199 lines
5.6 KiB
C
199 lines
5.6 KiB
C
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <GL/gl.h>
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#include "glxserver.h"
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#include "singlesize.h"
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#include "indirect_size_get.h"
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#include "glapitable.h"
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#include "glapi.h"
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#include "glthread.h"
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#include "dispatch.h"
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/*
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** These routines compute the size of variable-size returned parameters.
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** Unlike the similar routines that do the same thing for variable-size
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** incoming parameters, the samplegl library itself doesn't use these routines.
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** Hence, they are located here, in the GLX extension library.
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*/
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GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h)
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{
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return __glXImageSize( format, type, 0, w, h, 1, 0, 0, 0, 0, 4 );
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}
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GLint __glGetMap_size(GLenum target, GLenum query)
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{
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GLint k, order=0, majorMinor[2];
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/*
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** Assume target and query are both valid.
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*/
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switch (target) {
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case GL_MAP1_COLOR_4:
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case GL_MAP1_NORMAL:
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case GL_MAP1_INDEX:
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case GL_MAP1_TEXTURE_COORD_1:
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case GL_MAP1_TEXTURE_COORD_2:
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case GL_MAP1_TEXTURE_COORD_3:
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case GL_MAP1_TEXTURE_COORD_4:
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case GL_MAP1_VERTEX_3:
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case GL_MAP1_VERTEX_4:
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switch (query) {
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case GL_COEFF:
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k = __glMap1d_size(target);
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CALL_GetMapiv( GET_DISPATCH(), (target, GL_ORDER, &order) );
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/*
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** The query above might fail, but then order will be zero anyway.
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*/
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return (order * k);
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case GL_DOMAIN:
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return 2;
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case GL_ORDER:
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return 1;
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}
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break;
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case GL_MAP2_COLOR_4:
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case GL_MAP2_NORMAL:
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case GL_MAP2_INDEX:
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case GL_MAP2_TEXTURE_COORD_1:
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case GL_MAP2_TEXTURE_COORD_2:
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case GL_MAP2_TEXTURE_COORD_3:
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case GL_MAP2_TEXTURE_COORD_4:
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case GL_MAP2_VERTEX_3:
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case GL_MAP2_VERTEX_4:
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switch (query) {
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case GL_COEFF:
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k = __glMap2d_size(target);
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majorMinor[0] = majorMinor[1] = 0;
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CALL_GetMapiv( GET_DISPATCH(), (target, GL_ORDER, majorMinor) );
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/*
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** The query above might fail, but then majorMinor will be zeroes
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*/
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return (majorMinor[0] * majorMinor[1] * k);
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case GL_DOMAIN:
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return 4;
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case GL_ORDER:
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return 2;
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}
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break;
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}
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return -1;
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}
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GLint __glGetMapdv_size(GLenum target, GLenum query)
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{
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return __glGetMap_size(target, query);
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}
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GLint __glGetMapfv_size(GLenum target, GLenum query)
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{
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return __glGetMap_size(target, query);
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}
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GLint __glGetMapiv_size(GLenum target, GLenum query)
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{
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return __glGetMap_size(target, query);
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}
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GLint __glGetPixelMap_size(GLenum map)
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{
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GLint size;
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GLenum query;
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switch (map) {
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case GL_PIXEL_MAP_I_TO_I:
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query = GL_PIXEL_MAP_I_TO_I_SIZE;
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break;
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case GL_PIXEL_MAP_S_TO_S:
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query = GL_PIXEL_MAP_S_TO_S_SIZE;
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break;
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case GL_PIXEL_MAP_I_TO_R:
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query = GL_PIXEL_MAP_I_TO_R_SIZE;
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break;
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case GL_PIXEL_MAP_I_TO_G:
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query = GL_PIXEL_MAP_I_TO_G_SIZE;
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break;
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case GL_PIXEL_MAP_I_TO_B:
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query = GL_PIXEL_MAP_I_TO_B_SIZE;
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break;
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case GL_PIXEL_MAP_I_TO_A:
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query = GL_PIXEL_MAP_I_TO_A_SIZE;
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break;
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case GL_PIXEL_MAP_R_TO_R:
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query = GL_PIXEL_MAP_R_TO_R_SIZE;
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break;
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case GL_PIXEL_MAP_G_TO_G:
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query = GL_PIXEL_MAP_G_TO_G_SIZE;
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break;
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case GL_PIXEL_MAP_B_TO_B:
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query = GL_PIXEL_MAP_B_TO_B_SIZE;
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break;
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case GL_PIXEL_MAP_A_TO_A:
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query = GL_PIXEL_MAP_A_TO_A_SIZE;
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break;
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default:
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return -1;
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}
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CALL_GetIntegerv( GET_DISPATCH(), (query, &size) );
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return size;
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}
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GLint __glGetPixelMapfv_size(GLenum map)
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{
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return __glGetPixelMap_size(map);
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}
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GLint __glGetPixelMapuiv_size(GLenum map)
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{
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return __glGetPixelMap_size(map);
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}
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GLint __glGetPixelMapusv_size(GLenum map)
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{
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return __glGetPixelMap_size(map);
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}
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GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
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GLenum type, GLint width, GLint height, GLint depth)
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{
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return __glXImageSize( format, type, target, width, height, depth,
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0, 0, 0, 0, 4 );
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}
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