331 lines
8.5 KiB
C
331 lines
8.5 KiB
C
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/*
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* (C) Copyright IBM Corporation 2006
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#ifdef __darwin__
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#include <GLUT/glut.h>
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typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
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typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
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typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
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typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
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#else
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#include <GL/glut.h>
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#endif
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static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL;
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static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL;
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static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL;
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static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
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static int Width = 400;
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static int Height = 200;
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static int Win = 0;
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static const GLfloat Near = 5.0, Far = 25.0;
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static GLfloat angle = 0.0;
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static GLuint cube_array_obj = 0;
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static GLuint oct_array_obj = 0;
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static const GLfloat cube_vert[] = {
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-0.5, -0.5, -0.5, 1.0,
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0.5, -0.5, -0.5, 1.0,
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0.5, 0.5, -0.5, 1.0,
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-0.5, 0.5, -0.5, 1.0,
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-0.5, -0.5, 0.5, 1.0,
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0.5, -0.5, 0.5, 1.0,
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0.5, 0.5, 0.5, 1.0,
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-0.5, 0.5, 0.5, 1.0,
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-0.5, 0.5, -0.5, 1.0,
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0.5, 0.5, -0.5, 1.0,
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0.5, 0.5, 0.5, 1.0,
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-0.5, 0.5, 0.5, 1.0,
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-0.5, -0.5, -0.5, 1.0,
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0.5, -0.5, -0.5, 1.0,
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0.5, -0.5, 0.5, 1.0,
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-0.5, -0.5, 0.5, 1.0,
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0.5, -0.5, -0.5, 1.0,
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0.5, -0.5, 0.5, 1.0,
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0.5, 0.5, 0.5, 1.0,
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0.5, 0.5, -0.5, 1.0,
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-0.5, -0.5, -0.5, 1.0,
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-0.5, -0.5, 0.5, 1.0,
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-0.5, 0.5, 0.5, 1.0,
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-0.5, 0.5, -0.5, 1.0,
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};
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static const GLfloat cube_color[] = {
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1.0, 0.0, 0.0, 1.0,
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1.0, 0.0, 0.0, 1.0,
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1.0, 0.0, 0.0, 1.0,
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1.0, 0.0, 0.0, 1.0,
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0.0, 1.0, 0.0, 1.0,
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0.0, 1.0, 0.0, 1.0,
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0.0, 1.0, 0.0, 1.0,
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0.0, 1.0, 0.0, 1.0,
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0.0, 0.0, 1.0, 1.0,
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0.0, 0.0, 1.0, 1.0,
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0.0, 0.0, 1.0, 1.0,
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0.0, 0.0, 1.0, 1.0,
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1.0, 0.0, 1.0, 1.0,
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1.0, 0.0, 1.0, 1.0,
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1.0, 0.0, 1.0, 1.0,
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1.0, 0.0, 1.0, 1.0,
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1.0, 1.0, 1.0, 1.0,
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1.0, 1.0, 1.0, 1.0,
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1.0, 1.0, 1.0, 1.0,
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1.0, 1.0, 1.0, 1.0,
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0.5, 0.5, 0.5, 1.0,
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0.5, 0.5, 0.5, 1.0,
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0.5, 0.5, 0.5, 1.0,
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0.5, 0.5, 0.5, 1.0,
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};
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static const GLfloat oct_vert[] = {
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0.0, 0.0, 0.7071, 1.0,
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0.5, 0.5, 0.0, 1.0,
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-0.5, 0.5, 0.0, 1.0,
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0.0, 0.0, 0.7071, 1.0,
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0.5, -0.5, 0.0, 1.0,
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-0.5, -0.5, 0.0, 1.0,
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0.0, 0.0, 0.7071, 1.0,
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-0.5, -0.5, 0.0, 1.0,
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-0.5, 0.5, 0.0, 1.0,
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0.0, 0.0, 0.7071, 1.0,
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0.5, 0.5, 0.0, 1.0,
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0.5, -0.5, 0.0, 1.0,
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0.0, 0.0, -0.7071, 1.0,
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0.5, 0.5, 0.0, 1.0,
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-0.5, 0.5, 0.0, 1.0,
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0.0, 0.0, -0.7071, 1.0,
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0.5, -0.5, 0.0, 1.0,
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-0.5, -0.5, 0.0, 1.0,
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0.0, 0.0, -0.7071, 1.0,
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-0.5, -0.5, 0.0, 1.0,
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-0.5, 0.5, 0.0, 1.0,
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0.0, 0.0, -0.7071, 1.0,
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0.5, 0.5, 0.0, 1.0,
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0.5, -0.5, 0.0, 1.0,
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};
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static const GLfloat oct_color[] = {
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1.0, 0.64, 0.0, 1.0,
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1.0, 0.64, 0.0, 1.0,
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1.0, 0.64, 0.0, 1.0,
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0.8, 0.51, 0.0, 1.0,
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0.8, 0.51, 0.0, 1.0,
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0.8, 0.51, 0.0, 1.0,
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0.5, 0.32, 0.0, 1.0,
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0.5, 0.32, 0.0, 1.0,
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0.5, 0.32, 0.0, 1.0,
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0.2, 0.13, 0.0, 1.0,
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0.2, 0.13, 0.0, 1.0,
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0.2, 0.13, 0.0, 1.0,
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0.2, 0.13, 0.0, 1.0,
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0.2, 0.13, 0.0, 1.0,
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0.2, 0.13, 0.0, 1.0,
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0.5, 0.32, 0.0, 1.0,
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0.5, 0.32, 0.0, 1.0,
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0.5, 0.32, 0.0, 1.0,
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0.8, 0.51, 0.0, 1.0,
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0.8, 0.51, 0.0, 1.0,
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0.8, 0.51, 0.0, 1.0,
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1.0, 0.64, 0.0, 1.0,
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1.0, 0.64, 0.0, 1.0,
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1.0, 0.64, 0.0, 1.0,
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};
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static void Display( void )
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{
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glClearColor(0.1, 0.1, 0.4, 0);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -15.0 );
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glRotatef( angle, 0.0 * angle , 0.0 * angle, 1.0 );
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(*bind_vertex_array)( cube_array_obj );
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glPushMatrix();
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glTranslatef(-1.5, 0, 0);
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glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 );
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glDrawArrays( GL_QUADS, 0, 4 * 6 );
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glPopMatrix();
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(*bind_vertex_array)( oct_array_obj );
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glPushMatrix();
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glTranslatef(1.5, 0, 0);
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glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 );
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glDrawArrays( GL_TRIANGLES, 0, 3 * 8 );
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glPopMatrix();
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glutSwapBuffers();
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}
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static void Idle( void )
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{
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static double t0 = -1.;
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double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
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if (t0 < 0.0)
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t0 = t;
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dt = t - t0;
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t0 = t;
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angle += 70.0 * dt; /* 70 degrees per second */
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angle = fmod(angle, 360.0); /* prevents eventual overflow */
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glutPostRedisplay();
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}
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static void Visible( int vis )
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{
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if ( vis == GLUT_VISIBLE ) {
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glutIdleFunc( Idle );
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}
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else {
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glutIdleFunc( NULL );
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}
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}
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static void Reshape( int width, int height )
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{
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GLfloat ar = (float) width / (float) height;
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Width = width;
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Height = height;
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
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}
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static void Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 27:
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glutDestroyWindow(Win);
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void Init( void )
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{
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const char * const ver_string = (const char * const)
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glGetString( GL_VERSION );
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printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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printf("GL_VERSION = %s\n", ver_string);
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if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) {
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printf("Sorry, this program requires GL_APPLE_vertex_array_object\n");
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exit(1);
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}
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bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" );
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gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" );
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delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
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is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" );
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assert(bind_vertex_array);
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assert(gen_vertex_arrays);
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assert(delete_vertex_arrays);
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assert(is_vertex_array);
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glEnable( GL_DEPTH_TEST );
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(*gen_vertex_arrays)( 1, & cube_array_obj );
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(*bind_vertex_array)( cube_array_obj );
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glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_vert);
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glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_color);
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glEnableClientState( GL_VERTEX_ARRAY );
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glEnableClientState( GL_COLOR_ARRAY );
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(*gen_vertex_arrays)( 1, & oct_array_obj );
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(*bind_vertex_array)( oct_array_obj );
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glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_vert);
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glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_color);
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glEnableClientState( GL_VERTEX_ARRAY );
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glEnableClientState( GL_COLOR_ARRAY );
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(*bind_vertex_array)( 0 );
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glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF );
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glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xBADDC0DE );
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}
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int main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( Width, Height );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
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Win = glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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glutVisibilityFunc( Visible );
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Init();
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glutMainLoop();
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return 0;
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}
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