440 lines
16 KiB
Plaintext
440 lines
16 KiB
Plaintext
|
.\" $XFree86$
|
||
|
'\" te
|
||
|
'\"! tbl|eqn | mmdoc
|
||
|
'\"macro stdmacro
|
||
|
.ds Vn Version 1.2
|
||
|
.ds Dt 24 September 1999
|
||
|
.ds Re Release 1.2.1
|
||
|
.ds Dp Jan 14 18:30
|
||
|
.ds Dm 01 pixeltran
|
||
|
.ds Xs 52457 17 pixeltransfer.gl
|
||
|
.TH GLPIXELTRANSFER 3G
|
||
|
.SH NAME
|
||
|
.B "glPixelTransferf, glPixelTransferi
|
||
|
\- set pixel transfer modes
|
||
|
|
||
|
.SH C SPECIFICATION
|
||
|
void \f3glPixelTransferf\fP(
|
||
|
GLenum \fIpname\fP,
|
||
|
.nf
|
||
|
.ta \w'\f3void \fPglPixelTransferf( 'u
|
||
|
GLfloat \fIparam\fP )
|
||
|
.fi
|
||
|
void \f3glPixelTransferi\fP(
|
||
|
GLenum \fIpname\fP,
|
||
|
.nf
|
||
|
.ta \w'\f3void \fPglPixelTransferi( 'u
|
||
|
GLint \fIparam\fP )
|
||
|
.fi
|
||
|
|
||
|
.EQ
|
||
|
delim $$
|
||
|
.EN
|
||
|
.SH PARAMETERS
|
||
|
.TP \w'\f2pname\fP\ \ 'u
|
||
|
\f2pname\fP
|
||
|
Specifies the symbolic name of the pixel transfer parameter to be set.
|
||
|
Must be one of the following:
|
||
|
\%\f3GL_MAP_COLOR\fP,
|
||
|
\%\f3GL_MAP_STENCIL\fP,
|
||
|
\%\f3GL_INDEX_SHIFT\fP,
|
||
|
\%\f3GL_INDEX_OFFSET\fP,
|
||
|
\%\f3GL_RED_SCALE\fP,
|
||
|
\%\f3GL_RED_BIAS\fP,
|
||
|
\%\f3GL_GREEN_SCALE\fP,
|
||
|
\%\f3GL_GREEN_BIAS\fP,
|
||
|
\%\f3GL_BLUE_SCALE\fP,
|
||
|
\%\f3GL_BLUE_BIAS\fP,
|
||
|
\%\f3GL_ALPHA_SCALE\fP,
|
||
|
\%\f3GL_ALPHA_BIAS\fP,
|
||
|
\%\f3GL_DEPTH_SCALE\fP, or
|
||
|
\%\f3GL_DEPTH_BIAS\fP.
|
||
|
.IP
|
||
|
Additionally, if the \%\f3GL_ARB_imaging\fP extension is supported, the
|
||
|
following symbolic names are accepted:
|
||
|
\%\f3GL_POST_COLOR_MATRIX_RED_SCALE\fP,
|
||
|
\%\f3GL_POST_COLOR_MATRIX_GREEN_SCALE\fP,
|
||
|
\%\f3GL_POST_COLOR_MATRIX_BLUE_SCALE\fP,
|
||
|
\%\f3GL_POST_COLOR_MATRIX_ALPHA_SCALE\fP,
|
||
|
\%\f3GL_POST_COLOR_MATRIX_RED_BIAS\fP,
|
||
|
\%\f3GL_POST_COLOR_MATRIX_GREEN_BIAS\fP,
|
||
|
\%\f3GL_POST_COLOR_MATRIX_BLUE_BIAS\fP,
|
||
|
\%\f3GL_POST_COLOR_MATRIX_ALPHA_BIAS\fP,
|
||
|
\%\f3GL_POST_CONVOLUTION_RED_SCALE\fP,
|
||
|
\%\f3GL_POST_CONVOLUTION_GREEN_SCALE\fP,
|
||
|
\%\f3GL_POST_CONVOLUTION_BLUE_SCALE\fP,
|
||
|
\%\f3GL_POST_CONVOLUTION_ALPHA_SCALE\fP,
|
||
|
\%\f3GL_POST_CONVOLUTION_RED_BIAS\fP,
|
||
|
\%\f3GL_POST_CONVOLUTION_GREEN_BIAS\fP,
|
||
|
\%\f3GL_POST_CONVOLUTION_BLUE_BIAS\fP, and
|
||
|
\%\f3GL_POST_CONVOLUTION_ALPHA_BIAS\fP.
|
||
|
.TP
|
||
|
\f2param\fP
|
||
|
Specifies the value that \f2pname\fP is set to.
|
||
|
.SH DESCRIPTION
|
||
|
\%\f3glPixelTransfer\fP sets pixel transfer modes that affect the operation of subsequent
|
||
|
\%\f3glCopyPixels\fP,
|
||
|
\%\f3glCopyTexImage1D\fP,
|
||
|
\%\f3glCopyTexImage2D\fP,
|
||
|
\%\f3glCopyTexSubImage1D\fP,
|
||
|
\%\f3glCopyTexSubImage2D\fP,
|
||
|
\%\f3glCopyTexSubImage3D\fP,
|
||
|
\%\f3glDrawPixels\fP,
|
||
|
\%\f3glReadPixels\fP,
|
||
|
\%\f3glTexImage1D\fP,
|
||
|
\%\f3glTexImage2D\fP,
|
||
|
\%\f3glTexImage3D\fP,
|
||
|
\%\f3glTexSubImage1D\fP,
|
||
|
\%\f3glTexSubImage2D\fP, and
|
||
|
\%\f3glTexSubImage3D\fP commands.
|
||
|
Additionally, if the \%\f3GL_ARB_imaging\fP subset is supported, the
|
||
|
routines
|
||
|
\%\f3glColorTable\fP,
|
||
|
\%\f3glColorSubTable\fP,
|
||
|
\%\f3glConvolutionFilter1D\fP,
|
||
|
\%\f3glConvolutionFilter2D\fP,
|
||
|
\%\f3glHistogram\fP,
|
||
|
\%\f3glMinmax\fP, and
|
||
|
\%\f3glSeparableFilter2D\fP are also affected.
|
||
|
The algorithms that are specified by pixel transfer modes operate on
|
||
|
pixels after they are read from the frame buffer
|
||
|
(\%\f3glCopyPixels\fP
|
||
|
\%\f3glCopyTexImage1D\fP,
|
||
|
\%\f3glCopyTexImage2D\fP,
|
||
|
\%\f3glCopyTexSubImage1D\fP,
|
||
|
\%\f3glCopyTexSubImage2D\fP,
|
||
|
\%\f3glCopyTexSubImage3D\fP, and
|
||
|
\%\f3glReadPixels\fP),
|
||
|
or unpacked from client memory
|
||
|
(\%\f3glDrawPixels\fP, \%\f3glTexImage1D\fP, \%\f3glTexImage2D\fP, \%\f3glTexImage3D\fP,
|
||
|
\%\f3glTexSubImage1D\fP, \%\f3glTexSubImage2D\fP, and \%\f3glTexSubImage3D\fP).
|
||
|
Pixel transfer operations happen in the same order,
|
||
|
and in the same manner,
|
||
|
regardless of the command that resulted in the pixel operation.
|
||
|
Pixel storage modes
|
||
|
(see \%\f3glPixelStore\fP)
|
||
|
control the unpacking of pixels being read from client memory,
|
||
|
and the packing of pixels being written back into client memory.
|
||
|
.P
|
||
|
Pixel transfer operations handle four fundamental pixel types:
|
||
|
\f2color\fP,
|
||
|
\f2color index\fP,
|
||
|
\f2depth\fP, and
|
||
|
\f2stencil\fP.
|
||
|
\f2Color\fP pixels consist of four floating-point values
|
||
|
with unspecified mantissa and exponent sizes,
|
||
|
scaled such that 0 represents zero intensity
|
||
|
and 1 represents full intensity.
|
||
|
\f2Color indices\fP comprise a single fixed-point value,
|
||
|
with unspecified precision to the right of the binary point.
|
||
|
\f2Depth\fP pixels comprise a single floating-point value,
|
||
|
with unspecified mantissa and exponent sizes,
|
||
|
scaled such that 0.0 represents the minimum depth buffer value,
|
||
|
and 1.0 represents the maximum depth buffer value.
|
||
|
Finally,
|
||
|
\f2stencil\fP pixels comprise a single fixed-point value,
|
||
|
with unspecified precision to the right of the binary point.
|
||
|
.BP
|
||
|
.P
|
||
|
The pixel transfer operations performed on the four basic pixel types are
|
||
|
as follows:
|
||
|
.TP 12
|
||
|
Color
|
||
|
Each of the four color components is multiplied by a scale factor,
|
||
|
then added to a bias factor.
|
||
|
That is,
|
||
|
the red component is multiplied by \%\f3GL_RED_SCALE\fP,
|
||
|
then added to \%\f3GL_RED_BIAS\fP;
|
||
|
the green component is multiplied by \%\f3GL_GREEN_SCALE\fP,
|
||
|
then added to \%\f3GL_GREEN_BIAS\fP;
|
||
|
the blue component is multiplied by \%\f3GL_BLUE_SCALE\fP,
|
||
|
then added to \%\f3GL_BLUE_BIAS\fP; and
|
||
|
the alpha component is multiplied by \%\f3GL_ALPHA_SCALE\fP,
|
||
|
then added to \%\f3GL_ALPHA_BIAS\fP.
|
||
|
After all four color components are scaled and biased,
|
||
|
each is clamped to the range [0,1].
|
||
|
All color, scale, and bias values are specified with \%\f3glPixelTransfer\fP.
|
||
|
.IP
|
||
|
If \%\f3GL_MAP_COLOR\fP is true,
|
||
|
each color component is scaled by the size of the corresponding
|
||
|
color-to-color map,
|
||
|
then replaced by the contents of that map indexed by the scaled component.
|
||
|
That is,
|
||
|
the red component is scaled by \%\f3GL_PIXEL_MAP_R_TO_R_SIZE\fP,
|
||
|
then replaced by the contents of \%\f3GL_PIXEL_MAP_R_TO_R\fP indexed by itself.
|
||
|
The green component is scaled by \%\f3GL_PIXEL_MAP_G_TO_G_SIZE\fP,
|
||
|
then replaced by the contents of \%\f3GL_PIXEL_MAP_G_TO_G\fP indexed by itself.
|
||
|
The blue component is scaled by \%\f3GL_PIXEL_MAP_B_TO_B_SIZE\fP,
|
||
|
then replaced by the contents of \%\f3GL_PIXEL_MAP_B_TO_B\fP indexed by itself.
|
||
|
And
|
||
|
the alpha component is scaled by \%\f3GL_PIXEL_MAP_A_TO_A_SIZE\fP,
|
||
|
then replaced by the contents of \%\f3GL_PIXEL_MAP_A_TO_A\fP indexed by itself.
|
||
|
All components taken from the maps are then clamped to the range [0,1].
|
||
|
\%\f3GL_MAP_COLOR\fP is specified with \%\f3glPixelTransfer\fP.
|
||
|
The contents of the various maps are specified with \%\f3glPixelMap\fP.
|
||
|
.IP
|
||
|
If the \%\f3GL_ARB_imaging\fP extension is supported, each of the four
|
||
|
color components may be scaled and biased after transformation by the
|
||
|
color matrix.
|
||
|
That is,
|
||
|
the red component is multiplied by \%\f3GL_POST_COLOR_MATRIX_RED_SCALE\fP,
|
||
|
then added to \%\f3GL_POST_COLOR_MATRIX_RED_BIAS\fP;
|
||
|
the green component is multiplied by \%\f3GL_POST_COLOR_MATRIX_GREEN_SCALE\fP,
|
||
|
then added to \%\f3GL_POST_COLOR_MATRIX_GREEN_BIAS\fP;
|
||
|
the blue component is multiplied by \%\f3GL_POST_COLOR_MATRIX_BLUE_SCALE\fP,
|
||
|
then added to \%\f3GL_POST_COLOR_MATRIX_BLUE_BIAS\fP; and
|
||
|
the alpha component is multiplied by \%\f3GL_POST_COLOR_MATRIX_ALPHA_SCALE\fP,
|
||
|
then added to \%\f3GL_POST_COLOR_MATRIX_ALPHA_BIAS\fP.
|
||
|
After all four color components are scaled and biased,
|
||
|
each is clamped to the range [0,1].
|
||
|
.IP
|
||
|
Similiarly, if the \%\f3GL_ARB_imaging\fP extension is supported, each of
|
||
|
the four color components may be scaled and biased after processing by
|
||
|
the enabled convolution filter.
|
||
|
That is,
|
||
|
the red component is multiplied by \%\f3GL_POST_CONVOLUTION_RED_SCALE\fP,
|
||
|
then added to \%\f3GL_POST_CONVOLUTION_RED_BIAS\fP;
|
||
|
the green component is multiplied by \%\f3GL_POST_CONVOLUTION_GREEN_SCALE\fP,
|
||
|
then added to \%\f3GL_POST_CONVOLUTION_GREEN_BIAS\fP;
|
||
|
the blue component is multiplied by \%\f3GL_POST_CONVOLUTION_BLUE_SCALE\fP,
|
||
|
then added to \%\f3GL_POST_CONVOLUTION_BLUE_BIAS\fP; and
|
||
|
the alpha component is multiplied by \%\f3GL_POST_CONVOLUTION_ALPHA_SCALE\fP,
|
||
|
then added to \%\f3GL_POST_CONVOLUTION_ALPHA_BIAS\fP.
|
||
|
After all four color components are scaled and biased,
|
||
|
each is clamped to the range [0,1].
|
||
|
.TP
|
||
|
Color index
|
||
|
Each color index is shifted left by \%\f3GL_INDEX_SHIFT\fP bits; any bits
|
||
|
beyond the number of fraction bits carried
|
||
|
by the fixed-point index are filled with zeros.
|
||
|
If \%\f3GL_INDEX_SHIFT\fP is negative,
|
||
|
the shift is to the right,
|
||
|
again zero filled.
|
||
|
Then \%\f3GL_INDEX_OFFSET\fP is added to the index.
|
||
|
\%\f3GL_INDEX_SHIFT\fP and \%\f3GL_INDEX_OFFSET\fP are specified with
|
||
|
.br
|
||
|
\%\f3glPixelTransfer\fP.
|
||
|
.IP
|
||
|
From this point, operation diverges depending on the required of
|
||
|
the resulting pixels.
|
||
|
If the resulting pixels are to be written to a color index buffer,
|
||
|
or if they are being read back to client memory in \%\f3GL_COLOR_INDEX\fP ,
|
||
|
the pixels continue to be treated as indices.
|
||
|
If \%\f3GL_MAP_COLOR\fP is true,
|
||
|
each index is masked by $2 sup n ~-~ 1$,
|
||
|
where $n$ is \%\f3GL_PIXEL_MAP_I_TO_I_SIZE\fP,
|
||
|
then replaced by the contents of \%\f3GL_PIXEL_MAP_I_TO_I\fP indexed by the
|
||
|
masked value.
|
||
|
\%\f3GL_MAP_COLOR\fP is specified with \%\f3glPixelTransfer\fP.
|
||
|
The contents of the index map is specified with \%\f3glPixelMap\fP.
|
||
|
.IP
|
||
|
If the resulting pixels are to be written to an RGBA color buffer,
|
||
|
or if they are read back to client memory in a other than
|
||
|
\%\f3GL_COLOR_INDEX\fP,
|
||
|
the pixels are converted from indices to colors by referencing the
|
||
|
four maps
|
||
|
\%\f3GL_PIXEL_MAP_I_TO_R\fP,
|
||
|
\%\f3GL_PIXEL_MAP_I_TO_G\fP,
|
||
|
\%\f3GL_PIXEL_MAP_I_TO_B\fP, and
|
||
|
\%\f3GL_PIXEL_MAP_I_TO_A\fP.
|
||
|
Before being dereferenced,
|
||
|
the index is masked by $2 sup n ~-~ 1$,
|
||
|
where $n$ is
|
||
|
\%\f3GL_PIXEL_MAP_I_TO_R_SIZE\fP for the red map,
|
||
|
\%\f3GL_PIXEL_MAP_I_TO_G_SIZE\fP for the green map,
|
||
|
\%\f3GL_PIXEL_MAP_I_TO_B_SIZE\fP for the blue map, and
|
||
|
\%\f3GL_PIXEL_MAP_I_TO_A_SIZE\fP for the alpha map.
|
||
|
All components taken from the maps are then clamped to the range [0,1].
|
||
|
The contents of the four maps is specified with \%\f3glPixelMap\fP.
|
||
|
.TP
|
||
|
Depth
|
||
|
Each depth value is multiplied by \%\f3GL_DEPTH_SCALE\fP,
|
||
|
added to \%\f3GL_DEPTH_BIAS\fP,
|
||
|
then clamped to the range [0,1].
|
||
|
.TP
|
||
|
Stencil
|
||
|
Each index is shifted \%\f3GL_INDEX_SHIFT\fP bits just as a color index is,
|
||
|
then added to \%\f3GL_INDEX_OFFSET\fP.
|
||
|
If \%\f3GL_MAP_STENCIL\fP is true,
|
||
|
each index is masked by $2 sup n ~-~ 1$,
|
||
|
where $n$ is \%\f3GL_PIXEL_MAP_S_TO_S_SIZE\fP,
|
||
|
then replaced by the contents of \%\f3GL_PIXEL_MAP_S_TO_S\fP indexed by the
|
||
|
masked value.
|
||
|
.P
|
||
|
The following table gives the type,
|
||
|
initial value,
|
||
|
and range of valid values for each of the pixel transfer parameters
|
||
|
that are set with \%\f3glPixelTransfer\fP.
|
||
|
.sp
|
||
|
|
||
|
.TS
|
||
|
center tab(:);
|
||
|
lb cb cb cb
|
||
|
l c c c.
|
||
|
_
|
||
|
\f2pname\fP:Type:Initial Value:Valid Range
|
||
|
_
|
||
|
\%\f3GL_MAP_COLOR\fP:boolean:false:true/false
|
||
|
\%\f3GL_MAP_STENCIL\fP:boolean:false:true/false
|
||
|
\%\f3GL_INDEX_SHIFT\fP:integer:0:(-\(if,\(if)
|
||
|
\%\f3GL_INDEX_OFFSET\fP:integer:0:(-\(if,\(if)
|
||
|
\%\f3GL_RED_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_GREEN_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_BLUE_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_ALPHA_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_DEPTH_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_RED_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_GREEN_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_BLUE_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_ALPHA_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_DEPTH_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_POST_COLOR_MATRIX_RED_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_POST_COLOR_MATRIX_GREEN_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_POST_COLOR_MATRIX_BLUE_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_POST_COLOR_MATRIX_ALPHA_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_POST_COLOR_MATRIX_RED_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_POST_COLOR_MATRIX_GREEN_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_POST_COLOR_MATRIX_BLUE_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_POST_COLOR_MATRIX_ALPHA_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_POST_CONVOLUTION_RED_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_POST_CONVOLUTION_GREEN_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_POST_CONVOLUTION_BLUE_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_POST_CONVOLUTION_ALPHA_SCALE\fP:float:1:(-\(if,\(if)
|
||
|
\%\f3GL_POST_CONVOLUTION_RED_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_POST_CONVOLUTION_GREEN_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_POST_CONVOLUTION_BLUE_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
\%\f3GL_POST_CONVOLUTION_ALPHA_BIAS\fP:float:0:(-\(if,\(if)
|
||
|
_
|
||
|
.TE
|
||
|
|
||
|
.sp
|
||
|
\%\f3glPixelTransferf\fP can be used to set any pixel transfer parameter.
|
||
|
If the parameter type is boolean,
|
||
|
0 implies false and any other value implies true.
|
||
|
If \f2pname\fP is an integer parameter,
|
||
|
\f2param\fP is rounded to the nearest integer.
|
||
|
.P
|
||
|
Likewise,
|
||
|
\%\f3glPixelTransferi\fP can be used to set any of the
|
||
|
pixel transfer parameters.
|
||
|
Boolean parameters are set to false if \f2param\fP is 0 and to true otherwise.
|
||
|
\f2param\fP is converted to floating point before being assigned to real-valued parameters.
|
||
|
.SH NOTES
|
||
|
If a
|
||
|
\%\f3glColorTable\fP,
|
||
|
\%\f3glColorSubTable\fP,
|
||
|
\%\f3glConvolutionFilter1D\fP,
|
||
|
\%\f3glConvolutionFilter2D\fP,
|
||
|
\%\f3glCopyPixels\fP,
|
||
|
\%\f3glCopyTexImage1D\fP,
|
||
|
\%\f3glCopyTexImage2D\fP,
|
||
|
\%\f3glCopyTexSubImage1D\fP,
|
||
|
\%\f3glCopyTexSubImage2D\fP,
|
||
|
\%\f3glCopyTexSubImage3D\fP,
|
||
|
\%\f3glDrawPixels\fP,
|
||
|
\%\f3glReadPixels\fP,
|
||
|
\%\f3glSeparableFilter2D\fP,
|
||
|
\%\f3glTexImage1D\fP,
|
||
|
\%\f3glTexImage2D\fP,
|
||
|
\%\f3glTexImage3D\fP,
|
||
|
\%\f3glTexSubImage1D\fP,
|
||
|
\%\f3glTexSubImage2D\fP, or
|
||
|
\%\f3glTexSubImage3D\fP.
|
||
|
command is placed in a display list
|
||
|
(see \%\f3glNewList\fP and \%\f3glCallList\fP),
|
||
|
the pixel transfer mode settings in effect when the display list is
|
||
|
.I executed
|
||
|
are the ones that are used.
|
||
|
They may be different from the settings when the command was compiled
|
||
|
into the display list.
|
||
|
.SH ERRORS
|
||
|
\%\f3GL_INVALID_ENUM\fP is generated if \f2pname\fP is not an accepted value.
|
||
|
.P
|
||
|
\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glPixelTransfer\fP
|
||
|
is executed between the execution of \%\f3glBegin\fP
|
||
|
and the corresponding execution of \%\f3glEnd\fP.
|
||
|
.SH ASSOCIATED GETS
|
||
|
\%\f3glGet\fP with argument \%\f3GL_MAP_COLOR\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_MAP_STENCIL\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_INDEX_SHIFT\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_INDEX_OFFSET\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_RED_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_RED_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_GREEN_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_GREEN_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_BLUE_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_BLUE_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_ALPHA_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_ALPHA_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_DEPTH_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_DEPTH_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_COLOR_MATRIX_RED_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_COLOR_MATRIX_RED_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_COLOR_MATRIX_GREEN_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_COLOR_MATRIX_GREEN_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_COLOR_MATRIX_BLUE_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_COLOR_MATRIX_BLUE_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_COLOR_MATRIX_ALPHA_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_COLOR_MATRIX_ALPHA_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_CONVOLUTION_RED_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_CONVOLUTION_RED_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_CONVOLUTION_GREEN_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_CONVOLUTION_GREEN_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_CONVOLUTION_BLUE_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_CONVOLUTION_BLUE_BIAS\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_CONVOLUTION_ALPHA_SCALE\fP
|
||
|
.br
|
||
|
\%\f3glGet\fP with argument \%\f3GL_POST_CONVOLUTION_ALPHA_BIAS\fP
|
||
|
.SH SEE ALSO
|
||
|
\%\f3glCallList(3G)\fP,
|
||
|
\%\f3glColorTable(3G)\fP,
|
||
|
\%\f3glColorSubTable(3G)\fP,
|
||
|
\%\f3glConvolutionFilter1D(3G)\fP,
|
||
|
\%\f3glConvolutionFilter2D(3G)\fP,
|
||
|
\%\f3glCopyPixels(3G)\fP,
|
||
|
\%\f3glCopyTexImage1D(3G)\fP,
|
||
|
\%\f3glCopyTexImage2D(3G)\fP,
|
||
|
\%\f3glCopyTexSubImage1D(3G)\fP,
|
||
|
\%\f3glCopyTexSubImage2D(3G)\fP,
|
||
|
\%\f3glCopyTexSubImage3D(3G)\fP,
|
||
|
\%\f3glDrawPixels(3G)\fP,
|
||
|
\%\f3glNewList(3G)\fP,
|
||
|
\%\f3glPixelMap(3G)\fP,
|
||
|
\%\f3glPixelStore(3G)\fP,
|
||
|
\%\f3glPixelZoom(3G)\fP,
|
||
|
\%\f3glReadPixels(3G)\fP,
|
||
|
\%\f3glTexImage1D(3G)\fP,
|
||
|
\%\f3glTexImage2D(3G)\fP,
|
||
|
\%\f3glTexImage3D(3G)\fP,
|
||
|
\%\f3glTexSubImage1D(3G)\fP,
|
||
|
\%\f3glTexSubImage2D(3G)\fP,
|
||
|
\%\f3glTexSubImage3D(3G)\fP
|