to create
an
.Pa encodings.dir
entry.
@ -917,7 +964,8 @@ The
.Pa encoding.dir
files are best maintained by the
.Dq Nm mkfontdir
utility. Please see the
utility.
Please see the
.Lk mkfontdir.1.html mkfontdir(1)
manual page for more information.
.Pp
@ -927,7 +975,8 @@ The encoding files are
.Dq free form,
.Em i.e.
any string of
whitespace is equivalent to a single space. Keywords are parsed in a
whitespace is equivalent to a single space.
Keywords are parsed in a
non-case-sensitive manner, meaning that
.Dq Li size ,
.Dq Li SIZE ,
@ -965,15 +1014,18 @@ an XLFD font name, and therefore contain exactly one dash
.Dq Li - .
.Pp
The encoding file may then optionally declare the size of the
encoding. For a linear encoding (such as ISO\ 8859-1), the SIZE
encoding.
For a linear encoding (such as ISO\ 8859-1), the SIZE
line specifies the maximum code plus one:
.Bd -literal
SIZE 0x2B
.Ed
.Pp
For a matrix encoding, it should specify two numbers. The first is
For a matrix encoding, it should specify two numbers.
The first is
the number of the last row plus one, the other, the highest column
number plus one. In the case of
number plus one.
In the case of
.Dq Li jisx0208.1990-0
(JIS\ X\ 0208(1990), double-byte encoding, high bit clear), it
should be
@ -984,7 +1036,8 @@ SIZE 0x75 0x80
In the case of a matrix encoding, a
.Dq Li FIRSTINDEX
line may be
included to specify the minimum glyph index in an encoding. The
included to specify the minimum glyph index in an encoding.
The
keyword
.Dq Li FIRSTINDEX
is followed by two integers, the minimum row
@ -996,7 +1049,8 @@ FIRSTINDEX 0x20 0x20
In the case of a linear encoding, a
.Dq Li FIRSTINDEX
line is not very
useful. If for some reason however you chose to include on, it should
useful.
If for some reason however you chose to include on, it should
be followed by a single integer.
.Pp
Note that in most font backends inclusion of a
@ -1009,11 +1063,13 @@ Codes outside the region defined by the
.Dq Li SIZE
and
.Dq Li FIRSTINDEX
lines are understood to be undefined. Encodings
lines are understood to be undefined.
Encodings
default to linear encoding with a size of 256 (0x100). This means
that you must declare the size of all 16 bit encodings.
.Pp
What follows is one or more mapping sections. A mapping section
What follows is one or more mapping sections.
A mapping section
starts with a
.Dq Li STARTMAPPING
line stating the target of the mapping.
@ -1038,7 +1094,8 @@ STARTMAPPING postscript
.El
.Pp
Every line in a mapping section maps one from the encoding being
defined to the target of the mapping. In mappings with a Unicode or
defined to the target of the mapping.
In mappings with a Unicode or
TrueType mapping, codes are mapped to codes:
.Bd -literal
0x21 0x0660
@ -1047,26 +1104,24 @@ TrueType mapping, codes are mapped to codes:
.Ed
.Pp
As an abbreviation, it is possible to map a contiguous range of codes
in a single line. A line consisting of three integers
in a single line.
A line consisting of three integers
.Bd -literal
\[u003C]it/start/ \[u003C]it/end/ \[u003C]it/target/
.Ed
.Pp
is an abbreviation for the range of lines
.Bd -literal
.Em start
.Em target
.Em start Em target
.Ed
.Bd -literal
.Em start Ns +1
.Em target Ns +1
.Em start Ns +1 Em target Ns +1
.Ed
.Bd -literal
\&...
.Ed
.Bd -literal
.Em end
.Em target Ns + Ns Em end Ns - Ns Em start
.Em end Em target Ns Pf + Em end Ns Pf - Em start
.Ed
.Pp
For example, the line
@ -1098,7 +1153,8 @@ or, for a single code,
UNDEFINE 0x1234
.Ed
.Pp
PostScript mappings are different. Every line in a PostScript mapping
PostScript mappings are different.
Every line in a PostScript mapping
maps a code to a glyph name
.Bd -literal
0x41 A
@ -1137,7 +1193,8 @@ one of the
.Ql microsoft-symbol
and
.Ql apple-roman
encodings. A
encodings.
A
number of symbol fonts, however, are not marked as such; such fonts
should be installed using
.Ql microsoft-cp1252 ,
@ -1146,7 +1203,8 @@ or, for older fonts,
.Pp
In order to guarantee consistent results (especially between
Type\ 1 and TrueType versions of the same font), it is possible to
define a special encoding for a given font. This has already been done
define a special encoding for a given font.
This has already been done
for the
.Ql ZapfDingbats
font; see the file
@ -1154,10 +1212,12 @@ font; see the file
.Pp
.Sy Hints about using badly encoded fonts
.Pp
A number of text fonts are incorrectly encoded. Incorrect encoding
A number of text fonts are incorrectly encoded.
Incorrect encoding
is sometimes done by design, in order to make a font for an exotic
script appear like an ordinary Western text font on systems which are
not easily extended with new locale data. It is often the result of
not easily extended with new locale data.
It is often the result of
the font designer's laziness or incompetence; for some reason, most
people seem to find it easier to invent idiosyncratic glyph names
rather than follow the Adobe glyph list.
@ -1173,7 +1233,8 @@ file.
In the case of Type\ 1 fonts, the font designer can specify a
default encoding; this encoding is requested by using the
.Dq Li adobe-fontspecific
encoding in the XLFD name. Sometimes, the
encoding in the XLFD name.
Sometimes, the
font designer omitted to specify a reasonable default encoding, in
which case you should experiment with
.Dq Li adobe-standard ,
@ -1186,7 +1247,8 @@ and
doesn't
make sense for Type\ 1 fonts).
.Pp
TrueType fonts do not have a default encoding. However, most TrueType
TrueType fonts do not have a default encoding.
However, most TrueType
fonts are designed with either Microsoft or Apple platforms in mind,
so one of
.Dq Li microsoft-symbol ,
@ -1200,7 +1262,8 @@ results.
.Sy Specifying an ad hoc encoding file
.Pp
It is always possible to define an encoding file to put the glyphs
in a font in any desired order. Again, see the
in a font in any desired order.
Again, see the
.Pa encodings/adobe-dingbats.enc
file to see how this is done.
.Pp
@ -1217,9 +1280,11 @@ remap them to their proper names.
.Pp
This is done by writing a
.Pa fonts.alias
file. The format of this file
file.
The format of this file
is very simple: it consists of a series of lines each mapping an alias
name to a font name. A
name to a font name.
A
.Pa fonts.alias
file might look as follows:
.Bd -literal
@ -1267,7 +1332,8 @@ and
.Pp
In order to access the faces in a TrueType Collection file, the face
number must be specified in the fonts.dir file before the filename,
within a pair of colons, or by setting the 'fn' TTCap option. For example,
within a pair of colons, or by setting the 'fn' TTCap option.
For example,
.Bd -literal
:1:mincho.ttc -misc-pmincho-medium-r-normal--0-0-0-0-p-0-jisx0208.1990-0
.Ed
@ -1291,7 +1357,8 @@ general syntax
option=value:
.Ed
.Pp
and should be specified before the filename. The new
and should be specified before the filename.
The new
.Em FreeType
almost perfectly supports TTCap options that are compatible with X-TT
1.4. The Automatic Italic
@ -1315,7 +1382,8 @@ bw=0.5:ds=y:ai=0.2:mincho.ttc -misc-mincho-bold-i-normal--0-0-0-0-c-0-jisx0201.1
.Ed
.Pp
setup the complete combination of jisx0208 and jisx0201 using mincho.ttc
only. More information on the TTCap syntax is found on
only.
More information on the TTCap syntax is found on
.Lk http://x-tt.sourceforge.jp/ "the After X-TT Project page" .
.Pp
The
@ -1335,20 +1403,24 @@ When loading a proportional fonts which contain a huge number of glyphs,
the old
.Em FreeType
delayed glyph rasterisation until the time at which
the glyph was first used. The new FreeType (libfreetype-xtt2) has an
the glyph was first used.
The new FreeType (libfreetype-xtt2) has an
improved
.Dq very lazy
metric calculation method to speed up the process when
loading TrueType or OpenType fonts. Although the
loading TrueType or OpenType fonts.
Although the
.Em X-TT
module also
has this method, the
.Pf \(dq Ql vl=y Ns \(dq
TTCap option must be set if you want to
use it. This is the default method for
use it.
This is the default method for
.Em FreeType
when it loads
multi-byte fonts. Even if you use a unicode font which has tens of
multi-byte fonts.
Even if you use a unicode font which has tens of
thousands of glyphs, this delay will not be worrisome as long as you use
the new
.Em FreeType
@ -1359,16 +1431,19 @@ method is super-fast.
The maximum error of bitmap position using
.Dq very lazy
method is 1 pixel,
and is the same as that of a character-cell spacing. When the X-TT
and is the same as that of a character-cell spacing.
When the X-TT
backend is used with the
.Dq Li vl=y
option, a chipped bitmap is displayed
with certain fonts. However, the new FreeType backend has minimal problem
with certain fonts.
However, the new FreeType backend has minimal problem
with this, since it corrects left- and right-side bearings using
.Dq italicAngle
in the TrueType/OpenType post table, and does automatic
correction of bitmap positions when rasterisation so that chipped bitmaps
are not displayed. Nevertheless if you don't want to use the
are not displayed.
Nevertheless if you don't want to use the
.Dq very lazy
method when using multi-bytes fonts, set
.Dq Li vl=n
@ -1393,7 +1468,8 @@ fs=c:mincho.ttc -misc-mincho-medium-r-normal--0-0-0-0-p-0-jisx0208.1990-0
.Ed
.Pp
will not compute the metric for each glyph, but instead
trust the font to be a character-cell font. You are
trust the font to be a character-cell font.
You are
encouraged to make use of this optimisation when useful, but be warned
that not all monospaced fonts are character-cell fonts.
.Sh APPENDIX: BACKGROUND AND TERMINOLOGY
@ -1401,23 +1477,27 @@ that not all monospaced fonts are character-cell fonts.
A computer text-processing system inputs keystrokes and outputs
.Em glyphs ,
small pictures that are assembled on paper or on a
computer screen. Keystrokes and glyphs do not, in general, coincide:
computer screen.
Keystrokes and glyphs do not, in general, coincide:
for example, if the system does generate ligatures, then to the
sequence of two keystrokes
.Pf < Ql f Ns > Ns < Ns Ql i Ns >
will typically
correspond a single glyph. Similarly, if the system shapes Arabic
correspond a single glyph.
Similarly, if the system shapes Arabic
glyphs in a vaguely reasonable manner, then multiple different glyphs
may correspond to a single keystroke.
.Pp
The complex transformation rules from keystrokes to glyphs are usually
factored into two simpler transformations, from keystrokes to
.Em characters
and from characters to glyphs. You may want to think
and from characters to glyphs.
You may want to think
of characters as the basic unit of text that is stored
.Em e.g.
in
the buffer of your text editor. While the definition of a character
the buffer of your text editor.
While the definition of a character
is intrinsically application-specific, a number of standardised
collections of characters have been defined.
.Pp
@ -1427,7 +1507,8 @@ is a set of characters together with a
mapping from integer codes --- known as
.Em codepoints
--- to
characters. Examples of coded character sets include US-ASCII,
characters.
Examples of coded character sets include US-ASCII,
ISO\ 8859-1, KOI8-R, and JIS\ X\ 0208(1990).
.Pp
A coded character set need not use 8 bit integers to index characters.
@ -1465,8 +1546,10 @@ or
and
.Em OpenType .
.Pp
The glyph data in a digital font needs to be indexed somehow. How
this is done depends on the font file format. In the case of
The glyph data in a digital font needs to be indexed somehow.
How
this is done depends on the font file format.
In the case of
Type\ 1 fonts, glyphs are identified by
.Em glyph names .
In the
@ -1501,11 +1584,14 @@ of some fields:
-adobe-courier-medium-r-normal--0-0-0-0-m-0-iso8859-1
.Ed
.Pp
X11 font instances may also be specified by short name. Unlike an
X11 font instances may also be specified by short name.
Unlike an
XLFD, a short name has no structure and is simply a conventional name
for a font instance. Two short names are of particular interest, as
for a font instance.
Two short names are of particular interest, as
the server will not start if font instances with these names cannot be
opened. These are
opened.
These are
.Dq Li fixed ,
which specifies the fallback font to
use when the requested font cannot be opened, and
@ -1527,7 +1613,8 @@ Unicode
.Pf ( Lk http://www.unicode.org http://www.unicode.org )
is a coded character
set with the goal of uniquely identifying all characters for all
scripts, current and historical. While Unicode was explicitly not
scripts, current and historical.
While Unicode was explicitly not
designed as a glyph encoding scheme, it is often possible to use it as
such.
.Pp
@ -1542,7 +1629,8 @@ meaning that it only defines glyphs
for a subset of the character registry of Unicode.
.Pp
The Unicode standard is defined in parallel with the international
standard ISO\ 10646. Assignments in the two standards are always
standard ISO\ 10646.
Assignments in the two standards are always
equivalent, and we often use the terms
.Em Unicode
and
@ -1554,7 +1642,8 @@ have the last two fields of their XLFD set to
.Dq Li iso10646-1 .
.Sh REFERENCES
X11R6 comes with extensive documentation in the form of manual
pages and typeset documents. Before installing fonts, you really should
pages and typeset documents.
Before installing fonts, you really should
read the
.Lk fontconfig.3.html fontconfig(3)
and

View File

@ -1,4 +1,4 @@
# $OpenBSD: Makefile.bsd-wrapper,v 1.19 2019/04/28 20:47:20 schwarze Exp $
# $OpenBSD: Makefile.bsd-wrapper,v 1.20 2019/05/02 19:12:05 schwarze Exp $
SHARED_LIBS= drm 7.7 drm_radeon 4.0 drm_intel 5.4 \
drm_amdgpu 1.8 drm_nouveau 3.0
@ -15,11 +15,7 @@ beforeinstall:
# maintainer target, not used duing build or install
mdoc:
.for n s in ${MDOCS}
{ \
echo ".\\\" automatically generated with"; \
echo ".\\\" docbook2mdoc ${n}.xml > ${n}.${s}"; \
docbook2mdoc ${.CURDIR}/man/${n}.xml; \
} > ${.CURDIR}/man/${n}.${s}
docbook2mdoc ${.CURDIR}/man/${n}.xml > ${.CURDIR}/man/${n}.${s}
.endfor
.PHONY: mdoc

View File

@ -1,5 +1,4 @@
.\" automatically generated with
.\" docbook2mdoc drm-kms.xml > drm-kms.7
.\" automatically generated with docbook2mdoc drm-kms.xml
.Dd September 2012
.Dt DRM-KMS 7
.Os
@ -11,7 +10,8 @@
.Fd #include <xf86drmMode.h>
.Sh DESCRIPTION
Each DRM device provides access to manage which monitors and displays
are currently used and what frames to be displayed. This task is
are currently used and what frames to be displayed.
This task is
called
.Em Kernel Mode-Setting
(KMS). Historically,
@ -20,9 +20,11 @@ this was done in user-space and called
(UMS). Almost all
open-source drivers now provide the KMS kernel API to do this in the
kernel, however, many non-open-source binary drivers from different
vendors still do not support this. You can use
vendors still do not support this.
You can use
.Xr drmModeSettingSupported 3
to check whether your driver supports this. To understand how KMS
to check whether your driver supports this.
To understand how KMS
works, we need to introduce 5 objects:
.Em CRTCs ,
.Em Planes ,
@ -38,15 +40,19 @@ short for
.Em CRT Controller
is an abstraction
representing a part of the chip that contains a pointer to a
scanout buffer. Therefore, the number of CRTCs available
scanout buffer.
Therefore, the number of CRTCs available
determines how many independent scanout buffers can be active
at any given time. The CRTC structure contains several fields
at any given time.
The CRTC structure contains several fields
to support this: a pointer to some video memory (abstracted as
a frame-buffer object), a list of driven connectors, a display
mode and an (x, y) offset into the video memory to support
panning or configurations where one piece of video memory
spans multiple CRTCs. A CRTC is the central point where
configuration of displays happens. You select which objects to
spans multiple CRTCs.
A CRTC is the central point where
configuration of displays happens.
You select which objects to
use, which modes and which parameters and then configure each
CRTC via
.Xr drmModeCrtcSet 3
@ -56,11 +62,15 @@ A
.Em plane
respresents an image source that
can be blended with or overlayed on top of a CRTC during the
scanout process. Planes are associated with a frame-buffer to
scanout process.
Planes are associated with a frame-buffer to
crop a portion of the image memory (source) and optionally
scale it to a destination size. The result is then blended
with or overlayed on top of a CRTC. Planes are not provided by
all hardware and the number of available planes is limited. If
scale it to a destination size.
The result is then blended
with or overlayed on top of a CRTC.
Planes are not provided by
all hardware and the number of available planes is limited.
If
planes are not available or if not enough planes are
available, the user should fall back to normal software
blending (via GPU or CPU).
@ -69,8 +79,10 @@ An
.Em encoder
takes pixel data from a CRTC
and converts it to a format suitable for any attached
connectors. On some devices, it may be possible to have a CRTC
send data to more than one encoder. In that case, both
connectors.
On some devices, it may be possible to have a CRTC
send data to more than one encoder.
In that case, both
encoders would receive data from the same scanout buffer,
resulting in a
.Em cloned
@ -82,8 +94,10 @@ A
.Em connector
is the final destination of
pixel-data on a device, and usually connects directly to an
external display device like a monitor or laptop panel. A
connector can only be attached to one encoder at a time. The
external display device like a monitor or laptop panel.
A
connector can only be attached to one encoder at a time.
The
connector is also the structure where information about the
attached display is kept, so it contains fields for display
data,
@ -99,11 +113,14 @@ modes supported on the attached displays.
are abstract memory objects
that provide a source of pixel data to scanout to a CRTC.
Applications explicitly request the creation of framebuffers
and can control their behavior. Framebuffers rely on the
and can control their behavior.
Framebuffers rely on the
underneath memory manager for low-level memory operations.
When creating a framebuffer, applications pass a memory handle
through the API which is used as backing storage. The
framebuffer itself is only an abstract object with no data. It
through the API which is used as backing storage.
The
framebuffer itself is only an abstract object with no data.
It
just refers to memory buffers that must be created with the
.Xr drm-memory 7
API.
@ -114,7 +131,8 @@ Before mode-setting can be performed, an application needs to call
to become
.Em DRM-Master .
It then has exclusive
access to the KMS API. A call to
access to the KMS API.
A call to
.Xr drmModeGetResources 3
returns a list of
.Em CRTCs ,
@ -124,51 +142,67 @@ and
.Em Planes .
.Pp
Normal procedure now includes: First, you select which connectors
you want to use. Users are mostly interested in which monitor or
you want to use.
Users are mostly interested in which monitor or
display-panel is active so you need to make sure to arrange them in
the correct logical order and select the correct ones to use. For
each connector, you need to find a CRTC to drive this connector. If
the correct logical order and select the correct ones to use.
For
each connector, you need to find a CRTC to drive this connector.
If
you want to clone output to two or more connectors, you may use a
single CRTC for all cloned connectors (if the hardware supports
this). To find a suitable CRTC, you need to iterate over the list of
encoders that are available for each connector. Each encoder
encoders that are available for each connector.
Each encoder
contains a list of CRTCs that it can work with and you simply select
one of these CRTCs. If you later program the CRTC to control a
connector, it automatically selects the best encoder. However, this
one of these CRTCs.
If you later program the CRTC to control a
connector, it automatically selects the best encoder.
However, this
procedure is needed so your CRTC has at least one working encoder
for the selected connector. See the
for the selected connector.
See the
.Em Examples
section below for more information.
.Pp
All valid modes for a connector can be retrieved with a call to
.Xr drmModeGetConnector 3
You need to select the mode you want to use and save it. The first
You need to select the mode you want to use and save it.
The first
mode in the list is the default mode with the highest resolution
possible and often a suitable choice.
.Pp
After you have a working connector+CRTC+mode combination, you need
to create a framebuffer that is used for scanout. Memory buffer
to create a framebuffer that is used for scanout.
Memory buffer
allocation is driver-depedent and described in
.Xr drm-memory 7 .
You need to create a buffer big enough for your selected mode. Now
You need to create a buffer big enough for your selected mode.
Now
you can create a framebuffer object that uses your memory-buffer as
scanout buffer. You can do this with
scanout buffer.
You can do this with
.Xr drmModeAddFB 3
and
.Xr drmModeAddFB2 3 .
.Pp
As a last step, you want to program your CRTC to drive your selected
connector. You can do this with a call to
connector.
You can do this with a call to
.Xr drmModeSetCrtc 3 .
.Ss Page-Flipping
A call to
.Xr drmModeSetCrtc 3
is executed immediately and forces the CRTC to use the new scanout
buffer. If you want smooth-transitions without tearing, you probably
use double-buffering. You need to create one framebuffer object for
each buffer you use. You can then call
buffer.
If you want smooth-transitions without tearing, you probably
use double-buffering.
You need to create one framebuffer object for
each buffer you use.
You can then call
.Xr drmModeSetCrtc 3
on the next buffer to flip. If you want to synchronize your flips
on the next buffer to flip.
If you want to synchronize your flips
with
.Em vertical-blanks ,
you can use
@ -176,30 +210,41 @@ you can use
which schedules your page-flip for the next
.Em vblank .
.Ss Planes
Planes are controlled independently from CRTCs. That is, a call to
Planes are controlled independently from CRTCs.
That is, a call to
.Xr drmModeSetCrtc 3
does not affect planes. Instead, you need to call
does not affect planes.
Instead, you need to call
.Xr drmModeSetPlane 3
to configure a plane. This requires the plane ID, a CRTC, a
to configure a plane.
This requires the plane ID, a CRTC, a
framebuffer and offsets into the plane-framebuffer and the
CRTC-framebuffer. The CRTC then blends the content from the plane
over the CRTC framebuffer buffer during scanout. As this does not
CRTC-framebuffer.
The CRTC then blends the content from the plane
over the CRTC framebuffer buffer during scanout.
As this does not
involve any software-blending, it is way faster than traditional
blending. However, plane resources are limited. See
blending.
However, plane resources are limited.
See
.Xr drmModeGetPlaneResources 3
for more information.
.Ss Cursors
Similar to planes, many hardware also supports cursors. A cursor is
Similar to planes, many hardware also supports cursors.
A cursor is
a very small buffer with an image that is blended over the CRTC
framebuffer. You can set a different cursor for each CRTC with
framebuffer.
You can set a different cursor for each CRTC with
.Xr drmModeSetCursor 3
and move it on the screen with
.Xr drmModeMoveCursor 3 .
This allows to move the cursor on the screen without rerendering. If
This allows to move the cursor on the screen without rerendering.
If
no hardware cursors are supported, you need to rerender for each
frame the cursor is moved.
.Sh EXAMPLES
Some examples of how basic mode-setting can be done. See the man-page
Some examples of how basic mode-setting can be done.
See the man-page
of each DRM function for more information.
.Ss CRTC/Encoder Selection
If you retrieved all display configuration information via
@ -215,7 +260,8 @@ and retrieved the connector-information as
via
.Xr drmModeGetConnector 3
then this example shows, how you can find a suitable CRTC id to
drive this connector. This function takes a file-descriptor to the
drive this connector.
This function takes a file-descriptor to the
DRM device (see
.Xr drmOpen 3 )
as

View File

@ -1,5 +1,4 @@
.\" automatically generated with
.\" docbook2mdoc drm-memory.xml > drm-memory.7
.\" automatically generated with docbook2mdoc drm-memory.xml
.Dd September 2012
.Dt DRM-MEMORY 7
.Os
@ -12,39 +11,50 @@
.Sh SYNOPSIS
.Fd #include <xf86drm.h>
.Sh DESCRIPTION
Many modern high-end GPUs come with their own memory managers. They
Many modern high-end GPUs come with their own memory managers.
They
even include several different caches that need to be synchronized
during access. Textures, framebuffers, command buffers and more need
during access.
Textures, framebuffers, command buffers and more need
to be stored in memory that can be accessed quickly by the GPU.
Therefore, memory management on GPUs is highly driver- and
hardware-dependent.
.Pp
However, there are several frameworks in the kernel that are used by
more than one driver. These can be used for trivial mode-setting
without requiring driver-dependent code. But for
more than one driver.
These can be used for trivial mode-setting
without requiring driver-dependent code.
But for
hardware-accelerated rendering you need to read the manual pages for
the driver you want to work with.
.Ss Dumb-Buffers
Almost all in-kernel DRM hardware drivers support an API called
.Em Dumb-Buffers .
This API allows to create buffers
of arbitrary size that can be used for scanout. These buffers can be
of arbitrary size that can be used for scanout.
These buffers can be
memory mapped via
.Xr mmap 2
so you can render into them on the CPU. However, GPU access to these
buffers is often not possible. Therefore, they are fine for simple
so you can render into them on the CPU.
However, GPU access to these
buffers is often not possible.
Therefore, they are fine for simple
tasks but not suitable for complex compositions and
renderings.
.Pp
The
.Dv DRM_IOCTL_MODE_CREATE_DUMB
ioctl can be
used to create a dumb buffer. The kernel will return a 32bit handle
that can be used to manage the buffer with the DRM API. You can
used to create a dumb buffer.
The kernel will return a 32bit handle
that can be used to manage the buffer with the DRM API.
You can
create framebuffers with
.Xr drmModeAddFB 3
and use it for mode-setting and scanout. To access the buffer, you
first need to retrieve the offset of the buffer. The
and use it for mode-setting and scanout.
To access the buffer, you
first need to retrieve the offset of the buffer.
The
.Dv DRM_IOCTL_MODE_MAP_DUMB
ioctl requests the DRM
subsystem to prepare the buffer for memory-mapping and returns a
@ -86,10 +96,13 @@ is the number of bits-per-pixel and must be a multiple of
.Ql 8 .
You most commonly want to pass
.Ql 32
here. The
here.
The
.Fa flags
field is currently unused and must be zeroed. Different flags to
modify the behavior may be added in the future. After calling the
field is currently unused and must be zeroed.
Different flags to
modify the behavior may be added in the future.
After calling the
ioctl, the
.Fa handle ,
.Fa pitch
@ -97,16 +110,21 @@ and
.Fa size
fields are filled by the kernel.
.Fa handle
is a 32bit gem handle that identifies the buffer. This is used by
is a 32bit gem handle that identifies the buffer.
This is used by
several other calls that take a gem-handle or memory-buffer as
argument. The
argument.
The
.Fa pitch
field is the
pitch (or stride) of the new buffer. Most drivers use 32bit or 64bit
aligned stride-values. The
pitch (or stride) of the new buffer.
Most drivers use 32bit or 64bit
aligned stride-values.
The
.Fa size
field
contains the absolute size in bytes of the buffer. This can normally
contains the absolute size in bytes of the buffer.
This can normally
also be computed with
.Em (height * pitch + width) * bpp / 4 .
.Pp
@ -114,7 +132,8 @@ To prepare the buffer for
.Xr mmap 2
you need to use the
.Dv DRM_IOCTL_MODE_MAP_DUMB
ioctl. It takes as argument a structure of type
ioctl.
It takes as argument a structure of type
.Vt struct drm_mode_map_dumb :
.Bd -literal
struct drm_mode_map_dumb {
@ -128,10 +147,12 @@ You need to put the gem-handle that was previously retrieved via
.Dv DRM_IOCTL_MODE_CREATE_DUMB
into the
.Fa handle
field. The
field.
The
.Fa pad
field is unused padding and must be
zeroed. After completion, the
zeroed.
After completion, the
.Fa offset
field will contain an offset that can be used with
.Xr mmap 2
@ -142,7 +163,8 @@ with
.Dv DRM_IOCTL_MODE_DESTROY_DUMB .
If you close
the DRM file-descriptor, all open dumb-buffers are automatically
destroyed. This ioctl takes as argument a structure of type
destroyed.
This ioctl takes as argument a structure of type
.Vt struct drm_mode_destroy_dumb :
.Bd -literal
struct drm_mode_destroy_dumb {
@ -152,16 +174,19 @@ struct drm_mode_destroy_dumb {
.Pp
You only need to put your handle into the
.Fa handle
field. After this call, the handle
field.
After this call, the handle
is invalid and may be reused for new buffers by the dumb-API.
.Ss TTM
.Em TTM
stands for
.Em Translation Table Manager
and is a generic
memory-manager provided by the kernel. It does not provide a common
memory-manager provided by the kernel.
It does not provide a common
user-space API so you need to look at each driver interface if you
want to use it. See for instance the radeon manpages for more
want to use it.
See for instance the radeon manpages for more
information on memory-management with radeon and TTM.
.Ss GEM
.Em GEM
@ -169,55 +194,73 @@ stands for
.Em Graphics Execution Manager
and is a generic DRM
memory-management framework in the kernel, that is used by many
different drivers. Gem is designed to manage graphics memory,
different drivers.
Gem is designed to manage graphics memory,
control access to the graphics device execution context and handle
essentially NUMA environment unique to modern graphics hardware. Gem
essentially NUMA environment unique to modern graphics hardware.
Gem
allows multiple applications to share graphics device resources
without the need to constantly reload the entire graphics card. Data
without the need to constantly reload the entire graphics card.
Data
may be shared between multiple applications with gem ensuring that
the correct memory synchronization occurs.
.Pp
Gem provides simple mechanisms to manage graphics data and control
execution flow within the linux DRM subsystem. However, gem is not a
complete framework that is fully driver independent. Instead, if
execution flow within the linux DRM subsystem.
However, gem is not a
complete framework that is fully driver independent.
Instead, if
provides many functions that are shared between many drivers, but
each driver has to implement most of memory-management with
driver-dependent ioctls. This manpage tries to describe the
driver-dependent ioctls.
This manpage tries to describe the
semantics (and if it applies, the syntax) that is shared between all
drivers that use gem.
.Pp
All GEM APIs are defined as
.Xr ioctl 2
on the DRM file descriptor. An application must be authorized via
on the DRM file descriptor.
An application must be authorized via
.Xr drmAuthMagic 3
to the current DRM-Master to access the GEM subsystem. A driver that
to the current DRM-Master to access the GEM subsystem.
A driver that
does not support gem will return
.Dv ENODEV
for all
these ioctls. Invalid object handles return
these ioctls.
Invalid object handles return
.Dv EINVAL
and invalid object names return
.Dv ENOENT .
.Pp
Gem provides explicit memory management primitives. System pages are
Gem provides explicit memory management primitives.
System pages are
allocated when the object is created, either as the fundamental
storage for hardware where system memory is used by the graphics
processor directly, or as backing store for graphics-processor
resident memory.
.Pp
Objects are referenced from user-space using handles. These are, for
Objects are referenced from user-space using handles.
These are, for
all intents and purposes, equivalent to file descriptors but avoid
the overhead. Newer kernel drivers also support the
the overhead.
Newer kernel drivers also support the
.Xr drm-prime 7
infrastructure which can return real file-descriptor for gem-handles
using the linux dma-buf API. Objects may be published with a name so
that other applications and processes can access them. The name
remains valid as long as the object exists. Gem-objects are
reference counted in the kernel. The object is only destroyed when
using the linux dma-buf API.
Objects may be published with a name so
that other applications and processes can access them.
The name
remains valid as long as the object exists.
Gem-objects are
reference counted in the kernel.
The object is only destroyed when
all handles from user-space were closed.
.Pp
Gem-buffers cannot be created with a generic API. Each driver
provides its own API to create gem-buffers. See for example
Gem-buffers cannot be created with a generic API.
Each driver
provides its own API to create gem-buffers.
See for example
.Dv DRM_I915_GEM_CREATE ,
.Dv DRM_NOUVEAU_GEM_NEW
or
@ -230,8 +273,10 @@ library from the
.Em mesa3D
distribution tries to provide a
driver-independent API to create gbm buffers and retrieve a
gbm-handle to them. It allows to create buffers for different
use-cases including scanout, rendering, cursors and CPU-access. See
gbm-handle to them.
It allows to create buffers for different
use-cases including scanout, rendering, cursors and CPU-access.
See
the libgbm library for more information or look at the
driver-dependent man-pages (for example
.Xr drm-intel 7
@ -240,7 +285,8 @@ or
.Pp
Gem-buffers can be closed with the
.Dv DRM_IOCTL_GEM_CLOSE
ioctl. It takes as argument
ioctl.
It takes as argument
a structure of type
.Vt struct drm_gem_close :
.Bd -literal
@ -253,30 +299,37 @@ struct drm_gem_close {
The
.Fa handle
field is the gem-handle to be
closed. The
closed.
The
.Fa pad
field is unused padding.
It must be zeroed. After this call the gem handle cannot be used by
It must be zeroed.
After this call the gem handle cannot be used by
this process anymore and may be reused for new gem objects by the
gem API.
.Pp
If you want to share gem-objects between different processes, you
can create a name for them and pass this name to other processes
which can then open this gem-object. Names are currently 32bit
integer IDs and have no special protection. That is, if you put a
which can then open this gem-object.
Names are currently 32bit
integer IDs and have no special protection.
That is, if you put a
name on your gem-object, every other client that has access to the
DRM device and is authenticated via
.Xr drmAuthMagic 3
to the current DRM-Master, can
.Em guess
the name
and open or access the gem-object. If you want more fine-grained
and open or access the gem-object.
If you want more fine-grained
access control, you can use the new
.Xr drm-prime 7
API to retrieve file-descriptors for gem-handles. To create a name
API to retrieve file-descriptors for gem-handles.
To create a name
for a gem-handle, you use the
.Dv DRM_IOCTL_GEM_FLINK
ioctl. It takes as argument
ioctl.
It takes as argument
a structure of type
.Vt struct drm_gem_flink :
.Bd -literal
@ -288,13 +341,16 @@ struct drm_gem_flink {
.Pp
You have to put your handle into the
.Fa handle
field. After completion, the
field.
After completion, the
kernel has put the new unique name into the
.Fa name
field. You can now pass this name to
field.
You can now pass this name to
other processes which can then import the name with the
.Dv DRM_IOCTL_GEM_OPEN
ioctl. It takes as argument
ioctl.
It takes as argument
a structure of type
.Vt struct drm_gem_open :
.Bd -literal
@ -308,37 +364,47 @@ struct drm_gem_open {
You have to fill in the
.Fa name
field with
the name of the gem-object that you want to open. The kernel will
the name of the gem-object that you want to open.
The kernel will
fill in the
.Fa handle
and
.Fa size
fields with the new handle and size
of the gem-object. You can now access the gem-object via the handle
of the gem-object.
You can now access the gem-object via the handle
as if you created it with the gem API.
.Pp
Besides generic buffer management, the GEM API does not provide any
generic access. Each driver implements its own functionality on top
of this API. This includes execution-buffers, GTT management,
context creation, CPU access, GPU I/O and more. The next
generic access.
Each driver implements its own functionality on top
of this API.
This includes execution-buffers, GTT management,
context creation, CPU access, GPU I/O and more.
The next
higher-level API is
.Em OpenGL .
So if you want to
use more GPU features, you should use the
.Em mesa3D
library to create OpenGL contexts on DRM
devices. This does
devices.
This does
.Em not
require any
windowing-system like X11, but can also be done on raw DRM devices.
However, this is beyond the scope of this man-page. You may have a
look at other mesa3D manpages, including libgbm and libEGL. 2D
However, this is beyond the scope of this man-page.
You may have a
look at other mesa3D manpages, including libgbm and libEGL.
2D
software-rendering (rendering with the CPU) can be achieved with the
dumb-buffer-API in a driver-independent fashion, however, for
hardware-accelerated 2D or 3D rendering you must use OpenGL. Any
hardware-accelerated 2D or 3D rendering you must use OpenGL.
Any
other API that tries to abstract the driver-internals to access
GEM-execution-buffers and other GPU internals, would simply reinvent
OpenGL so it is not provided. But if you need more detailed
OpenGL so it is not provided.
But if you need more detailed
information for a specific driver, you may have a look into the
driver-manpages, including
.Xr drm-intel 7 ,
@ -349,19 +415,24 @@ However, the
.Xr drm-prime 7
infrastructure and the generic gem API as described here allow
display-managers to handle graphics-buffers and render-clients
without any deeper knowledge of the GPU that is used. Moreover, it
without any deeper knowledge of the GPU that is used.
Moreover, it
allows to move objects between GPUs and implement complex
display-servers that don't do any rendering on their own. See its
display-servers that don't do any rendering on their own.
See its
man-page for more information.
.Sh EXAMPLES
This section includes examples for basic memory-management
tasks.
.Ss Dumb-Buffers
This examples shows how to create a dumb-buffer via the generic
DRM API. This is driver-independent (as long as the driver
DRM API.
This is driver-independent (as long as the driver
supports dumb-buffers) and provides memory-mapped buffers that can
be used for scanout. This example creates a full-HD 1920x1080
buffer with 32 bits-per-pixel and a color-depth of 24 bits. The
be used for scanout.
This example creates a full-HD 1920x1080
buffer with 32 bits-per-pixel and a color-depth of 24 bits.
The
buffer is then bound to a framebuffer which can be used for
scanout with the KMS API (see
.Xr drm-kms 7 ) .

View File

@ -1,5 +1,4 @@
.\" automatically generated with
.\" docbook2mdoc drm.xml > drm.7
.\" automatically generated with docbook2mdoc drm.xml
.Dd September 2012
.Dt DRM 7
.Os
@ -17,22 +16,27 @@ to manage
(GPUs). It is
designed to support the needs of complex graphics devices, usually
containing programmable pipelines well suited to 3D graphics
acceleration. Furthermore, it is responsible for memory management,
acceleration.
Furthermore, it is responsible for memory management,
interrupt handling and DMA to provide a uniform interface to
applications.
.Pp
In earlier days, the kernel framework was solely used to provide raw
hardware access to privileged user-space processes which implement
all the hardware abstraction layers. But more and more tasks were
moved into the kernel. All these interfaces are based on
all the hardware abstraction layers.
But more and more tasks were
moved into the kernel.
All these interfaces are based on
.Xr ioctl 2
commands on the DRM character device. The
commands on the DRM character device.
The
.Em libdrm
library provides wrappers for these system-calls and many helpers to
simplify the API.
.Pp
When a GPU is detected, the DRM system loads a driver for the detected
hardware type. Each connected GPU is then presented to user-space via
hardware type.
Each connected GPU is then presented to user-space via
a character-device that is usually available as
.Pa /dev/drm0
and can be accessed with
@ -40,16 +44,20 @@ and can be accessed with
and
.Xr close 2 .
However, it still depends on the graphics driver which interfaces are
available on these devices. If an interface is not available, the
available on these devices.
If an interface is not available, the
syscalls will fail with
.Ql EINVAL .
.Ss Authentication
All DRM devices provide authentication mechanisms. Only a DRM-Master
All DRM devices provide authentication mechanisms.
Only a DRM-Master
is allowed to perform mode-setting or modify core state and only one
user can be DRM-Master at a time. See
user can be DRM-Master at a time.
See
.Xr drmSetMaster 3
for information on how to become DRM-Master and what the limitations
are. Other DRM users can be authenticated to the DRM-Master via
are.
Other DRM users can be authenticated to the DRM-Master via
.Xr drmAuthMagic 3
so they can perform buffer allocations and rendering.
.Ss Mode-Setting
@ -57,24 +65,32 @@ Managing connected monitors and displays and changing the current
modes is called
.Em Mode-Setting .
This is
restricted to the current DRM-Master. Historically, this was
restricted to the current DRM-Master.
Historically, this was
implemented in user-space, but new DRM drivers implement a kernel
interface to perform mode-setting called
.Em Kernel Mode Setting
(KMS). If your
hardware-driver supports it, you can use the KMS API provided by
DRM. This includes allocating framebuffers, selecting modes and
managing CRTCs and encoders. See
DRM.
This includes allocating framebuffers, selecting modes and
managing CRTCs and encoders.
See
.Xr drm-kms 7
for more.
.Ss Memory Management
The most sophisticated tasks for GPUs today is managing memory
objects. Textures, framebuffers, command-buffers and all other kinds
of commands for the GPU have to be stored in memory. The DRM driver
objects.
Textures, framebuffers, command-buffers and all other kinds
of commands for the GPU have to be stored in memory.
The DRM driver
takes care of managing all memory objects, flushing caches,
synchronizing access and providing CPU access to GPU memory. All
memory management is hardware driver dependent. However, two generic
frameworks are available that are used by most DRM drivers. These
synchronizing access and providing CPU access to GPU memory.
All
memory management is hardware driver dependent.
However, two generic
frameworks are available that are used by most DRM drivers.
These
are the
.Em Translation Table Manager
(TTM) and the
@ -82,7 +98,8 @@ are the
(GEM). They provide
generic APIs to create, destroy and access buffers from user-space.
However, there are still many differences between the drivers so
driver-depedent code is still needed. Many helpers are provided in
driver-depedent code is still needed.
Many helpers are provided in
.Em libgbm
(Graphics Buffer Manager) from the
.Em mesa-project .

View File

@ -1,5 +1,4 @@
.\" automatically generated with
.\" docbook2mdoc drmAvailable.xml > drmAvailable.3
.\" automatically generated with docbook2mdoc drmAvailable.xml
.Dd September 2012
.Dt DRMAVAILABLE 3
.Os
@ -19,7 +18,8 @@ whether a kernel DRM driver is loaded.
.Sh RETURN VALUE
.Fn drmAvailable
returns 1 if a DRM driver is
currently loaded. Otherwise 0 is returned.
currently loaded.
Otherwise 0 is returned.
.Sh REPORTING BUGS
Bugs in this function should be reported to
https://bugs.freedesktop.org/enter_bug.cgi?product=DRI&component=libdrm

View File

@ -1,5 +1,4 @@
.\" automatically generated with
.\" docbook2mdoc drmHandleEvent.xml > drmHandleEvent.3
.\" automatically generated with docbook2mdoc drmHandleEvent.xml
.Dd September 2012
.Dt DRMHANDLEEVENT 3
.Os

View File

@ -1,5 +1,4 @@
.\" automatically generated with
.\" docbook2mdoc drmModeGetResources.xml > drmModeGetResources.3
.\" automatically generated with docbook2mdoc drmModeGetResources.xml
.Dd September 2012
.Dt DRMMODEGETRESOURCES 3
.Os
@ -19,7 +18,8 @@ allocates, populates, and
returns a
.Vt drmModeRes
structure containing
information about the current display configuration. The structure
information about the current display configuration.
The structure
contains the following fields:
.Bd -literal
typedef struct _drmModeRes {
@ -49,9 +49,11 @@ The
and
.Fa crtcs
fields list the available CRTCs in
the configuration. A CRTC is simply an object that can scan out a
the configuration.
A CRTC is simply an object that can scan out a
framebuffer to a display sink, and contains mode timing and relative
position information. CRTCs drive encoders, which are responsible for
position information.
CRTCs drive encoders, which are responsible for
converting the pixel stream into a specific display protocol (e.g.,
MIPI or HDMI).
.Pp
@ -60,7 +62,8 @@ The
and
.Fa connectors
fields list the available
physical connectors on the system. Note that some of these may not be
physical connectors on the system.
Note that some of these may not be
exposed from the chassis (e.g., LVDS or eDP). Connectors are attached
to encoders and contain information about the attached display sink
(e.g., width and height in mm, subpixel ordering, and various other
@ -71,7 +74,8 @@ The
and
.Fa encoders
fields list the available encoders
on the device. Each encoder may be associated with a CRTC, and may be
on the device.
Each encoder may be associated with a CRTC, and may be
used to drive a particular encoder.
.Pp
The
@ -85,7 +89,8 @@ framebuffer for this device (i.e., the scanout size limit).
returns a drmModeRes
structure pointer on success,
.Ql NULL
on failure. The
on failure.
The
returned structure must be freed with
.Xr drmModeFreeResources 3 .
.Sh REPORTING BUGS