103 lines
3.4 KiB
Plaintext
103 lines
3.4 KiB
Plaintext
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'\" te
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'\"! tbl|eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 geterror.
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.ds Xs 56466 6 geterror.gl
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.TH GLGETERROR 3G
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.SH NAME
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.B "glGetError
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\- return error information
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.SH C SPECIFICATION
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GLenum \f3glGetError\fP( void )
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.nf
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.fi
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.SH DESCRIPTION
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\%\f3glGetError\fP returns the value of the error flag.
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Each detectable error is assigned a numeric code and symbolic name.
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When an error occurs,
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the error flag is set to the appropriate error code value.
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No other errors are recorded until \%\f3glGetError\fP is called,
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the error code is returned,
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and the flag is reset to \%\f3GL_NO_ERROR\fP.
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If a call to \%\f3glGetError\fP returns \%\f3GL_NO_ERROR\fP,
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there has been no detectable error since the last call to \%\f3glGetError\fP,
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or since the GL was initialized.
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.P
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To allow for distributed implementations,
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there may be several error flags.
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If any single error flag has recorded an error,
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the value of that flag is returned
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and that flag is reset to \%\f3GL_NO_ERROR\fP
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when \%\f3glGetError\fP is called.
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If more than one flag has recorded an error,
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\%\f3glGetError\fP returns and clears an arbitrary error flag value.
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Thus, \%\f3glGetError\fP should always be called in a loop,
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until it returns \%\f3GL_NO_ERROR\fP,
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if all error flags are to be reset.
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.P
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Initially, all error flags are set to \%\f3GL_NO_ERROR\fP.
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.P
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The following errors are currently defined:
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.TP 30
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\%\f3GL_NO_ERROR\fP
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No error has been recorded.
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The value of this symbolic constant is guaranteed to be 0.
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.TP
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\%\f3GL_INVALID_ENUM\fP
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An unacceptable value is specified for an enumerated argument.
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The offending command is ignored,
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and has no other side effect than to set the error flag.
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.TP
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\%\f3GL_INVALID_VALUE\fP
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A numeric argument is out of range.
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The offending command is ignored,
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and has no other side effect than to set the error flag.
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.TP
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\%\f3GL_INVALID_OPERATION\fP
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The specified operation is not allowed in the current state.
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The offending command is ignored,
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and has no other side effect than to set the error flag.
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.TP
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\%\f3GL_STACK_OVERFLOW\fP
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This command would cause a stack overflow.
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The offending command is ignored,
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and has no other side effect than to set the error flag.
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.TP
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\%\f3GL_STACK_UNDERFLOW\fP
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This command would cause a stack underflow.
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The offending command is ignored,
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and has no other side effect than to set the error flag.
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.TP
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\%\f3GL_OUT_OF_MEMORY\fP
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There is not enough memory left to execute the command.
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The state of the GL is undefined,
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except for the state of the error flags,
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after this error is recorded.
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.TP
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\%\f3GL_TABLE_TOO_LARGE\fP
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The specified table exceeds the implementation's maximum supported table
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size. The offending command is ignored, and has no other side effect
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than to set the error flag.
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.P
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When an error flag is set,
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results of a GL operation are undefined only if \%\f3GL_OUT_OF_MEMORY\fP
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has occurred.
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In all other cases,
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the command generating the error is ignored and has no effect on the GL state
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or frame buffer contents.
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If the generating command returns a value, it returns 0.
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If \%\f3glGetError\fP itself generates an error, it returns 0.
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.SH NOTES
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\%\f3GL_TABLE_TOO_LARGE\fP was introduced in GL version 1.2.
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.SH ERRORS
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glGetError\fP
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is executed between the execution of \%\f3glBegin\fP
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and the corresponding execution of \%\f3glEnd\fP.
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In this case \%\f3glGetError\fP returns 0.
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