480 lines
11 KiB
C
480 lines
11 KiB
C
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/*
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* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that (i) the above copyright notices and this permission notice appear in
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* all copies of the software and related documentation, and (ii) the name of
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* Silicon Graphics may not be used in any advertising or
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* publicity relating to the software without the specific, prior written
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* permission of Silicon Graphics.
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*
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* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
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* ANY KIND,
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* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
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* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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*
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* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
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* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
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* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
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* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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/*
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* Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
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*/
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/*
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* Modified by Stephane Raimbault to be able to run in VxWorks 07/18/01
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*
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* Modified by Li Wei(liwei@aiar.xjtu.edu.cn) to be able to run in Windows
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* 6/13
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*
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* Modified by Brian Paul to compile with Windows OR Unix. 7/23/97
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <ugl/ugl.h>
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#include <ugl/uglevent.h>
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#include <ugl/uglinput.h>
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#include <ugl/uglucode.h>
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#include <GL/uglmesa.h>
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#include <GL/glu.h>
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#ifndef RAND_MAX
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# define RAND_MAX 32767
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#endif
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#define XSIZE 100
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#define YSIZE 75
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#define RINGS 5
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#define BLUERING 0
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#define BLACKRING 1
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#define REDRING 2
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#define YELLOWRING 3
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#define GREENRING 4
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#define BACKGROUND 8
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UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
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UGL_LOCAL UGL_EVENT_Q_ID qId;
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UGL_LOCAL UGL_MESA_CONTEXT umc;
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UGL_LOCAL volatile UGL_BOOL stopWex;
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UGL_LOCAL int rgb;
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UGL_LOCAL unsigned char rgb_colors[RINGS][3];
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UGL_LOCAL int mapped_colors[RINGS];
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UGL_LOCAL float dests[RINGS][3];
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UGL_LOCAL float offsets[RINGS][3];
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UGL_LOCAL float angs[RINGS];
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UGL_LOCAL float rotAxis[RINGS][3];
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UGL_LOCAL int iters[RINGS];
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UGL_LOCAL GLuint theTorus;
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enum {
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COLOR_BLACK = 0,
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COLOR_RED,
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COLOR_GREEN,
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COLOR_YELLOW,
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COLOR_BLUE,
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COLOR_MAGENTA,
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COLOR_CYAN,
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COLOR_WHITE
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};
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/*
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UGL_LOCAL float RGBMap[9][3] = {
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{0, 0, 0},
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{1, 0, 0},
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{0, 1, 0},
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{1, 1, 0},
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{0, 0, 1},
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{1, 0, 1},
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{0, 1, 1},
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{1, 1, 1},
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{0.5, 0.5, 0.5}
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};
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UGL_LOCAL void SetColor(int c)
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{
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(rgb) ? glColor3fv(RGBMap[c]): glIndexf(c);
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}
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UGL_LOCAL void InitMap(void)
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{
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int i;
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if (rgb)
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return;
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for (i = 0; i < 9; i++)
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uglMesaSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]);
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}
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UGL_LOCAL void SetFogRamp(int density, int startIndex)
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{
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int fogValues, colorValues;
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int i, j, k;
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float intensity;
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fogValues = 1 << density;
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colorValues = 1 << startIndex;
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for (i = 0; i < colorValues; i++)
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{
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for (j = 0; j < fogValues; j++)
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{
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k = i * fogValues + j;
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intensity = (i * fogValues + j * colorValues) / 255.0;
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uglMesaSetColor(k, intensity, intensity, intensity);
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}
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}
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}
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UGL_LOCAL void SetGreyRamp(void)
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{
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int i;
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float intensity;
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for (i = 0; i < 255; i++)
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{
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intensity = i / 255.0;
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uglMesaSetColor(i, intensity, intensity, intensity);
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}
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}
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*/
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UGL_LOCAL void FillTorus(float rc, int numc, float rt, int numt)
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{
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int i, j, k;
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double s, t;
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double x, y, z;
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double pi, twopi;
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pi = 3.14159265358979323846;
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twopi = 2 * pi;
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for (i = 0; i < numc; i++)
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{
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glBegin(GL_QUAD_STRIP);
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for (j = 0; j <= numt; j++)
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{
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for (k = 1; k >= 0; k--)
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{
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s = (i + k) % numc + 0.5;
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t = j % numt;
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x = cos(t*twopi/numt) * cos(s*twopi/numc);
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y = sin(t*twopi/numt) * cos(s*twopi/numc);
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z = sin(s*twopi/numc);
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glNormal3f(x, y, z);
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x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
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y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
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z = rc * sin(s*twopi/numc);
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glVertex3f(x, y, z);
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}
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}
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glEnd();
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}
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}
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UGL_LOCAL float Clamp(int iters_left, float t)
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{
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if (iters_left < 3)
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{
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return 0.0;
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}
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return (iters_left-2)*t/iters_left;
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}
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UGL_LOCAL void drawGL(void)
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{
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int i, j;
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for (i = 0; i < RINGS; i++)
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{
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if (iters[i]) {
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for (j = 0; j < 3; j++)
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{
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offsets[i][j] = Clamp(iters[i], offsets[i][j]);
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}
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angs[i] = Clamp(iters[i], angs[i]);
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iters[i]--;
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}
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}
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glPushMatrix();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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gluLookAt(0,0,10, 0,0,0, 0,1,0);
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for (i = 0; i < RINGS; i++)
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{
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if (rgb)
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{
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glColor3ubv(rgb_colors[i]);
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}
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else
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{
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glIndexi(mapped_colors[i]);
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}
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glPushMatrix();
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glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1],
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dests[i][2]+offsets[i][2]);
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glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
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glCallList(theTorus);
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glPopMatrix();
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}
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glPopMatrix();
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glFlush();
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uglMesaSwapBuffers();
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}
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UGL_LOCAL float MyRand(void)
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{
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return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
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}
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UGL_LOCAL void ReInit(void)
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{
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int i;
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float deviation;
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deviation = MyRand() / 2;
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deviation = deviation * deviation;
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for (i = 0; i < RINGS; i++)
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{
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offsets[i][0] = MyRand();
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offsets[i][1] = MyRand();
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offsets[i][2] = MyRand();
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angs[i] = 260.0 * MyRand();
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rotAxis[i][0] = MyRand();
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rotAxis[i][1] = MyRand();
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rotAxis[i][2] = MyRand();
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iters[i] = (deviation * MyRand() + 60.0);
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}
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}
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UGL_LOCAL void initGL(void)
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{
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float base, height;
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float aspect, x, y;
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int i;
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float top_y = 1.0;
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float bottom_y = 0.0;
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float top_z = 0.15;
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float bottom_z = 0.69;
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float spacing = 2.5;
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static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0};
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static float lmodel_twoside[] = {GL_FALSE};
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static float lmodel_local[] = {GL_FALSE};
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static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0};
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static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0};
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static float light0_position[] = {0.8660254, 0.5, 1, 0};
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static float light0_specular[] = {1.0, 1.0, 1.0, 0.0};
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static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
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static float bevel_mat_shininess[] = {40.0};
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static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0};
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static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};
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ReInit();
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for (i = 0; i < RINGS; i++)
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{
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rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
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}
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rgb_colors[BLUERING][2] = 255;
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rgb_colors[REDRING][0] = 255;
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rgb_colors[GREENRING][1] = 255;
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rgb_colors[YELLOWRING][0] = 255;
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rgb_colors[YELLOWRING][1] = 255;
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mapped_colors[BLUERING] = COLOR_BLUE;
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mapped_colors[REDRING] = COLOR_RED;
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mapped_colors[GREENRING] = COLOR_GREEN;
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mapped_colors[YELLOWRING] = COLOR_YELLOW;
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mapped_colors[BLACKRING] = COLOR_BLACK;
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dests[BLUERING][0] = -spacing;
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dests[BLUERING][1] = top_y;
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dests[BLUERING][2] = top_z;
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dests[BLACKRING][0] = 0.0;
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dests[BLACKRING][1] = top_y;
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dests[BLACKRING][2] = top_z;
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dests[REDRING][0] = spacing;
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dests[REDRING][1] = top_y;
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dests[REDRING][2] = top_z;
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dests[YELLOWRING][0] = -spacing / 2.0;
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dests[YELLOWRING][1] = bottom_y;
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dests[YELLOWRING][2] = bottom_z;
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dests[GREENRING][0] = spacing / 2.0;
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dests[GREENRING][1] = bottom_y;
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dests[GREENRING][2] = bottom_z;
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base = 2.0;
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height = 2.0;
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theTorus = glGenLists(1);
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glNewList(theTorus, GL_COMPILE);
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FillTorus(0.1, 8, 1.0, 25);
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glEndList();
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x = (float)XSIZE;
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y = (float)YSIZE;
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aspect = x / y;
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glEnable(GL_DEPTH_TEST);
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glClearDepth(1.0);
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if (rgb)
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{
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glClearColor(0.5, 0.5, 0.5, 0.0);
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glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
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glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
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glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
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glEnable(GL_LIGHT0);
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glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
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glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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glEnable(GL_LIGHTING);
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glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
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glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
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glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
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glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
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glEnable(GL_COLOR_MATERIAL);
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glShadeModel(GL_SMOOTH);
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}
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else
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{
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glClearIndex(BACKGROUND);
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glShadeModel(GL_FLAT);
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}
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glMatrixMode(GL_PROJECTION);
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gluPerspective(45, 1.33, 0.1, 100.0);
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glMatrixMode(GL_MODELVIEW);
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}
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UGL_LOCAL void echoUse(void)
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{
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printf("tOlympic keys:\n");
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printf(" SPACE Reinitialize\n");
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printf(" ESC Exit\n");
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}
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UGL_LOCAL void readKey (UGL_WCHAR key)
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{
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switch(key)
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{
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case UGL_UNI_SPACE:
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ReInit();
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break;
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case UGL_UNI_ESCAPE:
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stopWex = 1;
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break;
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}
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}
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UGL_LOCAL void loopEvent(void)
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{
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UGL_EVENT event;
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UGL_INPUT_EVENT * pInputEvent;
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UGL_FOREVER
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{
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if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
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!= UGL_STATUS_Q_EMPTY)
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{
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pInputEvent = (UGL_INPUT_EVENT *)&event;
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if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
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pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
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readKey(pInputEvent->type.keyboard.key);
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}
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drawGL();
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if (stopWex)
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break;
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}
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}
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void windMLOlympic (UGL_BOOL windMLMode);
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void uglolympic (void)
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{
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taskSpawn("tOlympic", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLOlympic,
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0,1,2,3,4,5,6,7,8,9);
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}
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void windMLOlympic(UGL_BOOL windMLMode)
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{
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UGL_INPUT_DEVICE_ID keyboardDevId;
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|
||
|
uglInitialize();
|
||
|
|
||
|
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
|
||
|
|
||
|
if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
|
||
|
(UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
|
||
|
{
|
||
|
qId = uglEventQCreate (eventServiceId, 100);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
eventServiceId = UGL_NULL;
|
||
|
}
|
||
|
|
||
|
if (windMLMode)
|
||
|
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||
|
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||
|
else
|
||
|
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||
|
|
||
|
if (umc == NULL)
|
||
|
{
|
||
|
uglDeinitialize();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
|
||
|
UGL_MESA_FULLSCREEN_HEIGHT);
|
||
|
|
||
|
uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
|
||
|
|
||
|
initGL();
|
||
|
|
||
|
echoUse();
|
||
|
|
||
|
stopWex = 0;
|
||
|
loopEvent();
|
||
|
|
||
|
if (eventServiceId != UGL_NULL)
|
||
|
uglEventQDestroy (eventServiceId, qId);
|
||
|
|
||
|
uglMesaDestroyContext();
|
||
|
uglDeinitialize();
|
||
|
|
||
|
return;
|
||
|
}
|