535 lines
12 KiB
C
535 lines
12 KiB
C
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/* -*- Mode: C; tab-width: 4 -*- */
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/* dragon --- Oskar van Deventer's Hexagonal Dragons Maze */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)dragon.c 5.01 2001/03/07 xlockmore";
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#endif
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/*-
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* Copyright (c) 2001 by David Bagley.
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* From "Fractal Garden Maze" by Oskar van Deventer, Cubism For Fun
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* Issue 54 February 2001 p16, 17. The maze itself is called a "Hexagonal
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* Dragons Maze", named after its similarity to the Dragon Curve (see
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* turtle.c).
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*
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* Revision History:
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* 07-Mar-2001: Started writing, based on demon mode
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*/
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/*-
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Grid Number of Neighbors
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---- ------------------
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Hexagon 6
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*/
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#ifdef STANDALONE
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#define MODE_dragon
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#define PROGCLASS "Dragon"
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#define HACK_INIT init_dragon
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#define HACK_DRAW draw_dragon
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#define dragon_opts xlockmore_opts
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#define DEFAULTS "*delay: 2000000 \n" \
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"*cycles: 16 \n" \
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"*size: -24 \n" \
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"*ncolors: 64 \n" \
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"*neighbors: 6 \n"
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#define UNIFORM_COLORS
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#include "xlockmore.h" /* in xscreensaver distribution */
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#else /* STANDALONE */
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#include "xlock.h" /* in xlockmore distribution */
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#endif /* STANDALONE */
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#include "automata.h"
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#ifdef MODE_dragon
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ModeSpecOpt dragon_opts =
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{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
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#ifdef USE_MODULES
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ModStruct dragon_description =
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{"dragon", "init_dragon", "draw_dragon", "release_dragon",
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"refresh_dragon", "init_dragon", (char *) NULL, &dragon_opts,
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2000000, 1, 16, -24, 64, 1.0, "",
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"Shows Deventer's Hexagonal Dragons Maze", 0, NULL};
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#endif
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#include "bitmaps/gray1.xbm"
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#define STATES 3
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#define LISTS 2
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#define REDRAWSTEP 2000 /* How many cells to draw per cycle */
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#define MINGRIDSIZE 16
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#define MINSIZE 4
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/* Singly linked list */
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typedef struct _CellList {
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XPoint pt;
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struct _CellList *next;
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} CellList;
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typedef struct {
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int generation;
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int xs, ys;
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int xb, yb;
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int nrows, ncols;
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int width, height;
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int addlist;
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int redrawing, redrawpos;
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int *ncells;
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unsigned long color;
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CellList **cellList;
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unsigned char *oldcell;
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GC stippledGC;
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Pixmap graypix;
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XPoint hexagon[6];
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} dragonstruct;
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static dragonstruct *dragons = (dragonstruct *) NULL;
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static void
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drawcell(ModeInfo * mi, int col, int row, unsigned char state)
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{
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dragonstruct *dp = &dragons[MI_SCREEN(mi)];
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Display *display = MI_DISPLAY(mi);
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GC gc;
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if (!state) {
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XSetForeground(display, MI_GC(mi), MI_WHITE_PIXEL(mi));
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gc = MI_GC(mi);
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} else if (state == 1) {
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XSetForeground(display, MI_GC(mi), MI_BLACK_PIXEL(mi));
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gc = MI_GC(mi);
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} else if (MI_NPIXELS(mi) > 2) {
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XSetForeground(display, MI_GC(mi), dp->color);
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gc = MI_GC(mi);
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} else {
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XGCValues gcv;
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gcv.stipple = dp->graypix;
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gcv.foreground = MI_WHITE_PIXEL(mi);
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gcv.background = MI_BLACK_PIXEL(mi);
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XChangeGC(display, dp->stippledGC,
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GCStipple | GCForeground | GCBackground, &gcv);
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gc = dp->stippledGC;
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}
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{
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int ccol = 2 * col + !(row & 1), crow = 2 * row;
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dp->hexagon[0].x = dp->xb + ccol * dp->xs;
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dp->hexagon[0].y = dp->yb + crow * dp->ys;
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if (dp->xs == 1 && dp->ys == 1)
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XDrawPoint(display, MI_WINDOW(mi),
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gc, dp->hexagon[0].x, dp->hexagon[0].y);
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else
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XFillPolygon(display, MI_WINDOW(mi), gc,
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dp->hexagon, 6, Convex, CoordModePrevious);
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}
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}
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static Bool
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addtolist(ModeInfo * mi, int col, int row)
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{
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dragonstruct *dp = &dragons[MI_SCREEN(mi)];
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CellList *current;
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current = dp->cellList[dp->addlist];
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if ((dp->cellList[dp->addlist] = (CellList *)
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malloc(sizeof (CellList))) == NULL) {
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return False;
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}
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dp->cellList[dp->addlist]->pt.x = col;
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dp->cellList[dp->addlist]->pt.y = row;
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dp->cellList[dp->addlist]->next = current;
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dp->ncells[dp->addlist]++;
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return True;
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}
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#ifdef DEBUG
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static void
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print_state(ModeInfo * mi, int state)
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{
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dragonstruct *dp = &dragons[MI_SCREEN(mi)];
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CellList *locallist;
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int i = 0;
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locallist = dp->cellList[state];
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(void) printf("state %d\n", state);
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while (locallist) {
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(void) printf("%d x %d, y %d\n", i,
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locallist->pt.x, locallist->pt.y);
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locallist = locallist->next;
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i++;
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}
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}
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#endif
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static void
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free_alist(dragonstruct * dp, int list)
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{
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CellList *current;
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while (dp->cellList[list]) {
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current = dp->cellList[list];
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dp->cellList[list] = dp->cellList[list]->next;
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free(current);
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}
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dp->cellList[list] = (CellList *) NULL;
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if (dp->ncells != NULL)
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dp->ncells[list] = 0;
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}
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static void
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free_list(dragonstruct * dp)
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{
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int list;
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for (list = 0; list < LISTS; list++)
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free_alist(dp, list);
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free(dp->cellList);
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dp->cellList = (CellList **) NULL;
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if (dp->ncells != NULL) {
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free(dp->ncells);
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dp->ncells = (int *) NULL;
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}
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}
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static void
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free_struct(dragonstruct * dp)
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{
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if (dp->cellList != NULL) {
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free_list(dp);
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}
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if (dp->oldcell != NULL) {
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free(dp->oldcell);
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dp->oldcell = (unsigned char *) NULL;
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}
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}
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static void
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free_dragon(Display *display, dragonstruct *dp)
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{
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if (dp->stippledGC != None) {
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XFreeGC(display, dp->stippledGC);
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dp->stippledGC = None;
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}
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if (dp->graypix != None) {
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XFreePixmap(display, dp->graypix);
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dp->graypix = None;
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}
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free_struct(dp);
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}
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#if 0
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static Bool
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draw_state(ModeInfo * mi, int state)
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{
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dragonstruct *dp = &dragons[MI_SCREEN(mi)];
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Display *display = MI_DISPLAY(mi);
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GC gc;
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CellList *current;
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if (!state) {
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XSetForeground(display, MI_GC(mi), MI_WHITE_PIXEL(mi));
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gc = MI_GC(mi);
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} else if (state == 1) {
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XSetForeground(display, MI_GC(mi), MI_BLACK_PIXEL(mi));
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gc = MI_GC(mi);
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} else if (MI_NPIXELS(mi) > 2) {
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XSetForeground(display, MI_GC(mi), dp->color);
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gc = MI_GC(mi);
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} else {
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XGCValues gcv;
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gcv.stipple = dp->graypix;
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gcv.foreground = MI_WHITE_PIXEL(mi);
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gcv.background = MI_BLACK_PIXEL(mi);
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XChangeGC(display, dp->stippledGC,
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GCStipple | GCForeground | GCBackground, &gcv);
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gc = dp->stippledGC;
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}
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{ /* Draw right away, slow */
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current = dp->cellList[state];
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while (current) {
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int col, row, ccol, crow;
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col = current->pt.x;
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row = current->pt.y;
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ccol = 2 * col + !(row & 1), crow = 2 * row;
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dp->hexagon[0].x = dp->xb + ccol * dp->xs;
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dp->hexagon[0].y = dp->yb + crow * dp->ys;
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if (dp->xs == 1 && dp->ys == 1)
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XDrawPoint(display, MI_WINDOW(mi),
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gc, dp->hexagon[0].x, dp->hexagon[0].y);
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else
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XFillPolygon(display, MI_WINDOW(mi), gc,
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dp->hexagon, 6, Convex, CoordModePrevious);
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current = current->next;
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}
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}
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XFlush(MI_DISPLAY(mi));
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return True;
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}
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#endif
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static Bool
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SetSoup(ModeInfo * mi)
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{
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dragonstruct *dp = &dragons[MI_SCREEN(mi)];
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int row, col, mrow = 0;
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for (row = dp->nrows - 1; row >= 0; --row) {
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for (col = dp->ncols - 1; col >= 0; --col) {
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if (!addtolist(mi, col, row))
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return False;
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}
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mrow += dp->ncols;
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}
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dp->addlist = !dp->addlist;
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return True;
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}
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void
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init_dragon(ModeInfo * mi)
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{
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Display *display = MI_DISPLAY(mi);
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Window window = MI_WINDOW(mi);
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int size = MI_SIZE(mi);
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dragonstruct *dp;
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if (dragons == NULL) {
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if ((dragons = (dragonstruct *) calloc(MI_NUM_SCREENS(mi),
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sizeof (dragonstruct))) == NULL)
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return;
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}
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dp = &dragons[MI_SCREEN(mi)];
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dp->generation = 0;
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dp->redrawing = 0;
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if (MI_NPIXELS(mi) <= 2) {
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if (dp->stippledGC == None) {
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XGCValues gcv;
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gcv.fill_style = FillOpaqueStippled;
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if ((dp->stippledGC = XCreateGC(display, window,
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GCFillStyle, &gcv)) == None) {
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free_dragon(display, dp);
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return;
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}
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}
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if (dp->graypix == None) {
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if ((dp->graypix = XCreateBitmapFromData(display, window,
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(char *) gray1_bits, gray1_width, gray1_height)) == None) {
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free_dragon(display, dp);
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return;
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}
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}
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}
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free_struct(dp);
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if (MI_NPIXELS(mi) > 2)
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dp->color = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
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if ((dp->cellList = (CellList **) calloc(STATES,
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sizeof (CellList *))) == NULL) {
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free_dragon(display, dp);
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return;
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}
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if ((dp->ncells = (int *) calloc(STATES, sizeof (int))) == NULL) {
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free_dragon(display, dp);
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return;
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}
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dp->addlist = 0;
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dp->width = MI_WIDTH(mi);
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dp->height = MI_HEIGHT(mi);
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{
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int nccols, ncrows, i;
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if (dp->width < 8)
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dp->width = 8;
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if (dp->height < 8)
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dp->height = 8;
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if (size < -MINSIZE)
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dp->ys = NRAND(MIN(-size, MAX(MINSIZE, MIN(dp->width, dp->height) /
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MINGRIDSIZE)) - MINSIZE + 1) + MINSIZE;
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else if (size < MINSIZE) {
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if (!size)
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dp->ys = MAX(MINSIZE, MIN(dp->width, dp->height) / MINGRIDSIZE);
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else
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dp->ys = MINSIZE;
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} else
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dp->ys = MIN(size, MAX(MINSIZE, MIN(dp->width, dp->height) /
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MINGRIDSIZE));
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dp->xs = dp->ys;
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nccols = MAX(dp->width / dp->xs - 2, 2);
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ncrows = MAX(dp->height / dp->ys - 1, 4);
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dp->ncols = nccols / 2;
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dp->nrows = 2 * (ncrows / 4);
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dp->xb = (dp->width - dp->xs * nccols) / 2 + dp->xs / 2;
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dp->yb = (dp->height - dp->ys * (ncrows / 2) * 2) / 2 - dp->ys / 4;
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for (i = 0; i < 6; i++) {
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dp->hexagon[i].x = dp->xs * hexagonUnit[i].x;
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dp->hexagon[i].y = ((dp->ys + 1) * hexagonUnit[i].y / 2) * 4 / 3;
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}
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}
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MI_CLEARWINDOW(mi);
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if ((dp->oldcell = (unsigned char *)
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calloc(dp->ncols * dp->nrows,
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sizeof (unsigned char))) == NULL) {
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free_dragon(display, dp);
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return;
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}
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if (!SetSoup(mi)) {
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free_dragon(display, dp);
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return;
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}
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}
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void
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draw_dragon(ModeInfo * mi)
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{
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int white, black;
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int choose_layer, factor, orient, l;
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dragonstruct *dp;
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CellList *locallist;
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Bool detour = False;
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if (dragons == NULL)
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return;
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dp = &dragons[MI_SCREEN(mi)];
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if (dp->cellList == NULL)
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return;
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MI_IS_DRAWN(mi) = True;
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choose_layer= NRAND(6);
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if (dp->ncells[!dp->addlist] == 1) {
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/* Since the maze is infinite, it may not get to this last
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* spot for a while. Force it to do it right away so it
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* does not appear to be stuck. */
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detour = True;
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white = black = 0; /* not used but make -Wall happy */
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} else {
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white = (choose_layer / 2);
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black = (choose_layer % 2) ?
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((white + 2) % 3) : ((white + 1) % 3);
|
||
|
/* gray = (choose_layer % 2) ?
|
||
|
((white + 1) % 3) : ((white + 2) % 3); */
|
||
|
}
|
||
|
locallist = dp->cellList[!dp->addlist];
|
||
|
orient = dp->generation % 2;
|
||
|
factor = 1;
|
||
|
for (l = 0; l < dp->generation / 2; l++) {
|
||
|
factor *= 3;
|
||
|
}
|
||
|
if (!locallist && dp->generation >= MI_CYCLES(mi)) {
|
||
|
init_dragon(mi);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
while (locallist) {
|
||
|
int i, j, k;
|
||
|
|
||
|
i = locallist->pt.x;
|
||
|
j = locallist->pt.y;
|
||
|
if (orient) {
|
||
|
k = (j / factor) % 3;
|
||
|
} else {
|
||
|
if (j % 2) {
|
||
|
/* Had trouble with this line... */
|
||
|
k = ((i + factor / 2) / factor + 1) % 3;
|
||
|
} else {
|
||
|
k = (i / factor) % 3;
|
||
|
}
|
||
|
}
|
||
|
if (detour) {
|
||
|
k = (LRAND() & 1) + 1;
|
||
|
dp->oldcell[j * dp->ncols + i] = k;
|
||
|
drawcell(mi, i, j, k);
|
||
|
} if (white == k) {
|
||
|
dp->oldcell[j * dp->ncols + i] = 0;
|
||
|
drawcell(mi, i, j, 0);
|
||
|
if (!addtolist(mi, i, j)) {
|
||
|
free_dragon(MI_DISPLAY(mi), dp);
|
||
|
return;
|
||
|
}
|
||
|
} else if (black == k) {
|
||
|
dp->oldcell[j * dp->ncols + i] = 1;
|
||
|
drawcell(mi, i, j, 1);
|
||
|
} else /* if (gray == k) */ {
|
||
|
dp->oldcell[j * dp->ncols + i] = 2;
|
||
|
drawcell(mi, i, j, 2);
|
||
|
}
|
||
|
dp->cellList[!dp->addlist] = dp->cellList[!dp->addlist]->next;
|
||
|
free(locallist);
|
||
|
dp->ncells[!dp->addlist]--;
|
||
|
locallist = dp->cellList[!dp->addlist];
|
||
|
if ((dp->cellList[!dp->addlist] == NULL) &&
|
||
|
(dp->cellList[dp->addlist] == NULL))
|
||
|
dp->generation = 0;
|
||
|
}
|
||
|
dp->addlist = !dp->addlist;
|
||
|
if (dp->redrawing) {
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < REDRAWSTEP; i++) {
|
||
|
if (dp->oldcell[dp->redrawpos] != 1) {
|
||
|
drawcell(mi, dp->redrawpos % dp->ncols, dp->redrawpos / dp->ncols,
|
||
|
dp->oldcell[dp->redrawpos]);
|
||
|
}
|
||
|
if (++(dp->redrawpos) >= dp->ncols * dp->nrows) {
|
||
|
dp->redrawing = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
dp->generation++;
|
||
|
}
|
||
|
void
|
||
|
release_dragon(ModeInfo * mi)
|
||
|
{
|
||
|
if (dragons != NULL) {
|
||
|
int screen;
|
||
|
|
||
|
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
|
||
|
free_dragon(MI_DISPLAY(mi), &dragons[screen]);
|
||
|
free(dragons);
|
||
|
dragons = (dragonstruct *) NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
refresh_dragon(ModeInfo * mi)
|
||
|
{
|
||
|
dragonstruct *dp;
|
||
|
|
||
|
if (dragons == NULL)
|
||
|
return;
|
||
|
dp = &dragons[MI_SCREEN(mi)];
|
||
|
|
||
|
dp->redrawing = 1;
|
||
|
dp->redrawpos = 0;
|
||
|
}
|
||
|
|
||
|
#endif /* MODE_dragon */
|