xenocara/xserver/hw/xwin/glx/glwindows.h

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/*
* File: glwindows.h
* Purpose: Header for GLX implementation using native Windows OpenGL library
*
* Authors: Alexander Gottwald
* Jon TURNEY
*
* Copyright (c) Jon TURNEY 2009
* Copyright (c) Alexander Gottwald 2004
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
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#include <GL/gl.h>
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typedef struct {
unsigned int enableDebug:1;
unsigned int enableTrace:1;
unsigned int dumpPFD:1;
unsigned int dumpHWND:1;
unsigned int dumpDC:1;
unsigned int enableGLcallTrace:1;
unsigned int enableWGLcallTrace:1;
} glxWinDebugSettingsRec;
extern glxWinDebugSettingsRec glxWinDebugSettings;
void glWinCallDelta(void);
void glxWinPushNativeProvider(void);
const GLubyte *glGetStringWrapperNonstatic(GLenum name);
void glAddSwapHintRectWINWrapperNonstatic(GLint x, GLint y, GLsizei width,
GLsizei height);
void glWinSetupDispatchTable(void);
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#if 1
#define GLWIN_TRACE_MSG(msg, args...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
#define GLWIN_DEBUG_MSG(msg, args...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
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#else
#define GLWIN_TRACE_MSG(a, ...)
#define GLWIN_DEBUG_MSG(a, ...)
#endif