1126 lines
28 KiB
C
1126 lines
28 KiB
C
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/*
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* Display an isosurface of 3-D wind speed volume.
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*
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* Command line options:
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* -info print GL implementation information
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*
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* Brian Paul This file in public domain.
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*/
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/* Keys:
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* =====
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*
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* - Arrow keys to rotate
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* - 's' toggles smooth shading
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* - 'l' toggles lighting
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* - 'f' toggles fog
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* - 'I' and 'i' zoom in and out
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* - 'c' toggles a user clip plane
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* - 'm' toggles colorful materials in GL_TRIANGLES modes.
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* - '+' and '-' move the user clip plane
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*
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* Other options are available via the popup menu.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#ifdef _WIN32
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#include <windows.h>
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#undef CLIP_MASK
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#endif
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#define GL_GLEXT_PROTOTYPES
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#include "GL/glut.h"
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#include "readtex.h"
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#define TEXTURE_FILE "../images/reflect.rgb"
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#define LIT 0x00000001
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#define UNLIT 0x00000002
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#define REFLECT 0x00000004
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#define POINT_FILTER 0x00000008
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#define LINEAR_FILTER 0x00000010
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#define GLVERTEX 0x00000020
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#define DRAW_ELTS 0x00000040
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#define DRAW_ARRAYS 0x00000080
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#define ARRAY_ELT 0x00000100
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#define LOCKED 0x00000200
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#define UNLOCKED 0x00000400
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#define IMMEDIATE 0x00000800
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#define DISPLAYLIST 0x00001000
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#define SHADE_SMOOTH 0x00002000
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#define SHADE_FLAT 0x00004000
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#define TRIANGLES 0x00008000
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#define STRIPS 0x00010000
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#define POINTS 0x00020000
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#define USER_CLIP 0x00040000
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#define NO_USER_CLIP 0x00080000
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#define MATERIALS 0x00100000
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#define NO_MATERIALS 0x00200000
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#define FOG 0x00400000
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#define NO_FOG 0x00800000
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#define QUIT 0x01000000
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#define GLINFO 0x02000000
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#define STIPPLE 0x04000000
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#define NO_STIPPLE 0x08000000
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#define POLYGON_FILL 0x10000000
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#define POLYGON_LINE 0x20000000
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#define LIGHT_MASK (LIT|UNLIT|REFLECT)
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#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
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#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
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#define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
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#define LOCK_MASK (LOCKED|UNLOCKED)
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#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
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#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
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#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
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#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
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#define FOG_MASK (FOG|NO_FOG)
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#define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
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#define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE)
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#define MAXVERTS 10000
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static GLint maxverts = MAXVERTS;
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static float data[MAXVERTS][6];
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static float compressed_data[MAXVERTS][6];
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static float expanded_data[MAXVERTS*3][6];
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static GLuint indices[MAXVERTS];
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static GLuint tri_indices[MAXVERTS*3];
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static GLuint strip_indices[MAXVERTS];
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static GLfloat col[100][4];
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static GLint numverts, num_tri_verts, numuniq;
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static GLfloat xrot;
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static GLfloat yrot;
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static GLfloat dist;
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static GLint state, allowed = ~0;
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static GLboolean doubleBuffer = GL_TRUE;
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static GLdouble plane[4];
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static GLuint surf1, dlist_state;
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static GLboolean PrintInfo = GL_FALSE;
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static GLubyte halftone[] = {
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
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static void read_surface( char *filename )
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{
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FILE *f;
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f = fopen(filename,"r");
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if (!f) {
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printf("couldn't read %s\n", filename);
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exit(1);
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}
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numverts = 0;
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while (!feof(f) && numverts<maxverts) {
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fscanf( f, "%f %f %f %f %f %f",
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&data[numverts][0], &data[numverts][1], &data[numverts][2],
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&data[numverts][3], &data[numverts][4], &data[numverts][5] );
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numverts++;
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}
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numverts--;
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printf("%d vertices, %d triangles\n", numverts, numverts-2);
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fclose(f);
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}
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static void print_flags( const char *msg, GLuint flags )
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{
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fprintf(stderr,
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"%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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msg, flags,
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(flags & GLVERTEX) ? "glVertex, " : "",
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(flags & DRAW_ARRAYS) ? "glDrawArrays, " : "",
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(flags & DRAW_ELTS) ? "glDrawElements, " : "",
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(flags & ARRAY_ELT) ? "glArrayElement, " : "",
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(flags & LOCKED) ? "locked arrays, " : "",
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(flags & TRIANGLES) ? "GL_TRIANGLES, " : "",
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(flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "",
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(flags & POINTS) ? "GL_POINTS, " : "",
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(flags & DISPLAYLIST) ? "as a displaylist, " : "",
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(flags & LIT) ? "lit, " : "",
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(flags & UNLIT) ? "unlit, " : "",
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(flags & REFLECT) ? "reflect, " : "",
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(flags & SHADE_FLAT) ? "flat-shaded, " : "",
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(flags & USER_CLIP) ? "user_clip, " : "",
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(flags & MATERIALS) ? "materials, " : "",
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(flags & FOG) ? "fog, " : "",
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(flags & STIPPLE) ? "stipple, " : "",
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(flags & POLYGON_LINE) ? "polygon mode line, " : "");
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}
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struct data_idx {
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float *data;
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int idx;
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int uniq_idx;
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};
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#define COMPARE_FUNC( AXIS ) \
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static int compare_axis_##AXIS( const void *a, const void *b ) \
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{ \
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float t = ( (*(struct data_idx *)a).data[AXIS] - \
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(*(struct data_idx *)b).data[AXIS] ); \
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\
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if (t < 0) return -1; \
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if (t > 0) return 1; \
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return 0; \
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}
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COMPARE_FUNC(0)
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COMPARE_FUNC(1)
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COMPARE_FUNC(2)
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COMPARE_FUNC(3)
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COMPARE_FUNC(4)
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COMPARE_FUNC(5)
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COMPARE_FUNC(6)
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int (*(compare[7]))( const void *a, const void *b ) =
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{
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compare_axis_0,
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compare_axis_1,
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compare_axis_2,
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compare_axis_3,
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compare_axis_4,
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compare_axis_5,
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compare_axis_6,
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};
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#define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
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static int sort_axis( int axis,
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int vec_size,
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int vec_stride,
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struct data_idx *indices,
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int start,
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int finish,
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float *out,
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int uniq,
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const float fudge )
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{
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int i;
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if (finish-start > 2)
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{
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qsort( indices+start, finish-start, sizeof(*indices), compare[axis] );
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}
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else if (indices[start].data[axis] > indices[start+1].data[axis])
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{
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struct data_idx tmp = indices[start];
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indices[start] = indices[start+1];
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indices[start+1] = tmp;
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}
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if (axis == vec_size-1) {
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for (i = start ; i < finish ; ) {
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float max = indices[i].data[axis] + fudge;
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float *dest = VEC_ELT(out, vec_stride, uniq);
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int j;
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for (j = 0 ; j < vec_size ; j++)
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dest[j] = indices[i].data[j];
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for ( ; i < finish && max >= indices[i].data[axis]; i++)
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indices[i].uniq_idx = uniq;
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uniq++;
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}
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} else {
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for (i = start ; i < finish ; ) {
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int j = i + 1;
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float max = indices[i].data[axis] + fudge;
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while (j < finish && max >= indices[j].data[axis]) j++;
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if (j == i+1) {
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float *dest = VEC_ELT(out, vec_stride, uniq);
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int k;
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indices[i].uniq_idx = uniq;
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||
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for (k = 0 ; k < vec_size ; k++)
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dest[k] = indices[i].data[k];
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uniq++;
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} else {
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uniq = sort_axis( axis+1, vec_size, vec_stride,
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indices, i, j, out, uniq, fudge );
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}
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i = j;
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}
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}
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||
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|
||
|
return uniq;
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||
|
}
|
||
|
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||
|
|
||
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static void extract_indices1( const struct data_idx *in, unsigned int *out,
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|
int n )
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|
{
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int i;
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for ( i = 0 ; i < n ; i++ ) {
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out[in[i].idx] = in[i].uniq_idx;
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}
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}
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||
|
|
||
|
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||
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static void compactify_arrays(void)
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||
|
{
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||
|
int i;
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struct data_idx *ind;
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||
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||
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ind = (struct data_idx *) malloc( sizeof(struct data_idx) * numverts );
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|
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for (i = 0 ; i < numverts ; i++) {
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ind[i].idx = i;
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ind[i].data = data[i];
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}
|
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|
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numuniq = sort_axis(0,
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sizeof(compressed_data[0])/sizeof(float),
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sizeof(compressed_data[0]),
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ind,
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0,
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numverts,
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(float *)compressed_data,
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0,
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1e-6);
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||
|
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printf("Nr unique vertex/normal pairs: %d\n", numuniq);
|
||
|
|
||
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extract_indices1( ind, indices, numverts );
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free( ind );
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|
}
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|
|
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|
static void expand_arrays(void)
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|
{
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|
int i;
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|
int parity = 0;
|
||
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for (i = 2 ; i < numverts ; i++, parity ^= 1) {
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|
int v0 = i-2+parity;
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int v1 = i-1-parity;
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int v2 = i;
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memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) );
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memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) );
|
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|
memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static float myrand( float max )
|
||
|
{
|
||
|
return max*rand()/(RAND_MAX+1.0);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void make_tri_indices( void )
|
||
|
{
|
||
|
unsigned int *v = tri_indices;
|
||
|
unsigned int parity = 0;
|
||
|
int i, j;
|
||
|
|
||
|
for (j=2;j<numverts;j++,parity^=1) {
|
||
|
if (parity) {
|
||
|
*v++ = indices[j-1];
|
||
|
*v++ = indices[j-2];
|
||
|
*v++ = indices[j];
|
||
|
} else {
|
||
|
*v++ = indices[j-2];
|
||
|
*v++ = indices[j-1];
|
||
|
*v++ = indices[j];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
num_tri_verts = v - tri_indices;
|
||
|
printf("num_tri_verts: %d\n", num_tri_verts);
|
||
|
|
||
|
for (i = j = 0 ; i < num_tri_verts ; i += 600, j++) {
|
||
|
col[j][3] = 1;
|
||
|
col[j][2] = myrand(1);
|
||
|
col[j][1] = myrand(1);
|
||
|
col[j][0] = myrand(1);
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < numverts ; i++)
|
||
|
strip_indices[i] = i;
|
||
|
}
|
||
|
|
||
|
#define MIN(x,y) (x < y) ? x : y
|
||
|
|
||
|
static void draw_surface( unsigned int with_state )
|
||
|
{
|
||
|
GLint i, j;
|
||
|
|
||
|
if (with_state & DISPLAYLIST) {
|
||
|
if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
|
||
|
dlist_state) {
|
||
|
/*
|
||
|
*/
|
||
|
fprintf(stderr, "rebuilding displaylist\n");
|
||
|
|
||
|
if (dlist_state)
|
||
|
glDeleteLists( surf1, 1 );
|
||
|
|
||
|
dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|
|
||
|
MATERIAL_MASK);
|
||
|
surf1 = glGenLists(1);
|
||
|
glNewList(surf1, GL_COMPILE);
|
||
|
draw_surface( dlist_state );
|
||
|
glEndList();
|
||
|
}
|
||
|
|
||
|
glCallList( surf1 );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
|
||
|
#ifdef GL_EXT_vertex_array
|
||
|
|
||
|
case (DRAW_ELTS|TRIANGLES):
|
||
|
if (with_state & MATERIALS) {
|
||
|
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
|
||
|
GLuint nr = MIN(num_tri_verts-i, 600);
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
|
||
|
glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i );
|
||
|
}
|
||
|
} else {
|
||
|
glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
|
||
|
tri_indices );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case (DRAW_ARRAYS|TRIANGLES):
|
||
|
glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 );
|
||
|
break;
|
||
|
|
||
|
case (ARRAY_ELT|TRIANGLES):
|
||
|
if (with_state & MATERIALS) {
|
||
|
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
|
||
|
GLuint nr = MIN(num_tri_verts-i, 600);
|
||
|
GLuint k;
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
|
||
|
glBegin( GL_TRIANGLES );
|
||
|
for (k = 0 ; k < nr ; k++)
|
||
|
glArrayElement( tri_indices[i+k] );
|
||
|
glEnd();
|
||
|
}
|
||
|
} else {
|
||
|
glBegin( GL_TRIANGLES );
|
||
|
for (i = 0 ; i < num_tri_verts ; i++)
|
||
|
glArrayElement( tri_indices[i] );
|
||
|
|
||
|
glEnd();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
|
||
|
/* Uses the original arrays (including duplicate elements):
|
||
|
*/
|
||
|
case (DRAW_ARRAYS|STRIPS):
|
||
|
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
|
||
|
break;
|
||
|
case (DRAW_ELTS|STRIPS):
|
||
|
glDrawElements( GL_TRIANGLE_STRIP, numverts,
|
||
|
GL_UNSIGNED_INT, strip_indices );
|
||
|
break;
|
||
|
|
||
|
/* Uses the original arrays (including duplicate elements):
|
||
|
*/
|
||
|
case (ARRAY_ELT|STRIPS):
|
||
|
glBegin( GL_TRIANGLE_STRIP );
|
||
|
for (i = 0 ; i < numverts ; i++)
|
||
|
glArrayElement( i );
|
||
|
glEnd();
|
||
|
break;
|
||
|
|
||
|
case (DRAW_ARRAYS|POINTS):
|
||
|
glDrawArraysEXT( GL_POINTS, 0, numuniq );
|
||
|
break;
|
||
|
case (DRAW_ELTS|POINTS):
|
||
|
/* can use numuniq with strip_indices as strip_indices[i] == i.
|
||
|
*/
|
||
|
glDrawElements( GL_POINTS, numuniq,
|
||
|
GL_UNSIGNED_INT, strip_indices );
|
||
|
break;
|
||
|
case (ARRAY_ELT|POINTS):
|
||
|
/* just emit each unique element once:
|
||
|
*/
|
||
|
glBegin( GL_POINTS );
|
||
|
for (i = 0 ; i < numuniq ; i++)
|
||
|
glArrayElement( i );
|
||
|
glEnd();
|
||
|
break;
|
||
|
#endif
|
||
|
|
||
|
case (GLVERTEX|TRIANGLES):
|
||
|
if (with_state & MATERIALS) {
|
||
|
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
|
||
|
GLuint nr = MIN(num_tri_verts-i, 600);
|
||
|
GLuint k;
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
|
||
|
glBegin( GL_TRIANGLES );
|
||
|
for (k = 0 ; k < nr ; k++) {
|
||
|
glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
|
||
|
glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
|
||
|
}
|
||
|
glEnd();
|
||
|
}
|
||
|
} else {
|
||
|
glBegin( GL_TRIANGLES );
|
||
|
for (i = 0 ; i < num_tri_verts ; i++) {
|
||
|
glNormal3fv( &compressed_data[tri_indices[i]][3] );
|
||
|
glVertex3fv( &compressed_data[tri_indices[i]][0] );
|
||
|
}
|
||
|
glEnd();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case (GLVERTEX|POINTS):
|
||
|
/* Renders all points, but not in strip order... Shouldn't be a
|
||
|
* problem, but people may be confused as to why points are so
|
||
|
* much faster in this demo... And why cva doesn't help them...
|
||
|
*/
|
||
|
glBegin( GL_POINTS );
|
||
|
for ( i = 0 ; i < numuniq ; i++ ) {
|
||
|
glNormal3fv( &compressed_data[i][3] );
|
||
|
glVertex3fv( &compressed_data[i][0] );
|
||
|
}
|
||
|
glEnd();
|
||
|
break;
|
||
|
|
||
|
case (GLVERTEX|STRIPS):
|
||
|
glBegin( GL_TRIANGLE_STRIP );
|
||
|
for (i=0;i<numverts;i++) {
|
||
|
glNormal3fv( &data[i][3] );
|
||
|
glVertex3fv( &data[i][0] );
|
||
|
}
|
||
|
glEnd();
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
fprintf(stderr, "unimplemented mode %x...\n",
|
||
|
(with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)));
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
static void Display(void)
|
||
|
{
|
||
|
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||
|
draw_surface( state );
|
||
|
glFlush();
|
||
|
if (doubleBuffer) glutSwapBuffers();
|
||
|
}
|
||
|
|
||
|
|
||
|
/* KW: only do this when necessary, so CVA can re-use results.
|
||
|
*/
|
||
|
static void set_matrix( void )
|
||
|
{
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
glTranslatef( 0.0, 0.0, dist );
|
||
|
glRotatef( yrot, 0.0, 1.0, 0.0 );
|
||
|
glRotatef( xrot, 1.0, 0.0, 0.0 );
|
||
|
}
|
||
|
|
||
|
static void Benchmark( float xdiff, float ydiff )
|
||
|
{
|
||
|
int startTime, endTime;
|
||
|
int draws;
|
||
|
double seconds, fps, triPerSecond;
|
||
|
|
||
|
printf("Benchmarking...\n");
|
||
|
|
||
|
draws = 0;
|
||
|
startTime = glutGet(GLUT_ELAPSED_TIME);
|
||
|
xrot = 0.0;
|
||
|
do {
|
||
|
xrot += xdiff;
|
||
|
yrot += ydiff;
|
||
|
set_matrix();
|
||
|
Display();
|
||
|
draws++;
|
||
|
endTime = glutGet(GLUT_ELAPSED_TIME);
|
||
|
} while (endTime - startTime < 5000); /* 5 seconds */
|
||
|
|
||
|
/* Results */
|
||
|
seconds = (double) (endTime - startTime) / 1000.0;
|
||
|
triPerSecond = (numverts - 2) * draws / seconds;
|
||
|
fps = draws / seconds;
|
||
|
printf("Result: triangles/sec: %g fps: %g\n", triPerSecond, fps);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void InitMaterials(void)
|
||
|
{
|
||
|
static float ambient[] = {0.1, 0.1, 0.1, 1.0};
|
||
|
static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
|
||
|
static float position0[] = {0.0, 0.0, 20.0, 0.0};
|
||
|
static float position1[] = {0.0, 0.0, -20.0, 0.0};
|
||
|
static float front_mat_shininess[] = {60.0};
|
||
|
static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
|
||
|
static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
|
||
|
/*
|
||
|
static float back_mat_shininess[] = {60.0};
|
||
|
static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
|
||
|
static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
|
||
|
*/
|
||
|
static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
|
||
|
static float lmodel_twoside[] = {GL_FALSE};
|
||
|
|
||
|
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
||
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
||
|
glLightfv(GL_LIGHT0, GL_POSITION, position0);
|
||
|
glEnable(GL_LIGHT0);
|
||
|
|
||
|
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
|
||
|
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
|
||
|
glLightfv(GL_LIGHT1, GL_POSITION, position1);
|
||
|
glEnable(GL_LIGHT1);
|
||
|
|
||
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
||
|
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
|
||
|
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
|
||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
|
||
|
|
||
|
glPolygonStipple (halftone);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
#define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
|
||
|
#define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
|
||
|
|
||
|
static void ModeMenu(int m)
|
||
|
{
|
||
|
m &= allowed;
|
||
|
|
||
|
if (!m) return;
|
||
|
|
||
|
if (m==QUIT)
|
||
|
exit(0);
|
||
|
|
||
|
if (m==GLINFO) {
|
||
|
printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
|
||
|
printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS));
|
||
|
printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (CHANGED(state, m, FILTER_MASK)) {
|
||
|
UPDATE(state, m, FILTER_MASK);
|
||
|
if (m & LINEAR_FILTER) {
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
|
} else {
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (CHANGED(state, m, LIGHT_MASK)) {
|
||
|
UPDATE(state, m, LIGHT_MASK);
|
||
|
if (m & LIT) {
|
||
|
glEnable(GL_LIGHTING);
|
||
|
glDisable(GL_TEXTURE_GEN_S);
|
||
|
glDisable(GL_TEXTURE_GEN_T);
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
}
|
||
|
else if (m & UNLIT) {
|
||
|
glDisable(GL_LIGHTING);
|
||
|
glDisable(GL_TEXTURE_GEN_S);
|
||
|
glDisable(GL_TEXTURE_GEN_T);
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
}
|
||
|
else if (m & REFLECT) {
|
||
|
glDisable(GL_LIGHTING);
|
||
|
glEnable(GL_TEXTURE_GEN_S);
|
||
|
glEnable(GL_TEXTURE_GEN_T);
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (CHANGED(state, m, SHADE_MASK)) {
|
||
|
UPDATE(state, m, SHADE_MASK);
|
||
|
if (m & SHADE_SMOOTH)
|
||
|
glShadeModel(GL_SMOOTH);
|
||
|
else
|
||
|
glShadeModel(GL_FLAT);
|
||
|
}
|
||
|
|
||
|
|
||
|
if (CHANGED(state, m, CLIP_MASK)) {
|
||
|
UPDATE(state, m, CLIP_MASK);
|
||
|
if (m & USER_CLIP) {
|
||
|
glEnable(GL_CLIP_PLANE0);
|
||
|
} else {
|
||
|
glDisable(GL_CLIP_PLANE0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (CHANGED(state, m, FOG_MASK)) {
|
||
|
UPDATE(state, m, FOG_MASK);
|
||
|
if (m & FOG) {
|
||
|
glEnable(GL_FOG);
|
||
|
}
|
||
|
else {
|
||
|
glDisable(GL_FOG);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (CHANGED(state, m, STIPPLE_MASK)) {
|
||
|
UPDATE(state, m, STIPPLE_MASK);
|
||
|
if (m & STIPPLE) {
|
||
|
glEnable(GL_POLYGON_STIPPLE);
|
||
|
}
|
||
|
else {
|
||
|
glDisable(GL_POLYGON_STIPPLE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (CHANGED(state, m, POLYGON_MASK)) {
|
||
|
UPDATE(state, m, POLYGON_MASK);
|
||
|
if (m & POLYGON_FILL) {
|
||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||
|
}
|
||
|
else {
|
||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef GL_EXT_vertex_array
|
||
|
if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
|
||
|
{
|
||
|
if (m & (PRIMITIVE_MASK)) {
|
||
|
UPDATE(state, m, (PRIMITIVE_MASK));
|
||
|
}
|
||
|
|
||
|
if (m & (RENDER_STYLE_MASK)) {
|
||
|
UPDATE(state, m, (RENDER_STYLE_MASK));
|
||
|
}
|
||
|
|
||
|
if (m & LOCK_MASK) {
|
||
|
UPDATE(state, m, (LOCK_MASK));
|
||
|
}
|
||
|
|
||
|
|
||
|
print_flags("primitive", state & PRIMITIVE_MASK);
|
||
|
print_flags("render style", state & RENDER_STYLE_MASK);
|
||
|
|
||
|
if ((state & PRIMITIVE_MASK) != STRIPS &&
|
||
|
((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
|
||
|
(state & RENDER_STYLE_MASK) == ARRAY_ELT ||
|
||
|
(state & PRIMITIVE_MASK) == POINTS))
|
||
|
{
|
||
|
fprintf(stderr, "enabling small arrays\n");
|
||
|
/* Rendering any primitive with draw-element/array-element
|
||
|
* --> Can't do strips here as ordering has been lost in
|
||
|
* compaction process...
|
||
|
*/
|
||
|
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
|
||
|
compressed_data );
|
||
|
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
|
||
|
&compressed_data[0][3]);
|
||
|
#ifdef GL_EXT_compiled_vertex_array
|
||
|
if (allowed & LOCKED) {
|
||
|
if (state & LOCKED) {
|
||
|
glLockArraysEXT( 0, numuniq );
|
||
|
} else {
|
||
|
glUnlockArraysEXT();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
|
||
|
(state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
|
||
|
fprintf(stderr, "enabling big arrays\n");
|
||
|
/* Only get here for TRIANGLES and drawarrays
|
||
|
*/
|
||
|
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
|
||
|
expanded_data );
|
||
|
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
|
||
|
&expanded_data[0][3]);
|
||
|
|
||
|
#ifdef GL_EXT_compiled_vertex_array
|
||
|
if (allowed & LOCKED) {
|
||
|
if (state & LOCKED) {
|
||
|
glLockArraysEXT( 0, (numverts-2)*3 );
|
||
|
} else {
|
||
|
glUnlockArraysEXT();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
else {
|
||
|
fprintf(stderr, "enabling normal arrays\n");
|
||
|
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
|
||
|
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
|
||
|
#ifdef GL_EXT_compiled_vertex_array
|
||
|
if (allowed & LOCKED) {
|
||
|
if (state & LOCKED) {
|
||
|
glLockArraysEXT( 0, numverts );
|
||
|
} else {
|
||
|
glUnlockArraysEXT();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
if (m & DLIST_MASK) {
|
||
|
UPDATE(state, m, DLIST_MASK);
|
||
|
}
|
||
|
|
||
|
if (m & MATERIAL_MASK) {
|
||
|
UPDATE(state, m, MATERIAL_MASK);
|
||
|
}
|
||
|
|
||
|
print_flags("new flags", state);
|
||
|
|
||
|
glutPostRedisplay();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
static void Init(int argc, char *argv[])
|
||
|
{
|
||
|
GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
|
||
|
|
||
|
xrot = 0;
|
||
|
yrot = 0;
|
||
|
dist = -6;
|
||
|
plane[0] = 1.0;
|
||
|
plane[1] = 0.0;
|
||
|
plane[2] = -1.0;
|
||
|
plane[3] = 0.0;
|
||
|
|
||
|
glClearColor(0.0, 0.0, 1.0, 0.0);
|
||
|
glEnable( GL_DEPTH_TEST );
|
||
|
glEnable( GL_VERTEX_ARRAY_EXT );
|
||
|
glEnable( GL_NORMAL_ARRAY_EXT );
|
||
|
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
|
||
|
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
glClipPlane(GL_CLIP_PLANE0, plane);
|
||
|
|
||
|
InitMaterials();
|
||
|
|
||
|
set_matrix();
|
||
|
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
|
||
|
|
||
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||
|
|
||
|
|
||
|
/* Green fog is easy to see */
|
||
|
glFogi(GL_FOG_MODE,GL_EXP2);
|
||
|
glFogfv(GL_FOG_COLOR,fogColor);
|
||
|
glFogf(GL_FOG_DENSITY,0.15);
|
||
|
glHint(GL_FOG_HINT,GL_DONT_CARE);
|
||
|
|
||
|
{
|
||
|
static int firsttime = 1;
|
||
|
if (firsttime) {
|
||
|
firsttime = 0;
|
||
|
compactify_arrays();
|
||
|
expand_arrays();
|
||
|
make_tri_indices();
|
||
|
|
||
|
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
|
||
|
printf("Error: couldn't load texture image\n");
|
||
|
exit(1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ModeMenu(SHADE_SMOOTH|
|
||
|
LIT|
|
||
|
POINT_FILTER|
|
||
|
NO_USER_CLIP|
|
||
|
NO_MATERIALS|
|
||
|
NO_FOG|
|
||
|
NO_STIPPLE|
|
||
|
IMMEDIATE|
|
||
|
STRIPS|
|
||
|
UNLOCKED|
|
||
|
GLVERTEX);
|
||
|
|
||
|
if (PrintInfo) {
|
||
|
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||
|
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||
|
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||
|
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
static void Reshape(int width, int height)
|
||
|
{
|
||
|
glViewport(0, 0, (GLint)width, (GLint)height);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
static void Key( unsigned char key, int x, int y )
|
||
|
{
|
||
|
(void) x;
|
||
|
(void) y;
|
||
|
switch (key) {
|
||
|
case 27:
|
||
|
exit(0);
|
||
|
case 'f':
|
||
|
ModeMenu((state ^ FOG_MASK) & FOG_MASK);
|
||
|
break;
|
||
|
case 's':
|
||
|
ModeMenu((state ^ SHADE_MASK) & SHADE_MASK);
|
||
|
break;
|
||
|
case 't':
|
||
|
ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK);
|
||
|
break;
|
||
|
case 'l':
|
||
|
ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT));
|
||
|
break;
|
||
|
case 'm':
|
||
|
ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
|
||
|
break;
|
||
|
case 'c':
|
||
|
ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
|
||
|
break;
|
||
|
case 'v':
|
||
|
ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed);
|
||
|
break;
|
||
|
case 'V':
|
||
|
ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS);
|
||
|
break;
|
||
|
case 'b':
|
||
|
Benchmark(5.0, 0);
|
||
|
break;
|
||
|
case 'B':
|
||
|
Benchmark(0, 5.0);
|
||
|
break;
|
||
|
case 'i':
|
||
|
dist += .25;
|
||
|
set_matrix();
|
||
|
glutPostRedisplay();
|
||
|
break;
|
||
|
case 'I':
|
||
|
dist -= .25;
|
||
|
set_matrix();
|
||
|
glutPostRedisplay();
|
||
|
break;
|
||
|
case '-':
|
||
|
case '_':
|
||
|
plane[3] += 2.0;
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
glClipPlane(GL_CLIP_PLANE0, plane);
|
||
|
set_matrix();
|
||
|
glutPostRedisplay();
|
||
|
break;
|
||
|
case '+':
|
||
|
case '=':
|
||
|
plane[3] -= 2.0;
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
glClipPlane(GL_CLIP_PLANE0, plane);
|
||
|
set_matrix();
|
||
|
glutPostRedisplay();
|
||
|
break;
|
||
|
case ' ':
|
||
|
Init(0,0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
static void SpecialKey( int key, int x, int y )
|
||
|
{
|
||
|
(void) x;
|
||
|
(void) y;
|
||
|
switch (key) {
|
||
|
case GLUT_KEY_LEFT:
|
||
|
yrot -= 15.0;
|
||
|
break;
|
||
|
case GLUT_KEY_RIGHT:
|
||
|
yrot += 15.0;
|
||
|
break;
|
||
|
case GLUT_KEY_UP:
|
||
|
xrot += 15.0;
|
||
|
break;
|
||
|
case GLUT_KEY_DOWN:
|
||
|
xrot -= 15.0;
|
||
|
break;
|
||
|
default:
|
||
|
return;
|
||
|
}
|
||
|
set_matrix();
|
||
|
glutPostRedisplay();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
static GLint Args(int argc, char **argv)
|
||
|
{
|
||
|
GLint i;
|
||
|
GLint mode = 0;
|
||
|
|
||
|
for (i = 1; i < argc; i++) {
|
||
|
if (strcmp(argv[i], "-sb") == 0) {
|
||
|
doubleBuffer = GL_FALSE;
|
||
|
}
|
||
|
else if (strcmp(argv[i], "-db") == 0) {
|
||
|
doubleBuffer = GL_TRUE;
|
||
|
}
|
||
|
else if (strcmp(argv[i], "-info") == 0) {
|
||
|
PrintInfo = GL_TRUE;
|
||
|
}
|
||
|
else if (strcmp(argv[i], "-10") == 0) {
|
||
|
maxverts = 10;
|
||
|
}
|
||
|
else if (strcmp(argv[i], "-100") == 0) {
|
||
|
maxverts = 100;
|
||
|
}
|
||
|
else if (strcmp(argv[i], "-1000") == 0) {
|
||
|
maxverts = 1000;
|
||
|
}
|
||
|
else {
|
||
|
printf("%s (Bad option).\n", argv[i]);
|
||
|
return QUIT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return mode;
|
||
|
}
|
||
|
|
||
|
int main(int argc, char **argv)
|
||
|
{
|
||
|
GLenum type;
|
||
|
char *extensions;
|
||
|
|
||
|
GLuint arg_mode = Args(argc, argv);
|
||
|
|
||
|
if (arg_mode & QUIT)
|
||
|
exit(0);
|
||
|
|
||
|
read_surface( "isosurf.dat" );
|
||
|
|
||
|
glutInitWindowPosition(0, 0);
|
||
|
glutInitWindowSize(400, 400);
|
||
|
|
||
|
type = GLUT_DEPTH;
|
||
|
type |= GLUT_RGB;
|
||
|
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
|
||
|
glutInitDisplayMode(type);
|
||
|
|
||
|
if (glutCreateWindow("Isosurface") <= 0) {
|
||
|
exit(0);
|
||
|
}
|
||
|
|
||
|
/* Make sure server supports the vertex array extension */
|
||
|
extensions = (char *) glGetString( GL_EXTENSIONS );
|
||
|
|
||
|
if (!strstr( extensions, "GL_EXT_vertex_array" ))
|
||
|
{
|
||
|
printf("Vertex arrays not supported by this renderer\n");
|
||
|
allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
|
||
|
}
|
||
|
else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
|
||
|
{
|
||
|
printf("Compiled vertex arrays not supported by this renderer\n");
|
||
|
allowed &= ~LOCKED;
|
||
|
}
|
||
|
|
||
|
Init(argc, argv);
|
||
|
ModeMenu(arg_mode);
|
||
|
|
||
|
glutCreateMenu(ModeMenu);
|
||
|
glutAddMenuEntry("GL info", GLINFO);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
glutAddMenuEntry("Lit", LIT);
|
||
|
glutAddMenuEntry("Unlit", UNLIT);
|
||
|
glutAddMenuEntry("Reflect", REFLECT);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
glutAddMenuEntry("Smooth", SHADE_SMOOTH);
|
||
|
glutAddMenuEntry("Flat", SHADE_FLAT);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
glutAddMenuEntry("Fog", FOG);
|
||
|
glutAddMenuEntry("No Fog", NO_FOG);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
glutAddMenuEntry("Stipple", STIPPLE);
|
||
|
glutAddMenuEntry("No Stipple", NO_STIPPLE);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
glutAddMenuEntry("Polygon Mode Fill", POLYGON_FILL);
|
||
|
glutAddMenuEntry("Polygon Mode Line", POLYGON_LINE);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
glutAddMenuEntry("Point Filtered", POINT_FILTER);
|
||
|
glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
glutAddMenuEntry("GL_TRIANGLES", TRIANGLES);
|
||
|
glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS);
|
||
|
glutAddMenuEntry("GL_POINTS", POINTS);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
glutAddMenuEntry("Displaylist", DISPLAYLIST);
|
||
|
glutAddMenuEntry("Immediate", IMMEDIATE);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
if (allowed & LOCKED) {
|
||
|
glutAddMenuEntry("Locked Arrays (CVA)", LOCKED);
|
||
|
glutAddMenuEntry("Unlocked Arrays", UNLOCKED);
|
||
|
glutAddMenuEntry("", 0);
|
||
|
}
|
||
|
glutAddMenuEntry("glVertex", GLVERTEX);
|
||
|
if (allowed & DRAW_ARRAYS) {
|
||
|
glutAddMenuEntry("glDrawElements", DRAW_ELTS);
|
||
|
glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS);
|
||
|
glutAddMenuEntry("glArrayElement", ARRAY_ELT);
|
||
|
}
|
||
|
glutAddMenuEntry("", 0);
|
||
|
glutAddMenuEntry("Quit", QUIT);
|
||
|
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||
|
|
||
|
glutReshapeFunc(Reshape);
|
||
|
glutKeyboardFunc(Key);
|
||
|
glutSpecialFunc(SpecialKey);
|
||
|
glutDisplayFunc(Display);
|
||
|
|
||
|
glutMainLoop();
|
||
|
return 0;
|
||
|
}
|