375 lines
9.2 KiB
C
375 lines
9.2 KiB
C
|
/*
|
||
|
* Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
|
||
|
*
|
||
|
* Based on eglgears by
|
||
|
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||
|
*
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
* copy of this software and associated documentation files (the "Software"),
|
||
|
* to deal in the Software without restriction, including without limitation
|
||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||
|
* Software is furnished to do so, subject to the following conditions:
|
||
|
*
|
||
|
* The above copyright notice and this permission notice shall be included
|
||
|
* in all copies or substantial portions of the Software.
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
#include <stdio.h>
|
||
|
#include <math.h>
|
||
|
#include <assert.h>
|
||
|
|
||
|
#include <GLES/gl.h>
|
||
|
#include "winsys.h"
|
||
|
|
||
|
#ifndef M_PI
|
||
|
#define M_PI 3.14159265
|
||
|
#endif
|
||
|
|
||
|
|
||
|
struct gear {
|
||
|
GLuint vbo;
|
||
|
GLfloat *vertices;
|
||
|
GLsizei stride;
|
||
|
|
||
|
GLint num_teeth;
|
||
|
};
|
||
|
|
||
|
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
|
||
|
static struct gear gears[3];
|
||
|
static GLfloat angle = 0.0;
|
||
|
|
||
|
/*
|
||
|
* Initialize a gear wheel.
|
||
|
*
|
||
|
* Input: gear - gear to initialize
|
||
|
* inner_radius - radius of hole at center
|
||
|
* outer_radius - radius at center of teeth
|
||
|
* width - width of gear
|
||
|
* teeth - number of teeth
|
||
|
* tooth_depth - depth of tooth
|
||
|
*/
|
||
|
static void
|
||
|
init_gear(struct gear *gear, GLfloat inner_radius, GLfloat outer_radius,
|
||
|
GLfloat width, GLint teeth, GLfloat tooth_depth)
|
||
|
{
|
||
|
GLfloat r0, r1, r2;
|
||
|
GLfloat a0, da;
|
||
|
GLint verts_per_tooth, total_verts, total_size;
|
||
|
GLint count, i;
|
||
|
GLfloat *verts;
|
||
|
|
||
|
r0 = inner_radius;
|
||
|
r1 = outer_radius - tooth_depth / 2.0;
|
||
|
r2 = outer_radius + tooth_depth / 2.0;
|
||
|
|
||
|
a0 = 2.0 * M_PI / teeth;
|
||
|
da = a0 / 4.0;
|
||
|
|
||
|
gear->vbo = 0;
|
||
|
gear->vertices = NULL;
|
||
|
gear->stride = sizeof(GLfloat) * 6; /* XYZ + normal */
|
||
|
gear->num_teeth = teeth;
|
||
|
|
||
|
verts_per_tooth = 10 + 4;
|
||
|
total_verts = teeth * verts_per_tooth;
|
||
|
total_size = total_verts * gear->stride;
|
||
|
|
||
|
verts = malloc(total_size);
|
||
|
if (!verts) {
|
||
|
printf("failed to allocate vertices\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#define GEAR_VERT(r, n, sign) \
|
||
|
do { \
|
||
|
verts[count * 6 + 0] = (r) * vx[n]; \
|
||
|
verts[count * 6 + 1] = (r) * vy[n]; \
|
||
|
verts[count * 6 + 2] = (sign) * width * 0.5; \
|
||
|
verts[count * 6 + 3] = normal[0]; \
|
||
|
verts[count * 6 + 4] = normal[1]; \
|
||
|
verts[count * 6 + 5] = normal[2]; \
|
||
|
count++; \
|
||
|
} while (0)
|
||
|
|
||
|
count = 0;
|
||
|
for (i = 0; i < teeth; i++) {
|
||
|
GLfloat normal[3];
|
||
|
GLfloat vx[5], vy[5];
|
||
|
GLfloat u, v;
|
||
|
|
||
|
normal[0] = 0.0;
|
||
|
normal[1] = 0.0;
|
||
|
normal[2] = 0.0;
|
||
|
|
||
|
vx[0] = cos(i * a0 + 0 * da);
|
||
|
vy[0] = sin(i * a0 + 0 * da);
|
||
|
vx[1] = cos(i * a0 + 1 * da);
|
||
|
vy[1] = sin(i * a0 + 1 * da);
|
||
|
vx[2] = cos(i * a0 + 2 * da);
|
||
|
vy[2] = sin(i * a0 + 2 * da);
|
||
|
vx[3] = cos(i * a0 + 3 * da);
|
||
|
vy[3] = sin(i * a0 + 3 * da);
|
||
|
vx[4] = cos(i * a0 + 4 * da);
|
||
|
vy[4] = sin(i * a0 + 4 * da);
|
||
|
|
||
|
/* outward faces of a tooth, 10 verts */
|
||
|
normal[0] = vx[0];
|
||
|
normal[1] = vy[0];
|
||
|
GEAR_VERT(r1, 0, 1);
|
||
|
GEAR_VERT(r1, 0, -1);
|
||
|
|
||
|
u = r2 * vx[1] - r1 * vx[0];
|
||
|
v = r2 * vy[1] - r1 * vy[0];
|
||
|
normal[0] = v;
|
||
|
normal[1] = -u;
|
||
|
GEAR_VERT(r2, 1, 1);
|
||
|
GEAR_VERT(r2, 1, -1);
|
||
|
|
||
|
normal[0] = vx[0];
|
||
|
normal[1] = vy[0];
|
||
|
GEAR_VERT(r2, 2, 1);
|
||
|
GEAR_VERT(r2, 2, -1);
|
||
|
|
||
|
u = r1 * vx[3] - r2 * vx[2];
|
||
|
v = r1 * vy[3] - r2 * vy[2];
|
||
|
normal[0] = v;
|
||
|
normal[1] = -u;
|
||
|
GEAR_VERT(r1, 3, 1);
|
||
|
GEAR_VERT(r1, 3, -1);
|
||
|
|
||
|
normal[0] = vx[0];
|
||
|
normal[1] = vy[0];
|
||
|
GEAR_VERT(r1, 4, 1);
|
||
|
GEAR_VERT(r1, 4, -1);
|
||
|
|
||
|
/* inside radius cylinder, 4 verts */
|
||
|
normal[0] = -vx[4];
|
||
|
normal[1] = -vy[4];
|
||
|
GEAR_VERT(r0, 4, 1);
|
||
|
GEAR_VERT(r0, 4, -1);
|
||
|
|
||
|
normal[0] = -vx[0];
|
||
|
normal[1] = -vy[0];
|
||
|
GEAR_VERT(r0, 0, 1);
|
||
|
GEAR_VERT(r0, 0, -1);
|
||
|
|
||
|
assert(count % verts_per_tooth == 0);
|
||
|
}
|
||
|
assert(count == total_verts);
|
||
|
#undef GEAR_VERT
|
||
|
|
||
|
gear->vertices = verts;
|
||
|
|
||
|
/* setup VBO */
|
||
|
glGenBuffers(1, &gear->vbo);
|
||
|
if (gear->vbo) {
|
||
|
glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
|
||
|
glBufferData(GL_ARRAY_BUFFER, total_size, verts, GL_STATIC_DRAW);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
draw_gear(const struct gear *gear)
|
||
|
{
|
||
|
GLint i;
|
||
|
|
||
|
if (!gear->vbo && !gear->vertices) {
|
||
|
printf("nothing to be drawn\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (gear->vbo) {
|
||
|
glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
|
||
|
glVertexPointer(3, GL_FLOAT, gear->stride, (const GLvoid *) 0);
|
||
|
glNormalPointer(GL_FLOAT, gear->stride, (const GLvoid *) (sizeof(GLfloat) * 3));
|
||
|
} else {
|
||
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||
|
glVertexPointer(3, GL_FLOAT, gear->stride, gear->vertices);
|
||
|
glNormalPointer(GL_FLOAT, gear->stride, gear->vertices + 3);
|
||
|
}
|
||
|
|
||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||
|
|
||
|
for (i = 0; i < gear->num_teeth; i++) {
|
||
|
const GLint base = (10 + 4) * i;
|
||
|
GLushort indices[7];
|
||
|
|
||
|
glShadeModel(GL_FLAT);
|
||
|
|
||
|
/* front face */
|
||
|
indices[0] = base + 12;
|
||
|
indices[1] = base + 0;
|
||
|
indices[2] = base + 2;
|
||
|
indices[3] = base + 4;
|
||
|
indices[4] = base + 6;
|
||
|
indices[5] = base + 8;
|
||
|
indices[6] = base + 10;
|
||
|
|
||
|
glNormal3f(0.0, 0.0, 1.0);
|
||
|
glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices);
|
||
|
|
||
|
/* back face */
|
||
|
indices[0] = base + 13;
|
||
|
indices[1] = base + 11;
|
||
|
indices[2] = base + 9;
|
||
|
indices[3] = base + 7;
|
||
|
indices[4] = base + 5;
|
||
|
indices[5] = base + 3;
|
||
|
indices[6] = base + 1;
|
||
|
|
||
|
glNormal3f(0.0, 0.0, -1.0);
|
||
|
glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices);
|
||
|
|
||
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||
|
|
||
|
/* outward face of a tooth */
|
||
|
glDrawArrays(GL_TRIANGLE_STRIP, base, 10);
|
||
|
|
||
|
/* inside radius cylinder */
|
||
|
glShadeModel(GL_SMOOTH);
|
||
|
glDrawArrays(GL_TRIANGLE_STRIP, base + 10, 4);
|
||
|
|
||
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||
|
}
|
||
|
|
||
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
gears_draw(void *data)
|
||
|
{
|
||
|
static const GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
|
||
|
static const GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
|
||
|
static const GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
|
||
|
|
||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
|
||
|
glPushMatrix();
|
||
|
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||
|
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||
|
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||
|
|
||
|
glPushMatrix();
|
||
|
glTranslatef(-3.0, -2.0, 0.0);
|
||
|
glRotatef(angle, 0.0, 0.0, 1.0);
|
||
|
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
|
||
|
draw_gear(&gears[0]);
|
||
|
|
||
|
glPopMatrix();
|
||
|
|
||
|
glPushMatrix();
|
||
|
glTranslatef(3.1, -2.0, 0.0);
|
||
|
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
|
||
|
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
|
||
|
draw_gear(&gears[1]);
|
||
|
|
||
|
glPopMatrix();
|
||
|
|
||
|
glPushMatrix();
|
||
|
glTranslatef(-3.1, 4.2, 0.0);
|
||
|
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
|
||
|
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
|
||
|
draw_gear(&gears[2]);
|
||
|
|
||
|
glPopMatrix();
|
||
|
|
||
|
glPopMatrix();
|
||
|
|
||
|
/* advance rotation for next frame */
|
||
|
angle += 0.5; /* 0.5 degree per frame */
|
||
|
if (angle > 3600.0)
|
||
|
angle -= 3600.0;
|
||
|
}
|
||
|
|
||
|
|
||
|
static void gears_fini(void)
|
||
|
{
|
||
|
GLint i;
|
||
|
for (i = 0; i < 3; i++) {
|
||
|
struct gear *gear = &gears[i];
|
||
|
if (gear->vbo) {
|
||
|
glDeleteBuffers(1, &gear->vbo);
|
||
|
gear->vbo = 0;
|
||
|
}
|
||
|
if (gear->vertices) {
|
||
|
free(gear->vertices);
|
||
|
gear->vertices = NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
static void gears_init(void)
|
||
|
{
|
||
|
static const GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
|
||
|
|
||
|
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||
|
glEnable(GL_CULL_FACE);
|
||
|
glEnable(GL_LIGHTING);
|
||
|
glEnable(GL_LIGHT0);
|
||
|
glEnable(GL_DEPTH_TEST);
|
||
|
glEnable(GL_NORMALIZE);
|
||
|
|
||
|
init_gear(&gears[0], 1.0, 4.0, 1.0, 20, 0.7);
|
||
|
init_gear(&gears[1], 0.5, 2.0, 2.0, 10, 0.7);
|
||
|
init_gear(&gears[2], 1.3, 2.0, 0.5, 10, 0.7);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* new window size or exposure */
|
||
|
static void
|
||
|
gears_reshape(int width, int height)
|
||
|
{
|
||
|
GLfloat h = (GLfloat) height / (GLfloat) width;
|
||
|
|
||
|
glViewport(0, 0, (GLint) width, (GLint) height);
|
||
|
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glFrustumf(-1.0, 1.0, -h, h, 5.0, 60.0);
|
||
|
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
glTranslatef(0.0, 0.0, -40.0);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void gears_run(void)
|
||
|
{
|
||
|
winsysRun(5.0, gears_draw, NULL);
|
||
|
}
|
||
|
|
||
|
|
||
|
int
|
||
|
main(int argc, char *argv[])
|
||
|
{
|
||
|
EGLint width, height;
|
||
|
|
||
|
if (!winsysInitScreen())
|
||
|
exit(1);
|
||
|
winsysQueryScreenSize(&width, &height);
|
||
|
|
||
|
gears_init();
|
||
|
gears_reshape(width, height);
|
||
|
gears_run();
|
||
|
gears_fini();
|
||
|
|
||
|
winsysFiniScreen();
|
||
|
|
||
|
return 0;
|
||
|
}
|