912 lines
25 KiB
C
912 lines
25 KiB
C
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/* -*- Mode: C; tab-width: 4 -*- */
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/* bouboule --- glob of spheres twisting and changing size */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)bouboule.c 5.00 2000/11/01 xlockmore";
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#endif
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/*-
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* Copyright 1996 by Jeremie PETIT <petit@eurecom.fr>, <jpetit@essi.fr>
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* Revision History:
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* 01-Nov-2000: Allocation checks
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* 15-May-1997: jwz@jwz.org: turned into a standalone program.
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* 04-Sep-1996: Added 3d support Henrik Theiling <theiling@coli-uni-sb.de>
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* 20-Feb-1996: Added tests so that already malloced objects are not
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* malloced twice, thanks to the report from
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* <mccomb@interport.net>
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* 01-Feb-1996: Patched by Jouk Jansen <joukj@hrem.stm.tudelft.nl> for VMS
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* Patched by <bagleyd@tux.org> for TrueColor displays
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* 30-Jan-1996: Wrote all that I wanted to.
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*
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* Sort of starfield with a 3D engine. For a real starfield, I only scale
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* the sort of sphere you see to the whole sky and clip the stars to the
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* camera screen.
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*
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* Use: batchcount is the number of stars.
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* cycles is the maximum size for a star
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*
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* DONE: Build up a XArc list and Draw everything once with XFillArcs
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* That idea came from looking at swarm code.
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* DONE: Add an old arcs list for erasing.
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* DONE: Make center of starfield SinVariable.
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* DONE: Add some random in the sinvary() function.
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* DONE: check time for erasing the stars with the two methods and use the
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* better one. Note that sometimes the time difference between
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* beginning of erasing and its end is negative! I check this, and
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* do not use this result when it occurs. If all values are negative,
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* the erasing will continue being done in the currently tested mode.
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* DONE: Allow stars size customization.
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* DONE: Make sizey be no less than half sizex or no bigger than twice sizex.
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*
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* IDEA: A simple check can be performed to know which stars are "behind"
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* and which are "in front". So is possible to very simply change
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* the drawing mode for these two sorts of stars. BUT: this would lead
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* to a rewrite of the XArc list code because drawing should be done
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* in two steps: "behind" stars then "in front" stars. Also, what could
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* be the difference between the rendering of these two types of stars?
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* IDEA: Calculate the distance of each star to the "viewer" and render the
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* star accordingly to this distance. Same remarks as for previous
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* ideas can be pointed out. This would even lead to reget the old stars
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* drawing code, that has been replaced by the XFillArcs. On another
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* hand, this would allow particular stars (own color, shape...), as
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* far as they would be individually drawn. One should be careful to
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* draw them according to their distance, that is not drawing a far
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* star after a close one.
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*/
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#ifdef STANDALONE
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#define MODE_bouboule
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#define PROGCLASS "Bouboule"
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#define HACK_INIT init_bouboule
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#define HACK_DRAW draw_bouboule
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#define bouboule_opts xlockmore_opts
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#define DEFAULTS "*delay: 10000 \n" \
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"*count: 100 \n" \
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"*size: 15 \n" \
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"*ncolors: 64 \n" \
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"*use3d: False \n" \
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"*delta3d: 1.5 \n" \
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"*right3d: red \n" \
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"*left3d: blue \n" \
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"*both3d: magenta \n" \
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"*none3d: black \n"
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#define SMOOTH_COLORS
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#include "xlockmore.h" /* in xscreensaver distribution */
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#else /* STANDALONE */
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#include "xlock.h" /* in xlockmore distribution */
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#endif /* STANDALONE */
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#ifdef MODE_bouboule
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ModeSpecOpt bouboule_opts =
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{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
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#ifdef USE_MODULES
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const ModStruct bouboule_description =
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{"bouboule", "init_bouboule", "draw_bouboule", "release_bouboule",
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"refresh_bouboule", "init_bouboule", (char *) NULL, &bouboule_opts,
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10000, 100, 1, 15, 64, 1.0, "",
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"Shows Mimi's bouboule of moving stars", 0, NULL};
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#endif
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#define USEOLDXARCS 1 /* If 1, we use old xarcs list for erasing.
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* else we just roughly erase the window.
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* This mainly depends on the number of stars,
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* because when they are many, it is faster to
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* erase the whole window than to erase each star
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*/
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#if HAVE_GETTIMEOFDAY
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#define ADAPT_ERASE 1 /* If 1, then we try ADAPT_CHECKS black XFillArcs,
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* and after, ADAPT_CHECKS XFillRectangle.
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* We check which method seems better, knowing that
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* XFillArcs is generally visually better. So we
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* consider that XFillArcs is still better if its time
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* is about XFillRectangle * ADAPT_ARC_PREFERED
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* We need gettimeofday
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* for this... Does it exist on other systems ? Do we
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* have to use another function for others ?
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* This value overrides USEOLDXARCS.
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*/
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#ifdef USE_XVMSUTILS
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#if 0
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#include "../xvmsutils/unix_time.h"
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#else
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#include <X11/unix_time.h>
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#endif
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#endif
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#if HAVE_SYS_TIME_H
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#include <sys/time.h>
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#else
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#if HAVE_SYS_SELECT_H
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#include <sys/select.h>
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#endif
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#endif
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#define ADAPT_CHECKS 50
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#define ADAPT_ARC_PREFERED 150 /* Maybe the value that is the most important
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* for adapting to a system */
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#endif
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#define dtor(x) (((x) * M_PI) / 180.0) /* Degrees to radians */
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#define MINSTARS 1
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#define MINSIZE 1
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#define COLOR_CHANGES 50 /* How often we change colors (1 = always)
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* This value should be tuned accordingly to
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* the number of stars */
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#define MAX_SIZEX_SIZEY 2. /* This controls whether the sphere can be very
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* very large and have a small height (or the
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* opposite) or no. */
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#define THETACANRAND 80 /* percentage of changes for the speed of
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* change of the 3 theta values */
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#define SIZECANRAND 80 /* percentage of changes for the speed of
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* change of the sizex and sizey values */
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#define POSCANRAND 80 /* percentage of changes for the speed of
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* change of the x and y values */
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/*-
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* Note that these XXXCANRAND values can be 0, that is no rand acceleration
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* variation.
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*/
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#define VARRANDALPHA (NRAND((int) (M_PI * 1000.0))/1000.0)
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#define VARRANDSTEP (M_PI/(NRAND(100)+100.0))
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#define VARRANDMIN (-70.0)
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#define VARRANDMAX 70.0
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#define MINZVAL 100 /* stars can come this close */
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#define SCREENZ 2000 /* this is where the screen is */
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#define MAXZVAL 10000 /* stars can go this far away */
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#define GETZDIFF(z) ((MI_DELTA3D(mi))*20.0*(1.0-(SCREENZ)/(z+1000)))
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#define MAXDIFF MAX(-GETZDIFF(MINZVAL),GETZDIFF(MAXZVAL))
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/*-
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* These values are the variation parameters of the acceleration variation
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* of the SinVariables that are randomized.
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*/
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/******************************/
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typedef struct SinVariableStruct
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/******************************/
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{
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double alpha; /*
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* Alpha is the current state of the sinvariable
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* alpha should be initialized to a value between
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* 0.0 and 2 * M_PI
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*/
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double step; /*
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* Speed of evolution of alpha. It should be a reasonable
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* fraction of 2 * M_PI. This value directly influence
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* the variable speed of variation.
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*/
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double minimum; /* Minimum value for the variable */
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double maximum; /* Maximum value for the variable */
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double value; /* Current value */
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int mayrand; /* Flag for knowing whether some randomization can be
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* applied to the variable */
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struct SinVariableStruct *varrand; /* Evolving Variable: the variation of
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* alpha */
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} SinVariable;
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/***********************/
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typedef struct StarStruct
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/***********************/
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{
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double x, y, z; /* Position of the star */
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short size; /* Try to guess */
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} Star;
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/****************************/
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typedef struct StarFieldStruct
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/****************************/
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{
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short width, height; /* width and height of the starfield window */
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short max_star_size; /* Maximum radius for stars. stars radius will
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* vary from 1 to MAX_STAR_SIZE */
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SinVariable x; /* Evolving variables: */
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SinVariable y; /* Center of the field on the screen */
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SinVariable z;
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SinVariable sizex; /* Evolving variable: half width of the field */
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SinVariable sizey; /* Evolving variable: half height of the field */
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SinVariable thetax; /* Evolving Variables: */
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SinVariable thetay; /* rotation angles of the starfield */
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SinVariable thetaz; /* around x, y and z local axis */
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Star *star; /* List of stars */
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XArc *xarc; /* Current List of arcs */
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XArc *xarcleft; /* additional list for the left arcs */
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#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
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XArc *oldxarc; /* Old list of arcs */
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XArc *oldxarcleft;
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#endif
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unsigned long color; /* Current color of the starfield */
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int colorp; /* Pointer to color of the starfield */
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int NbStars; /* Number of stars */
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short colorchange; /* Counter for the color change */
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#if (ADAPT_ERASE == 1)
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short hasbeenchecked;
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long rect_time;
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long xarc_time;
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#endif
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} StarField;
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static StarField *starfield = (StarField *) NULL;
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/*********/
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static void
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sinvary(SinVariable * v)
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/*********/
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{
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v->value = v->minimum +
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(v->maximum - v->minimum) * (sin(v->alpha) + 1.0) / 2.0;
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if (v->mayrand == 0)
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v->alpha += v->step;
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else {
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int vaval = NRAND(100);
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if (vaval <= v->mayrand)
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sinvary(v->varrand);
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v->alpha += (100.0 + (v->varrand->value)) * v->step / 100.0;
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}
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if (v->alpha > 2 * M_PI)
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v->alpha -= 2 * M_PI;
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}
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/*************************************************/
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static Bool
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sininit(SinVariable * v,
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double alpha, double step, double minimum, double maximum,
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short int mayrand)
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{
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v->alpha = alpha;
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v->step = step;
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v->minimum = minimum;
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v->maximum = maximum;
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v->mayrand = mayrand;
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if (mayrand != 0) {
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if (v->varrand == NULL) {
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if ((v->varrand = (SinVariable *) calloc(1,
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sizeof (SinVariable))) == NULL) {
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return False;
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}
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}
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if (!sininit(v->varrand,
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VARRANDALPHA,
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VARRANDSTEP,
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VARRANDMIN,
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VARRANDMAX,
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0))
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return False;
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sinvary(v->varrand);
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}
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/* We calculate the values at least once for initialization */
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sinvary(v);
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return True;
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}
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static void
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sinfree(SinVariable * point)
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{
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SinVariable *temp, *next;
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next = point->varrand;
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while (next) {
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temp = next;
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next = temp->varrand;
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free(temp);
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}
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}
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static void
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free_stars(StarField *sp)
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{
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if (sp->star != NULL) {
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free(sp->star);
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sp->star = (Star *) NULL;
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}
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if (sp->xarc != NULL) {
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free(sp->xarc);
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sp->xarc = (XArc *) NULL;
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}
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if (sp->xarcleft != NULL) {
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free(sp->xarcleft);
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sp->xarcleft = (XArc *) NULL;
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}
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#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
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if (sp->oldxarc != NULL) {
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free(sp->oldxarc);
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sp->oldxarc = (XArc *) NULL;
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}
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if (sp->oldxarcleft != NULL) {
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free(sp->oldxarcleft);
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sp->oldxarcleft = (XArc *) NULL;
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}
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#endif
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}
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static void
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free_bouboule(StarField *sp)
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{
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free_stars(sp);
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sinfree(&(sp->x));
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sinfree(&(sp->y));
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sinfree(&(sp->z));
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sinfree(&(sp->sizex));
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sinfree(&(sp->sizey));
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sinfree(&(sp->thetax));
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sinfree(&(sp->thetay));
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sinfree(&(sp->thetaz));
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}
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/***************/
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void
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init_bouboule(ModeInfo * mi)
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/***************/
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/*-
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* The stars init part was first inspirated from the net3d game starfield
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* code. But net3d starfield is not really 3d starfield, and I needed real 3d,
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* so only remains the net3d starfield initialization main idea, that is
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* the stars distribution on a sphere (theta and omega computing)
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*/
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{
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StarField *sp;
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int size = MI_SIZE(mi);
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int i;
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double theta, omega;
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if (starfield == NULL) {
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if ((starfield = (StarField *) calloc(MI_NUM_SCREENS(mi),
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sizeof (StarField))) == NULL)
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return;
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}
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sp = &starfield[MI_SCREEN(mi)];
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sp->width = MI_WIDTH(mi);
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sp->height = MI_HEIGHT(mi);
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/* use the right `black' pixel values: */
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if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi)) {
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MI_CLEARWINDOWCOLOR(mi, MI_NONE_COLOR(mi));
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} else {
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MI_CLEARWINDOW(mi);
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}
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if (size < -MINSIZE)
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sp->max_star_size = NRAND(-size - MINSIZE + 1) + MINSIZE;
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else if (size < MINSIZE)
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sp->max_star_size = MINSIZE;
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else
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sp->max_star_size = size;
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sp->NbStars = MI_COUNT(mi);
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if (sp->NbStars < -MINSTARS) {
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free_stars(sp);
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sp->NbStars = NRAND(-sp->NbStars - MINSTARS + 1) + MINSTARS;
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} else if (sp->NbStars < MINSTARS)
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sp->NbStars = MINSTARS;
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/* We get memory for lists of objects */
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if (sp->star == NULL) {
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if ((sp->star = (Star *) malloc(sp->NbStars *
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sizeof (Star))) == NULL) {
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free_bouboule(sp);
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return;
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}
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}
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if (sp->xarc == NULL) {
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||
|
if ((sp->xarc = (XArc *) malloc(sp->NbStars *
|
||
|
sizeof (XArc))) == NULL) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (MI_IS_USE3D(mi) && sp->xarcleft == NULL) {
|
||
|
if ((sp->xarcleft = (XArc *) malloc(sp->NbStars *
|
||
|
sizeof (XArc))) == NULL) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
|
||
|
if (sp->oldxarc == NULL) {
|
||
|
if ((sp->oldxarc = (XArc *) malloc(sp->NbStars *
|
||
|
sizeof (XArc))) == NULL) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (MI_IS_USE3D(mi) && sp->oldxarcleft == NULL) {
|
||
|
if ((sp->oldxarcleft = (XArc *) malloc(sp->NbStars *
|
||
|
sizeof (XArc))) == NULL) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
{
|
||
|
/* We initialize evolving variables */
|
||
|
if (!sininit(&sp->x,
|
||
|
NRAND(3142) / 1000.0, M_PI / (NRAND(100) + 100.0),
|
||
|
((double) sp->width) / 4.0,
|
||
|
3.0 * ((double) sp->width) / 4.0,
|
||
|
POSCANRAND)) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
if (!sininit(&sp->y,
|
||
|
NRAND(3142) / 1000.0, M_PI / (NRAND(100) + 100.0),
|
||
|
((double) sp->height) / 4.0,
|
||
|
3.0 * ((double) sp->height) / 4.0,
|
||
|
POSCANRAND)) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* for z, we have to ensure that the bouboule does not get behind */
|
||
|
/* the eyes of the viewer. His/Her eyes are at 0. Because the */
|
||
|
/* bouboule uses the x-radius for the z-radius, too, we have to */
|
||
|
/* use the x-values. */
|
||
|
if (!sininit(&sp->z,
|
||
|
NRAND(3142) / 1000.0, M_PI / (NRAND(100) + 100.0),
|
||
|
((double) sp->width / 2.0 + MINZVAL),
|
||
|
((double) sp->width / 2.0 + MAXZVAL),
|
||
|
POSCANRAND)) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (!sininit(&sp->sizex,
|
||
|
NRAND(3142) / 1000.0, M_PI / (NRAND(100) + 100.0),
|
||
|
MIN(((double) sp->width) - sp->x.value,
|
||
|
sp->x.value) / 5.0,
|
||
|
MIN(((double) sp->width) - sp->x.value,
|
||
|
sp->x.value),
|
||
|
SIZECANRAND)) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!sininit(&sp->sizey,
|
||
|
NRAND(3142) / 1000.0, M_PI / (NRAND(100) + 100.0),
|
||
|
MAX(sp->sizex.value / MAX_SIZEX_SIZEY,
|
||
|
sp->sizey.maximum / 5.0),
|
||
|
MIN(sp->sizex.value * MAX_SIZEX_SIZEY,
|
||
|
MIN(((double) sp->height) -
|
||
|
sp->y.value,
|
||
|
sp->y.value)),
|
||
|
SIZECANRAND)) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!sininit(&sp->thetax,
|
||
|
NRAND(3142) / 1000.0, M_PI / (NRAND(200) + 200.0),
|
||
|
-M_PI, M_PI,
|
||
|
THETACANRAND)) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
if (!sininit(&sp->thetay,
|
||
|
NRAND(3142) / 1000.0, M_PI / (NRAND(200) + 200.0),
|
||
|
-M_PI, M_PI,
|
||
|
THETACANRAND)) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
if (!sininit(&sp->thetaz,
|
||
|
NRAND(3142) / 1000.0, M_PI / (NRAND(400) + 400.0),
|
||
|
-M_PI, M_PI,
|
||
|
THETACANRAND)) {
|
||
|
free_bouboule(sp);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
for (i = 0; i < sp->NbStars; i++) {
|
||
|
Star *star;
|
||
|
XArc *arc, *arcleft = (XArc *) NULL;
|
||
|
|
||
|
#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
|
||
|
XArc *oarc, *oarcleft = (XArc *) NULL;
|
||
|
|
||
|
#endif
|
||
|
|
||
|
star = &(sp->star[i]);
|
||
|
arc = &(sp->xarc[i]);
|
||
|
if (MI_IS_USE3D(mi))
|
||
|
arcleft = &(sp->xarcleft[i]);
|
||
|
#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
|
||
|
oarc = &(sp->oldxarc[i]);
|
||
|
if (MI_IS_USE3D(mi))
|
||
|
oarcleft = &(sp->oldxarcleft[i]);
|
||
|
#endif
|
||
|
/* Elevation and bearing of the star */
|
||
|
theta = dtor((NRAND(1800)) / 10.0 - 90.0);
|
||
|
omega = dtor((NRAND(3600)) / 10.0 - 180.0);
|
||
|
|
||
|
/* Stars coordinates in a 3D space */
|
||
|
star->x = cos(theta) * sin(omega);
|
||
|
star->y = sin(omega) * sin(theta);
|
||
|
star->z = cos(omega);
|
||
|
|
||
|
/* We set the stars size */
|
||
|
star->size = NRAND(2 * sp->max_star_size);
|
||
|
if (star->size < sp->max_star_size)
|
||
|
star->size = 0;
|
||
|
else
|
||
|
star->size -= sp->max_star_size;
|
||
|
|
||
|
/* We set default values for the XArc lists elements, but offscreen */
|
||
|
arc->x = MI_WIDTH(mi);
|
||
|
arc->y = MI_HEIGHT(mi);
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
arcleft->x = MI_WIDTH(mi);
|
||
|
arcleft->y = MI_HEIGHT(mi);
|
||
|
}
|
||
|
#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
|
||
|
oarc->x = MI_WIDTH(mi);
|
||
|
oarc->y = MI_HEIGHT(mi);
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
oarcleft->x = MI_WIDTH(mi);
|
||
|
oarcleft->y = MI_HEIGHT(mi);
|
||
|
}
|
||
|
#endif
|
||
|
arc->width = 2 + star->size;
|
||
|
arc->height = 2 + star->size;
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
arcleft->width = 2 + star->size;
|
||
|
arcleft->height = 2 + star->size;
|
||
|
}
|
||
|
#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
|
||
|
oarc->width = 2 + star->size;
|
||
|
oarc->height = 2 + star->size;
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
oarcleft->width = 2 + star->size;
|
||
|
oarcleft->height = 2 + star->size;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
arc->angle1 = 0;
|
||
|
arc->angle2 = 360 * 64;
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
arcleft->angle1 = 0;
|
||
|
arcleft->angle2 = 360 * 64;
|
||
|
}
|
||
|
#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
|
||
|
oarc->angle1 = 0;
|
||
|
oarc->angle2 = 360 * 64; /* ie. we draw whole disks:
|
||
|
* from 0 to 360 degrees */
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
oarcleft->angle1 = 0;
|
||
|
oarcleft->angle2 = 360 * 64;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if (MI_NPIXELS(mi) > 2)
|
||
|
sp->colorp = NRAND(MI_NPIXELS(mi));
|
||
|
/* We set up the starfield color */
|
||
|
if (!MI_IS_USE3D(mi) && MI_NPIXELS(mi) > 2)
|
||
|
sp->color = MI_PIXEL(mi, sp->colorp);
|
||
|
else
|
||
|
sp->color = MI_WHITE_PIXEL(mi);
|
||
|
|
||
|
#if (ADAPT_ERASE == 1)
|
||
|
/* We initialize the adaptation code for screen erasing */
|
||
|
sp->hasbeenchecked = ADAPT_CHECKS * 2;
|
||
|
sp->rect_time = 0;
|
||
|
sp->xarc_time = 0;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/****************/
|
||
|
void
|
||
|
draw_bouboule(ModeInfo * mi)
|
||
|
/****************/
|
||
|
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
Window window = MI_WINDOW(mi);
|
||
|
GC gc = MI_GC(mi);
|
||
|
int i, diff = 0;
|
||
|
double CX, CY, CZ, SX, SY, SZ;
|
||
|
Star *star;
|
||
|
XArc *arc, *arcleft = (XArc *) NULL;
|
||
|
StarField *sp;
|
||
|
|
||
|
#if (ADAPT_ERASE == 1)
|
||
|
struct timeval tv1;
|
||
|
struct timeval tv2;
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#if ((USEOLDXARCS == 0) || (ADAPT_ERASE == 1))
|
||
|
short x_1, y_1, x_2, y_2;
|
||
|
|
||
|
/* bounding rectangle around the old starfield,
|
||
|
* for erasing with the smallest rectangle
|
||
|
* instead of filling the whole screen */
|
||
|
int maxdiff = 0; /* maximal distance between left and right */
|
||
|
|
||
|
/* star in 3d mode, otherwise 0 */
|
||
|
#endif
|
||
|
|
||
|
if (starfield == NULL)
|
||
|
return;
|
||
|
sp = &starfield[MI_SCREEN(mi)];
|
||
|
if (sp->star == NULL)
|
||
|
return;
|
||
|
|
||
|
MI_IS_DRAWN(mi) = True;
|
||
|
|
||
|
#if ((USEOLDXARCS == 0) || (ADAPT_ERASE == 1))
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
maxdiff = (int) MAXDIFF;
|
||
|
}
|
||
|
x_1 = (int) sp->x.value - (int) sp->sizex.value -
|
||
|
sp->max_star_size - maxdiff;
|
||
|
y_1 = (int) sp->y.value - (int) sp->sizey.value -
|
||
|
sp->max_star_size;
|
||
|
x_2 = 2 * ((int) sp->sizex.value + sp->max_star_size + maxdiff);
|
||
|
y_2 = 2 * ((int) sp->sizey.value + sp->max_star_size);
|
||
|
#endif
|
||
|
/* We make variables vary. */
|
||
|
sinvary(&sp->thetax);
|
||
|
sinvary(&sp->thetay);
|
||
|
sinvary(&sp->thetaz);
|
||
|
|
||
|
sinvary(&sp->x);
|
||
|
sinvary(&sp->y);
|
||
|
if (MI_IS_USE3D(mi))
|
||
|
sinvary(&sp->z);
|
||
|
|
||
|
/* A little trick to prevent the bouboule from being
|
||
|
* bigger than the screen */
|
||
|
sp->sizex.maximum =
|
||
|
MIN(((double) sp->width) - sp->x.value,
|
||
|
sp->x.value);
|
||
|
sp->sizex.minimum = sp->sizex.maximum / 3.0;
|
||
|
|
||
|
/* Another trick to make the ball not too flat */
|
||
|
sp->sizey.minimum =
|
||
|
MAX(sp->sizex.value / MAX_SIZEX_SIZEY,
|
||
|
sp->sizey.maximum / 3.0);
|
||
|
sp->sizey.maximum =
|
||
|
MIN(sp->sizex.value * MAX_SIZEX_SIZEY,
|
||
|
MIN(((double) sp->height) - sp->y.value,
|
||
|
sp->y.value));
|
||
|
|
||
|
sinvary(&sp->sizex);
|
||
|
sinvary(&sp->sizey);
|
||
|
|
||
|
/*
|
||
|
* We calculate the rotation matrix values. We just make the
|
||
|
* rotation on the fly, without using a matrix.
|
||
|
* Star positions are recorded as unit vectors pointing in various
|
||
|
* directions. We just make them all rotate.
|
||
|
*/
|
||
|
CX = cos(sp->thetax.value);
|
||
|
SX = sin(sp->thetax.value);
|
||
|
CY = cos(sp->thetay.value);
|
||
|
SY = sin(sp->thetay.value);
|
||
|
CZ = cos(sp->thetaz.value);
|
||
|
SZ = sin(sp->thetaz.value);
|
||
|
|
||
|
for (i = 0; i < sp->NbStars; i++) {
|
||
|
star = &(sp->star[i]);
|
||
|
arc = &(sp->xarc[i]);
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
arcleft = &(sp->xarcleft[i]);
|
||
|
/* to help the eyes, the starfield is always as wide as */
|
||
|
/* deep, so .sizex.value can be used. */
|
||
|
diff = (int) GETZDIFF(sp->sizex.value *
|
||
|
((SY * CX) * star->x + (SX) * star->y +
|
||
|
(CX * CY) * star->z) + sp->z.value);
|
||
|
}
|
||
|
arc->x = (short) ((sp->sizex.value *
|
||
|
((CY * CZ - SX * SY * SZ) * star->x +
|
||
|
(-CX * SZ) * star->y +
|
||
|
(SY * CZ + SZ * SX * CY) * star->z) +
|
||
|
sp->x.value));
|
||
|
arc->y = (short) ((sp->sizey.value *
|
||
|
((CY * SZ + SX * SY * CZ) * star->x +
|
||
|
(CX * CZ) * star->y +
|
||
|
(SY * SZ - SX * CY * CZ) * star->z) +
|
||
|
sp->y.value));
|
||
|
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
arcleft->x = (short) ((sp->sizex.value *
|
||
|
((CY * CZ - SX * SY * SZ) * star->x +
|
||
|
(-CX * SZ) * star->y +
|
||
|
(SY * CZ + SZ * SX * CY) * star->z) +
|
||
|
sp->x.value));
|
||
|
arcleft->y = (short) ((sp->sizey.value *
|
||
|
((CY * SZ + SX * SY * CZ) * star->x +
|
||
|
(CX * CZ) * star->y +
|
||
|
(SY * SZ - SX * CY * CZ) * star->z) +
|
||
|
sp->y.value));
|
||
|
arc->x += diff;
|
||
|
arcleft->x -= diff;
|
||
|
}
|
||
|
if (star->size != 0) {
|
||
|
arc->x -= star->size;
|
||
|
arc->y -= star->size;
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
arcleft->x -= star->size;
|
||
|
arcleft->y -= star->size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* First, we erase the previous starfield */
|
||
|
if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi))
|
||
|
XSetForeground(display, gc, MI_NONE_COLOR(mi));
|
||
|
else
|
||
|
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
|
||
|
|
||
|
#if (ADAPT_ERASE == 1)
|
||
|
if (sp->hasbeenchecked == 0) {
|
||
|
/* We just calculate which method is the faster and eventually free
|
||
|
* the oldxarc list */
|
||
|
if (sp->xarc_time >
|
||
|
ADAPT_ARC_PREFERED * sp->rect_time) {
|
||
|
sp->hasbeenchecked = -2; /* XFillRectangle mode */
|
||
|
free(sp->oldxarc);
|
||
|
sp->oldxarc = (XArc *) NULL;
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
free(sp->oldxarcleft);
|
||
|
sp->oldxarcleft = (XArc *) NULL;
|
||
|
}
|
||
|
} else {
|
||
|
sp->hasbeenchecked = -1; /* XFillArcs mode */
|
||
|
}
|
||
|
}
|
||
|
if (sp->hasbeenchecked == -2) {
|
||
|
/* Erasing is done with XFillRectangle */
|
||
|
XFillRectangle(display, window, gc,
|
||
|
x_1, y_1, x_2, y_2);
|
||
|
} else if (sp->hasbeenchecked == -1) {
|
||
|
/* Erasing is done with XFillArcs */
|
||
|
XFillArcs(display, window, gc,
|
||
|
sp->oldxarc, sp->NbStars);
|
||
|
if (MI_IS_USE3D(mi))
|
||
|
XFillArcs(display, window, gc,
|
||
|
sp->oldxarcleft, sp->NbStars);
|
||
|
} else {
|
||
|
long usec;
|
||
|
|
||
|
if (sp->hasbeenchecked > ADAPT_CHECKS) {
|
||
|
GETTIMEOFDAY(&tv1);
|
||
|
XFillRectangle(display, window, gc,
|
||
|
x_1, y_1, x_2, y_2);
|
||
|
GETTIMEOFDAY(&tv2);
|
||
|
usec = (tv2.tv_sec - tv1.tv_sec) * 1000000;
|
||
|
if (usec + tv2.tv_usec - tv1.tv_usec > 0) {
|
||
|
sp->rect_time += usec + tv2.tv_usec - tv1.tv_usec;
|
||
|
sp->hasbeenchecked--;
|
||
|
}
|
||
|
} else {
|
||
|
GETTIMEOFDAY(&tv1);
|
||
|
XFillArcs(display, window, gc,
|
||
|
sp->oldxarc, sp->NbStars);
|
||
|
if (MI_IS_USE3D(mi))
|
||
|
XFillArcs(display, window, gc,
|
||
|
sp->oldxarcleft, sp->NbStars);
|
||
|
GETTIMEOFDAY(&tv2);
|
||
|
usec = (tv2.tv_sec - tv1.tv_sec) * 1000000;
|
||
|
if (usec + tv2.tv_usec - tv1.tv_usec > 0) {
|
||
|
sp->xarc_time += usec + tv2.tv_usec - tv1.tv_usec;
|
||
|
sp->hasbeenchecked--;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
#if (USEOLDXARCS == 1)
|
||
|
XFillArcs(display, window, gc,
|
||
|
sp->oldxarc, sp->NbStars);
|
||
|
if (MI_IS_USE3D(mi))
|
||
|
XFillArcs(display, window, gc,
|
||
|
sp->oldxarcleft, sp->NbStars);
|
||
|
#else
|
||
|
XFillRectangle(display, window, gc,
|
||
|
x_1, y_1, x_2, y_2);
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
/* Then we draw the new one */
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
if (MI_IS_INSTALL(mi))
|
||
|
XSetFunction(display, gc, GXor);
|
||
|
XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
|
||
|
XFillArcs(display, window, gc, sp->xarc, sp->NbStars);
|
||
|
XSetForeground(display, gc, MI_LEFT_COLOR(mi));
|
||
|
XFillArcs(display, window, gc, sp->xarcleft, sp->NbStars);
|
||
|
if (MI_IS_INSTALL(mi))
|
||
|
XSetFunction(display, gc, GXcopy);
|
||
|
} else {
|
||
|
XSetForeground(display, gc, sp->color);
|
||
|
XFillArcs(display, window, gc, sp->xarc, sp->NbStars);
|
||
|
}
|
||
|
|
||
|
#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
|
||
|
#if (ADAPT_ERASE == 1)
|
||
|
if (sp->hasbeenchecked >= -1) {
|
||
|
arc = sp->xarc;
|
||
|
sp->xarc = sp->oldxarc;
|
||
|
sp->oldxarc = arc;
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
arcleft = sp->xarcleft;
|
||
|
sp->xarcleft = sp->oldxarcleft;
|
||
|
sp->oldxarcleft = arcleft;
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
arc = sp->xarc;
|
||
|
sp->xarc = sp->oldxarc;
|
||
|
sp->oldxarc = arc;
|
||
|
if (MI_IS_USE3D(mi)) {
|
||
|
arcleft = sp->xarcleft;
|
||
|
sp->xarcleft = sp->oldxarcleft;
|
||
|
sp->oldxarcleft = arcleft;
|
||
|
}
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
/* We set up the color for the next drawing */
|
||
|
if (!MI_IS_USE3D(mi) && MI_NPIXELS(mi) > 2 &&
|
||
|
(++sp->colorchange >= COLOR_CHANGES)) {
|
||
|
sp->colorchange = 0;
|
||
|
if (++sp->colorp >= MI_NPIXELS(mi))
|
||
|
sp->colorp = 0;
|
||
|
sp->color = MI_PIXEL(mi, sp->colorp);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
release_bouboule(ModeInfo * mi)
|
||
|
{
|
||
|
if (starfield != NULL) {
|
||
|
int screen;
|
||
|
|
||
|
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
|
||
|
free_bouboule(&starfield[screen]);
|
||
|
free(starfield);
|
||
|
starfield = (StarField *) NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
refresh_bouboule(ModeInfo * mi)
|
||
|
{
|
||
|
/* use the right `black' pixel values: */
|
||
|
if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi)) {
|
||
|
MI_CLEARWINDOWCOLOR(mi, MI_NONE_COLOR(mi));
|
||
|
} else {
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif /* MODE_bouboule */
|