2006-11-25 11:56:37 -07:00
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/*
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* This program is under the GNU GPL.
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* Use at your own risk.
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*
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* written by David Bucciarelli (humanware@plus.it)
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* Humanware s.r.l.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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2008-11-02 07:58:06 -07:00
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#include <string.h>
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2006-11-25 11:56:37 -07:00
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#include <math.h>
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#include <time.h>
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#include <GL/glut.h>
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#ifndef M_PI
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#define M_PI 3.14159265
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#endif
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#include "particles.h"
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extern "C" {
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#include "readtex.h"
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}
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#ifdef _WIN32
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#include <windows.h>
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#include <mmsystem.h>
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#include "particles.cxx"
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#include "readtex.c"
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#endif
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#ifdef XMESA
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#include "GL/xmesa.h"
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static int fullscreen=1;
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#endif
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static int WIDTH=640;
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static int HEIGHT=480;
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static int NUMPART=7500;
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#define FRAME 50
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static float fogcolor[4]={1.0,1.0,1.0,1.0};
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#define DIMP 40.0
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#define DIMTP 32.0
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static float q[4][3]={
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{-DIMP,0.0,-DIMP},
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{DIMP,0.0,-DIMP},
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{DIMP,0.0,DIMP},
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{-DIMP,0.0,DIMP}
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};
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static float qt[4][2]={
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{-DIMTP,-DIMTP},
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{DIMTP,-DIMTP},
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{DIMTP,DIMTP},
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{-DIMTP,DIMTP}
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};
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static int win=0;
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static int fog=1;
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static int help=1;
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static GLuint groundid;
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static float obs[3]={2.0,1.0,0.0};
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static float dir[3];
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static float v=0.0;
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static float alpha=-90.0;
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static float beta=90.0;
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static particleSystem *ps;
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static float gettime()
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{
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static clock_t told=0;
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clock_t tnew,ris;
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tnew=clock();
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ris=tnew-told;
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told=tnew;
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return(ris/(float)CLOCKS_PER_SEC);
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}
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static float gettimerain()
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{
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static clock_t told=0;
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clock_t tnew,ris;
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tnew=clock();
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ris=tnew-told;
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told=tnew;
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return(ris/(float)CLOCKS_PER_SEC);
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}
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static void calcposobs(void)
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{
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dir[0]=sin(alpha*M_PI/180.0);
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dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
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dir[1]=cos(beta*M_PI/180.0);
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obs[0]+=v*dir[0];
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obs[1]+=v*dir[1];
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obs[2]+=v*dir[2];
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rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
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}
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2008-11-02 07:58:06 -07:00
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static void printstring(void *font, const char *string)
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2006-11-25 11:56:37 -07:00
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{
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int len,i;
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len=(int)strlen(string);
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for(i=0;i<len;i++)
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glutBitmapCharacter(font,string[i]);
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}
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static void reshape(int width, int height)
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{
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WIDTH=width;
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HEIGHT=height;
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glViewport(0,0,(GLint)width,(GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(70.0,width/(float)height,0.1,30.0);
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glMatrixMode(GL_MODELVIEW);
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}
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static void printhelp(void)
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{
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glEnable(GL_BLEND);
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glColor4f(0.0,0.0,0.0,0.5);
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glRecti(40,40,600,440);
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glDisable(GL_BLEND);
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glColor3f(1.0,0.0,0.0);
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glRasterPos2i(300,420);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
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glRasterPos2i(60,390);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
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glRasterPos2i(60,360);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
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glRasterPos2i(60,330);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
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glRasterPos2i(60,300);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
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glRasterPos2i(60,270);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
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glRasterPos2i(60,240);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
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glRasterPos2i(60,210);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
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}
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static void drawrain(void)
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{
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static int count=0;
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static char frbuf[80];
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float fr;
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glEnable(GL_DEPTH_TEST);
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if(fog)
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glEnable(GL_FOG);
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else
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glDisable(GL_FOG);
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glDepthMask(GL_TRUE);
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glClearColor(1.0,1.0,1.0,1.0);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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calcposobs();
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gluLookAt(obs[0],obs[1],obs[2],
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obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
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0.0,1.0,0.0);
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glColor4f(1.0,1.0,1.0,1.0);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D,groundid);
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glBegin(GL_QUADS);
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glTexCoord2fv(qt[0]);
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glVertex3fv(q[0]);
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glTexCoord2fv(qt[1]);
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glVertex3fv(q[1]);
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glTexCoord2fv(qt[2]);
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glVertex3fv(q[2]);
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glTexCoord2fv(qt[3]);
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glVertex3fv(q[3]);
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glEnd();
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// Particle System
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glDisable(GL_TEXTURE_2D);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_BLEND);
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ps->draw();
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ps->addTime(gettimerain());
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glShadeModel(GL_FLAT);
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if((count % FRAME)==0) {
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fr=gettime();
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sprintf(frbuf,"Frame rate: %f",FRAME/fr);
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}
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_FOG);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glColor3f(1.0,0.0,0.0);
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glRasterPos2i(10,10);
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printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
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glRasterPos2i(350,470);
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printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
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if(help)
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printhelp();
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reshape(WIDTH,HEIGHT);
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glPopMatrix();
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glutSwapBuffers();
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count++;
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}
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static void special(int key, int x, int y)
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{
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switch (key) {
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case GLUT_KEY_LEFT:
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alpha+=2.0;
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break;
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case GLUT_KEY_RIGHT:
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alpha-=2.0;
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break;
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case GLUT_KEY_DOWN:
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beta-=2.0;
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break;
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case GLUT_KEY_UP:
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beta+=2.0;
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break;
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}
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}
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static void key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 27:
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exit(0);
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break;
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case 'a':
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v+=0.01;
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break;
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case 'z':
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v-=0.01;
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break;
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case 'l':
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rainParticle::setLength(rainParticle::getLength()+0.025f);
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break;
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case 'k':
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rainParticle::setLength(rainParticle::getLength()-0.025f);
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break;
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case 'h':
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help=(!help);
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break;
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case 'f':
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fog=(!fog);
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break;
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#ifdef XMESA
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case ' ':
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XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
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fullscreen=(!fullscreen);
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break;
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#endif
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}
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}
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static void inittextures(void)
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{
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GLubyte *img;
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GLint width,height;
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GLenum format;
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GLenum gluerr;
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glGenTextures(1,&groundid);
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glBindTexture(GL_TEXTURE_2D,groundid);
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if(!(img=LoadRGBImage("../images/s128.rgb",&width,&height,&format))){
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fprintf(stderr,"Error reading a texture.\n");
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exit(-1);
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT,4);
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if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB,
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GL_UNSIGNED_BYTE, (GLvoid *)(img)))) {
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fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
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exit(-1);
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}
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
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}
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static void initparticle(void)
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{
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ps=new particleSystem;
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rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
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for(int i=0;i<NUMPART;i++) {
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rainParticle *p=new rainParticle;
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p->randomHeight();
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ps->addParticle((particle *)p);
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}
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}
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int main(int ac,char **av)
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{
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fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
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/* Default settings */
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WIDTH=640;
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HEIGHT=480;
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glutInitWindowPosition(0,0);
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glutInitWindowSize(WIDTH,HEIGHT);
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glutInit(&ac,av);
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glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
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if(!(win=glutCreateWindow("Rain"))) {
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fprintf(stderr,"Error opening a window.\n");
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exit(-1);
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}
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reshape(WIDTH,HEIGHT);
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inittextures();
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glShadeModel(GL_FLAT);
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glEnable(GL_DEPTH_TEST);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_FOG);
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glFogi(GL_FOG_MODE,GL_EXP);
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glFogfv(GL_FOG_COLOR,fogcolor);
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glFogf(GL_FOG_DENSITY,0.1);
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#ifdef FX
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glHint(GL_FOG_HINT,GL_NICEST);
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#endif
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initparticle();
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glutKeyboardFunc(key);
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glutSpecialFunc(special);
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glutDisplayFunc(drawrain);
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glutIdleFunc(drawrain);
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glutReshapeFunc(reshape);
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glutMainLoop();
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|
|
|
|
|
return(0);
|
|
|
|
}
|