147 lines
4.7 KiB
Plaintext
147 lines
4.7 KiB
Plaintext
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'\" te
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'\"! tbl|eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 blendequa
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.ds Xs 36751 7 blendequation.gl
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.TH GLBLENDEQUATION 3G
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.SH NAME
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.B "glBlendEquation
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\- set the blend equation
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.SH C SPECIFICATION
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void \f3glBlendEquation\fP(
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GLenum \fImode\fP )
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.nf
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.fi
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.EQ
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delim $$
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.EN
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.SH PARAMETERS
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.TP \w'\f2mode\fP\ \ 'u
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\f2mode\fP
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specifies how source and destination colors are combined.
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It must be \%\f3GL_FUNC_ADD\fP, \%\f3GL_FUNC_SUBTRACT\fP,
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\%\f3GL_FUNC_REVERSE_SUBTRACT\fP, \%\f3GL_MIN\fP, \%\f3GL_MAX\fP.
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.SH DESCRIPTION
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The blend equation determines how a new pixel (the ``source'' color)
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is combined with a pixel already in the framebuffer (the ``destination''
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color).
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.TP
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\%\f3GL_MIN\fP
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sets the blend equation so that each component of the result color
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is the minimum of the corresponding components of the source and destination
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colors.
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.TP
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\%\f3GL_MAX\fP
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sets the blend equation so that each component of the result color
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is the maximum of the corresponding components of the source and destination
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colors.
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.P
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The remaining blend equations use the source and destination blend factors
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specified by \%\f3glBlendFunc\fP.
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See \%\f3glBlendFunc\fP for a description of the various blend factors.
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.P
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In the equations that follow, source and destination
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color components are referred to as
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$(R sub s, G sub s, B sub s, A sub s )$
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and
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$(R sub d, G sub d, B sub d, A sub d )$,
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respectively.
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The result color is referred to as
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$(R sub r, G sub r, B sub r, A sub r )$.
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The source and destination blend factors are denoted
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$(s sub R, s sub G, s sub B, s sub A )$ and
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$(d sub R, d sub G, d sub B, d sub A )$, respectively.
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For these equations all color components are understood to have values
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in the range [0,\ 1].
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.TP
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\%\f3GL_FUNC_ADD\fP
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sets the blend equation so that the source and destination
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data are added.
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Each component of the source color is
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multiplied by the corresponding source factor, then
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each component of the destination color is multiplied
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by the corresponding destination factor.
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The result is the componentwise sum of the two products, clamped to the
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range [0,\ 1].
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.P
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.RS
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.nf
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.IP
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$Rr ~=~ mark min (1, ~R sub s~s sub R ~+~ R sub d~d sub R )$
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$Gr ~=~ lineup min (1, ~G sub s~s sub G ~+~ G sub d~d sub G )$
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$Br ~=~ lineup min (1, ~B sub s~s sub B ~+~ B sub d~d sub B )$
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$Ar ~=~ lineup min (1, ~A sub s~s sub A ~+~ A sub d~d sub A )$
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.fi
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.RE
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.TP
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\%\f3GL_FUNC_SUBTRACT\fP
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Is like \%\f3GL_FUNC_ADD\fP except the product of the destination factor and
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the destination color is componentwise subtracted from the product of the
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source factor and the source color.
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The result is clamped to the range [0,\ 1].
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.RS
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.nf
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.IP
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$Rr ~=~ mark max (0 , ~R sub s~s sub R ~-~ R sub d~d sub R )$
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$Gr ~=~ lineup max (0 , ~G sub s~s sub G ~-~ G sub d~d sub G )$
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$Br ~=~ lineup max (0 , ~B sub s~s sub B ~-~ B sub d~d sub B )$
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$Ar ~=~ lineup max (0 , ~A sub s~s sub A ~-~ A sub d~d sub A )$
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.fi
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.RE
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.TP
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\%\f3GL_FUNC_REVERSE_SUBTRACT\fP
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Is like \%\f3GL_FUNC_ADD\fP except the product of the source factor and the
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source color is componentwise subtracted from the product of the destination
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factor and the destination color.
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The result is clamped to the range [0,\ 1].
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.RS
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.nf
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.IP
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$Rr ~=~ mark max (0 , ~R sub d~d sub R ~-~ R sub s~s sub R )$
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$Gr ~=~ lineup max (0 , ~G sub d~d sub G ~-~ G sub s~s sub G )$
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$Br ~=~ lineup max (0 , ~B sub d~d sub B ~-~ B sub s~s sub B )$
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$Ar ~=~ lineup max (0 , ~A sub d~d sub A ~-~ A sub s~s sub A )$
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.fi
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.RE
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.P
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The \%\f3GL_MIN\fP and \%\f3GL_MAX\fP equations are useful for applications
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that analyze
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.br
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image data (image thresholding against a constant color,
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for example).
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The \%\f3GL_FUNC_ADD\fP equation is useful
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for antialiasing and transparency, among other things.
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.P
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Initially, the blend equation is set to \%\f3GL_FUNC_ADD\fP.
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.P
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.SH NOTES
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\%\f3glBlendEquation\fP is part of the \%\f3GL_ARB_imaging\fP subset. \%\f3glBlendEquation\fP is present only
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if \%\f3GL_ARB_imaging\fP is returned when \%\f3glGetString\fP is called with
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\%\f3GL_EXTENSIONS\fP as its argument.
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.P
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The \%\f3GL_MIN\fP, and \%\f3GL_MAX\fP equations do not use
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the source or destination factors, only the source and destination colors.
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.P
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.SH ERRORS
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\%\f3GL_INVALID_ENUM\fP is generated if \f2mode\fP is not one of
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\%\f3GL_FUNC_ADD\fP, \%\f3GL_FUNC_SUBTRACT\fP, \%\f3GL_FUNC_REVERSE_SUBTRACT\fP,
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\%\f3GL_MAX\fP, or \%\f3GL_MIN\fP.
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.P
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glBlendEquation\fP is executed
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between the execution of \%\f3glBegin\fP and the corresponding
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execution of \%\f3glEnd\fP.
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.SH ASSOCIATED GETS
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.TP
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\%\f3glGet\fP with an argument of \%\f3GL_BLEND_EQUATION\fP
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.SH SEE ALSO
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\%\f3glGetString(3G)\fP,
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\%\f3glBlendColor(3G)\fP,
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\%\f3glBlendFunc(3G)\fP
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