44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
|
|
||
|
Introduction to 3d modes
|
||
|
Henrik Theiling
|
||
|
|
||
|
|
||
|
This is a short introduction to how you could try to see the 3d effects
|
||
|
in xlock:
|
||
|
|
||
|
- You will need glasses with one lens red and the other blue (or green).
|
||
|
The blue (or green) one needs to be in front of the left eye, the red one
|
||
|
in front of the right one. If you have got differently coloured lenses
|
||
|
(like green) you can try to adjust the colours by using the switches
|
||
|
-right3d <colour> and -left3d <colour> .
|
||
|
|
||
|
If you do not see any 3d effect, try to change the -delta3d value.
|
||
|
|
||
|
- Adjust the colour of your screen (or use -right3d/-left3d instead). Most
|
||
|
likely if you use the green colours will be too bright so you can see them
|
||
|
through the red lens, too.
|
||
|
|
||
|
- Let the program display in blue for the green lens. You should still be
|
||
|
able to see blue through your green lens, but less likely through your
|
||
|
red lens.
|
||
|
|
||
|
- Try to zoom in from a completely dark screen.
|
||
|
|
||
|
- Try different 3d modes. Some people see `rock' more easily, others `worm'.
|
||
|
It depends.
|
||
|
|
||
|
I hope you enjoy it.
|
||
|
|
||
|
Currently the following modes are implemented for 3d view:
|
||
|
rock, worm, bouboule, pyro.
|
||
|
|
||
|
BUGS:
|
||
|
Some of the 3d modes are not implemented with real 3d. They try to
|
||
|
use a close approach.
|
||
|
Rock, pyro and bouboule use real 3d calculations.
|
||
|
In the worm mode, worms can not just creep to the bottom or the top. That
|
||
|
means they do not have a real 3d direction but one 2d direction (the same
|
||
|
as in 2d mode) and an additional 1d direction for the z-axis. This could
|
||
|
be fixed.
|
||
|
|