335 lines
8.5 KiB
C
335 lines
8.5 KiB
C
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/* -*- Mode: C; tab-width: 4 -*- */
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/* roll --- rolling ball of points */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)roll.c 5.00 2000/11/01 xlockmore";
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#endif
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/*-
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* Copyright (c) 1995 by Charles Vidal <cvidal@ivsweb.com>
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* http://www.chez.com/vidalc
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* Revision History:
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* 01-Nov-2000: Allocation checks
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* 10-May-1997: Compatible with xscreensaver
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* 1995: Written.
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*/
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#ifdef STANDALONE
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#define MODE_roll
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#define PROGCLASS "Roll"
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#define HACK_INIT init_roll
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#define HACK_DRAW draw_roll
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#define roll_opts xlockmore_opts
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#define DEFAULTS "*delay: 100000 \n" \
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"*count: 25 \n" \
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"*size: -64 \n" \
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"*ncolors: 200 \n"
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#define BRIGHT_COLORS
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#define SMOOTH_COLORS
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#include "xlockmore.h" /* in xscreensaver distribution */
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#else /* STANDALONE */
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#include "xlock.h" /* in xlockmore distribution */
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#endif /* STANDALONE */
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#ifdef MODE_roll
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ModeSpecOpt roll_opts =
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{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
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#ifdef USE_MODULES
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ModStruct roll_description =
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{"roll", "init_roll", "draw_roll", "release_roll",
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"refresh_roll", "init_roll", (char *) NULL, &roll_opts,
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100000, 25, 1, -64, 64, 0.6, "",
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"Shows a rolling ball", 0, NULL};
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#endif
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#define MINPTS 1
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#define MINSIZE 8
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#define FACTOR 8.0
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#define SPEED 25.0
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typedef struct {
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float t, u, v;
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float t1, u1, v1;
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} ptsstruct;
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typedef struct {
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ptsstruct *pts;
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XPoint *p;
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int maxpts, npts;
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float alpha, theta, phi, r;
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XPoint sphere, direction;
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int color;
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int width, height;
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} rollstruct;
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static rollstruct *rolls = (rollstruct *) NULL;
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static void
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createsphere(rollstruct * rp, int n1, int n2)
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{
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double i, j;
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int n = 0;
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for (i = 0.0; i < FACTOR * M_PI; i += (FACTOR * M_PI) / n1)
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for (j = 0.0; j < FACTOR * M_PI; j += (FACTOR * M_PI) / n2) {
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rp->pts[n].t1 = rp->r * COSF(i) * COSF(j);
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rp->pts[n].u1 = rp->r * COSF(i) * SINF(j);
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rp->pts[n].v1 = rp->r * SINF(i);
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n++;
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}
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}
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static void
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rotation3d(rollstruct * rp)
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{
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float c1, c2, c3, c4, c5, c6, c7, c8, c9, x, y, z;
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float sintheta, costheta;
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float sinphi, cosphi;
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float sinalpha, cosalpha;
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int i;
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sintheta = SINF(rp->theta);
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costheta = COSF(rp->theta);
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sinphi = SINF(rp->phi);
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cosphi = COSF(rp->phi);
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sinalpha = SINF(rp->alpha);
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cosalpha = COSF(rp->alpha);
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c1 = cosphi * costheta;
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c2 = sinphi * costheta;
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c3 = -sintheta;
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c4 = cosphi * sintheta * sinalpha - sinphi * cosalpha;
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c5 = sinphi * sintheta * sinalpha + cosphi * cosalpha;
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c6 = costheta * sinalpha;
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c7 = cosphi * sintheta * cosalpha + sinphi * sinalpha;
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c8 = sinphi * sintheta * cosalpha - cosphi * sinalpha;
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c9 = costheta * cosalpha;
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for (i = 0; i < rp->maxpts; i++) {
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x = rp->pts[i].t;
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y = rp->pts[i].u;
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z = rp->pts[i].v;
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rp->pts[i].t = c1 * x + c2 * y + c3 * z;
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rp->pts[i].u = c4 * x + c5 * y + c6 * z;
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rp->pts[i].v = c7 * x + c8 * y + c9 * z;
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}
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}
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static void
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project(rollstruct * rp)
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{
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int i;
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for (i = 0; i < rp->maxpts; i++) {
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rp->p[i].x = (short) (2 * rp->pts[i].t);
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rp->p[i].y = (short) (2 * rp->pts[i].u);
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}
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}
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static void
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free_roll(rollstruct *rp)
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{
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if (rp->pts != NULL) {
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free(rp->pts);
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rp->pts = (ptsstruct *) NULL;
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}
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if (rp->p != NULL) {
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free(rp->p);
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rp->p = (XPoint *) NULL;
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}
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}
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void
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init_roll(ModeInfo * mi)
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{
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int i;
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int size = MI_SIZE(mi);
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double ang;
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rollstruct *rp;
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if (rolls == NULL) {
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if ((rolls = (rollstruct *) calloc(MI_NUM_SCREENS(mi),
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sizeof (rollstruct))) == NULL)
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return;
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}
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rp = &rolls[MI_SCREEN(mi)];
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ang = (double) NRAND(75) + 7.5;
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rp->direction.x = (short) ((2 * (LRAND() & 1)) - 1) * (int)
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(SPEED * SINF(ang * M_PI / 180.0));
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rp->direction.y = (short) ((2 * (LRAND() & 1)) - 1) * (int)
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(SPEED * COSF(ang * M_PI / 180.0));
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rp->width = MI_WIDTH(mi);
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rp->height = MI_HEIGHT(mi);
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if (size < -MINSIZE)
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rp->r = NRAND(MIN(-size, MAX(MINSIZE,
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MIN(rp->width, rp->height) / 4)) - MINSIZE + 1) + MINSIZE;
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else if (size < MINSIZE) {
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if (!size)
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rp->r = MAX(MINSIZE, MIN(rp->width, rp->height) / 4);
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else
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rp->r = MINSIZE;
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} else
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rp->r = MIN(size, MAX(MINSIZE,
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MIN(rp->width, rp->height) / 4));
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rp->sphere.x = NRAND(MAX(1, rp->width - 4 * (int) rp->r)) +
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2 * (int) rp->r;
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rp->sphere.y = NRAND(MAX(1, rp->height - 4 * (int) rp->r)) +
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2 * (int) rp->r;
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rp->alpha = 0;
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rp->theta = 0;
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rp->phi = 0;
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rp->maxpts = MI_COUNT(mi);
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if (rp->maxpts < -MINPTS) {
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/* if rp->maxpts is random ... the size can change */
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if (rp->pts != NULL) {
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free(rp->pts);
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rp->pts = (ptsstruct *) NULL;
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}
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rp->maxpts = NRAND(-rp->maxpts - MINPTS + 1) + MINPTS;
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} else if (rp->maxpts < MINPTS)
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rp->maxpts = MINPTS;
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i = rp->maxpts;
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rp->maxpts *= rp->maxpts;
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rp->npts = 0;
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if (rp->pts == NULL)
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if ((rp->pts = (ptsstruct *) malloc(rp->maxpts *
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sizeof (ptsstruct))) ==NULL) {
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free_roll(rp);
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return;
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}
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if (rp->p != NULL) {
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free(rp->p);
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rp->p = (XPoint *) NULL;
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}
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if (MI_NPIXELS(mi) > 2)
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rp->color = NRAND(MI_NPIXELS(mi));
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createsphere(rp, i, i);
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MI_CLEARWINDOW(mi);
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}
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void
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draw_roll(ModeInfo * mi)
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{
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Display *display = MI_DISPLAY(mi);
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Window window = MI_WINDOW(mi);
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GC gc = MI_GC(mi);
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int i;
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rollstruct *rp;
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if (rolls == NULL)
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return;
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rp = &rolls[MI_SCREEN(mi)];
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if (rp->pts == NULL)
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return;
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MI_IS_DRAWN(mi) = True;
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for (i = 0; i < rp->maxpts; i++) {
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rp->pts[i].t = rp->pts[i].t1;
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rp->pts[i].u = rp->pts[i].u1;
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rp->pts[i].v = rp->pts[i].v1;
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}
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rp->alpha += ((FACTOR * M_PI) / 200.0);
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rp->theta += ((FACTOR * M_PI) / 200.0);
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rp->phi += ((FACTOR * M_PI) / 200.0);
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if (rp->alpha > (FACTOR * M_PI))
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rp->alpha -= (FACTOR * M_PI);
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if (rp->theta > (FACTOR * M_PI))
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rp->theta -= (FACTOR * M_PI);
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if (rp->phi > (FACTOR * M_PI))
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rp->phi -= (FACTOR * M_PI);
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if (rp->npts) {
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XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
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XDrawPoints(display, window, gc, rp->p, rp->npts, CoordModeOrigin);
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} else {
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if (rp->p)
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free(rp->p);
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if ((rp->p = (XPoint *) malloc(rp->maxpts *
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sizeof (XPoint))) == NULL) {
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free_roll(rp);
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return;
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}
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}
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rotation3d(rp);
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project(rp);
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rp->npts = 0;
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for (i = 0; i < rp->maxpts; i++) {
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if (rp->pts[i].v > 0.0) {
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rp->p[rp->npts].x += rp->sphere.x;
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rp->p[rp->npts].y += rp->sphere.y;
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rp->npts++;
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}
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}
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if (MI_NPIXELS(mi) <= 2)
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XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
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else {
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rp->color = (rp->color + 1) % MI_NPIXELS(mi);
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XSetForeground(display, gc, MI_PIXEL(mi, rp->color));
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}
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XDrawPoints(display, window, gc, rp->p, rp->npts, CoordModeOrigin);
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if (rp->sphere.x >= rp->width - (int) rp->r && rp->direction.x > 0)
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rp->direction.x = -rp->direction.x;
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else if (rp->sphere.x <= (int) rp->r && rp->direction.x < 0)
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rp->direction.x = -rp->direction.x;
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else if (rp->sphere.x < rp->width - 2 * (int) rp->r ||
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rp->sphere.x > 2 * (int) rp->r) {
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if (rp->sphere.x >= rp->width - 2 * (int) rp->r && rp->direction.x > 0)
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rp->direction.x = -rp->direction.x;
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else if (rp->sphere.x <= 2 * (int) rp->r && rp->direction.x < 0)
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rp->direction.x = -rp->direction.x;
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}
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if (rp->sphere.y >= rp->height - (int) rp->r && rp->direction.y > 0)
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rp->direction.y = -rp->direction.y;
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else if (rp->sphere.y <= (int) rp->r && rp->direction.y < 0)
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rp->direction.y = -rp->direction.y;
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else if (rp->sphere.y < rp->height - 2 * (int) rp->r ||
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rp->sphere.y > 2 * (int) rp->r) {
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if (rp->sphere.y >= rp->height - 2 * (int) rp->r && rp->direction.y > 0)
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rp->direction.y = -rp->direction.y;
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else if (rp->sphere.y <= 2 * (int) rp->r && rp->direction.y < 0)
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rp->direction.y = -rp->direction.y;
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}
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rp->sphere.x += rp->direction.x;
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rp->sphere.y += rp->direction.y;
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}
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void
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release_roll(ModeInfo * mi)
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{
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if (rolls != NULL) {
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int screen;
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for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
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free_roll(&rolls[screen]);
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free(rolls);
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rolls = (rollstruct *) NULL;
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}
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}
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void
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refresh_roll(ModeInfo * mi)
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{
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MI_CLEARWINDOW(mi);
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}
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#endif /* MODE_roll */
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