2009-09-06 13:44:18 -06:00
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/*
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* (C) Copyright IBM Corporation 2003
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file glcontextmodes.c
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* Utility routines for working with \c __GLcontextModes structures. At
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* some point most or all of these functions will be moved to the Mesa
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* code base.
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*
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* \author Ian Romanick <idr@us.ibm.com>
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*/
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#if defined(IN_MINI_GLX)
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#include <GL/gl.h>
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#else
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#if defined(HAVE_DIX_CONFIG_H)
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# include <dix-config.h>
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#endif
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#include <X11/X.h>
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#include <GL/glx.h>
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#include "GL/glxint.h"
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#endif
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/* Memory macros */
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#if defined(IN_MINI_GLX)
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# include <stdlib.h>
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# include <string.h>
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# define _mesa_malloc(b) malloc(b)
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# define _mesa_free(m) free(m)
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# define _mesa_memset memset
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#else
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# ifdef XFree86Server
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# include <os.h>
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# include <string.h>
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2010-12-05 08:36:02 -07:00
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# define _mesa_malloc(b) malloc(b)
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# define _mesa_free(m) free(m)
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2009-09-06 13:44:18 -06:00
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# define _mesa_memset memset
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# else
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# include <X11/Xlibint.h>
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# define _mesa_memset memset
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# define _mesa_malloc(b) Xmalloc(b)
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2010-12-05 08:36:02 -07:00
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# define _mesa_free(m) free(m)
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2009-09-06 13:44:18 -06:00
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# endif /* XFree86Server */
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#endif /* !defined(IN_MINI_GLX) */
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#include "glcontextmodes.h"
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#if !defined(IN_MINI_GLX)
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#define NUM_VISUAL_TYPES 6
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/**
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* Convert an X visual type to a GLX visual type.
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*
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* \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
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* to be converted.
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* \return If \c visualType is a valid X visual type, a GLX visual type will
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* be returned. Otherwise \c GLX_NONE will be returned.
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*/
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GLint
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_gl_convert_from_x_visual_type( int visualType )
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{
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static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
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GLX_STATIC_GRAY, GLX_GRAY_SCALE,
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GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
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GLX_TRUE_COLOR, GLX_DIRECT_COLOR
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};
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return ( (unsigned) visualType < NUM_VISUAL_TYPES )
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? glx_visual_types[ visualType ] : GLX_NONE;
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}
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/**
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* Convert a GLX visual type to an X visual type.
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*
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* \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR,
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* \c GLX_STATIC_GRAY, etc.) to be converted.
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* \return If \c visualType is a valid GLX visual type, an X visual type will
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* be returned. Otherwise -1 will be returned.
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*/
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GLint
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_gl_convert_to_x_visual_type( int visualType )
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{
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static const int x_visual_types[ NUM_VISUAL_TYPES ] = {
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TrueColor, DirectColor,
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PseudoColor, StaticColor,
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GrayScale, StaticGray
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};
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return ( (unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES )
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? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
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}
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/**
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* Copy a GLX visual config structure to a GL context mode structure. All
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* of the fields in \c config are copied to \c mode. Additional fields in
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* \c mode that can be derrived from the fields of \c config (i.e.,
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* \c haveDepthBuffer) are also filled in. The remaining fields in \c mode
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* that cannot be derived are set to default values.
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*
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* \param mode Destination GL context mode.
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* \param config Source GLX visual config.
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*
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* \note
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* The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
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* structure will be set to the \c vid of the \c __GLXvisualConfig structure.
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*/
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void
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_gl_copy_visual_to_context_mode( __GLcontextModes * mode,
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const __GLXvisualConfig * config )
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{
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__GLcontextModes * const next = mode->next;
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(void) _mesa_memset( mode, 0, sizeof( __GLcontextModes ) );
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mode->next = next;
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mode->visualID = config->vid;
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mode->visualType = _gl_convert_from_x_visual_type( config->class );
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mode->xRenderable = GL_TRUE;
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mode->fbconfigID = config->vid;
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mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
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mode->rgbMode = (config->rgba != 0);
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mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
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mode->colorIndexMode = !(mode->rgbMode);
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mode->doubleBufferMode = (config->doubleBuffer != 0);
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mode->stereoMode = (config->stereo != 0);
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mode->haveAccumBuffer = ((config->accumRedSize +
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config->accumGreenSize +
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config->accumBlueSize +
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config->accumAlphaSize) > 0);
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mode->haveDepthBuffer = (config->depthSize > 0);
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mode->haveStencilBuffer = (config->stencilSize > 0);
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mode->redBits = config->redSize;
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mode->greenBits = config->greenSize;
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mode->blueBits = config->blueSize;
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mode->alphaBits = config->alphaSize;
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mode->redMask = config->redMask;
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mode->greenMask = config->greenMask;
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mode->blueMask = config->blueMask;
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mode->alphaMask = config->alphaMask;
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mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
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mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
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mode->accumRedBits = config->accumRedSize;
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mode->accumGreenBits = config->accumGreenSize;
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mode->accumBlueBits = config->accumBlueSize;
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mode->accumAlphaBits = config->accumAlphaSize;
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mode->depthBits = config->depthSize;
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mode->stencilBits = config->stencilSize;
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mode->numAuxBuffers = config->auxBuffers;
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mode->level = config->level;
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mode->visualRating = config->visualRating;
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mode->transparentPixel = config->transparentPixel;
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mode->transparentRed = config->transparentRed;
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mode->transparentGreen = config->transparentGreen;
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mode->transparentBlue = config->transparentBlue;
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mode->transparentAlpha = config->transparentAlpha;
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mode->transparentIndex = config->transparentIndex;
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mode->samples = config->multiSampleSize;
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mode->sampleBuffers = config->nMultiSampleBuffers;
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/* mode->visualSelectGroup = config->visualSelectGroup; ? */
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mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
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mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE;
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mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ?
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GL_TRUE : GL_FALSE;
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mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE;
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mode->bindToTextureTargets = mode->rgbMode ?
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GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT |
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GLX_TEXTURE_RECTANGLE_BIT_EXT : 0;
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mode->yInverted = GL_FALSE;
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}
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/**
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* Get data from a GL context mode.
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*
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* \param mode GL context mode whose data is to be returned.
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* \param attribute Attribute of \c mode that is to be returned.
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* \param value_return Location to store the data member of \c mode.
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* \return If \c attribute is a valid attribute of \c mode, zero is
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* returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
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*/
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int
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_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute,
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int *value_return)
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{
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switch (attribute) {
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case GLX_USE_GL:
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*value_return = GL_TRUE;
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return 0;
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case GLX_BUFFER_SIZE:
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*value_return = mode->rgbBits;
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return 0;
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case GLX_RGBA:
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*value_return = mode->rgbMode;
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return 0;
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case GLX_RED_SIZE:
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*value_return = mode->redBits;
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return 0;
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case GLX_GREEN_SIZE:
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*value_return = mode->greenBits;
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return 0;
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case GLX_BLUE_SIZE:
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*value_return = mode->blueBits;
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return 0;
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case GLX_ALPHA_SIZE:
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*value_return = mode->alphaBits;
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return 0;
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case GLX_DOUBLEBUFFER:
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*value_return = mode->doubleBufferMode;
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return 0;
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case GLX_STEREO:
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*value_return = mode->stereoMode;
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return 0;
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case GLX_AUX_BUFFERS:
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*value_return = mode->numAuxBuffers;
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return 0;
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case GLX_DEPTH_SIZE:
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*value_return = mode->depthBits;
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return 0;
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case GLX_STENCIL_SIZE:
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*value_return = mode->stencilBits;
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return 0;
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case GLX_ACCUM_RED_SIZE:
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*value_return = mode->accumRedBits;
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return 0;
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case GLX_ACCUM_GREEN_SIZE:
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*value_return = mode->accumGreenBits;
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return 0;
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case GLX_ACCUM_BLUE_SIZE:
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*value_return = mode->accumBlueBits;
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return 0;
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case GLX_ACCUM_ALPHA_SIZE:
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*value_return = mode->accumAlphaBits;
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return 0;
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case GLX_LEVEL:
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*value_return = mode->level;
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return 0;
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case GLX_TRANSPARENT_TYPE_EXT:
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*value_return = mode->transparentPixel;
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return 0;
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case GLX_TRANSPARENT_RED_VALUE:
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*value_return = mode->transparentRed;
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return 0;
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case GLX_TRANSPARENT_GREEN_VALUE:
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*value_return = mode->transparentGreen;
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return 0;
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case GLX_TRANSPARENT_BLUE_VALUE:
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*value_return = mode->transparentBlue;
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return 0;
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case GLX_TRANSPARENT_ALPHA_VALUE:
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*value_return = mode->transparentAlpha;
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return 0;
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case GLX_TRANSPARENT_INDEX_VALUE:
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*value_return = mode->transparentIndex;
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return 0;
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case GLX_X_VISUAL_TYPE:
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*value_return = mode->visualType;
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return 0;
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case GLX_CONFIG_CAVEAT:
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*value_return = mode->visualRating;
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return 0;
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case GLX_VISUAL_ID:
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*value_return = mode->visualID;
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return 0;
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case GLX_DRAWABLE_TYPE:
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*value_return = mode->drawableType;
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return 0;
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case GLX_RENDER_TYPE:
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*value_return = mode->renderType;
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return 0;
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case GLX_X_RENDERABLE:
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*value_return = mode->xRenderable;
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return 0;
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case GLX_FBCONFIG_ID:
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*value_return = mode->fbconfigID;
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return 0;
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case GLX_MAX_PBUFFER_WIDTH:
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*value_return = mode->maxPbufferWidth;
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return 0;
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case GLX_MAX_PBUFFER_HEIGHT:
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*value_return = mode->maxPbufferHeight;
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return 0;
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case GLX_MAX_PBUFFER_PIXELS:
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*value_return = mode->maxPbufferPixels;
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return 0;
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case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
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*value_return = mode->optimalPbufferWidth;
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return 0;
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case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
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*value_return = mode->optimalPbufferHeight;
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return 0;
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case GLX_SWAP_METHOD_OML:
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*value_return = mode->swapMethod;
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return 0;
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case GLX_SAMPLE_BUFFERS_SGIS:
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*value_return = mode->sampleBuffers;
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return 0;
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case GLX_SAMPLES_SGIS:
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*value_return = mode->samples;
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return 0;
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case GLX_BIND_TO_TEXTURE_RGB_EXT:
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*value_return = mode->bindToTextureRgb;
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return 0;
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case GLX_BIND_TO_TEXTURE_RGBA_EXT:
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*value_return = mode->bindToTextureRgba;
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return 0;
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case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
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*value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
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GL_FALSE;
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return 0;
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case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
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*value_return = mode->bindToTextureTargets;
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return 0;
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case GLX_Y_INVERTED_EXT:
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*value_return = mode->yInverted;
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return 0;
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/* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
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* It is ONLY for communication between the GLX client and the GLX
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* server.
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|
*/
|
|
|
|
case GLX_VISUAL_SELECT_GROUP_SGIX:
|
|
|
|
default:
|
|
|
|
return GLX_BAD_ATTRIBUTE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif /* !defined(IN_MINI_GLX) */
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Allocate a linked list of \c __GLcontextModes structures. The fields of
|
|
|
|
* each structure will be initialized to "reasonable" default values. In
|
|
|
|
* most cases this is the default value defined by table 3.4 of the GLX
|
|
|
|
* 1.3 specification. This means that most values are either initialized to
|
|
|
|
* zero or \c GLX_DONT_CARE (which is -1). As support for additional
|
|
|
|
* extensions is added, the new values will be initialized to appropriate
|
|
|
|
* values from the extension specification.
|
|
|
|
*
|
|
|
|
* \param count Number of structures to allocate.
|
|
|
|
* \param minimum_size Minimum size of a structure to allocate. This allows
|
|
|
|
* for differences in the version of the
|
|
|
|
* \c __GLcontextModes stucture used in libGL and in a
|
|
|
|
* DRI-based driver.
|
|
|
|
* \returns A pointer to the first element in a linked list of \c count
|
|
|
|
* stuctures on success, or \c NULL on failure.
|
|
|
|
*
|
|
|
|
* \warning Use of \c minimum_size does \b not guarantee binary compatibility.
|
|
|
|
* The fundamental assumption is that if the \c minimum_size
|
|
|
|
* specified by the driver and the size of the \c __GLcontextModes
|
|
|
|
* structure in libGL is the same, then the meaning of each byte in
|
|
|
|
* the structure is the same in both places. \b Be \b careful!
|
|
|
|
* Basically this means that fields have to be added in libGL and
|
|
|
|
* then propagated to drivers. Drivers should \b never arbitrarilly
|
|
|
|
* extend the \c __GLcontextModes data-structure.
|
|
|
|
*/
|
|
|
|
__GLcontextModes *
|
|
|
|
_gl_context_modes_create( unsigned count, size_t minimum_size )
|
|
|
|
{
|
|
|
|
const size_t size = (minimum_size > sizeof( __GLcontextModes ))
|
|
|
|
? minimum_size : sizeof( __GLcontextModes );
|
|
|
|
__GLcontextModes * base = NULL;
|
|
|
|
__GLcontextModes ** next;
|
|
|
|
unsigned i;
|
|
|
|
|
|
|
|
next = & base;
|
|
|
|
for ( i = 0 ; i < count ; i++ ) {
|
|
|
|
*next = (__GLcontextModes *) _mesa_malloc( size );
|
|
|
|
if ( *next == NULL ) {
|
|
|
|
_gl_context_modes_destroy( base );
|
|
|
|
base = NULL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
(void) _mesa_memset( *next, 0, size );
|
|
|
|
(*next)->visualID = GLX_DONT_CARE;
|
|
|
|
(*next)->visualType = GLX_DONT_CARE;
|
|
|
|
(*next)->visualRating = GLX_NONE;
|
|
|
|
(*next)->transparentPixel = GLX_NONE;
|
|
|
|
(*next)->transparentRed = GLX_DONT_CARE;
|
|
|
|
(*next)->transparentGreen = GLX_DONT_CARE;
|
|
|
|
(*next)->transparentBlue = GLX_DONT_CARE;
|
|
|
|
(*next)->transparentAlpha = GLX_DONT_CARE;
|
|
|
|
(*next)->transparentIndex = GLX_DONT_CARE;
|
|
|
|
(*next)->xRenderable = GLX_DONT_CARE;
|
|
|
|
(*next)->fbconfigID = GLX_DONT_CARE;
|
|
|
|
(*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
|
|
|
|
(*next)->bindToTextureRgb = GLX_DONT_CARE;
|
|
|
|
(*next)->bindToTextureRgba = GLX_DONT_CARE;
|
|
|
|
(*next)->bindToMipmapTexture = GLX_DONT_CARE;
|
|
|
|
(*next)->bindToTextureTargets = GLX_DONT_CARE;
|
|
|
|
(*next)->yInverted = GLX_DONT_CARE;
|
|
|
|
|
|
|
|
next = & ((*next)->next);
|
|
|
|
}
|
|
|
|
|
|
|
|
return base;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Destroy a linked list of \c __GLcontextModes structures created by
|
|
|
|
* \c _gl_context_modes_create.
|
|
|
|
*
|
|
|
|
* \param modes Linked list of structures to be destroyed. All structres
|
|
|
|
* in the list will be freed.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
_gl_context_modes_destroy( __GLcontextModes * modes )
|
|
|
|
{
|
|
|
|
while ( modes != NULL ) {
|
|
|
|
__GLcontextModes * const next = modes->next;
|
|
|
|
|
|
|
|
_mesa_free( modes );
|
|
|
|
modes = next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Find a context mode matching a Visual ID.
|
|
|
|
*
|
|
|
|
* \param modes List list of context-mode structures to be searched.
|
|
|
|
* \param vid Visual ID to be found.
|
|
|
|
* \returns A pointer to a context-mode in \c modes if \c vid was found in
|
|
|
|
* the list, or \c NULL if it was not.
|
|
|
|
*/
|
|
|
|
|
|
|
|
__GLcontextModes *
|
|
|
|
_gl_context_modes_find_visual(__GLcontextModes *modes, int vid)
|
|
|
|
{
|
|
|
|
__GLcontextModes *m;
|
|
|
|
|
|
|
|
for (m = modes; m != NULL; m = m->next)
|
|
|
|
if (m->visualID == vid)
|
|
|
|
return m;
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
__GLcontextModes *
|
|
|
|
_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid)
|
|
|
|
{
|
|
|
|
__GLcontextModes *m;
|
|
|
|
|
|
|
|
for (m = modes; m != NULL; m = m->next)
|
|
|
|
if (m->fbconfigID == fbid)
|
|
|
|
return m;
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine if two context-modes are the same. This is intended to be used
|
|
|
|
* by libGL implementations to compare to sets of driver generated FBconfigs.
|
|
|
|
*
|
|
|
|
* \param a Context-mode to be compared.
|
|
|
|
* \param b Context-mode to be compared.
|
|
|
|
* \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is
|
|
|
|
* returned otherwise.
|
|
|
|
*/
|
|
|
|
GLboolean
|
|
|
|
_gl_context_modes_are_same( const __GLcontextModes * a,
|
|
|
|
const __GLcontextModes * b )
|
|
|
|
{
|
|
|
|
return( (a->rgbMode == b->rgbMode) &&
|
|
|
|
(a->floatMode == b->floatMode) &&
|
|
|
|
(a->colorIndexMode == b->colorIndexMode) &&
|
|
|
|
(a->doubleBufferMode == b->doubleBufferMode) &&
|
|
|
|
(a->stereoMode == b->stereoMode) &&
|
|
|
|
(a->redBits == b->redBits) &&
|
|
|
|
(a->greenBits == b->greenBits) &&
|
|
|
|
(a->blueBits == b->blueBits) &&
|
|
|
|
(a->alphaBits == b->alphaBits) &&
|
|
|
|
#if 0 /* For some reason these don't get set on the client-side in libGL. */
|
|
|
|
(a->redMask == b->redMask) &&
|
|
|
|
(a->greenMask == b->greenMask) &&
|
|
|
|
(a->blueMask == b->blueMask) &&
|
|
|
|
(a->alphaMask == b->alphaMask) &&
|
|
|
|
#endif
|
|
|
|
(a->rgbBits == b->rgbBits) &&
|
|
|
|
(a->indexBits == b->indexBits) &&
|
|
|
|
(a->accumRedBits == b->accumRedBits) &&
|
|
|
|
(a->accumGreenBits == b->accumGreenBits) &&
|
|
|
|
(a->accumBlueBits == b->accumBlueBits) &&
|
|
|
|
(a->accumAlphaBits == b->accumAlphaBits) &&
|
|
|
|
(a->depthBits == b->depthBits) &&
|
|
|
|
(a->stencilBits == b->stencilBits) &&
|
|
|
|
(a->numAuxBuffers == b->numAuxBuffers) &&
|
|
|
|
(a->level == b->level) &&
|
|
|
|
(a->pixmapMode == b->pixmapMode) &&
|
|
|
|
(a->visualRating == b->visualRating) &&
|
|
|
|
|
|
|
|
(a->transparentPixel == b->transparentPixel) &&
|
|
|
|
|
|
|
|
((a->transparentPixel != GLX_TRANSPARENT_RGB) ||
|
|
|
|
((a->transparentRed == b->transparentRed) &&
|
|
|
|
(a->transparentGreen == b->transparentGreen) &&
|
|
|
|
(a->transparentBlue == b->transparentBlue) &&
|
|
|
|
(a->transparentAlpha == b->transparentAlpha))) &&
|
|
|
|
|
|
|
|
((a->transparentPixel != GLX_TRANSPARENT_INDEX) ||
|
|
|
|
(a->transparentIndex == b->transparentIndex)) &&
|
|
|
|
|
|
|
|
(a->sampleBuffers == b->sampleBuffers) &&
|
|
|
|
(a->samples == b->samples) &&
|
|
|
|
((a->drawableType & b->drawableType) != 0) &&
|
|
|
|
(a->renderType == b->renderType) &&
|
|
|
|
(a->maxPbufferWidth == b->maxPbufferWidth) &&
|
|
|
|
(a->maxPbufferHeight == b->maxPbufferHeight) &&
|
|
|
|
(a->maxPbufferPixels == b->maxPbufferPixels) &&
|
|
|
|
(a->optimalPbufferWidth == b->optimalPbufferWidth) &&
|
|
|
|
(a->optimalPbufferHeight == b->optimalPbufferHeight) &&
|
|
|
|
(a->swapMethod == b->swapMethod) &&
|
|
|
|
(a->bindToTextureRgb == b->bindToTextureRgb) &&
|
|
|
|
(a->bindToTextureRgba == b->bindToTextureRgba) &&
|
|
|
|
(a->bindToMipmapTexture == b->bindToMipmapTexture) &&
|
|
|
|
(a->bindToTextureTargets == b->bindToTextureTargets) &&
|
|
|
|
(a->yInverted == b->yInverted) );
|
|
|
|
}
|