xenocara/xserver/hw/xquartz/GL/indirect.c

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/*
* GLX implementation that uses Apple's OpenGL.framework
* (Indirect rendering path -- it's also used for some direct mode code too)
*
* Copyright (c) 2007-2012 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
* Portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <AvailabilityMacros.h>
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#include <dlfcn.h>
#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
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#include <X11/Xproto.h>
#include <GL/glxproto.h>
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#include <glxserver.h>
#include <glxutil.h>
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#include "x-hash.h"
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#include "visualConfigs.h"
#include "dri.h"
#include "extension_string.h"
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#include "darwin.h"
#define GLAQUA_DEBUG_MSG(msg, args ...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", \
msg, \
## args)
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__GLXprovider *
GlxGetDRISWrastProvider(void);
static void
setup_dispatch_table(void);
GLuint
__glFloorLog2(GLuint val);
void
warn_func(void * p1, char *format, ...);
// some prototypes
static __GLXscreen *
__glXAquaScreenProbe(ScreenPtr pScreen);
static __GLXdrawable *
__glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen,
DrawablePtr pDraw, XID drawId, int type,
XID glxDrawId,
__GLXconfig *conf);
static void
__glXAquaContextDestroy(__GLXcontext *baseContext);
static int
__glXAquaContextMakeCurrent(__GLXcontext *baseContext);
static int
__glXAquaContextLoseCurrent(__GLXcontext *baseContext);
static int
__glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
unsigned long mask);
static CGLPixelFormatObj
makeFormat(__GLXconfig *conf);
__GLXprovider __glXDRISWRastProvider = {
__glXAquaScreenProbe,
"Core OpenGL",
NULL
};
typedef struct __GLXAquaScreen __GLXAquaScreen;
typedef struct __GLXAquaContext __GLXAquaContext;
typedef struct __GLXAquaDrawable __GLXAquaDrawable;
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/*
* The following structs must keep the base as the first member.
* It's used to treat the start of the struct as a different struct
* in GLX.
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*
* Note: these structs should be initialized with xcalloc or memset
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* prior to usage, and some of them require initializing
* the base with function pointers.
*/
struct __GLXAquaScreen {
__GLXscreen base;
};
struct __GLXAquaContext {
__GLXcontext base;
CGLContextObj ctx;
CGLPixelFormatObj pixelFormat;
xp_surface_id sid;
unsigned isAttached : 1;
};
struct __GLXAquaDrawable {
__GLXdrawable base;
DrawablePtr pDraw;
xp_surface_id sid;
__GLXAquaContext *context;
};
static __GLXcontext *
__glXAquaScreenCreateContext(__GLXscreen *screen,
__GLXconfig *conf,
__GLXcontext *baseShareContext,
unsigned num_attribs,
const uint32_t *attribs,
int *error)
{
__GLXAquaContext *context;
__GLXAquaContext *shareContext = (__GLXAquaContext *)baseShareContext;
CGLError gl_err;
/* Unused (for now?) */
(void)num_attribs;
(void)attribs;
(void)error;
GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
context = calloc(1, sizeof(__GLXAquaContext));
if (context == NULL)
return NULL;
memset(context, 0, sizeof *context);
context->base.pGlxScreen = screen;
context->base.config = conf;
context->base.destroy = __glXAquaContextDestroy;
context->base.makeCurrent = __glXAquaContextMakeCurrent;
context->base.loseCurrent = __glXAquaContextLoseCurrent;
context->base.copy = __glXAquaContextCopy;
/*FIXME verify that the context->base is fully initialized. */
context->pixelFormat = makeFormat(conf);
if (!context->pixelFormat) {
free(context);
return NULL;
}
context->ctx = NULL;
gl_err = CGLCreateContext(context->pixelFormat,
shareContext ? shareContext->ctx : NULL,
&context->ctx);
if (gl_err != 0) {
ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
CGLDestroyPixelFormat(context->pixelFormat);
free(context);
return NULL;
}
setup_dispatch_table();
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
return &context->base;
}
/* maps from surface id -> list of __GLcontext */
static x_hash_table *surface_hash;
static void
__glXAquaContextDestroy(__GLXcontext *baseContext)
{
x_list *lst;
__GLXAquaContext *context = (__GLXAquaContext *)baseContext;
GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
if (context != NULL) {
if (context->sid != 0 && surface_hash != NULL) {
lst =
x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(
context->sid), NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(
context->sid), lst);
}
if (context->ctx != NULL)
CGLDestroyContext(context->ctx);
if (context->pixelFormat != NULL)
CGLDestroyPixelFormat(context->pixelFormat);
free(context);
}
}
static int
__glXAquaContextLoseCurrent(__GLXcontext *baseContext)
{
CGLError gl_err;
GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
gl_err = CGLSetCurrentContext(NULL);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
/*
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* There should be no need to set __glXLastContext to NULL here, because
* glxcmds.c does it as part of the context cache flush after calling
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* this.
*/
return GL_TRUE;
}
/* Called when a surface is destroyed as a side effect of destroying
the window it's attached to. */
static void
surface_notify(void *_arg, void *data)
{
DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
__GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
__GLXAquaContext *context;
x_list *lst;
if (_arg == NULL || data == NULL) {
ErrorF("surface_notify called with bad params");
return;
}
GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
switch (arg->kind) {
case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
draw->pDraw = NULL;
draw->sid = 0;
break;
case AppleDRISurfaceNotifyChanged:
if (surface_hash != NULL) {
lst =
x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(
arg->id), NULL);
for (; lst != NULL; lst = lst->next) {
context = lst->data;
xp_update_gl_context(context->ctx);
}
}
break;
default:
ErrorF("surface_notify: unknown kind %d\n", arg->kind);
break;
}
}
static BOOL
attach(__GLXAquaContext *context, __GLXAquaDrawable *draw)
{
DrawablePtr pDraw;
GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
if (NULL == context || NULL == draw)
return TRUE;
pDraw = draw->base.pDraw;
if (NULL == pDraw) {
ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
return TRUE;
}
if (draw->sid == 0) {
//if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
0, &draw->sid, NULL,
surface_notify, draw))
return TRUE;
draw->pDraw = pDraw;
}
if (!context->isAttached || context->sid != draw->sid) {
x_list *lst;
if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
//quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
surface_notify, draw);
if (surface_hash != NULL)
x_hash_table_remove(surface_hash,
x_cvt_uint_to_vptr(draw->sid));
draw->sid = 0;
return TRUE;
}
context->isAttached = TRUE;
context->sid = draw->sid;
if (surface_hash == NULL)
surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
lst =
x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(
context->sid), NULL);
if (x_list_find(lst, context) == NULL) {
lst = x_list_prepend(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(
context->sid), lst);
}
GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int)pDraw->id,
(unsigned int)draw->sid);
}
draw->context = context;
return FALSE;
}
#if 0 // unused
static void
unattach(__GLXAquaContext *context)
{
x_list *lst;
GLAQUA_DEBUG_MSG("unattach\n");
if (context == NULL) {
ErrorF("Tried to unattach a null context\n");
return;
}
if (context->isAttached) {
GLAQUA_DEBUG_MSG("unattaching\n");
if (surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, (void *)context->sid,
NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, (void *)context->sid, lst);
}
CGLClearDrawable(context->ctx);
context->isAttached = FALSE;
context->sid = 0;
}
}
#endif
static int
__glXAquaContextMakeCurrent(__GLXcontext *baseContext)
{
CGLError gl_err;
__GLXAquaContext *context = (__GLXAquaContext *)baseContext;
__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *)context->base.drawPriv;
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
if (context->base.drawPriv != context->base.readPriv)
return 0;
if (attach(context, drawPriv))
return /*error*/ 0;
gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
static int
__glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
unsigned long mask)
{
CGLError gl_err;
__GLXAquaContext *dst = (__GLXAquaContext *)baseDst;
__GLXAquaContext *src = (__GLXAquaContext *)baseSrc;
GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
if (gl_err != 0)
ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
/* Drawing surface notification callbacks */
static GLboolean
__glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base)
{
CGLError err;
__GLXAquaDrawable *drawable;
// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
if (!base) {
ErrorF("%s passed NULL\n", __func__);
return GL_FALSE;
}
drawable = (__GLXAquaDrawable *)base;
if (NULL == drawable->context) {
ErrorF("%s called with a NULL->context for drawable %p!\n",
__func__, (void *)drawable);
return GL_FALSE;
}
err = CGLFlushDrawable(drawable->context->ctx);
if (kCGLNoError != err) {
ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
__func__);
return GL_FALSE;
}
return GL_TRUE;
}
static CGLPixelFormatObj
makeFormat(__GLXconfig *conf)
{
CGLPixelFormatAttribute attr[64];
CGLPixelFormatObj fobj;
GLint formats;
CGLError error;
int i = 0;
if (conf->doubleBufferMode)
attr[i++] = kCGLPFADoubleBuffer;
if (conf->stereoMode)
attr[i++] = kCGLPFAStereo;
attr[i++] = kCGLPFAColorSize;
attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
attr[i++] = kCGLPFAAlphaSize;
attr[i++] = conf->alphaBits;
if ((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
conf->accumAlphaBits) > 0) {
attr[i++] = kCGLPFAAccumSize;
attr[i++] = conf->accumRedBits + conf->accumGreenBits
+ conf->accumBlueBits + conf->accumAlphaBits;
}
attr[i++] = kCGLPFADepthSize;
attr[i++] = conf->depthBits;
if (conf->stencilBits) {
attr[i++] = kCGLPFAStencilSize;
attr[i++] = conf->stencilBits;
}
if (conf->numAuxBuffers > 0) {
attr[i++] = kCGLPFAAuxBuffers;
attr[i++] = conf->numAuxBuffers;
}
if (conf->sampleBuffers > 0) {
attr[i++] = kCGLPFASampleBuffers;
attr[i++] = conf->sampleBuffers;
attr[i++] = kCGLPFASamples;
attr[i++] = conf->samples;
}
attr[i] = 0;
error = CGLChoosePixelFormat(attr, &fobj, &formats);
if (error) {
ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
return NULL;
}
return fobj;
}
static void
__glXAquaScreenDestroy(__GLXscreen *screen)
{
GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
__glXScreenDestroy(screen);
free(screen);
}
/* This is called by __glXInitScreens(). */
static __GLXscreen *
__glXAquaScreenProbe(ScreenPtr pScreen)
{
__GLXAquaScreen *screen;
GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
if (pScreen == NULL)
return NULL;
screen = calloc(1, sizeof *screen);
if (NULL == screen)
return NULL;
screen->base.destroy = __glXAquaScreenDestroy;
screen->base.createContext = __glXAquaScreenCreateContext;
screen->base.createDrawable = __glXAquaScreenCreateDrawable;
screen->base.swapInterval = /*FIXME*/ NULL;
screen->base.pScreen = pScreen;
screen->base.fbconfigs = __glXAquaCreateVisualConfigs(
&screen->base.numFBConfigs, pScreen->myNum);
__glXInitExtensionEnableBits(screen->base.glx_enable_bits);
__glXScreenInit(&screen->base, pScreen);
return &screen->base;
}
#if 0 // unused
static void
__glXAquaDrawableCopySubBuffer(__GLXdrawable *drawable,
int x, int y, int w, int h)
{
/*TODO finish me*/
}
#endif
static void
__glXAquaDrawableDestroy(__GLXdrawable *base)
{
/* gstaplin: base is the head of the structure, so it's at the same
* offset in memory.
* Is this safe with strict aliasing? I noticed that the other dri code
* does this too...
*/
__GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
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GLAQUA_DEBUG_MSG("TRACE");
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
/*gstaplin: verify the statement above. The surface destroy
*messages weren't making it through, and may still not be.
*We need a good test case for surface creation and destruction.
*We also need a good way to enable introspection on the server
*to validate the test, beyond using gdb with print.
*/
free(glxPriv);
}
static __GLXdrawable *
__glXAquaScreenCreateDrawable(ClientPtr client,
__GLXscreen *screen,
DrawablePtr pDraw,
XID drawId,
int type,
XID glxDrawId,
__GLXconfig *conf)
{
__GLXAquaDrawable *glxPriv;
glxPriv = malloc(sizeof *glxPriv);
if (glxPriv == NULL)
return NULL;
memset(glxPriv, 0, sizeof *glxPriv);
if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId,
conf)) {
free(glxPriv);
return NULL;
}
glxPriv->base.destroy = __glXAquaDrawableDestroy;
glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
glxPriv->pDraw = pDraw;
glxPriv->sid = 0;
glxPriv->context = NULL;
return &glxPriv->base;
}
// Extra goodies for glx
GLuint
__glFloorLog2(GLuint val)
{
int c = 0;
while (val > 1) {
c++;
val >>= 1;
}
return c;
}
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#ifndef OPENGL_FRAMEWORK_PATH
#define OPENGL_FRAMEWORK_PATH \
"/System/Library/Frameworks/OpenGL.framework/OpenGL"
#endif
static void *opengl_framework_handle;
static glx_func_ptr
get_proc_address(const char *sym)
{
return (glx_func_ptr) dlsym(opengl_framework_handle, sym);
}
static void
setup_dispatch_table(void)
{
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const char *opengl_framework_path;
if (opengl_framework_handle) {
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return;
}
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opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
if (!opengl_framework_path) {
opengl_framework_path = OPENGL_FRAMEWORK_PATH;
}
(void)dlerror(); /*drain dlerror */
opengl_framework_handle = dlopen(opengl_framework_path, RTLD_LOCAL);
if (!opengl_framework_handle) {
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ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
opengl_framework_path, dlerror());
opengl_framework_handle = RTLD_DEFAULT;
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}
__glXsetGetProcAddress(get_proc_address);
}