1430 lines
57 KiB
HTML
1430 lines
57 KiB
HTML
|
<HTML>
|
||
|
<BODY>
|
||
|
<PRE>
|
||
|
|
||
|
|
||
|
</PRE>
|
||
|
<H2>SYNOPSIS</H2><PRE>
|
||
|
<B>xlock</B> [ <B>-help</B> ] [ <B>-version</B> ] [ <B>-resources</B> ] [ <B>-display</B> <I>displayname</I> ] [
|
||
|
<B>-visual</B> <I>visualname</I> ] [ <B>-name</B> <I>resourcename</I> ] [ <B>-mode</B> <I>modename</I> ] [ <B>-delay</B>
|
||
|
<I>usecs</I> ] [ <B>-batchcount</B> <I>num</I> ] [ <B>-count</B> <I>num</I> ] [ <B>-cycles</B> <I>num</I> ] [ <B>-ncolors</B>
|
||
|
<I>num</I> ] [ <B>-size</B> <I>num</I> ] [ <B>-saturation</B> <I>value</I> ] [ <B>-erasemode</B> <I>modename</I> ] [
|
||
|
<B>-erasedelay</B> <I>usecs</I> ] [ <B>-/+allowaccess</B> ] [ <B>-vtlock</B> <I>modename</I> ] [ <B>-/+nolock</B>
|
||
|
] [ <B>-/+inwindow</B> ] [ <B>-/+inroot</B> ] [ <B>-/+remote</B> ] [ <B>-/+mono</B> ] [ <B>-/+allow-</B>
|
||
|
<B>root</B> ] [ <B>-/+debug</B> ] [ <B>-/+description</B> ] [ <B>-/+echokeys</B> ] [ <B>-echokey</B>
|
||
|
<I>echokey</I> ] [ <B>-/+enablesaver</B> ] [ <B>-/+resetsaver</B> ] [ <B>-/+grabmouse</B> ] [
|
||
|
<B>-/+grabserver</B> ] [ <B>-/+install</B> ] [ <B>-/+mousemotion</B> ] [ <B>-/+sound</B> ] [
|
||
|
<B>-/+timeelapsed</B> ] [ <B>-/+usefirst</B> ] [ <B>-/+verbose</B> ] [ <B>-nice</B> <I>level</I> ] [
|
||
|
<B>-lockdelay</B> <I>seconds</I> ] [ <B>-timeout</B> <I>seconds</I> ] [ <B>-font</B> <I>fontname</I> ] [ <B>-plan-</B>
|
||
|
<B>font</B> <I>fontname</I> ] [ <B>-bg</B> <I>color</I> ] [ <B>-fg</B> <I>color</I> ] [ <B>-background</B> <I>color</I> ] [
|
||
|
<B>-foreground</B> <I>color</I> ] [ <B>-username</B> <I>string</I> ] [ <B>-password</B> <I>string</I> ] [ <B>-info</B>
|
||
|
<I>string</I> ] [ <B>-validate</B> <I>string</I> ] [ <B>-invalid</B> <I>string</I> ] [ <B>-geometry</B> <I>geom</I> ] [
|
||
|
<B>-icongeometry</B> <I>geom</I> ] [ <B>-glgeometry</B> <I>geom</I> ] [ <B>-/+wireframe</B> ] [ <B>-/+showfps</B>
|
||
|
] [ <B>-fpsfont</B> <I>fontname</I> ] [ <B>-/+fpstop</B> ] [ <B>-/+use3d</B> ] [ <B>-delta3d</B> <I>value</I> ] [
|
||
|
<B>-none3d</B> <I>color</I> ] [ <B>-right3d</B> <I>color</I> ] [ <B>-left3d</B> <I>color</I> ] [ <B>-both3d</B> <I>color</I> ]
|
||
|
[ <B>-program</B> <I>programname</I> ] [ <B>-messagesfile</B> <I>formatted-filename</I> ] [ <B>-mes-</B>
|
||
|
<B>sagefile</B> <I>filename</I> ] [ <B>-message</B> <I>string</I> ] [ <B>-messagefont</B> <I>fontname</I> ] [
|
||
|
<B>-bitmap</B> <I>filename</I> ] [ <B>-cpasswd</B> <I>crypted-password</I> ] [ <B>-forceLogout</B> <I>minutes</I>
|
||
|
] [ <B>-logoutButton</B> <I>minutes</I> ] [ <B>-logoutButtonLabel</B> <I>textstring</I> ] [
|
||
|
<B>-logoutButtonHelp</B> <I>textstring</I> ] [ <B>-logoutFailedString</B> <I>textstring</I> ] [
|
||
|
<B>-/+dtsaver</B> ] [ <B>-modulepath</B> <I>path</I> ] [ <B>-locksound</B> <I>string</I> ] [ <B>-infosound</B>
|
||
|
<I>string</I> ] [ <B>-validsound</B> <I>string</I> ] [ <B>-invalidsound</B> <I>string</I> ] [ <B>-startCmd</B>
|
||
|
<I>string</I> ] [ <B>-endCmd</B> <I>string</I> ] [ <B>-pipepassCmd</B> <I>string</I> ] [ <B>-logoutCmd</B> <I>string</I>
|
||
|
]
|
||
|
|
||
|
|
||
|
|
||
|
</PRE>
|
||
|
<H2>DESCRIPTION</H2><PRE>
|
||
|
<B>xlock</B> locks the X server till the user enters their password at the
|
||
|
keyboard. While <B>xlock</B> is running, all new server connections are
|
||
|
refused. The screen saver is disabled. The mouse cursor is turned
|
||
|
off. The screen is blanked and a changing pattern is put on the
|
||
|
screen. If a key or a mouse button is pressed then the user is
|
||
|
prompted for the password of the user who started <B>xlock</B>.
|
||
|
|
||
|
If the correct password is typed, then the screen is unlocked and the X
|
||
|
server is restored. When typing the password Control-U and Control-H
|
||
|
are active as kill and erase respectively. To return to the locked
|
||
|
screen, click in the small icon version of the changing pattern.
|
||
|
|
||
|
In the lower part of the password screen a text is displayed. This
|
||
|
message is taken from the first file of the following that exists:
|
||
|
$HOME/.xlocktext, $HOME/.plan, or $HOME/.signature.
|
||
|
|
||
|
On systems which support new BSD style authentication, the password may
|
||
|
be prefixed by an authentication style followed by a colon (i.e.
|
||
|
"style:password"). See the <B>login.conf(5)</B> for more information on
|
||
|
authentication styles.
|
||
|
|
||
|
|
||
|
<B>-version</B>
|
||
|
Print version number (if >= 4.00) to standard output.
|
||
|
|
||
|
<B>-resources</B>
|
||
|
Print default resource file to standard output.
|
||
|
|
||
|
<B>-display</B> <I>displayname</I>
|
||
|
The <I>display</I> option sets the X11 display to lock. <B>xlock</B> locks all
|
||
|
available screens on a given server, and restricts you to locking
|
||
|
only a local server such as <B>unix:0,</B> <B>localhost:0,</B> or <B>:0</B> unless you
|
||
|
set the <B>-remote</B> option.
|
||
|
|
||
|
<B>-visual</B> <I>visualname</I>
|
||
|
<I>visualname</I> which is one of "StaticGray", "GrayScale", "Static-
|
||
|
Color", "PseudoColor", "TrueColor", "DirectColor", or "default".
|
||
|
default used to set the screen's default visual (the visual of the
|
||
|
root window).
|
||
|
|
||
|
<B>-name</B> <I>resourcename</I>
|
||
|
<I>resourcename</I> is used instead of <B>XLock</B> when looking for resources
|
||
|
to configure <B>xlock</B>.
|
||
|
|
||
|
<B>-mode</B> <I>modename</I>
|
||
|
As of this writing there are over 90 display modes supported (plus
|
||
|
one more for random selection of one of these). <B>anemone</B> Shows
|
||
|
wiggling tentacles.
|
||
|
|
||
|
<B>apollonian</B>
|
||
|
|
||
|
<B>ant</B> Shows Langton's and Turk's generalized ants.
|
||
|
|
||
|
<B>ant3d</B> Shows 3D ants.
|
||
|
|
||
|
<B>apollonian</B>
|
||
|
Shows Apollonian circles.
|
||
|
|
||
|
<B>atlantis</B>
|
||
|
Shows moving sharks/whales/dolphin. May not be available
|
||
|
depending on how it was configured.
|
||
|
|
||
|
<B>atunnels</B>
|
||
|
Advance GL tunnels screensaver. May not be available depending
|
||
|
on how it was configured.
|
||
|
|
||
|
<B>ball</B> Shows bouncing balls.
|
||
|
|
||
|
<B>bat</B> Shows bouncing flying bats.
|
||
|
|
||
|
<B>biof</B> Shows 3D bioform.
|
||
|
|
||
|
<B>blot</B> Shows Rorschach's ink blot test.
|
||
|
<B>bug</B> Shows Palmiter's bug evolution and a garden of Eden.
|
||
|
|
||
|
<B>clock</B> Shows Packard's oclock.
|
||
|
|
||
|
<B>coral</B> Shows a coral reef.
|
||
|
|
||
|
<B>crystal</B> Shows polygons in 2D plane groups.
|
||
|
|
||
|
<B>daisy</B> Shows a meadow of daisies.
|
||
|
|
||
|
<B>dclock</B> Shows a floating digital clock or message.
|
||
|
|
||
|
<B>deco</B> Shows art as ugly as sin.
|
||
|
|
||
|
<B>demon</B> Shows Griffeath's cellular automata.
|
||
|
|
||
|
<B>dilemma</B> Shows Lloyd's Prisoner's Dilemma simulation.
|
||
|
|
||
|
<B>discrete</B>
|
||
|
Shows various discrete maps.
|
||
|
|
||
|
<B>dragon</B> Shows Deventer's Hexagonal Dragons Maze.
|
||
|
|
||
|
<B>drift</B> Shows cosmic drifting flame fractals.
|
||
|
|
||
|
<B>cage</B> Shows the Impossible Cage, an Escher-like GL scene. May not be
|
||
|
available depending on how it was configured.
|
||
|
|
||
|
<B>euler2d</B> Shows a simulation of 2D incompressible inviscid fluid.
|
||
|
|
||
|
<B>eyes</B> Shows eyes following a bouncing grelb.
|
||
|
|
||
|
<B>fadeplot</B>
|
||
|
Shows a fading plot of sine squared.
|
||
|
|
||
|
<B>fiberlamp</B>
|
||
|
Shows a Fiber Optic Lamp.
|
||
|
|
||
|
<B>fire</B> Shows a 3D fire-like image. May not be available depending on
|
||
|
how it was configured.
|
||
|
|
||
|
<B>flag</B> Shows a waving flag image. This may be text or a graphic
|
||
|
image. Default text is the hostname and operating system.
|
||
|
|
||
|
<B>flame</B> Shows cosmic flame fractals.
|
||
|
|
||
|
<B>flow</B> Shows dynamic strange attractors.
|
||
|
|
||
|
<B>forest</B> Shows binary trees of a fractal forest.
|
||
|
|
||
|
<B>fzort</B> Shows a metallic-looking fzort.
|
||
|
|
||
|
<B>hop</B> Shows real plane iterated fractals.
|
||
|
|
||
|
<B>hyper</B> Shows spinning n-dimensional hypercubes.
|
||
|
|
||
|
<B>ico</B> Shows a bouncing polyhedron.
|
||
|
|
||
|
<B>ifs</B> Shows a modified iterated function system.
|
||
|
|
||
|
<B>image</B> Shows randomly appearing logos.
|
||
|
|
||
|
<B>juggle</B> Shows a Juggler, juggling.
|
||
|
|
||
|
<B>julia</B> Shows the Julia set.
|
||
|
|
||
|
<B>kaleid</B> Shows Brewster's Kaleidoscope.
|
||
|
|
||
|
<B>kumppa</B> Shows kumppa.
|
||
|
|
||
|
<B>laser</B> Shows spinning lasers.
|
||
|
|
||
|
<B>life</B> Shows Conway's game of life.
|
||
|
|
||
|
<B>life1d</B> Shows Wolfram's game of 1D life.
|
||
|
|
||
|
<B>life3d</B> Shows Bays' game of 3D life.
|
||
|
|
||
|
<B>lightning</B>
|
||
|
Shows Keith's fractal lightning bolts.
|
||
|
|
||
|
<B>lisa</B> Shows animated lissajous loops.
|
||
|
|
||
|
<B>lissie</B> Shows lissajous worms.
|
||
|
|
||
|
<B>loop</B> Shows Langton's self-producing loops.
|
||
|
|
||
|
<B>mandelbrot</B>
|
||
|
Shows mandelbrot sets.
|
||
|
|
||
|
<B>marquee</B> Shows text.
|
||
|
|
||
|
<B>matrix</B> Shows the matrix.
|
||
|
|
||
|
<B>maze</B> Shows a random maze and a depth first search solution.
|
||
|
|
||
|
<B>moebius</B> Shows the Moebius Strip II, an Escher-like GL scene with ants.
|
||
|
May not be available depending on how it was configured.
|
||
|
|
||
|
<B>molecule</B>
|
||
|
Draws molecules, based on coordinates from PDB (Protein Data
|
||
|
Base) files.
|
||
|
|
||
|
<B>morph3d</B> Shows GL morphing polyhedra. May not be available depending on
|
||
|
|
||
|
<B>petal</B> Shows various GCD Flowers.
|
||
|
|
||
|
<B>petri</B> Shows a mold simultation in a petri dish
|
||
|
|
||
|
<B>pipes</B> Shows a self-building pipe system. May not be available
|
||
|
depending on how it was configured.
|
||
|
|
||
|
<B>polyominoes</B>
|
||
|
Shows attempts to place polyominoes into a rectangle.
|
||
|
|
||
|
<B>puzzle</B> Shows a puzzle being scrambled and then solved.
|
||
|
|
||
|
<B>pyro</B> Shows fireworks.
|
||
|
|
||
|
<B>qix</B> Shows spinning lines a la Qix(tm).
|
||
|
|
||
|
<B>roll</B> Shows a rolling ball.
|
||
|
|
||
|
<B>rotor</B> Shows Tom's Roto-Rooter.
|
||
|
|
||
|
<B>rubik</B> Shows an auto-solving Rubik's Cube. May not be available
|
||
|
depending on how it was configured.
|
||
|
|
||
|
<B>sballs</B> Shows balls spinning like crazy in GL. May not be available
|
||
|
depending on how it was configured.
|
||
|
|
||
|
<B>scooter</B> Shows a journey through space tunnel and stars.
|
||
|
|
||
|
<B>shape</B> Shows stippled rectangles, ellipses, and triangles.
|
||
|
|
||
|
<B>sierpinski</B>
|
||
|
Shows a Sierpinski's triangle.
|
||
|
|
||
|
<B>sierpinski3d</B>
|
||
|
Shows a Sierpinski's gasket.
|
||
|
|
||
|
<B>slip</B> Shows slipping blits.
|
||
|
|
||
|
<B>solitare</B>
|
||
|
Shows Klondike's game of solitare.
|
||
|
|
||
|
<B>space</B> Shows a journey into deep space.
|
||
|
|
||
|
<B>sphere</B> Shows a bunch of shaded spheres.
|
||
|
|
||
|
<B>spiral</B> Shows a helical locus of points.
|
||
|
|
||
|
<B>spline</B> Shows colorful moving splines.
|
||
|
|
||
|
<B>sproingies</B>
|
||
|
Shows Sproingies! Nontoxic. Safe for pets and small children.
|
||
|
on how it was configured.
|
||
|
|
||
|
<B>swarm</B> Shows a swarm of bees following a wasp.
|
||
|
|
||
|
<B>swirl</B> Shows animated swirling patterns.
|
||
|
|
||
|
<B>t3d</B> Shows a Flying Balls Clock Demo.
|
||
|
|
||
|
<B>tetris</B> Shows an autoplaying tetris game.
|
||
|
|
||
|
<B>text3d</B> <B>|</B> <B>text3d2</B>
|
||
|
Shows 3D moving texts.
|
||
|
|
||
|
<B>thornbird</B>
|
||
|
Shows an animated Bird in a Thorn Bush fractal map.
|
||
|
|
||
|
<B>tik_tak</B> Shows rotating polygons.
|
||
|
|
||
|
<B>toneclock</B>
|
||
|
Shows Peter Schat's toneclock.
|
||
|
|
||
|
<B>triangle</B>
|
||
|
Shows a triangular mountain range.
|
||
|
|
||
|
<B>tube</B> Shows an animated tube.
|
||
|
|
||
|
<B>turtle</B> Shows turtle fractals.
|
||
|
|
||
|
<B>vines</B> Shows fractal-like vines.
|
||
|
|
||
|
<B>voters</B> Shows Dewdney's Voters.
|
||
|
|
||
|
<B>wator</B> Shows Dewdney's Water-Torus planet of fish and sharks.
|
||
|
|
||
|
<B>wire</B> Shows a random circuit with 2 electrons.
|
||
|
|
||
|
<B>world</B> Shows spinning Earths.
|
||
|
|
||
|
<B>worm</B> Shows wiggly worms.
|
||
|
|
||
|
<B>xjack</B> Shows Jack having one of those days.
|
||
|
|
||
|
<B>xcl</B> Shows a Control Line combat model race
|
||
|
|
||
|
<B>blank</B> Shows nothing but a black screen. Does not show up in random
|
||
|
mode.
|
||
|
|
||
|
<B>bomb</B> Shows a bomb and will autologout after a time. Does not show
|
||
|
up in random mode and may be available depending on how it was
|
||
|
configured.
|
||
|
|
||
|
<B>random</B> Shows a random mode from above except blank (and bomb).
|
||
|
<I>.</I>
|
||
|
|
||
|
In anenome mode it is means nothing.
|
||
|
|
||
|
In ant and ant3d modes this refers the number of ants.
|
||
|
|
||
|
In apollonian mode it is the number of possible ways to imbed cir-
|
||
|
cles within a circle, all of integer curvature.
|
||
|
|
||
|
In atlantis mode it is the number of sharks.
|
||
|
|
||
|
In atunnels mode it is means nothing.
|
||
|
|
||
|
In ball mode it is the number of balls.
|
||
|
|
||
|
In bat mode it is the number of bats, could be less because of
|
||
|
conflicts.
|
||
|
|
||
|
In blot mode this refers to the number of pixels rendered in the
|
||
|
same color.
|
||
|
|
||
|
In bouboule mode it is the number of stars.
|
||
|
|
||
|
In bounce mode it is the number of balls, could be less because of
|
||
|
conflicts.
|
||
|
|
||
|
In braid mode it is the upper bound number of strands.
|
||
|
|
||
|
In bubble mode it is the number of bubbles.
|
||
|
|
||
|
In bubble3d mode it is the number of bubbles.
|
||
|
|
||
|
In bug mode it is the number of bugs, could be less because of
|
||
|
conflicts.
|
||
|
|
||
|
In cage mode it is means nothing.
|
||
|
|
||
|
In clock mode it is the percentage of the screen, but less than
|
||
|
100%.
|
||
|
|
||
|
In coral mode it is the number of seeds.
|
||
|
|
||
|
In crystal mode it is the number of polygons.
|
||
|
|
||
|
In daisy mode it is the number flowers that make a meadow.
|
||
|
|
||
|
In dclock mode it means nothing.
|
||
|
|
||
|
In deco mode it is the depth.
|
||
|
|
||
|
In demon mode this refers the number of colors.
|
||
|
|
||
|
|
||
|
In fiberlamp it is the number of fibers.
|
||
|
|
||
|
In fire mode it is the number of fire particles (set it to 0 to
|
||
|
have rain).
|
||
|
|
||
|
In flag mode it means nothing.
|
||
|
|
||
|
In flame mode it is the number of levels to recurse (larger = more
|
||
|
complex).
|
||
|
|
||
|
In flow mode it is the number of bees.
|
||
|
|
||
|
In forest mode it is the number trees that make a forest.
|
||
|
|
||
|
In fzort mode it means nothing.
|
||
|
|
||
|
In galaxy mode it means the number of galaxies.
|
||
|
|
||
|
In gears mode it is the number of degrees to rotate the set of
|
||
|
gears by.
|
||
|
|
||
|
In glplanet mode it is the number of hundredth degrees to roll the
|
||
|
planet by.
|
||
|
|
||
|
In goop mode it is the number of blobs per plane.
|
||
|
|
||
|
In grav mode it is the number of planets.
|
||
|
|
||
|
In helix mode it means nothing.
|
||
|
|
||
|
In hop mode this refers to the number of pixels rendered in the
|
||
|
same color.
|
||
|
|
||
|
In hyper mode it the number of dimensions.
|
||
|
|
||
|
In ico mode it is the ith platonic solid.
|
||
|
|
||
|
In ifs mode it means nothing.
|
||
|
|
||
|
In image mode it means it is the number of logos on screen at
|
||
|
once.
|
||
|
|
||
|
In juggle mode it is time in milliseconds between a throw and the
|
||
|
next catch.
|
||
|
|
||
|
In julia mode it is the depth of recursion.
|
||
|
|
||
|
In kaleid mode it is the number of pens.
|
||
|
|
||
|
In kumppa mode it means nothing.
|
||
|
|
||
|
|
||
|
In mandelbrot mode it is the order.
|
||
|
|
||
|
In marquee mode it means nothing.
|
||
|
|
||
|
In matrix mode it means nothing.
|
||
|
|
||
|
In maze mode it means nothing.
|
||
|
|
||
|
In moebius mode it is means nothing.
|
||
|
|
||
|
In molecule mode it means nothing.
|
||
|
|
||
|
In morph3d mode it is the ith platonic solid.
|
||
|
|
||
|
In mountain mode it is the number of mountains.
|
||
|
|
||
|
In munch mode it means nothing.
|
||
|
|
||
|
In noof mode it means nothing.
|
||
|
|
||
|
In nose mode it means nothing.
|
||
|
|
||
|
In qix mode it is the number of points.
|
||
|
|
||
|
In pacman mode it means the number of ghosts.
|
||
|
|
||
|
In penrose mode it means nothing.
|
||
|
|
||
|
In petal mode it the greatest random number of petals.
|
||
|
|
||
|
In petri mode it means nothing.
|
||
|
|
||
|
In pipes mode it shows different joints, 0 random, 1 spherical, 2
|
||
|
bolted elbow, 3 elbow, and 4 alternating.
|
||
|
|
||
|
In polyominoes mode it means nothing.
|
||
|
|
||
|
In puzzle mode it the number of moves.
|
||
|
|
||
|
In pyro mode it is the maximum number flying rockets at one time.
|
||
|
|
||
|
In roll mode it is the number of points.
|
||
|
|
||
|
In rotor mode it is the number of rotor thingys which whirr...
|
||
|
|
||
|
In rubik mode it is the number of moves.
|
||
|
|
||
|
In sballs mode it is the number of spheres.
|
||
|
|
||
|
In scooter mode it is the number of doors.
|
||
|
|
||
|
In spline mode it is the number of points "splined".
|
||
|
|
||
|
In sproingies mode it is the number of sproingies.
|
||
|
|
||
|
In stairs mode it is means nothing.
|
||
|
|
||
|
In star mode it is the number of stars on the screen at once.
|
||
|
|
||
|
In starfish mode it means nothing.
|
||
|
|
||
|
In strange mode it means nothing.
|
||
|
|
||
|
In superquadrics mode its the number of horizontal and vertical
|
||
|
lines in the superquadric.
|
||
|
|
||
|
In swirl mode it means the number of "knots".
|
||
|
|
||
|
In swarm mode it is the number of bees.
|
||
|
|
||
|
In t3d mode it means nothing.
|
||
|
|
||
|
In tetris mode it means nothing.
|
||
|
|
||
|
In text3d mode it means nothing.
|
||
|
|
||
|
In thornbird mode it is the number of points.
|
||
|
|
||
|
In triangular mode it is the number of mountains.
|
||
|
|
||
|
In tube mode it is a rectangle (= 1), an ellipse (= 2), or a poly-
|
||
|
gon if greater.
|
||
|
|
||
|
In turtle mode it means nothing.
|
||
|
|
||
|
In vines mode it is draw a complete vine (= 0) or a portion (= 1).
|
||
|
|
||
|
In voters mode it means the number of parties, 2 or 3.
|
||
|
|
||
|
In wator mode it means the breed time for the fish.
|
||
|
|
||
|
In wire mode it means the length of the circuit.
|
||
|
|
||
|
In world mode it is the number of worlds.
|
||
|
|
||
|
In worm mode it is the number of worms.
|
||
|
|
||
|
In xcl mode it represents the number of planes.
|
||
|
|
||
|
In xjack mode it means nothing.
|
||
|
|
||
|
In blank mode it means nothing.
|
||
|
|
||
|
flow, forest, galaxy, helix, hop, hyper, ico, juggle, laser, life,
|
||
|
life1d, life3d, lisa, lissie, loop, mandelbrot, mountain, petal,
|
||
|
sierpinski, shape, spline +erase, t3d, thornbird, triangle, tube,
|
||
|
voters, wator, and wire. For euler2d and worm it is the length of
|
||
|
the lines, for atlantis it is the shark speed, for fadeplot, julia
|
||
|
and spiral it is the length of the trail of dots, munch it is the
|
||
|
minimum size of the squares, for kaleid it is the % of black, for
|
||
|
qix it is the number of lines, for spline -erase it means the num-
|
||
|
ber of splines * 64 (for compatibility with +erase), for gears it
|
||
|
is the number of degrees to increment the spin of each gear by,
|
||
|
for glplanet it is the number of hundredth degrees to rotate the
|
||
|
planet by, for molecule it is the time in seconds until timeout,
|
||
|
for pipes it is the number of systems to draw before clearing the
|
||
|
screen, for rubik it is the number of steps to complete a 90 move,
|
||
|
for sballs it is the sphere speed value, for scooter it is the
|
||
|
speed, for superquadrics it is the number of frames it takes to
|
||
|
morph from one shape to another. for text3d it is the number of
|
||
|
times drawing a word before the next one, For others it means
|
||
|
nothing.
|
||
|
|
||
|
<B>-size</B> <I>num</I>
|
||
|
The <I>size</I> option sets the size maximum size of a star in bouboule,
|
||
|
pyro and star, size of ball in ball and bounce, size of bat in
|
||
|
bat, maximum size of bubble in bubble, size of clock in clock,
|
||
|
minimum size of rectangles in deco, size of the polygons in crys-
|
||
|
tal, tik_tak, and toneclock, size of polyhedron in ico, size of
|
||
|
lissie in lissie, size of dots of flag, for kaleid it is the sym-
|
||
|
metry, width of maze hallway, size of side of penrose tile, radius
|
||
|
of loop in lisa, radius of ball in roll, number of corners in
|
||
|
sierpinski, number of stars in scooter, size of tube in tube,
|
||
|
width of worm in worm, line width in rotor, size of cells in ant,
|
||
|
bug, dilemma, dragon, life, life1d, pacman, petri, tetris, voters,
|
||
|
wator, and wire. In pipes it is the maximum length of a system.
|
||
|
In flow and swarm it is the length of the lines. In atlantis it
|
||
|
is the shark size. A negative number allows for randomness, simi-
|
||
|
lar to <I>count.</I> In atunnels, fire, gears, sballs and sproingies it
|
||
|
is the size of the screen (default 400), this is because on many
|
||
|
slow systems it runs too slow when the picture covers the full
|
||
|
screen. Set to 0 for full screen on fast machines.
|
||
|
|
||
|
<B>-ncolors</B> <I>num</I>
|
||
|
The <I>ncolors</I> option sets the maximum number of colors to be used.
|
||
|
|
||
|
<B>-saturation</B> <I>value</I>
|
||
|
The <I>saturation</I> option sets saturation of the color ramp used to
|
||
|
<I>value</I> <I>.</I> 0 is grayscale and 1 is very rich color. 0.4 is a nice
|
||
|
pastel.
|
||
|
|
||
|
<B>-erasemode</B> <I>modename</I>
|
||
|
As of this writing there are over 12 erase modes supported (if its
|
||
|
not chosen its assumed random). The erase modes are random_lines,
|
||
|
random_squares, venetian, triple_wipe, quad_wipe, circle_wipe,
|
||
|
|
||
|
<B>-/+inwindow</B>
|
||
|
Runs <B>xlock</B> in a window, so that you can iconify, move, or resize
|
||
|
it and still use your screen for other stuff. When running in a
|
||
|
window, <B>xlock</B> no longer locks your screen, it just looks good.
|
||
|
|
||
|
<B>-/+inroot</B>
|
||
|
Runs <B>xlock</B> in your root window. Like the <I>inwindow</I> option it no
|
||
|
longer locks the screen, it just looks good.
|
||
|
|
||
|
<B>-/+remote</B>
|
||
|
The <I>remote</I> option tells <B>xlock</B> to not stop you from locking remote
|
||
|
X11 servers. This option should be used with care and is intended
|
||
|
mainly to lock X11 terminals which cannot run <B>xlock</B> locally. If
|
||
|
you lock someone else's workstation, they will have to know <B>your</B>
|
||
|
password to unlock it. Using <I>+remote</I> overrides any resource
|
||
|
derived values for <I>remote</I> and prevents <B>xlock</B> from being used to
|
||
|
lock other X11 servers. (Use `+' instead of `-' to override
|
||
|
resources for other options that can take the `+' modifier simi-
|
||
|
larly.)
|
||
|
|
||
|
<B>-/+mono</B>
|
||
|
The <I>mono</I> option causes <B>xlock</B> to display monochrome, (black and
|
||
|
white) pixels rather than the default colored ones on color dis-
|
||
|
plays.
|
||
|
|
||
|
<B>-/+allowaccess</B>
|
||
|
This option is required for servers which do not allow clients to
|
||
|
modify the host access control list. It is also useful if you
|
||
|
need to run x clients on a server which is locked for some rea-
|
||
|
son... When <I>allowaccess</I> is true, the X11 server is left open for
|
||
|
clients to attach and thus lowers the inherent security of this
|
||
|
lock screen. A side effect of using this option is that if <B>xlock</B>
|
||
|
is killed -KILL, the access control list is not lost.
|
||
|
|
||
|
<B>-vtlock</B> <I>modename</I>
|
||
|
This option is used on a XFree86 system to manage VT switching in
|
||
|
[off|noswitch|switch|restore] mode.
|
||
|
|
||
|
<I>off</I> means no VT switch locking.
|
||
|
|
||
|
<I>switch</I> means VT switch locking + switching to xlock VT when acti-
|
||
|
vated.
|
||
|
|
||
|
<I>restore</I> means VT switch locking + switching to xlock VT when acti-
|
||
|
vated + switching back to previous VT when desactivated.
|
||
|
|
||
|
<I>noswitch</I> means VT switch locking only when xlock VT is active.
|
||
|
|
||
|
<B>-/+allowroot</B>
|
||
|
The <I>allowroot</I> option allows the root password to unlock the server
|
||
|
as well as the user who started <B>xlock</B>. May not be able to turn
|
||
|
|
||
|
<B>-echokey</B> <I>echokey</I>
|
||
|
The text character to use for echo key in <I>echokeys</I> <I>.</I>
|
||
|
|
||
|
<B>-/+enablesaver</B>
|
||
|
By default <B>xlock</B> will disable the normal X server's screen saver
|
||
|
since it is in effect a replacement for it. Since it is possible
|
||
|
to set delay parameters long enough to cause phosphor burn on some
|
||
|
displays, this option will turn back on the default screen saver
|
||
|
which is very careful to keep most of the screen black.
|
||
|
|
||
|
<B>-/+resetsaver</B>
|
||
|
By default <B>xlock</B> will call XResetScreenSaver. This may be unde-
|
||
|
sirable with DPMS monitors.
|
||
|
|
||
|
<B>-/+grabmouse</B>
|
||
|
The <I>grabmouse</I> option causes <B>xlock</B> to grab the mouse and keyboard,
|
||
|
this is the default. <B>xlock</B> can not lock the screen without this.
|
||
|
|
||
|
<B>-/+grabserver</B>
|
||
|
The <I>grabserver</I> option causes <B>xlock</B> to grab the server. This is
|
||
|
not usually needed but some unsecure X servers can be defeated
|
||
|
without this.
|
||
|
|
||
|
<B>-/+install</B>
|
||
|
Allows <B>xlock</B> to install its own colormap if <B>xlock</B> runs out of col-
|
||
|
ors. May not work on with some window managers (fvwm) and does
|
||
|
not work with the -inroot option.
|
||
|
|
||
|
<B>-/+mousemotion</B>
|
||
|
Allows you to turn on and off the sensitivity to the mouse to
|
||
|
bring up the password window.
|
||
|
|
||
|
<B>-/+sound</B>
|
||
|
Allows you to turn on and off sound if installed with the capabil-
|
||
|
ity.
|
||
|
|
||
|
<B>-/+timeelapsed</B>
|
||
|
Allows you to find out how long a machine is locked so you can
|
||
|
complain to an administrator that someone is hogging a machine.
|
||
|
|
||
|
<B>-/+usefirst</B>
|
||
|
The <I>usefirst</I> option causes <B>xlock</B> to use the keystroke which got
|
||
|
you to the password screen as the first character in the password.
|
||
|
The default is to ignore the first key pressed.
|
||
|
|
||
|
<B>-/+verbose</B>
|
||
|
Verbose mode, tells what options it is going to use.
|
||
|
|
||
|
<B>-nice</B> <I>nicelevel</I>
|
||
|
The <I>nice</I> option sets system nicelevel of the <B>xlock</B> process to
|
||
|
<I>nicelevel</I> <I>.</I>
|
||
|
option sets the font to be used for the text that is displayed in
|
||
|
the lower part of the password screen.
|
||
|
|
||
|
<B>-fg</B> <I>color</I>
|
||
|
The <I>fg</I> option sets the color of the text on the password screen to
|
||
|
<I>color</I> <I>.</I>
|
||
|
|
||
|
<B>-bg</B> <I>color</I>
|
||
|
The <I>bg</I> option sets the color of the background on the password
|
||
|
screen to <I>color</I> <I>.</I>
|
||
|
|
||
|
<B>-foreground</B> <I>color</I>
|
||
|
The <I>foreground</I> option sets the color of the text on the password
|
||
|
screen to <I>color</I> <I>.</I>
|
||
|
|
||
|
<B>-background</B> <I>color</I>
|
||
|
The <I>background</I> option sets the color of the background on the
|
||
|
password screen to <I>color</I> <I>.</I>
|
||
|
|
||
|
<B>-username</B> <I>string</I>
|
||
|
Text <I>string</I> is shown in front of user name, defaults to "Name: ".
|
||
|
|
||
|
<B>-password</B> <I>string</I>
|
||
|
Text <I>string</I> is the password prompt string, defaults to "Password:
|
||
|
".
|
||
|
|
||
|
<B>-info</B> <I>string</I>
|
||
|
Text <I>string</I> is an informational message to tell the user what to
|
||
|
do, defaults to "Enter password to unlock; select icon to lock.".
|
||
|
|
||
|
<B>-validate</B> <I>string</I>
|
||
|
Text <I>string</I> is a message shown while validating the password,
|
||
|
defaults to "Validating login..."
|
||
|
|
||
|
<B>-invalid</B> <I>string</I>
|
||
|
Text <I>string</I> is a message shown when password is invalid, defaults
|
||
|
to "Invalid login."
|
||
|
|
||
|
<B>-geometry</B> <I>geom</I>
|
||
|
The <I>geometry</I> option sets <I>geom</I> the size and offset of the lock win-
|
||
|
dow (normally the entire screen). The entire screen format is
|
||
|
still used for entering the password. The purpose is to see the
|
||
|
screen even though it is locked. This should be used with caution
|
||
|
since many of the modes will fail if the windows are far from
|
||
|
square or are too small (size must be greater than 0x0). This
|
||
|
should also be used with -enablesaver to protect screen from phos-
|
||
|
phor burn.
|
||
|
|
||
|
<B>-icongeometry</B> <I>geom</I>
|
||
|
The <I>icongeometry</I> option sets <I>geom</I> the size of the iconic screen
|
||
|
(normally 64x64) seen when entering the password. This should be
|
||
|
used with caution since many of the modes will fail if the windows
|
||
|
|
||
|
<B>-/+showfps</B>
|
||
|
Turn on/off frame per sec display, available on atlantis, atun-
|
||
|
nels, bubble3d, cage, fire, gears, invert, lament, moebius,
|
||
|
morph3d, rubik, sballs, stairs, and superquadrics.
|
||
|
|
||
|
<B>-/+fpstop</B>
|
||
|
Turn on/off frame per sec display on top of screen, used if
|
||
|
showfps is on.
|
||
|
|
||
|
<B>-fpsfont</B> <I>fontname</I>
|
||
|
The <I>fpsfont</I> option sets the font to be used in the frame per sec
|
||
|
display, used if showfps is on.
|
||
|
|
||
|
<B>-/+use3d</B>
|
||
|
Turn on/off 3d view, available on bouboule, pyro, star, and worm.
|
||
|
|
||
|
<B>-delta3d</B> <I>value</I>
|
||
|
Space between the center of your 2 eyes for 3d mode.
|
||
|
|
||
|
<B>-none3d</B> <I>color</I>
|
||
|
Color used for empty size in 3d mode.
|
||
|
|
||
|
<B>-right3d</B> <I>color</I>
|
||
|
Color used for right eye in 3d mode.
|
||
|
|
||
|
<B>-left3d</B> <I>color</I>
|
||
|
Color used for left eye in 3d mode.
|
||
|
|
||
|
<B>-both3d</B> <I>color</I>
|
||
|
Color used for overlapping images for left and right eye in 3d
|
||
|
mode.
|
||
|
|
||
|
<B>-program</B> <I>programname</I>
|
||
|
The <I>program</I> option sets the program to be used as the fortune gen-
|
||
|
erator. Currently used only for marquee and nose modes.
|
||
|
|
||
|
<B>-messagesfile</B> <I>formatted-filename</I>
|
||
|
The <I>messagesfile</I> option sets the file to be used as the fortune
|
||
|
generator. The first entry is the number of fortunes, the next
|
||
|
line contains the first fortune. Fortunes begin with a "%%" on a
|
||
|
line by itself. Currently used only for marquee and nose modes.
|
||
|
If one exists, it takes precedence over the fortune program.
|
||
|
|
||
|
<B>-messagefile</B> <I>filename</I>
|
||
|
The <I>messagefile</I> option sets the file whose contents are displayed.
|
||
|
Currently used only for marquee and nose modes. If one exists, it
|
||
|
takes precedence over the fortune program and messagesfile.
|
||
|
|
||
|
<B>-message</B> <I>textstring</I>
|
||
|
The <I>message</I> option sets the text to be displayed in a mode. Cur-
|
||
|
rently used only for flag, marquee and nose modes. If one exists,
|
||
|
it takes precedence over the fortune program, messagesfile and
|
||
|
|
||
|
<B>-cpasswd</B> <I>crypted-password</I>
|
||
|
The <I>cpasswd</I> option sets the key to be this text string to unlock
|
||
|
<B>xlock</B> instead of password file.
|
||
|
|
||
|
<B>-forceLogout</B> <I>minutes</I>
|
||
|
The <I>forceLogout</I> option sets <I>minutes</I> to auto-logout.
|
||
|
|
||
|
<B>-logoutButton</B> <I>minutes</I>
|
||
|
The <I>logoutButton</I> option sets <I>minutes</I> to logoutButton is available
|
||
|
on password screen.
|
||
|
|
||
|
<B>-logoutButtonLabel</B> <I>string</I>
|
||
|
Text <I>string</I> is a message shown inside logout button when logout
|
||
|
button is displayed. Defaults to "Logout".
|
||
|
|
||
|
<B>-logoutButtonHelp</B> <I>string</I>
|
||
|
Text <I>string</I> is a message shown outside logout button when logout
|
||
|
button is displayed. Defaults to "Click the \"Logout\" button to
|
||
|
log out current\n user and make workstation available."
|
||
|
|
||
|
<B>-logoutFailedString</B> <I>string</I>
|
||
|
Text <I>string</I> is a message shown when a logout is attempted and
|
||
|
fails. Defaults to "Logout attempt FAILED.\n Current user could
|
||
|
not be automatically logged out."
|
||
|
|
||
|
<B>-/+dtsaver</B>
|
||
|
Turn on/off CDE Saver Mode. This option is only available if CDE
|
||
|
support was compiled in.
|
||
|
|
||
|
<B>-modulepath</B> <I>path</I>
|
||
|
The <I>modulepath</I> option sets the <I>directories</I> that <B>xlock</B> searches for
|
||
|
mode modules to load. It is a colon separated list of directories
|
||
|
to search. If "%S" is included in the path, it is replaced by the
|
||
|
default modulepath. To add a private module directory to the
|
||
|
default path, use something like '%S:~/mymoduledir' as the path.
|
||
|
This option is only available if module support was compiled in.
|
||
|
|
||
|
<B>-locksound</B> <I>string</I>
|
||
|
Text <I>string</I> references sound to use at lock time. Default sound,
|
||
|
male voice: "Thank you, for your cooperation."
|
||
|
|
||
|
<B>-infosound</B> <I>string</I>
|
||
|
Text <I>string</I> references sound to use for information. Default
|
||
|
sound, male voice: "Identify please."
|
||
|
|
||
|
<B>-validsound</B> <I>string</I>
|
||
|
Text <I>string</I> references sound to when a password is valid. Default
|
||
|
sound, female voice: "Complete."
|
||
|
|
||
|
<B>-invalidsound</B> <I>string</I>
|
||
|
Text <I>string</I> references sound to when a password is invalid.
|
||
|
Default sound, female voice: "I am not programmed to give you that
|
||
|
|
||
|
<B>-logoutCmd</B> <I>string</I>
|
||
|
Text <I>string</I> command to execute when the program logs the user out
|
||
|
(either via the autologout or by pressing the logout button).
|
||
|
|
||
|
<B>-mailCmd</B> <I>string</I>
|
||
|
Text <I>string</I> command to execute when the program to check mail.
|
||
|
|
||
|
<B>-mailIcon</B> <I>string</I>
|
||
|
Text <I>string</I> of file for the "mail arrived" bitmap.
|
||
|
|
||
|
<B>-nomailIcon</B> <I>string</I>
|
||
|
Text <I>string</I> of file for the "no mail" bitmap.
|
||
|
|
||
|
<B>-dpmsstandby</B> <B>seconds</B>
|
||
|
Allows one to set DPMS Standby for monitor (0 is defined as infi-
|
||
|
nite). (Horizontal sync on, Vertical sync off, RGB guns off,
|
||
|
power supply on, tube filaments energized, (screen saver mode).
|
||
|
Typical 17 inch screen... 110 out of 120 watts with a 3 sec
|
||
|
recovery time.) This option is only available if DPMS support was
|
||
|
compiled in.
|
||
|
|
||
|
<B>-dpmssuspend</B> <B>seconds</B>
|
||
|
Allows one to set DPMS Suspend for monitor (0 is defined as infi-
|
||
|
nite). (Horizontal sync off, Vertical sync on, RGB guns off,
|
||
|
power supply off, tube filaments energized. Typical 17 inch
|
||
|
screen ... 15 out of 120 watts with a 3 sec recovery time.) This
|
||
|
option is only available if DPMS support was compiled in.
|
||
|
|
||
|
<B>-dpmsoff</B> <B>seconds</B>
|
||
|
Allows one to set DPMS Power Off for monitor (0 is defined as
|
||
|
infinite). (Horizontal sync off, Vertical sync off, Small auxil-
|
||
|
iary circuit stays on to monitor the HS/VS signals to enable power
|
||
|
on when data needs to be displayed on the screen. Typical 17 inch
|
||
|
screen ... 5 out of 120 watts with a 10 sec recovery time.) This
|
||
|
option is only available if DPMS support was compiled in.
|
||
|
|
||
|
|
||
|
|
||
|
</PRE>
|
||
|
<H2>SPECIAL MODE DEPENDENT OPTIONS</H2><PRE>
|
||
|
<B>-neighbors</B> <I>num</I>
|
||
|
The <I>neighbors</I> option sets the number of neighbors of a cell to 3,
|
||
|
4, 6, 9 (may not have real mathematical meaning), or 12 for
|
||
|
several automata modes <I>(ant,</I> <I>bug,</I> <I>demon,</I> <I>dilemma,</I> <I>life,</I> <I>loop,</I> <I>vot-</I>
|
||
|
<I>ers,</I> <I>wator,</I> and <I>wire)</I> <I>(bug</I> and <I>loop</I> do not span this full range).
|
||
|
Setting it to 0 typically randomizes this, except where bitmaps
|
||
|
are used <I>(dilemma,</I> <I>life,</I> <I>voters,</I> and <I>wator).</I>
|
||
|
|
||
|
<B>-/+eyes</B>
|
||
|
Turn on and off eyes for <I>ant,</I> <I>ant3d,</I> and <I>bug.</I>
|
||
|
|
||
|
<B>-/+cycle</B>
|
||
|
Turn on and off colour cycling in <I>crystal,</I> <I>lyapunov,</I> <I>mandelbrot,</I>
|
||
|
<I>starfish,</I> <I>swirl,</I> <I>tetris,</I> <I>tik</I><B>_</B><I>tak,</I> <I>toneclock,</I> and <I>tube.</I>
|
||
|
<I>sballs,</I> <I>swarm,</I> and <I>tetris.</I> For <I>maze,</I> <I>pacman,</I> <I>solitare</I> and <I>tetris</I>
|
||
|
this may not be available depending on how <B>xlock</B> was configured.
|
||
|
|
||
|
<B>-/+texture</B>
|
||
|
Turn on and off texturing in <I>fire,</I> <I>lament</I> and <I>sballs.</I> This may
|
||
|
not be available depending on how <B>xlock</B> was configured.
|
||
|
|
||
|
<B>-rule</B> <I><rule></I>
|
||
|
The rule string is defined as S<neighborhood>/B<neighborhood> for
|
||
|
<I>life</I> and <I>life3d.</I> Special parameters: P, picks a random rule from
|
||
|
all rules that have known patterns; G, picks a random rule from
|
||
|
all rules that have known gliders. For <I>life</I> a good example is
|
||
|
Conway's rule which is S23/B3. Others are B36/S23 and
|
||
|
B3678/S34678. For <I>life3d</I> good examples are Bay's rules which are
|
||
|
S45/B5, S567/B6, S56/B5, and S67/B67. The rule string is defined
|
||
|
as a binary string (requires at least one 1 and one 0) for <I>ant</I> and
|
||
|
a base 4 (or quadranary) string (requires 3 of 4 digits to be rep-
|
||
|
resented) for <I>ant3d.</I> Here a special parameter, T and then a num-
|
||
|
ber, will pick a specific table.
|
||
|
|
||
|
<B>-lifefile</B> <I>filename</I>
|
||
|
The <I>lifefile</I> option sets the <I>life</I> and <I>life3d</I> lifeform. Only one
|
||
|
format is currently supported, similar to the #P xlife format.
|
||
|
For <I>life3d,</I> 2 linefeeds in a row are assumed to advance the depth.
|
||
|
|
||
|
<B>-arms</B> <I>num</I>
|
||
|
Allows one to set the number of arms in <I>anemone.</I>
|
||
|
|
||
|
<B>-finpoints</B> <I>num</I>
|
||
|
Allows one to set the width of the arms in <I>anemone.</I>
|
||
|
|
||
|
<B>-width</B> <I>num</I>
|
||
|
Allows one to set the final number of points in each array of
|
||
|
<I>anemone.</I>
|
||
|
|
||
|
<B>-withdraws</B> <I>num</I>
|
||
|
Allows one to set the withdraw frequency in
|
||
|
|
||
|
<I>anemone.</I>
|
||
|
<B>-turnspeed</B> <I>num</I> Allows one to set the turning speed in
|
||
|
|
||
|
<B>-/+truchet</B>
|
||
|
Turn on and off Truchet lines (trail) in <I>ant.</I>
|
||
|
|
||
|
<B>-/+altgeom</B>
|
||
|
Turn on and off alternate geometries (off euclidean space, on
|
||
|
includes spherical and hyperbolic) in <I>apollonian</I> mode.
|
||
|
|
||
|
<B>-whalespeed</B> <I>num</I>
|
||
|
Allows one to set the speed of the whales and dolphin in <I>atlantis.</I>
|
||
|
|
||
|
<B>-/+boil</B>
|
||
|
Turn on and off the centering on screen in <I>crystal.</I>
|
||
|
|
||
|
<B>-/+cell</B>
|
||
|
Turn on and off the drawing of unit cell in <I>crystal.</I>
|
||
|
|
||
|
<B>-/+grid</B>
|
||
|
Turn on and off the drwing of grid of unit cells (if -cell is on)
|
||
|
in <I>crystal.</I>
|
||
|
|
||
|
<B>-/+garden</B>
|
||
|
Turn off and on garden look in <I>daisy.</I>
|
||
|
|
||
|
<B>-/+binary</B>
|
||
|
Turn on and off the binary clock in <I>dclock.</I>
|
||
|
|
||
|
<B>-/+led</B>
|
||
|
Turn on and off the led clock in <I>dclock.</I>
|
||
|
|
||
|
<B>-/+popex</B>
|
||
|
Turn on and off the population explosion counter in <I>dclock.</I>
|
||
|
|
||
|
<B>-/+forest</B>
|
||
|
Turn on and off the tropical deforest (hectares/acres) counter in
|
||
|
<I>dclock.</I>
|
||
|
|
||
|
<B>-/+hiv</B>
|
||
|
Turn on and off the HIV infection counter in <I>dclock.</I>
|
||
|
|
||
|
<B>-/+lab</B>
|
||
|
Turn on and off the Animal Research counter in <I>dclock.</I>
|
||
|
|
||
|
<B>-/+veg</B>
|
||
|
Turn on and off the Animal Consumation counter in <I>dclock.</I>
|
||
|
|
||
|
<B>-/+y2k</B>
|
||
|
Turn on and off the Year 2000 countdown in <I>dclock.</I>
|
||
|
|
||
|
<B>-/+millennium</B>
|
||
|
Turn on and off the Second Millennium (January 1, 2001) countdown
|
||
|
in <I>dclock.</I>
|
||
|
|
||
|
<B>-bonus</B> <I>value</I>
|
||
|
Allows one to set the bonus for cheating... between 1.0 and 4.0 in
|
||
|
<I>dilemma.</I>
|
||
|
|
||
|
<B>-/+conscious</B>
|
||
|
Turn off and on self-awareness in <I>dilemma.</I>
|
||
|
|
||
|
<B>-/+grow</B>
|
||
|
Turn on and off growing fractals (else they are animated) for
|
||
|
<I>drift.</I>
|
||
|
|
||
|
|
||
|
<B>-/+rotate</B>
|
||
|
Turn on/off rotating around attractor in <I>flow.</I>
|
||
|
|
||
|
<B>-/+ride</B>
|
||
|
Turn on/off rideing in the <I>flow.</I>
|
||
|
|
||
|
<B>-/+box</B>
|
||
|
Turn on/off bounding box in <I>flow.</I>
|
||
|
|
||
|
<B>-/+periodic</B>
|
||
|
Turn on/off periodic attractors in <I>flow.</I>
|
||
|
|
||
|
<B>-/+search</B>
|
||
|
Turn on/off search for new attractors in <I>flow.</I>
|
||
|
|
||
|
<B>-/+dbuf</B>
|
||
|
Turn on/off double buffering in <I>flow.</I>
|
||
|
|
||
|
<B>-/+tracks</B>
|
||
|
Turn on and off star tracks in <I>galaxy.</I>
|
||
|
|
||
|
<B>-/+light</B>
|
||
|
Turn on and off lighting of the planet for <I>glplanet.</I>
|
||
|
|
||
|
<B>-/+bounce</B>
|
||
|
Turn on and off bouncing movement of the planet for <I>glplanet.</I>
|
||
|
|
||
|
<B>-pimage</B> <I>filename</I>
|
||
|
Use the named xbm or xpm file for texturing the planet for
|
||
|
<I>glplanet.</I> Use BUILTIN as filename for the builtin image taken
|
||
|
from Xearth.
|
||
|
|
||
|
<B>-/+roll</B>
|
||
|
Turn on and off rolling of the planet for <I>glplanet.</I>
|
||
|
|
||
|
<B>-/+rotate</B>
|
||
|
Turn on and off rotation of the planet for <I>glplanet.</I>
|
||
|
|
||
|
<B>-/+texture</B>
|
||
|
Turn on and off texturing of the planet for <I>glplanet.</I>
|
||
|
|
||
|
<B>-/+stars</B>
|
||
|
Turn on and off showing stars in the background for <I>glplanet.</I>
|
||
|
|
||
|
<B>-/+decay</B>
|
||
|
Turn on and off decaying orbits for <I>grav.</I>
|
||
|
|
||
|
<B>-/+trail</B>
|
||
|
Turn on and off decaying trail of dots for <I>grav.</I>
|
||
|
|
||
|
<B>-/+ellipse</B>
|
||
|
|
||
|
<B>-/+sine</B>
|
||
|
Turn on and off Barry Martin's sine <I>hop.</I>
|
||
|
|
||
|
<B>-pattern</B> <I><pattern></I>
|
||
|
Allows one to set the pattern for <I>juggle.</I>
|
||
|
|
||
|
<B>-tail</B> <I>num</I>
|
||
|
Minimum Trail Length for <I>juggle.</I>
|
||
|
|
||
|
<B>-/+real</B>
|
||
|
Turn on/off real-time juggling for <I>juggle.</I> <B>Deprecated.</B> There
|
||
|
should be no need to turn off real-time juggling, even on slow
|
||
|
systems. Adjust speed using <B>-count</B>.
|
||
|
|
||
|
<B>-/+describe</B>
|
||
|
Turn on/off pattern descriptions in <I>juggle.</I>
|
||
|
|
||
|
<B>-/+balls</B>
|
||
|
Turn on/off Balls in <I>juggle.</I>
|
||
|
|
||
|
<B>-/+clubs</B>
|
||
|
Turn on/off Clubs in <I>juggle.</I>
|
||
|
|
||
|
<B>-/+torches</B>
|
||
|
Turn on/off Flaming Torches in <I>juggle.</I>
|
||
|
|
||
|
<B>-/+knives</B>
|
||
|
Turn on/off Knives in <I>juggle.</I>
|
||
|
|
||
|
<B>-/+rings</B>
|
||
|
Turn on/off Rings in <I>juggle.</I>
|
||
|
|
||
|
<B>-/+bballs</B>
|
||
|
Turn on/off Bowling Balls in <I>juggle.</I>
|
||
|
|
||
|
<B>-/+planetary</B>
|
||
|
Turn on and off planetary gears in <I>gears.</I>
|
||
|
|
||
|
<B>-planetsize</B> <I>num</I>
|
||
|
Sets the size of the screen for planetary option in <I>gears.</I> This
|
||
|
is for machines with slower CPU. (Set to 0 for full screen).
|
||
|
|
||
|
<B>-/+disconnected</B>
|
||
|
Turn on and off disconnected pen movement in <I>kaleid.</I>
|
||
|
|
||
|
<B>-/+alternate</B>
|
||
|
Turn on and off alternate rotated display mode <I>kaleid.</I>
|
||
|
|
||
|
<B>-/+quad</B>
|
||
|
Turn on and off quad mirrored/rotated mode similar to size 4 in
|
||
|
<I>kaleid.</I>
|
||
|
|
||
|
<B>-/+daynight</B>
|
||
|
Turn on and off Nathan Thompson's Day and Night rule S34678/B3678
|
||
|
<I>life.</I>
|
||
|
|
||
|
<B>-/+callahan</B>
|
||
|
Turn on and off Paul Callahan's S2b34/B2a hexagonal <I>life.</I>
|
||
|
|
||
|
<B>-/+andreen</B>
|
||
|
Turn on and off Bob Andreen's S2a2b4a/B2a3a4b hexagonal <I>life.</I>
|
||
|
|
||
|
<B>-/+trilife</B>
|
||
|
Turn on and off Carter Bays' S34/B45 triangular <I>life.</I>
|
||
|
|
||
|
<B>-/+trilife1</B>
|
||
|
Turn on and off Carter Bays' S45/B456 triangular <I>life.</I>
|
||
|
|
||
|
<B>-/+trilife2</B>
|
||
|
Turn on and off Carter Bays' S23/B45 triangular <I>life.</I>
|
||
|
|
||
|
<B>-/+totalistic</B>
|
||
|
Turn on and off totalistic rules for <I>life1d.</I> If this is off then
|
||
|
it follows rules of the LCAU collection. These rules may not be
|
||
|
symmetric and are more general.
|
||
|
|
||
|
<B>-/+additive</B>
|
||
|
Turn on and off additive functions mode in <I>lisa.</I>
|
||
|
|
||
|
<B>-/+dissolve</B>
|
||
|
Turn on and off disolving state in <I>loop.</I>
|
||
|
|
||
|
<B>-/+evolve</B>
|
||
|
Turn on and off Evolving Loops in <I>loop.</I>
|
||
|
|
||
|
<B>-/+langton</B>
|
||
|
Turn on and off Langton Loops for <I>loop.</I>
|
||
|
|
||
|
<B>-/+sheath</B>
|
||
|
Turn on and off sheath extension for <I>loop.</I>
|
||
|
|
||
|
<B>-/+wrap</B>
|
||
|
Turn on and off wrapping of borders for <I>loop.</I>
|
||
|
|
||
|
<B>-increment</B> <I>num</I>
|
||
|
Sets the option for increasing orders in <I>mandelbrot.</I>
|
||
|
|
||
|
<B>-/+alpha</B>
|
||
|
Turn on and off interior displaying level of closest return in
|
||
|
<I>mandelbrot.</I>
|
||
|
|
||
|
<B>-/+binary</B>
|
||
|
Turn on and off binary decomposition color modulation in <I>mandel-</I>
|
||
|
<I>brot.</I>
|
||
|
Turn on and off adding z^z in <I>mandelbrot.</I>
|
||
|
|
||
|
<B>-/+sin</B>
|
||
|
Turn on and off adding sin(z) in <I>mandelbrot.</I>
|
||
|
|
||
|
<B>-/+noants</B>
|
||
|
Turn off and on ants in <I>moebius.</I>
|
||
|
|
||
|
<B>-/+solidmoebius</B>
|
||
|
Turn on and off solid Mobius strip in <I>moebius.</I>
|
||
|
|
||
|
<B>-/+atoms</B>
|
||
|
Turn on and off the drawing of spheres for the atoms in <I>molecule.</I>
|
||
|
|
||
|
<B>-/+bbox</B>
|
||
|
Turn on and off showing the molecules in a blue box in <I>molecule.</I>
|
||
|
|
||
|
<B>-/+bonds</B>
|
||
|
Turn on and off the drawing of the atomic bonds in <I>molecule.</I>
|
||
|
|
||
|
<B>-molecule</B> <I>filename</I>
|
||
|
Read a molecule structure from a pdb file in <I>molecule.</I>
|
||
|
|
||
|
<B>-/+labels</B>
|
||
|
Turn on and off the labeling of the atoms in <I>molecule.</I>
|
||
|
|
||
|
<B>-spin</B><I>{x|y|z}</I>
|
||
|
Set the axis for molecule rotation in <I>molecule.</I> The default is
|
||
|
"XYZ".
|
||
|
|
||
|
<B>+spin</B>
|
||
|
Turn off the molecule rotation in <I>molecule.</I>
|
||
|
|
||
|
<B>-/+titles</B>
|
||
|
Turn on and off the molecule description in <I>molecule.</I>
|
||
|
|
||
|
<B>-/+wander</B>
|
||
|
Turn on and off the moving of the molecule on a sinoid curve in
|
||
|
<I>molecule.</I> Turn on and off movements in <I>fire.</I>
|
||
|
|
||
|
<B>-/+ammann</B>
|
||
|
Turn on and off lines for <I>penrose.</I>
|
||
|
|
||
|
<B>-increment</B> <I>value</I>
|
||
|
Allows fine adjustments to order in <I>mandelbrot.</I>
|
||
|
|
||
|
<B>-/+erase</B>
|
||
|
Turn on and off erasing for <I>spline.</I> If this option is on, <I>cycles</I>
|
||
|
is divided by 64 to compute the number of lines, so as to be com-
|
||
|
patible when using -fullrandom.
|
||
|
|
||
|
<B>-factory</B> <I>num</I>
|
||
|
<B>-size[xyz]</B> <I>num</I>
|
||
|
Number represents the number of cubies on the x, y, or z axis.
|
||
|
Negative numbers offer randomness from 2 to the absolute value of
|
||
|
the number. <I>star.</I>
|
||
|
|
||
|
<B>-/+hideshuffling</B>
|
||
|
Turn on or off hidden shuffle phase for <I>rubik.</I>
|
||
|
|
||
|
<B>-/+border</B>
|
||
|
Turn on or off borders in <I>shape.</I>
|
||
|
|
||
|
<B>-/+shadowing</B>
|
||
|
Turn on or off shadowing in <I>shape.</I>
|
||
|
|
||
|
<B>-/+stippling</B>
|
||
|
Turn on or off stippling in <I>shape.</I>
|
||
|
|
||
|
<B>-intensity</B> <I>value</I>
|
||
|
Set the brightness (default 2185) of the sierpinski structure for
|
||
|
<I>sierpinski3d.</I>
|
||
|
|
||
|
<B>-maxdepth</B> <I>value</I>
|
||
|
Set the maximum depth (up to 10) of the sierpinski structure for
|
||
|
<I>sierpinski3d.</I>
|
||
|
|
||
|
<B>-speed</B> <I>value</I>
|
||
|
Determines after how much steps the depth changes for <I>sierpin-</I>
|
||
|
<I>ski3d.</I>
|
||
|
|
||
|
<B>-trek</B> <I>num</I>
|
||
|
If its a high number you will see the space ship all the time in
|
||
|
<I>star.</I>
|
||
|
|
||
|
<B>-/+rock</B>
|
||
|
Turn on and off rocks for <I>star.</I> If this is off, stars will be
|
||
|
seen instead.
|
||
|
|
||
|
<B>-/+straight</B>
|
||
|
Turn on if <I>star</I> gets you motion sick.
|
||
|
|
||
|
<B>-cyclepeed</B> <I>num</I>
|
||
|
Set speed of cycling in <I>starfish.</I>
|
||
|
|
||
|
<B>-rotation</B> <I>num</I>
|
||
|
Set rotation velocity in <I>starfish.</I>
|
||
|
|
||
|
<B>-thickness</B> <I>num</I>
|
||
|
Set thickness in <I>starfish.</I>
|
||
|
|
||
|
<B>-/+rock</B>
|
||
|
Turn on and off blob for <I>starfish.</I>
|
||
|
|
||
|
|
||
|
<B>-rot_amplitude</B> <I>float</I>
|
||
|
Sets rotation amplitude value of each letter for <I>text3d</I>
|
||
|
|
||
|
<B>-rot_frequency</B> <I>float</I>
|
||
|
Sets rotation frequency for <I>text3d</I>
|
||
|
|
||
|
<B>-/+no_split</B>
|
||
|
Turn on and off word splitting for <I>text3d</I>
|
||
|
|
||
|
<B>-ttanimate</B> <I>function</I><B>_</B><I>name</I>
|
||
|
Sets the animation function used for <I>text3d.</I> Currently one of :
|
||
|
Random FullRandom Default Default2 None Crazy UpDown
|
||
|
Extrude RotateXY RotateYZ Frequency Amplitude
|
||
|
|
||
|
<B>-speed</B> <I>km/h</I>
|
||
|
The speed for all planes in km/h for <I>xcl.</I>
|
||
|
|
||
|
<B>-frametime</B> <I>microseconds</I>
|
||
|
The time for one frame on the screen. This time is used to calcu-
|
||
|
late the delay time and depends on the speed of the X server for
|
||
|
<I>xcl.</I>
|
||
|
|
||
|
<B>-line_length</B> <I>mm</I>
|
||
|
The distance between the pilot and the plane for <I>xcl.</I>
|
||
|
|
||
|
<B>-spectator</B> <I>mm</I>
|
||
|
The distance between spectator and pilot. It should be grater than
|
||
|
the line_length and the half wing width of the plane to be not
|
||
|
dangerous for the spectator for <I>xcl.</I>
|
||
|
|
||
|
<B>-viewmodel</B>
|
||
|
Shows an animated view of one model for <I>xcl.</I>
|
||
|
|
||
|
<B>-/+oldcolor</B>
|
||
|
Sets the colors for the first two planes fixed to red and yellow
|
||
|
in <I>xcl.</I>
|
||
|
|
||
|
<B>-xcldebug</B>
|
||
|
Shows some additional timing information to make sure that the
|
||
|
calibrate procedure goes right in <I>xcl.</I>
|
||
|
|
||
|
<B>-automatic</B>
|
||
|
The auto scale for automatic fit into the window is <I>De</I>activated
|
||
|
with this option for <I>xcl.</I>
|
||
|
|
||
|
<B>-randomstart</B>
|
||
|
Use a random start point for models at startup for <I>xcl.</I>
|
||
|
|
||
|
<B>-preset</B> <B>num</B>
|
||
|
Use the preset <I>num</I> [1-5] for <I>biof.</I>
|
||
|
|
||
|
Turn on/off randomness options within modes in <I>random.</I> Not imple-
|
||
|
mented for all mode options.
|
||
|
|
||
|
<B>-modelist</B> <I>textstring</I>
|
||
|
Allows one to pass a list of files to randomly display to <I>random.</I>
|
||
|
"all" will get all files but blank (and bomb if compiled in).
|
||
|
"all,blank" will get all modes. "all,-image bounce,+blank" will
|
||
|
get all modes excluding image and bounce modes. "bug wator" will
|
||
|
get only bug and wator. "allgl" will get only the GL modes if
|
||
|
compiled in, all-allgl will get all excluding the GL modes, "all-
|
||
|
nice" will weed out high cpu usage modes (as well as hackers and
|
||
|
gl modes). "allxpm" will get all modes that use xpm. "allwrite"
|
||
|
will get all modes that take advantage of writable colormaps (not
|
||
|
including xpm). "all3d" will get all the modes that support this
|
||
|
option. "allmouse" will get all the modes that support mouse
|
||
|
interaction. Similarly, "allautomata" for automata modes, "all-
|
||
|
fractal" for fractal modes, "allgeometry" for geometry modes,
|
||
|
"allspace" for space modes. The random mode itself can not be
|
||
|
referenced.
|
||
|
|
||
|
<B>-/+sequential</B>
|
||
|
Turn on non-random <I>random</I> option.
|
||
|
|
||
|
|
||
|
|
||
|
</PRE>
|
||
|
<H2>**WARNING**</H2><PRE>
|
||
|
<B>xlock</B> can appear to hang if it is competing with a high-priority pro-
|
||
|
cess for the CPU. For example, if <B>xlock</B> is started after a process with
|
||
|
'nice -20' (high priority), <B>xlock</B> will take considerable amount of
|
||
|
time to respond.
|
||
|
|
||
|
|
||
|
|
||
|
</PRE>
|
||
|
<H2>SHADOW PASSWORDS</H2><PRE>
|
||
|
If the machine is using a shadow password system, then <B>xlock</B> may not be
|
||
|
set up to get the real password and so must be given one of its own.
|
||
|
This can be either on the command line, via the <B>-cpasswd</B> option, or in
|
||
|
the file <B>$HOME/.xlockrc</B>, with the first taking precedence. In both
|
||
|
cases an encrypted password is expected (see <B>makekey(8)</B>). If neither
|
||
|
is given, then <B>xlock</B> will prompt for a password and will use that, also
|
||
|
storing an encrypted version of it in <B>$HOME/.xlockrc</B> for future use.
|
||
|
|
||
|
|
||
|
|
||
|
</PRE>
|
||
|
<H2>XLOCK AND SSH-AGENT</H2><PRE>
|
||
|
If you use <B>ssh-agent(1)</B> to avoid entering a passphrase every time you
|
||
|
use one of your <B>ssh(1)</B> private keys, it's good security practice to
|
||
|
have ssh-agent forget the keys before you leave your terminal unat-
|
||
|
tended. That way, an attacker who takes over your terminal won't be
|
||
|
able to use your private ssh keys to log in to other systems. Once you
|
||
|
return to your terminal, you can enter the passphrase and re-add the
|
||
|
keys to ssh-agent. There are a couple of ways in which <B>xlock</B> can help
|
||
|
to automate this process. Firstly, the <I>startCmd</I> option allows <B>xlock</B> to
|
||
|
be configured to run 'ssh-add -D' every time you lock the screen, so
|
||
|
that your keys are automatically deleted from ssh-agent. If the
|
||
|
<I>that</I> <I>server,</I> <I>and</I> <I>this</I> <I>operation</I> <I>cannot</I> <I>be</I> <I>reversed</I> <I>unless</I> <I>you</I> <I>reset</I> <I>the</I>
|
||
|
<I>server."</I> -From the X11R4 Xlib Documentation, Chapter 7.
|
||
|
NCD terminals do not allow xlock to remove all the hosts from the
|
||
|
access control list. Therefore you will need to use the "-remote" and
|
||
|
"-allowaccess" switches. If you happen to run without "-allowaccess"
|
||
|
on an NCD terminal, <B>xlock</B> will not work and you will need to reboot the
|
||
|
terminal, or simply go into the SETUP menus, under 'Network Parame-
|
||
|
ters', and turn off TCP/IP access control.
|
||
|
|
||
|
|
||
|
</PRE>
|
||
|
<H2>SEE ALSO</H2><PRE>
|
||
|
<B>X(1)</B>, Xlib Documentation.
|
||
|
|
||
|
|
||
|
|
||
|
</PRE>
|
||
|
<H2>AUTHOR</H2><PRE>
|
||
|
Maintained by:
|
||
|
David Albert Bagley, <<I>bagleyd@tux.org</I>>
|
||
|
|
||
|
The latest version is currently at:
|
||
|
<I>ftp://ftp.tux.org/pub/tux/bagleyd/xlockmore</I>
|
||
|
<I>ftp://ftp.x.org/contrib/applications</I>
|
||
|
|
||
|
Original Author:
|
||
|
Patrick J. Naughton, <<I>naughton@eng.sun.com</I>>
|
||
|
Mailstop 21-14
|
||
|
Sun Microsystems Laboratories, Inc.
|
||
|
Mountain View, CA 94043
|
||
|
415/336-1080
|
||
|
|
||
|
with many additional contributors.
|
||
|
|
||
|
|
||
|
|
||
|
</PRE>
|
||
|
<H2>COPYRIGHT</H2><PRE>
|
||
|
Copyright (c) 1988-1991 by Patrick J. Naughton
|
||
|
Copyright (c) 1993-2005 by David A. Bagley
|
||
|
|
||
|
Permission to use, copy, modify, and distribute this software and its
|
||
|
documentation for any purpose and without fee is hereby granted, pro-
|
||
|
vided that the above copyright notice appear in all copies and that
|
||
|
both that copyright notice and this permission notice appear in sup-
|
||
|
porting documentation.
|
||
|
The original BSD daemon is Copyright (c) 1988 Marshall Kirk McKusick.
|
||
|
All Rights Reserved.
|
||
|
DEC, HP, IBM, Linux, SCO, SGI, and Sun icons have their respective
|
||
|
copyrights.
|
||
|
|
||
|
|
||
|
|
||
|
X11R6 Contrib 7 March 2006 <B>XLOCK(1)</B>
|
||
|
</PRE>
|
||
|
<HR>
|
||
|
</BODY>
|
||
|
</HTML>
|