199 lines
9.3 KiB
C
199 lines
9.3 KiB
C
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typedef struct LockStruct_s
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{
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char *cmdline_arg; /* mode name */
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/* Maybe other things should be added here from xlock? */
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/* Should read in XLock as well to set defaults */
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char *desc; /* text description of mode */
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} LockStruct;
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static LockStruct LockProcs[] =
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{
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{(char *) "anemone", (char *) "Shows wiggling tentacles"},
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{(char *) "ant", (char *) "Shows Langton's and Turk's generalized ants"},
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{(char *) "ant3d", (char *) "Shows 3D ants"},
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{(char *) "apollonian", (char *) "Shows Apollonian Circles"},
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#ifdef USE_GL
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{(char *) "atlantis", (char *) "Shows moving sharks/whales/dolphin"},
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#endif
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#ifdef USE_GL
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{(char *) "atunnels", (char *) "Shows an OpenGL advanced tunnel screensaver"},
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#endif
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{(char *) "ball", (char *) "Shows bouncing balls"},
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{(char *) "bat", (char *) "Shows bouncing flying bats"},
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#ifdef USE_GL
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{(char *) "biof", (char *) "Shows 3D bioform"},
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#endif
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{(char *) "blot", (char *) "Shows Rorschach's ink blot test"},
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{(char *) "bouboule", (char *) "Shows Mimi's bouboule of moving stars"},
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{(char *) "bounce", (char *) "Shows bouncing footballs"},
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{(char *) "braid", (char *) "Shows random braids and knots"},
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{(char *) "bubble", (char *) "Shows popping bubbles"},
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#if defined( USE_GL ) && defined( HAVE_CXX )
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{(char *) "bubble3d", (char *) "Richard Jones's GL bubbles"},
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#endif
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{(char *) "bug", (char *) "Shows Palmiter's bug evolution and garden of Eden"},
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#ifdef USE_GL
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{(char *) "cage", (char *) "Shows the Impossible Cage, an Escher-like GL scene"},
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#endif
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{(char *) "clock", (char *) "Shows Packard's clock"},
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{(char *) "coral", (char *) "Shows a coral reef"},
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{(char *) "crystal", (char *) "Shows polygons in 2D plane groups"},
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{(char *) "daisy", (char *) "Shows a meadow of daisies"},
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{(char *) "dclock", (char *) "Shows a floating digital clock or message"},
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{(char *) "decay", (char *) "Shows a decaying screen"},
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{(char *) "deco", (char *) "Shows art as ugly as sin"},
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{(char *) "demon", (char *) "Shows Griffeath's cellular automata"},
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{(char *) "dilemma", (char *) "Shows Lloyd's Prisoner's Dilemma simulation"},
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{(char *) "discrete", (char *) "Shows various discrete maps"},
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{(char *) "dragon", (char *) "Shows Deventer's Hexagonal Dragons Maze"},
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{(char *) "drift", (char *) "Shows cosmic drifting flame fractals"},
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{(char *) "euler2d", (char *) "Shows a simulation of 2D incompressible inviscid fluid"},
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{(char *) "eyes", (char *) "Shows eyes following a bouncing grelb"},
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{(char *) "fadeplot", (char *) "Shows a fading plot of sine squared"},
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{(char *) "fiberlamp", (char *) "Shows a Fiber Optic Lamp"},
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#ifdef USE_GL
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{(char *) "fire", (char *) "Shows a 3D fire-like image"},
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#endif
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{(char *) "flag", (char *) "Shows a waving flag image"},
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{(char *) "flame", (char *) "Shows cosmic flame fractals"},
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{(char *) "flow", (char *) "Shows dynamic strange attractors"},
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{(char *) "forest", (char *) "Shows binary trees of a fractal forest"},
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{(char *) "fzort", (char *) "Shows a metalic-looking fzort"},
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{(char *) "galaxy", (char *) "Shows crashing spiral galaxies"},
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#ifdef USE_GL
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{(char *) "gears", (char *) "Shows GL's gears"},
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#endif
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#ifdef USE_GL
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{(char *) "glplanet", (char *) "Animates texture mapped sphere (planet)"},
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#endif
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{(char *) "goop", (char *) "Shows goop from a lava lamp"},
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{(char *) "grav", (char *) "Shows orbiting planets"},
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{(char *) "helix", (char *) "Shows string art"},
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{(char *) "hop", (char *) "Shows real plane iterated fractals"},
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{(char *) "hyper", (char *) "Shows spinning n-dimensional hypercubes"},
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{(char *) "ico", (char *) "Shows a bouncing polyhedron"},
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{(char *) "ifs", (char *) "Shows a modified iterated function system"},
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{(char *) "image", (char *) "Shows randomly appearing logos"},
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#if defined( USE_GL ) && defined( HAVE_CXX )
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{(char *) "invert", (char *) "Shows a sphere inverted without wrinkles"},
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#endif
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{(char *) "juggle", (char *) "Shows a Juggler, juggling"},
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{(char *) "julia", (char *) "Shows the Julia set"},
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{(char *) "kaleid", (char *) "Shows a kaleidoscope"},
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{(char *) "kumppa", (char *) "Shows kumppa"},
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#ifdef USE_GL
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{(char *) "lament", (char *) "Shows Lemarchand's Box"},
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#endif
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{(char *) "laser", (char *) "Shows spinning lasers"},
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{(char *) "life", (char *) "Shows Conway's game of Life"},
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{(char *) "life1d", (char *) "Shows Wolfram's game of 1D Life"},
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{(char *) "life3d", (char *) "Shows Bays' game of 3D Life"},
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{(char *) "lightning", (char *) "Shows Keith's fractal lightning bolts"},
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{(char *) "lisa", (char *) "Shows animated lisajous loops"},
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{(char *) "lissie", (char *) "Shows lissajous worms"},
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{(char *) "loop", (char *) "Shows Langton's self-producing loops"},
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{(char *) "lyapunov", (char *) "Shows lyapunov space"},
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{(char *) "mandelbrot", (char *) "Shows mandelbrot sets"},
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{(char *) "marquee", (char *) "Shows messages"},
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{(char *) "matrix", (char *) "Shows the matrix"},
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{(char *) "maze", (char *) "Shows a random maze and a depth first search solution"},
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#ifdef USE_GL
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{(char *) "moebius", (char *) "Shows Moebius Strip II, an Escher-like GL scene with ants"},
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#endif
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#ifdef USE_GL
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{(char *) "molecule", (char *) "Draws molecules"},
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#endif
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#ifdef USE_GL
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{(char *) "morph3d", (char *) "Shows GL morphing polyhedra"},
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#endif
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{(char *) "mountain", (char *) "Shows Papo's mountain range"},
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{(char *) "munch", (char *) "Shows munching squares"},
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#ifdef USE_GL
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{(char *) "noof", (char *) "Shows SGI Diatoms"},
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#endif
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{(char *) "nose", (char *) "Shows a man with a big nose runs around spewing out messages"},
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{(char *) "pacman", (char *) "Shows Pacman(tm)"},
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{(char *) "penrose", (char *) "Shows Penrose's quasiperiodic tilings"},
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{(char *) "petal", (char *) "Shows various GCD Flowers"},
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{(char *) "petri", (char *) "Shows a mold simulation in a petri dish"},
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#ifdef USE_GL
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{(char *) "pipes", (char *) "Shows a selfbuilding pipe system"},
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#endif
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{(char *) "polyominoes", (char *) "Shows attempts to place polyominoes into a rectangle"},
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{(char *) "puzzle", (char *) "Shows a puzzle being scrambled and then solved"},
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{(char *) "pyro", (char *) "Shows fireworks"},
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{(char *) "qix", (char *) "Shows spinning lines a la Qix(tm)"},
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{(char *) "roll", (char *) "Shows a rolling ball"},
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{(char *) "rotor", (char *) "Shows Tom's Roto-Rooter"},
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#ifdef USE_GL
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{(char *) "rubik", (char *) "Shows an auto-solving Rubik's Cube"},
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#endif
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#ifdef USE_GL
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{(char *) "sballs", (char *) "Balls spinning like crazy in GL"},
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#endif
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{(char *) "scooter", (char *) "Shows a journey through space tunnel and stars"},
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{(char *) "shape", (char *) "Shows stippled rectangles, ellipses, and triangles"},
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{(char *) "sierpinski", (char *) "Shows Sierpinski's triangle"},
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#ifdef USE_GL
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{(char *) "sierpinski3d", (char *) "Shows GL's Sierpinski gasket"},
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#endif
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#if defined(USE_GL) && defined( USE_UNSTABLE )
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{(char *) "skewb", (char *) "Shows an auto-solving Skewb"},
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#endif
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{(char *) "slip", (char *) "Shows slipping blits"},
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#ifdef HAVE_CXX
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{(char *) "solitare", (char *) "Shows Klondike's game of solitare"},
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#endif
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#ifdef USE_UNSTABLE
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{(char *) "space", (char *) "Shows a journey into deep space"},
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#endif
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{(char *) "sphere", (char *) "Shows a bunch of shaded spheres"},
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{(char *) "spiral", (char *) "Shows a helical locus of points"},
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{(char *) "spline", (char *) "Shows colorful moving splines"},
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#ifdef USE_GL
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{(char *) "sproingies", (char *) "Shows Sproingies! Nontoxic. Safe for pets and small children"},
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#endif
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#ifdef USE_GL
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{(char *) "stairs", (char *) "Shows some Infinite Stairs, an Escher-like scene"},
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#endif
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{(char *) "star", (char *) "Shows a star field with a twist"},
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{(char *) "starfish", (char *) "Shows starfish"},
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{(char *) "strange", (char *) "Shows strange attractors"},
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#ifdef USE_GL
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{(char *) "superquadrics", (char *) "Shows 3D mathematical shapes"},
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#endif
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{(char *) "swarm", (char *) "Shows a swarm of bees following a wasp"},
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{(char *) "swirl", (char *) "Shows animated swirling patterns"},
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{(char *) "t3d", (char *) "Shows a Flying Balls Clock Demo"},
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{(char *) "tetris", (char *) "Shows an autoplaying tetris game"},
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#if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_TTF ) && defined( HAVE_GLTT )
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{(char *) "text3d", (char *) "Shows 3D text"},
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#endif
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#if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_FREETYPE ) && defined( HAVE_FTGL )
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{(char *) "text3d2", (char *) "Shows 3D text"},
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#endif
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{(char *) "thornbird", (char *) "Shows an animated bird in a thorn bush fractal map"},
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{(char *) "tik_tak", (char *) "Shows rotating polygons"},
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{(char *) "toneclock", (char *) "Shows Peter Schat's toneclock"},
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{(char *) "triangle", (char *) "Shows a triangle mountain range"},
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{(char *) "tube", (char *) "Shows an animated tube"},
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{(char *) "turtle", (char *) "Shows turtle fractals"},
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{(char *) "vines", (char *) "Shows fractals"},
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{(char *) "voters", (char *) "Shows Dewdney's Voters"},
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{(char *) "wator", (char *) "Shows Dewdney's Water-Torus planet of fish and sharks"},
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{(char *) "wire", (char *) "Shows a random circuit with 2 electrons"},
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{(char *) "world", (char *) "Shows spinning Earths"},
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{(char *) "worm", (char *) "Shows wiggly worms"},
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{(char *) "xcl", (char *) "Shows a control line combat model race"},
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{(char *) "xjack", (char *) "Shows Jack having one of those days"},
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{(char *) "blank", (char *) "Shows nothing but a black screen"},
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#ifdef USE_BOMB
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{(char *) "bomb", (char *) "Shows a bomb and will autologout after a time"},
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{(char *) "random", (char *) "Shows a random mode (except blank and bomb)"}
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#else
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{(char *) "random", (char *) "Shows a random mode (except blank)"}
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#endif
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};
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#define numprocs (sizeof(LockProcs) /sizeof(LockProcs[0]))
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