273 lines
5.9 KiB
C
273 lines
5.9 KiB
C
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/*
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* Test the mini GLX interface.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <GL/gl.h>
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#define USE_MINI_GLX 1
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#if USE_MINI_GLX
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#include <GL/miniglx.h>
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#else
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#include <GL/glx.h>
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#endif
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static GLXContext ctx;
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static GLuint NumFrames = 100;
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static GLuint NumDisplays = 1;
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static GLboolean Texture = GL_FALSE;
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static GLboolean SingleBuffer = GL_FALSE;
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static GLboolean Sleeps = GL_TRUE;
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static void
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rect(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
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{
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glColor3f(0, 0, 1); glVertex2f(x1, y1);
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glTexCoord2f(1, 0); glColor3f(1, 0, 0); glVertex2f(x2, y1);
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glTexCoord2f(1, 1); glColor3f(0, 1, 0); glVertex2f(x2, y2);
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glTexCoord2f(0, 1); glColor3f(0, 0, 0); glVertex2f(x1, y2);
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glEnd();
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}
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static void
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redraw(Display *dpy, Window w, int rot)
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{
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GLfloat a;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(rot, 0, 0, 1);
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glScalef(.5, .5, .5);
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for (a = 0.0; a < 360.0; a += 30.0) {
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glPushMatrix();
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glRotatef(a, 0, 0, 1);
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glRotatef(40, 1, 0, 0);
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glColor3f(a / 360.0, 1-a/360.0, 0);
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rect(0.3, -0.25, 1.5, 0.25);
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glPopMatrix();
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}
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glPopMatrix();
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if (SingleBuffer)
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glFlush();
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else
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glXSwapBuffers(dpy, w);
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}
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static Window
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make_window(Display *dpy, unsigned int width, unsigned int height)
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{
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int attrib_single[] = { GLX_RGBA,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DEPTH_SIZE, 1,
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None };
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int attrib_double[] = { GLX_RGBA,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DEPTH_SIZE, 1,
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GLX_DOUBLEBUFFER,
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None };
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int *attrib = SingleBuffer ? attrib_single : attrib_double;
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int scrnum = 0;
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XSetWindowAttributes attr;
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unsigned long mask;
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Window root;
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Window win;
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XVisualInfo *visinfo;
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root = RootWindow(dpy, scrnum);
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if (!(visinfo = glXChooseVisual(dpy, scrnum, attrib))) {
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printf("Error: couldn't get an RGB, Double-buffered visual\n");
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exit(1);
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}
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if (!(ctx = glXCreateContext(dpy, visinfo, NULL, True))) {
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printf("Error: glXCreateContext failed\n");
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exit(1);
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}
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/* window attributes */
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attr.background_pixel = 0;
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attr.border_pixel = 0;
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attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
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attr.event_mask = StructureNotifyMask | ExposureMask;
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mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
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win = XCreateWindow(dpy, root, 0, 0, width, height,
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0, visinfo->depth, InputOutput,
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visinfo->visual, mask, &attr);
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if (!win) {
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printf("Error: XCreateWindow failed\n");
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exit(1);
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}
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glXMakeCurrent(dpy, win, ctx);
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glViewport(0, 0, width, height);
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return win;
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}
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static void
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event_loop(Display *dpy, Window win)
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{
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int i;
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printf("Drawing %d frames\n", NumFrames);
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for (i = 0; i < NumFrames; i++) {
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redraw(dpy, win, -i*2);
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if (Sleeps) {
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usleep(20000);
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}
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}
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}
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static int
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runtest(void)
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{
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Display *dpy;
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Window win;
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dpy = XOpenDisplay(NULL);
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if (!dpy) {
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printf("Error: XOpenDisplay failed\n");
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return 1;
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}
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win = make_window(dpy, 800, 600);
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srand(getpid());
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/* init GL state */
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glClearColor(0.5, 0.5, 0.5, 1.0);
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glEnable(GL_DEPTH_TEST);
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if (Texture) {
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GLubyte image[16][16][4];
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GLint i, j;
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for (i = 0; i < 16; i++) {
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for (j = 0; j < 16; j++) {
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if (((i / 2) ^ (j / 2)) & 1) {
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image[i][j][0] = 255;
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image[i][j][1] = 255;
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image[i][j][2] = 255;
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image[i][j][3] = 255;
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}
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else {
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image[i][j][0] = 128;
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image[i][j][1] = 128;
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image[i][j][2] = 128;
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image[i][j][3] = 128;
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}
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}
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glEnable(GL_TEXTURE_2D);
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}
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if (SingleBuffer) {
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glDrawBuffer(GL_FRONT);
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glReadBuffer(GL_FRONT);
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}
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else {
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glDrawBuffer(GL_BACK);
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}
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XMapWindow(dpy, win);
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/* wait for window to get mapped */
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{
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XEvent e;
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while (1) {
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XNextEvent(dpy, &e);
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if (e.type == MapNotify && e.xmap.window == win) {
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break;
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}
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}
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}
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event_loop(dpy, win);
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glXDestroyContext(dpy, ctx);
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XDestroyWindow(dpy, win);
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XCloseDisplay(dpy);
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return 0;
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}
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static void
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usage(void)
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{
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printf("Usage:\n");
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printf(" -f N render N frames (default %d)\n", NumFrames);
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printf(" -d N do N display cycles\n");
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printf(" -t texturing\n");
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printf(" -s single buffering\n");
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printf(" -n no usleep() delay\n");
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}
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static void
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parse_args(int argc, char *argv[])
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{
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int i;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-f") == 0) {
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NumFrames = atoi(argv[i + 1]);
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i++;
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}
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else if (strcmp(argv[i], "-d") == 0) {
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NumDisplays = atoi(argv[i + 1]);
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i++;
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}
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else if (strcmp(argv[i], "-n") == 0) {
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Sleeps = GL_FALSE;
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}
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else if (strcmp(argv[i], "-s") == 0) {
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SingleBuffer = GL_TRUE;
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}
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else if (strcmp(argv[i], "-t") == 0) {
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Texture = GL_TRUE;
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}
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else {
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usage();
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exit(1);
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}
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}
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}
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int
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main(int argc, char *argv[])
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{
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int i;
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parse_args(argc, argv);
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for (i = 0; i < NumDisplays; i++) {
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if (runtest() != 0)
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break;
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}
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return 0;
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}
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