93 lines
2.4 KiB
Plaintext
93 lines
2.4 KiB
Plaintext
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'\" e
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'\"! eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 scale.gl
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.ds Xs 39478 4 scale.gl
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.TH GLSCALE 3G
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.SH NAME
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.B "glScaled, glScalef
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\- multiply the current matrix by a general scaling matrix
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.SH C SPECIFICATION
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void \f3glScaled\fP(
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GLdouble \fIx\fP,
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.nf
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.ta \w'\f3void \fPglScaled( 'u
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GLdouble \fIy\fP,
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GLdouble \fIz\fP )
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.fi
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void \f3glScalef\fP(
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GLfloat \fIx\fP,
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.nf
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.ta \w'\f3void \fPglScalef( 'u
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GLfloat \fIy\fP,
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GLfloat \fIz\fP )
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.fi
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.EQ
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delim $$
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.EN
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.SH PARAMETERS
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.TP \w'\f2x\fP\ \f2y\fP\ \f2z\fP\ \ 'u
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\f2x\fP, \f2y\fP, \f2z\fP
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Specify scale factors along the \f2x\fP, \f2y\fP, and \f2z\fP axes, respectively.
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.SH DESCRIPTION
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\%\f3glScale\fP produces a nonuniform scaling along the \f2x\fP, \f2y\fP, and
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\f2z\fP axes.
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The three parameters indicate the desired scale factor along
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each of the three axes.
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.P
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The current matrix
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(see \%\f3glMatrixMode\fP)
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is multiplied by this scale matrix,
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and the product replaces the current matrix
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as if \%\f3glScale\fP were called with the following matrix
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as its argument:
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.P
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.ce
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.EQ
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left ( ~ down 20 matrix {
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ccol { ~"x" above ~0 above ~0 above ~0 }
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ccol { ~0 above ~"y" above ~0 above ~0 }
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ccol { ~0 above ~0 above ~"z" above ~0 }
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ccol { ~0 above ~0 above ~0 above ~1}
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} ~~ right )
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.EN
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.sp
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If the matrix mode is either \%\f3GL_MODELVIEW\fP or \%\f3GL_PROJECTION\fP,
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all objects drawn after \%\f3glScale\fP is called are scaled.
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.P
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Use \%\f3glPushMatrix\fP and \%\f3glPopMatrix\fP to save and restore
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the unscaled coordinate system.
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.SH NOTES
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If scale factors other than 1 are applied to the modelview matrix
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and lighting is enabled, lighting often appears wrong.
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In that case, enable automatic normalization of normals by
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calling \%\f3glEnable\fP with the argument \%\f3GL_NORMALIZE\fP.
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.SH ERRORS
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glScale\fP
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is executed between the execution of
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\%\f3glBegin\fP
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and the corresponding execution of \%\f3glEnd\fP.
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.SH ASSOCIATED GETS
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\%\f3glGet\fP with argument \%\f3GL_MATRIX_MODE\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_COLOR_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_MODELVIEW_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_PROJECTION_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_TEXTURE_MATRIX\fP
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.SH SEE ALSO
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\%\f3glMatrixMode(3G)\fP,
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\%\f3glMultMatrix(3G)\fP,
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\%\f3glPushMatrix(3G)\fP,
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\%\f3glRotate(3G)\fP,
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\%\f3glTranslate(3G)\fP
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