295 lines
10 KiB
Plaintext
295 lines
10 KiB
Plaintext
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'\" e
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'\"! eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 6 March 1997
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.ds Re Release 1.2.0
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.ds Dp May 02 11:53
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.ds Dm 37 tesscallb
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.ds Xs 14825 12 tesscallback.gl
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.TH GLUTESSCALLBACK 3G
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.SH NAME
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.B "gluTessCallback
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\- define a callback for a tessellation object
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.SH C SPECIFICATION
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void \f3gluTessCallback\fP(
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GLUtesselator* \fItess\fP,
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.nf
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.ta \w'\f3void \fPgluTessCallback( 'u
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GLenum \fIwhich\fP,
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_GLUfuncptr \fICallBackFunc\fP )
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.fi
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.EQ
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delim $$
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.EN
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.SH PARAMETERS
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.TP \w'\fICallBackFunc\fP\ \ 'u
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\f2tess\fP
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Specifies the tessellation object (created with \%\f3gluNewTess\fP).
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.TP
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\f2which\fP
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Specifies the callback being defined. The following values are valid:
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\%\f3GLU_TESS_BEGIN\fP,
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\%\f3GLU_TESS_BEGIN_DATA\fP,
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\%\f3GLU_TESS_EDGE_FLAG\fP,
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\%\f3GLU_TESS_EDGE_FLAG_DATA\fP,
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\%\f3GLU_TESS_VERTEX\fP,
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\%\f3GLU_TESS_VERTEX_DATA\fP,
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\%\f3GLU_TESS_END\fP,
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\%\f3GLU_TESS_END_DATA\fP,
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\%\f3GLU_TESS_COMBINE\fP,
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\%\f3GLU_TESS_COMBINE_DATA\fP,
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\%\f3GLU_TESS_ERROR\fP, and
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\%\f3GLU_TESS_ERROR_DATA\fP.
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.TP
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\f2CallBackFunc\fP
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Specifies the function to be called.
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.SH DESCRIPTION
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\%\f3gluTessCallback\fP is used to indicate a callback to be used by a tessellation object.
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If the specified callback is already defined, then it is replaced. If
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\f2CallBackFunc\fP is NULL, then the existing callback becomes undefined.
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.P
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These callbacks are used by the tessellation object to describe how a
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polygon specified by the user is broken into triangles. Note that there
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are two versions of each callback: one with user-specified polygon data
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and one without. If both versions of a particular callback are specified,
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then the callback with user-specified polygon data will be used. Note
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that the \f2polygon_data\fP parameter used by some of the functions is
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a copy of the pointer that was specified when
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\%\f3gluTessBeginPolygon\fP was called. The legal callbacks are as follows:
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.TP 10
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\%\f3GLU_TESS_BEGIN\fP
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The begin callback is invoked like \f3glBegin\fP to indicate the start of
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a (triangle) primitive. The function takes a single argument of type
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GLenum. If the \%\f3GLU_TESS_BOUNDARY_ONLY\fP property is set to
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\%\f3GL_FALSE\fP, then the argument is set to either
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\%\f3GL_TRIANGLE_FAN\fP, \%\f3GL_TRIANGLE_STRIP\fP, or \%\f3GL_TRIANGLES\fP. If
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the \%\f3GLU_TESS_BOUNDARY_ONLY\fP property is set to \%\f3GL_TRUE\fP,
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then the argument will be set to \%\f3GL_LINE_LOOP\fP. The function
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prototype for this callback is:
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.RS
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.Ex
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void begin ( GLenum type );
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.Ee
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.RE
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.TP
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\%\f3GLU_TESS_BEGIN_DATA\fP
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The same as the \%\f3GLU_TESS_BEGIN\fP callback except that it
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takes an additional pointer argument. This pointer is identical to the
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opaque pointer provided when
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\%\f3gluTessBeginPolygon\fP was called. The function prototype for this callback
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is:
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.RS
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.Ex
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void beginData ( GLenum type, void *polygon_data );
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.Ee
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.RE
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.TP
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\%\f3GLU_TESS_EDGE_FLAG\fP
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The edge flag callback is similar to \f3glEdgeFlag\fP. The function
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takes a single boolean flag that indicates which edges lie on the
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polygon boundary. If the flag is \%\f3GL_TRUE\fP, then each vertex
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that follows begins an edge that lies on the polygon boundary, that is,
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an edge that separates an interior region from an exterior one.
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If the flag is \%\f3GL_FALSE\fP, then each vertex that follows begins an edge
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that lies in the polygon interior. The edge flag callback (if defined) is
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invoked before the first vertex callback.
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.IP
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Since triangle fans and triangle strips do not support edge flags, the begin
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callback is not called with \%\f3GL_TRIANGLE_FAN\fP or \%\f3GL_TRIANGLE_STRIP\fP
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if a non-NULL edge flag callback is provided. (If the callback is
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initialized to NULL, there is no impact on performance). Instead, the fans and
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strips are converted to independent triangles. The function prototype
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for this callback is:
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.RS
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.Ex
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void edgeFlag ( GLboolean flag );
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.Ee
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.RE
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.TP
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\%\f3GLU_TESS_EDGE_FLAG_DATA\fP
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The same as the \%\f3GLU_TESS_EDGE_FLAG\fP callback except that it takes an additional pointer
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argument. This pointer is identical to the opaque pointer provided when
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\%\f3gluTessBeginPolygon\fP was called. The function prototype for this callback
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is:
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.RS
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.Ex
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void edgeFlagData ( GLboolean flag, void *polygon_data );
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.Ee
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.RE
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.TP
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\%\f3GLU_TESS_VERTEX\fP
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The vertex callback is invoked between the begin and end callbacks.
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It is similar to \f3glVertex\fP, and it defines the vertices of the triangles
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created by the tessellation process. The function
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takes a pointer as its only argument. This pointer is identical to
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the opaque pointer provided by the user when the vertex was described
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(see \%\f3gluTessVertex\fP). The function prototype for this callback is:
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.RS
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.Ex
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void vertex ( void *vertex_data );
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.Ee
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.RE
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.TP
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\%\f3GLU_TESS_VERTEX_DATA\fP
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The same as the \%\f3GLU_TESS_VERTEX\fP callback except that it takes an additional pointer
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argument. This pointer is identical to the opaque pointer provided when
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\%\f3gluTessBeginPolygon\fP was called. The function prototype for this callback
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is:
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.RS
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.Ex
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void vertexData ( void *vertex_data, void *polygon_data );
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.Ee
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.RE
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.TP
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\%\f3GLU_TESS_END\fP
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The end callback serves the same purpose as \f3glEnd\fP. It indicates the
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end of a primitive and it takes no arguments. The function prototype for this
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callback is:
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.RS
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.Ex
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void end ( void );
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.Ee
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.RE
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.TP
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\%\f3GLU_TESS_END_DATA\fP
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The same as the \%\f3GLU_TESS_END\fP callback except that it takes an additional pointer
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argument. This pointer is identical to the opaque pointer provided when
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\%\f3gluTessBeginPolygon\fP was called. The function prototype for this callback
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is:
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.RS
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.Ex
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void endData ( void *polygon_data);
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.Ee
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.RE
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.TP 10
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\%\f3GLU_TESS_COMBINE\fP
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The combine callback is called to create a new vertex when the tessellation
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detects an intersection, or wishes to merge features. The function takes
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four arguments: an array of three elements each of type GLdouble, an array
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of four pointers, an array of four elements each of type GLfloat, and a
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pointer to a pointer. The prototype is:
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.RS
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.Ex
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void combine( GLdouble coords[3], void *vertex_data[4],
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GLfloat weight[4], void **outData );
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.Ee
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.RE
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.IP
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The vertex is defined as a linear combination of up to four existing vertices,
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stored in \f2vertex_data\fP. The coefficients of the linear
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combination are given by \f2weight\fP; these weights always add up to 1.
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All vertex pointers are valid even when some of the weights are 0.
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\f2coords\fP gives the location of the new vertex.
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.IP
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The user must allocate another vertex, interpolate parameters using
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\f2vertex_data\fP and \f2weight\fP, and return the new vertex pointer in
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\f2outData\fP. This handle is supplied during rendering callbacks.
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The user is responsible for freeing the memory some time after
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\%\f3gluTessEndPolygon\fP is called.
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.IP
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For example, if the polygon lies in an arbitrary plane in 3-space,
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and a color is associated with each vertex, the
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\%\f3GLU_TESS_COMBINE\fP callback might look like this:
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.RS
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.Ex
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void myCombine( GLdouble coords[3], VERTEX *d[4],
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GLfloat w[4], VERTEX **dataOut )
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{
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VERTEX *new = new_vertex();
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new->x = coords[0];
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new->y = coords[1];
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new->z = coords[2];
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new->r = w[0]*d[0]->r + w[1]*d[1]->r + w[2]*d[2]->r + w[3]*d[3]->r;
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new->g = w[0]*d[0]->g + w[1]*d[1]->g + w[2]*d[2]->g + w[3]*d[3]->g;
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new->b = w[0]*d[0]->b + w[1]*d[1]->b + w[2]*d[2]->b + w[3]*d[3]->b;
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new->a = w[0]*d[0]->a + w[1]*d[1]->a + w[2]*d[2]->a + w[3]*d[3]->a;
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*dataOut = new;
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}
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.Ee
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.RE
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.IP
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If the tessellation detects an intersection, then the \%\f3GLU_TESS_COMBINE\fP or
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\%\f3GLU_TESS_COMBINE_DATA\fP callback (see below) must be defined, and it must
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write a non-NULL pointer into \f2dataOut\fP. Otherwise the
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\%\f3GLU_TESS_NEED_COMBINE_CALLBACK\fP error occurs, and no
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output is generated.
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.TP
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\%\f3GLU_TESS_COMBINE_DATA\fP
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The same as the \%\f3GLU_TESS_COMBINE\fP callback except that it takes an additional pointer
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argument. This pointer is identical to the opaque pointer provided when
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\%\f3gluTessBeginPolygon\fP was called. The function prototype for this callback
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is:
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.RS
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.Ex
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void combineData ( GLdouble coords[3], void *vertex_data[4],
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GLfloat weight[4], void **outData,
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void *polygon_data );
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.Ee
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.RE
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.TP 10
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\%\f3GLU_TESS_ERROR\fP
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The error callback is called when an error is encountered. The one argument
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is of type GLenum; it indicates the specific error that occurred and will be
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set to one of \%\f3GLU_TESS_MISSING_BEGIN_POLYGON\fP, \%\f3GLU_TESS_MISSING_END_POLYGON\fP,
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\%\f3GLU_TESS_MISSING_BEGIN_CONTOUR\fP, \%\f3GLU_TESS_MISSING_END_CONTOUR\fP,
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\%\f3GLU_TESS_COORD_TOO_LARGE\fP, \%\f3GLU_TESS_NEED_COMBINE_CALLBACK\fP or
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\%\f3GLU_OUT_OF_MEMORY\fP. Character
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strings describing these errors can be retrieved with the
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\%\f3gluErrorString\fP call. The function prototype for this callback is:
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.RS
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.Ex
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void error ( GLenum errno );
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.Ee
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.RE
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.IP
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The GLU library will recover from the first four
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errors by inserting the missing call(s).
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\%\f3GLU_TESS_COORD_TOO_LARGE\fP indicates that some vertex coordinate exceeded
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the predefined constant \%\f3GLU_TESS_MAX_COORD\fP in absolute value, and
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that the value has been clamped. (Coordinate values must be small
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enough so that two can be multiplied together without overflow.)
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\%\f3GLU_TESS_NEED_COMBINE_CALLBACK\fP indicates that the tessellation
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detected an intersection between two edges in the input data, and the
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\%\f3GLU_TESS_COMBINE\fP or \%\f3GLU_TESS_COMBINE_DATA\fP callback was
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not provided. No output is generated. \%\f3GLU_OUT_OF_MEMORY\fP indicates
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that there is not enough memory so no output is generated.
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.TP
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\%\f3GLU_TESS_ERROR_DATA\fP
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The same as the \%\f3GLU_TESS_ERROR\fP callback except that it takes an additional pointer
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argument. This pointer is identical to the opaque pointer provided when
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\%\f3gluTessBeginPolygon\fP was called. The function prototype for this callback
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is:
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.RS
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.Ex
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void errorData ( GLenum errno, void *polygon_data );
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.Ee
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.RE
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.SH EXAMPLE
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Polygons tessellated can be rendered directly like this:
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.sp
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.Ex
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gluTessCallback(tobj, GLU_TESS_BEGIN, glBegin);
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gluTessCallback(tobj, GLU_TESS_VERTEX, glVertex3dv);
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gluTessCallback(tobj, GLU_TESS_END, glEnd);
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gluTessCallback(tobj, GLU_TESS_COMBINE, myCombine);
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gluTessBeginPolygon(tobj, NULL);
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gluTessBeginContour(tobj);
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gluTessVertex(tobj, v, v);
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...
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gluTessEndContour(tobj);
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gluTessEndPolygon(tobj);
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.Ee
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.sp
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Typically, the tessellated polygon should be stored in a display list so that
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it does not need to be retessellated every time it is rendered.
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.SH SEE ALSO
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\f3glBegin(3G)\fP, \f3glEdgeFlag(3G)\fP, \f3glVertex(3G)\fP, \%\f3gluNewTess(3G)\fP,
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\%\f3gluErrorString(3G)\fP, \%\f3gluTessVertex(3G)\fP,
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\%\f3gluTessBeginPolygon(3G)\fP,
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\%\f3gluTessBeginContour(3G)\fP, \%\f3gluTessProperty(3G)\fP, \%\f3gluTessNormal(3G)\fP
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