700 lines
22 KiB
C
700 lines
22 KiB
C
|
/*
|
||
|
* Copyright © 2008 Intel Corporation
|
||
|
*
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
* copy of this software and associated documentation files (the "Software"),
|
||
|
* to deal in the Software without restriction, including without limitation
|
||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||
|
* Software is furnished to do so, subject to the following conditions:
|
||
|
*
|
||
|
* The above copyright notice and this permission notice (including the next
|
||
|
* paragraph) shall be included in all copies or substantial portions of the
|
||
|
* Software.
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
|
* IN THE SOFTWARE.
|
||
|
*
|
||
|
* Authors:
|
||
|
* Eric Anholt <eric@anholt.net>
|
||
|
* Zhigang Gong <zhigang.gong@linux.intel.com>
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
/** @file glamor.c
|
||
|
* This file covers the initialization and teardown of glamor, and has various
|
||
|
* functions not responsible for performing rendering.
|
||
|
*/
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
#include "glamor_priv.h"
|
||
|
|
||
|
static DevPrivateKeyRec glamor_screen_private_key_index;
|
||
|
DevPrivateKey glamor_screen_private_key = &glamor_screen_private_key_index;
|
||
|
static DevPrivateKeyRec glamor_pixmap_private_key_index;
|
||
|
DevPrivateKey glamor_pixmap_private_key = &glamor_pixmap_private_key_index;
|
||
|
|
||
|
/**
|
||
|
* glamor_get_drawable_pixmap() returns a backing pixmap for a given drawable.
|
||
|
*
|
||
|
* @param drawable the drawable being requested.
|
||
|
*
|
||
|
* This function returns the backing pixmap for a drawable, whether it is a
|
||
|
* redirected window, unredirected window, or already a pixmap. Note that
|
||
|
* coordinate translation is needed when drawing to the backing pixmap of a
|
||
|
* redirected window, and the translation coordinates are provided by calling
|
||
|
* exaGetOffscreenPixmap() on the drawable.
|
||
|
*/
|
||
|
PixmapPtr
|
||
|
glamor_get_drawable_pixmap(DrawablePtr drawable)
|
||
|
{
|
||
|
if (drawable->type == DRAWABLE_WINDOW)
|
||
|
return drawable->pScreen->GetWindowPixmap((WindowPtr) drawable);
|
||
|
else
|
||
|
return (PixmapPtr) drawable;
|
||
|
}
|
||
|
|
||
|
_X_EXPORT void
|
||
|
glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
|
||
|
{
|
||
|
glamor_pixmap_private *pixmap_priv;
|
||
|
glamor_screen_private *glamor_priv =
|
||
|
glamor_get_screen_private(pixmap->drawable.pScreen);
|
||
|
|
||
|
pixmap_priv = dixLookupPrivate(&pixmap->devPrivates,
|
||
|
glamor_pixmap_private_key);
|
||
|
if (pixmap_priv == NULL) {
|
||
|
pixmap_priv = calloc(sizeof(*pixmap_priv), 1);
|
||
|
glamor_set_pixmap_private(pixmap, pixmap_priv);
|
||
|
pixmap_priv->base.pixmap = pixmap;
|
||
|
pixmap_priv->base.glamor_priv = glamor_priv;
|
||
|
}
|
||
|
pixmap_priv->type = type;
|
||
|
pixmap_priv->base.box.x1 = 0;
|
||
|
pixmap_priv->base.box.x2 = pixmap->drawable.width;
|
||
|
pixmap_priv->base.box.y1 = 0;
|
||
|
pixmap_priv->base.box.y2 = pixmap->drawable.height;
|
||
|
}
|
||
|
|
||
|
_X_EXPORT void
|
||
|
glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex)
|
||
|
{
|
||
|
ScreenPtr screen = pixmap->drawable.pScreen;
|
||
|
glamor_pixmap_private *pixmap_priv;
|
||
|
glamor_screen_private *glamor_priv;
|
||
|
glamor_pixmap_fbo *fbo;
|
||
|
GLenum format;
|
||
|
|
||
|
glamor_priv = glamor_get_screen_private(screen);
|
||
|
pixmap_priv = glamor_get_pixmap_private(pixmap);
|
||
|
|
||
|
if (pixmap_priv->base.fbo) {
|
||
|
fbo = glamor_pixmap_detach_fbo(pixmap_priv);
|
||
|
glamor_destroy_fbo(fbo);
|
||
|
}
|
||
|
|
||
|
format = gl_iformat_for_pixmap(pixmap);
|
||
|
fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
|
||
|
pixmap->drawable.height, format, tex, 0);
|
||
|
|
||
|
if (fbo == NULL) {
|
||
|
ErrorF("XXX fail to create fbo.\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
glamor_pixmap_attach_fbo(pixmap, fbo);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap)
|
||
|
{
|
||
|
glamor_pixmap_private *pixmap_priv;
|
||
|
glamor_screen_private *glamor_priv;
|
||
|
|
||
|
glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
|
||
|
pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
|
||
|
glamor_priv->screen_fbo = pixmap_priv->base.fbo->fb;
|
||
|
|
||
|
pixmap_priv->base.fbo->width = screen_pixmap->drawable.width;
|
||
|
pixmap_priv->base.fbo->height = screen_pixmap->drawable.height;
|
||
|
|
||
|
glamor_priv->back_pixmap = back_pixmap;
|
||
|
}
|
||
|
|
||
|
uint32_t
|
||
|
glamor_get_pixmap_texture(PixmapPtr pixmap)
|
||
|
{
|
||
|
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
|
||
|
|
||
|
if (pixmap_priv->type != GLAMOR_TEXTURE_ONLY)
|
||
|
return 0;
|
||
|
|
||
|
return pixmap_priv->base.fbo->tex;
|
||
|
}
|
||
|
|
||
|
PixmapPtr
|
||
|
glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
|
||
|
unsigned int usage)
|
||
|
{
|
||
|
PixmapPtr pixmap;
|
||
|
glamor_pixmap_type_t type = GLAMOR_TEXTURE_ONLY;
|
||
|
glamor_pixmap_private *pixmap_priv;
|
||
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
||
|
glamor_pixmap_fbo *fbo = NULL;
|
||
|
int pitch;
|
||
|
GLenum format;
|
||
|
|
||
|
if (w > 32767 || h > 32767)
|
||
|
return NullPixmap;
|
||
|
|
||
|
if ((usage == GLAMOR_CREATE_PIXMAP_CPU
|
||
|
|| (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 64 && h <= 64)
|
||
|
|| (w == 0 && h == 0)
|
||
|
|| !glamor_check_pixmap_fbo_depth(depth))
|
||
|
|| (!GLAMOR_TEXTURED_LARGE_PIXMAP &&
|
||
|
!glamor_check_fbo_size(glamor_priv, w, h)))
|
||
|
return fbCreatePixmap(screen, w, h, depth, usage);
|
||
|
else
|
||
|
pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
|
||
|
|
||
|
pixmap_priv = calloc(1, sizeof(*pixmap_priv));
|
||
|
|
||
|
if (!pixmap_priv) {
|
||
|
fbDestroyPixmap(pixmap);
|
||
|
return fbCreatePixmap(screen, w, h, depth, usage);
|
||
|
}
|
||
|
glamor_set_pixmap_private(pixmap, pixmap_priv);
|
||
|
|
||
|
if (usage == GLAMOR_CREATE_PIXMAP_MAP)
|
||
|
type = GLAMOR_MEMORY_MAP;
|
||
|
|
||
|
pixmap_priv->base.pixmap = pixmap;
|
||
|
pixmap_priv->base.glamor_priv = glamor_priv;
|
||
|
|
||
|
format = gl_iformat_for_pixmap(pixmap);
|
||
|
|
||
|
pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
|
||
|
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
|
||
|
|
||
|
if (usage == GLAMOR_CREATE_PIXMAP_NO_TEXTURE) {
|
||
|
pixmap_priv->type = GLAMOR_TEXTURE_ONLY;
|
||
|
pixmap_priv->base.box.x1 = 0;
|
||
|
pixmap_priv->base.box.y1 = 0;
|
||
|
pixmap_priv->base.box.x2 = w;
|
||
|
pixmap_priv->base.box.y2 = h;
|
||
|
return pixmap;
|
||
|
}
|
||
|
else if (type == GLAMOR_MEMORY_MAP || usage == GLAMOR_CREATE_NO_LARGE ||
|
||
|
glamor_check_fbo_size(glamor_priv, w, h))
|
||
|
{
|
||
|
pixmap_priv->type = type;
|
||
|
pixmap_priv->base.box.x1 = 0;
|
||
|
pixmap_priv->base.box.y1 = 0;
|
||
|
pixmap_priv->base.box.x2 = w;
|
||
|
pixmap_priv->base.box.y2 = h;
|
||
|
fbo = glamor_create_fbo(glamor_priv, w, h, format, usage);
|
||
|
} else {
|
||
|
int tile_size = glamor_priv->max_fbo_size;
|
||
|
DEBUGF("Create LARGE pixmap %p width %d height %d, tile size %d\n", pixmap, w, h, tile_size);
|
||
|
pixmap_priv->type = GLAMOR_TEXTURE_LARGE;
|
||
|
fbo = glamor_create_fbo_array(glamor_priv, w, h, format, usage,
|
||
|
tile_size, tile_size, pixmap_priv);
|
||
|
}
|
||
|
|
||
|
if (fbo == NULL) {
|
||
|
fbDestroyPixmap(pixmap);
|
||
|
free(pixmap_priv);
|
||
|
return fbCreatePixmap(screen, w, h, depth, usage);
|
||
|
}
|
||
|
|
||
|
glamor_pixmap_attach_fbo(pixmap, fbo);
|
||
|
|
||
|
return pixmap;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
glamor_destroy_textured_pixmap(PixmapPtr pixmap)
|
||
|
{
|
||
|
if (pixmap->refcnt == 1) {
|
||
|
glamor_pixmap_private *pixmap_priv;
|
||
|
|
||
|
pixmap_priv = glamor_get_pixmap_private(pixmap);
|
||
|
if (pixmap_priv != NULL)
|
||
|
glamor_pixmap_destroy_fbo(pixmap_priv);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Bool
|
||
|
glamor_destroy_pixmap(PixmapPtr pixmap)
|
||
|
{
|
||
|
glamor_screen_private
|
||
|
*glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
|
||
|
if (glamor_priv->dri3_enabled)
|
||
|
glamor_egl_destroy_textured_pixmap(pixmap);
|
||
|
else
|
||
|
glamor_destroy_textured_pixmap(pixmap);
|
||
|
return fbDestroyPixmap(pixmap);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
glamor_block_handler(ScreenPtr screen)
|
||
|
{
|
||
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
||
|
|
||
|
glamor_make_current(glamor_priv);
|
||
|
glamor_priv->tick++;
|
||
|
glFlush();
|
||
|
glamor_fbo_expire(glamor_priv);
|
||
|
if (glamor_priv->state == RENDER_STATE
|
||
|
&& glamor_priv->render_idle_cnt++ > RENDER_IDEL_MAX) {
|
||
|
glamor_priv->state = IDLE_STATE;
|
||
|
glamor_priv->render_idle_cnt = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
_glamor_block_handler(void *data, OSTimePtr timeout, void *last_select_mask)
|
||
|
{
|
||
|
glamor_screen_private *glamor_priv = data;
|
||
|
|
||
|
glamor_make_current(glamor_priv);
|
||
|
glFlush();
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
_glamor_wakeup_handler(void *data, int result, void *last_select_mask)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
glamor_set_debug_level(int *debug_level)
|
||
|
{
|
||
|
char *debug_level_string;
|
||
|
|
||
|
debug_level_string = getenv("GLAMOR_DEBUG");
|
||
|
if (debug_level_string
|
||
|
&& sscanf(debug_level_string, "%d", debug_level) == 1)
|
||
|
return;
|
||
|
*debug_level = 0;
|
||
|
}
|
||
|
|
||
|
int glamor_debug_level;
|
||
|
|
||
|
/**
|
||
|
* Creates any pixmaps used internally by glamor, since those can't be
|
||
|
* allocated at ScreenInit time.
|
||
|
*/
|
||
|
static Bool
|
||
|
glamor_create_screen_resources(ScreenPtr screen)
|
||
|
{
|
||
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
||
|
Bool ret = TRUE;
|
||
|
|
||
|
screen->CreateScreenResources =
|
||
|
glamor_priv->saved_procs.create_screen_resources;
|
||
|
if (screen->CreateScreenResources)
|
||
|
ret = screen->CreateScreenResources(screen);
|
||
|
screen->CreateScreenResources = glamor_create_screen_resources;
|
||
|
|
||
|
if (!glamor_realize_glyph_caches(screen)) {
|
||
|
ErrorF("Failed to initialize glyph cache\n");
|
||
|
ret = FALSE;
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
/** Set up glamor for an already-configured GL context. */
|
||
|
Bool
|
||
|
glamor_init(ScreenPtr screen, unsigned int flags)
|
||
|
{
|
||
|
glamor_screen_private *glamor_priv;
|
||
|
int gl_version;
|
||
|
int max_viewport_size[2];
|
||
|
|
||
|
#ifdef RENDER
|
||
|
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
|
||
|
#endif
|
||
|
if (flags & ~GLAMOR_VALID_FLAGS) {
|
||
|
ErrorF("glamor_init: Invalid flags %x\n", flags);
|
||
|
return FALSE;
|
||
|
}
|
||
|
glamor_priv = calloc(1, sizeof(*glamor_priv));
|
||
|
if (glamor_priv == NULL)
|
||
|
return FALSE;
|
||
|
|
||
|
glamor_priv->flags = flags;
|
||
|
if (flags & GLAMOR_INVERTED_Y_AXIS) {
|
||
|
glamor_priv->yInverted = TRUE;
|
||
|
}
|
||
|
else
|
||
|
glamor_priv->yInverted = FALSE;
|
||
|
|
||
|
if (!dixRegisterPrivateKey(glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
|
||
|
LogMessage(X_WARNING,
|
||
|
"glamor%d: Failed to allocate screen private\n",
|
||
|
screen->myNum);
|
||
|
goto fail;
|
||
|
}
|
||
|
|
||
|
glamor_set_screen_private(screen, glamor_priv);
|
||
|
|
||
|
if (!dixRegisterPrivateKey(glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
|
||
|
LogMessage(X_WARNING,
|
||
|
"glamor%d: Failed to allocate pixmap private\n",
|
||
|
screen->myNum);
|
||
|
goto fail;;
|
||
|
}
|
||
|
|
||
|
if (epoxy_is_desktop_gl())
|
||
|
glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
|
||
|
else
|
||
|
glamor_priv->gl_flavor = GLAMOR_GL_ES2;
|
||
|
|
||
|
gl_version = epoxy_gl_version();
|
||
|
|
||
|
/* Would be nice to have a cleaner test for GLSL 1.30 support,
|
||
|
* but for now this should suffice
|
||
|
*/
|
||
|
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && gl_version >= 30)
|
||
|
glamor_priv->glsl_version = 130;
|
||
|
else
|
||
|
glamor_priv->glsl_version = 120;
|
||
|
|
||
|
|
||
|
/* We'd like to require GL_ARB_map_buffer_range or
|
||
|
* GL_OES_map_buffer_range, since it offers more information to
|
||
|
* the driver than plain old glMapBuffer() or glBufferSubData().
|
||
|
* It's been supported on Mesa on the desktop since 2009 and on
|
||
|
* GLES2 since October 2012. It's supported on Apple's iOS
|
||
|
* drivers for SGX535 and A7, but apparently not on most Android
|
||
|
* devices (the OES extension spec wasn't released until June
|
||
|
* 2012).
|
||
|
*
|
||
|
* 82% of 0 A.D. players (desktop GL) submitting hardware reports
|
||
|
* have support for it, with most of the ones lacking it being on
|
||
|
* Windows with Intel 4-series (G45) graphics or older.
|
||
|
*/
|
||
|
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
|
||
|
if (gl_version < 21) {
|
||
|
ErrorF("Require OpenGL version 2.1 or later.\n");
|
||
|
goto fail;
|
||
|
}
|
||
|
} else {
|
||
|
if (gl_version < 20) {
|
||
|
ErrorF("Require Open GLES2.0 or later.\n");
|
||
|
goto fail;
|
||
|
}
|
||
|
|
||
|
if (!epoxy_has_gl_extension("GL_EXT_texture_format_BGRA8888")) {
|
||
|
ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
|
||
|
goto fail;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
glamor_priv->has_khr_debug = epoxy_has_gl_extension("GL_KHR_debug");
|
||
|
glamor_priv->has_pack_invert =
|
||
|
epoxy_has_gl_extension("GL_MESA_pack_invert");
|
||
|
glamor_priv->has_fbo_blit =
|
||
|
epoxy_has_gl_extension("GL_EXT_framebuffer_blit");
|
||
|
glamor_priv->has_map_buffer_range =
|
||
|
epoxy_has_gl_extension("GL_ARB_map_buffer_range");
|
||
|
glamor_priv->has_buffer_storage =
|
||
|
epoxy_has_gl_extension("GL_ARB_buffer_storage");
|
||
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glamor_priv->max_fbo_size);
|
||
|
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
|
||
|
glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[0]);
|
||
|
glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[1]);
|
||
|
#ifdef MAX_FBO_SIZE
|
||
|
glamor_priv->max_fbo_size = MAX_FBO_SIZE;
|
||
|
#endif
|
||
|
|
||
|
glamor_set_debug_level(&glamor_debug_level);
|
||
|
|
||
|
/* If we are using egl screen, call egl screen init to
|
||
|
* register correct close screen function. */
|
||
|
if (flags & GLAMOR_USE_EGL_SCREEN) {
|
||
|
glamor_egl_screen_init(screen, &glamor_priv->ctx);
|
||
|
} else {
|
||
|
if (!glamor_glx_screen_init(&glamor_priv->ctx))
|
||
|
goto fail;
|
||
|
}
|
||
|
|
||
|
glamor_priv->saved_procs.close_screen = screen->CloseScreen;
|
||
|
screen->CloseScreen = glamor_close_screen;
|
||
|
|
||
|
glamor_priv->saved_procs.create_screen_resources =
|
||
|
screen->CreateScreenResources;
|
||
|
screen->CreateScreenResources = glamor_create_screen_resources;
|
||
|
|
||
|
if (!glamor_font_init(screen))
|
||
|
goto fail;
|
||
|
|
||
|
if (flags & GLAMOR_USE_SCREEN) {
|
||
|
if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler,
|
||
|
_glamor_wakeup_handler,
|
||
|
glamor_priv)) {
|
||
|
goto fail;
|
||
|
}
|
||
|
|
||
|
glamor_priv->saved_procs.create_gc = screen->CreateGC;
|
||
|
screen->CreateGC = glamor_create_gc;
|
||
|
|
||
|
glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
|
||
|
screen->CreatePixmap = glamor_create_pixmap;
|
||
|
|
||
|
glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
|
||
|
screen->DestroyPixmap = glamor_destroy_pixmap;
|
||
|
|
||
|
glamor_priv->saved_procs.get_spans = screen->GetSpans;
|
||
|
screen->GetSpans = glamor_get_spans;
|
||
|
|
||
|
glamor_priv->saved_procs.get_image = screen->GetImage;
|
||
|
screen->GetImage = glamor_get_image;
|
||
|
|
||
|
glamor_priv->saved_procs.change_window_attributes =
|
||
|
screen->ChangeWindowAttributes;
|
||
|
screen->ChangeWindowAttributes = glamor_change_window_attributes;
|
||
|
|
||
|
glamor_priv->saved_procs.copy_window = screen->CopyWindow;
|
||
|
screen->CopyWindow = glamor_copy_window;
|
||
|
|
||
|
glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion;
|
||
|
screen->BitmapToRegion = glamor_bitmap_to_region;
|
||
|
}
|
||
|
#ifdef RENDER
|
||
|
if (flags & GLAMOR_USE_PICTURE_SCREEN) {
|
||
|
glamor_priv->saved_procs.composite = ps->Composite;
|
||
|
ps->Composite = glamor_composite;
|
||
|
|
||
|
glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
|
||
|
ps->Trapezoids = glamor_trapezoids;
|
||
|
|
||
|
glamor_priv->saved_procs.triangles = ps->Triangles;
|
||
|
ps->Triangles = glamor_triangles;
|
||
|
|
||
|
glamor_priv->saved_procs.addtraps = ps->AddTraps;
|
||
|
ps->AddTraps = glamor_add_traps;
|
||
|
|
||
|
}
|
||
|
|
||
|
glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
|
||
|
ps->CompositeRects = glamor_composite_rectangles;
|
||
|
|
||
|
glamor_priv->saved_procs.glyphs = ps->Glyphs;
|
||
|
ps->Glyphs = glamor_glyphs;
|
||
|
|
||
|
glamor_priv->saved_procs.unrealize_glyph = ps->UnrealizeGlyph;
|
||
|
ps->UnrealizeGlyph = glamor_glyph_unrealize;
|
||
|
|
||
|
glamor_priv->saved_procs.create_picture = ps->CreatePicture;
|
||
|
ps->CreatePicture = glamor_create_picture;
|
||
|
|
||
|
glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
|
||
|
ps->DestroyPicture = glamor_destroy_picture;
|
||
|
glamor_init_composite_shaders(screen);
|
||
|
#endif
|
||
|
glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
|
||
|
screen->SetWindowPixmap = glamor_set_window_pixmap;
|
||
|
|
||
|
glamor_init_vbo(screen);
|
||
|
glamor_init_pixmap_fbo(screen);
|
||
|
glamor_init_solid_shader(screen);
|
||
|
glamor_init_tile_shader(screen);
|
||
|
#ifdef GLAMOR_TRAPEZOID_SHADER
|
||
|
glamor_init_trapezoid_shader(screen);
|
||
|
#endif
|
||
|
glamor_init_finish_access_shaders(screen);
|
||
|
#ifdef GLAMOR_GRADIENT_SHADER
|
||
|
glamor_init_gradient_shader(screen);
|
||
|
#endif
|
||
|
glamor_pixmap_init(screen);
|
||
|
glamor_glyphs_init(screen);
|
||
|
|
||
|
glamor_priv->screen = screen;
|
||
|
|
||
|
return TRUE;
|
||
|
|
||
|
fail:
|
||
|
free(glamor_priv);
|
||
|
glamor_set_screen_private(screen, NULL);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
glamor_release_screen_priv(ScreenPtr screen)
|
||
|
{
|
||
|
glamor_screen_private *glamor_priv;
|
||
|
|
||
|
glamor_priv = glamor_get_screen_private(screen);
|
||
|
#ifdef RENDER
|
||
|
glamor_fini_composite_shaders(screen);
|
||
|
#endif
|
||
|
glamor_fini_vbo(screen);
|
||
|
glamor_fini_pixmap_fbo(screen);
|
||
|
glamor_fini_solid_shader(screen);
|
||
|
glamor_fini_tile_shader(screen);
|
||
|
#ifdef GLAMOR_TRAPEZOID_SHADER
|
||
|
glamor_fini_trapezoid_shader(screen);
|
||
|
#endif
|
||
|
glamor_fini_finish_access_shaders(screen);
|
||
|
#ifdef GLAMOR_GRADIENT_SHADER
|
||
|
glamor_fini_gradient_shader(screen);
|
||
|
#endif
|
||
|
glamor_pixmap_fini(screen);
|
||
|
free(glamor_priv);
|
||
|
|
||
|
glamor_set_screen_private(screen, NULL);
|
||
|
}
|
||
|
|
||
|
_X_EXPORT void
|
||
|
glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv)
|
||
|
{
|
||
|
glamor_pixmap_private *old_priv;
|
||
|
glamor_pixmap_fbo *fbo;
|
||
|
|
||
|
old_priv = dixGetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
|
||
|
|
||
|
if (priv) {
|
||
|
assert(old_priv == NULL);
|
||
|
}
|
||
|
else {
|
||
|
if (old_priv == NULL)
|
||
|
return;
|
||
|
fbo = glamor_pixmap_detach_fbo(old_priv);
|
||
|
glamor_purge_fbo(fbo);
|
||
|
free(old_priv);
|
||
|
}
|
||
|
|
||
|
dixSetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key, priv);
|
||
|
}
|
||
|
|
||
|
Bool
|
||
|
glamor_close_screen(ScreenPtr screen)
|
||
|
{
|
||
|
glamor_screen_private *glamor_priv;
|
||
|
PixmapPtr screen_pixmap;
|
||
|
int flags;
|
||
|
|
||
|
#ifdef RENDER
|
||
|
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
|
||
|
#endif
|
||
|
glamor_priv = glamor_get_screen_private(screen);
|
||
|
flags = glamor_priv->flags;
|
||
|
glamor_glyphs_fini(screen);
|
||
|
screen->CloseScreen = glamor_priv->saved_procs.close_screen;
|
||
|
screen->CreateScreenResources =
|
||
|
glamor_priv->saved_procs.create_screen_resources;
|
||
|
if (flags & GLAMOR_USE_SCREEN) {
|
||
|
|
||
|
screen->CreateGC = glamor_priv->saved_procs.create_gc;
|
||
|
screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
|
||
|
screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
|
||
|
screen->GetSpans = glamor_priv->saved_procs.get_spans;
|
||
|
screen->ChangeWindowAttributes =
|
||
|
glamor_priv->saved_procs.change_window_attributes;
|
||
|
screen->CopyWindow = glamor_priv->saved_procs.copy_window;
|
||
|
screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
|
||
|
}
|
||
|
#ifdef RENDER
|
||
|
if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
|
||
|
|
||
|
ps->Composite = glamor_priv->saved_procs.composite;
|
||
|
ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
|
||
|
ps->Triangles = glamor_priv->saved_procs.triangles;
|
||
|
ps->CreatePicture = glamor_priv->saved_procs.create_picture;
|
||
|
}
|
||
|
ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
|
||
|
ps->Glyphs = glamor_priv->saved_procs.glyphs;
|
||
|
ps->UnrealizeGlyph = glamor_priv->saved_procs.unrealize_glyph;
|
||
|
screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
|
||
|
#endif
|
||
|
screen_pixmap = screen->GetScreenPixmap(screen);
|
||
|
glamor_set_pixmap_private(screen_pixmap, NULL);
|
||
|
if (glamor_priv->back_pixmap && *glamor_priv->back_pixmap)
|
||
|
glamor_set_pixmap_private(*glamor_priv->back_pixmap, NULL);
|
||
|
|
||
|
glamor_release_screen_priv(screen);
|
||
|
|
||
|
return screen->CloseScreen(screen);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
glamor_fini(ScreenPtr screen)
|
||
|
{
|
||
|
/* Do nothing currently. */
|
||
|
}
|
||
|
|
||
|
void
|
||
|
glamor_enable_dri3(ScreenPtr screen)
|
||
|
{
|
||
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
||
|
|
||
|
glamor_priv->dri3_enabled = TRUE;
|
||
|
}
|
||
|
|
||
|
Bool
|
||
|
glamor_supports_pixmap_import_export(ScreenPtr screen)
|
||
|
{
|
||
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
||
|
|
||
|
return glamor_priv->dri3_enabled;
|
||
|
}
|
||
|
|
||
|
_X_EXPORT int
|
||
|
glamor_fd_from_pixmap(ScreenPtr screen,
|
||
|
PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
|
||
|
{
|
||
|
glamor_pixmap_private *pixmap_priv;
|
||
|
glamor_screen_private *glamor_priv =
|
||
|
glamor_get_screen_private(pixmap->drawable.pScreen);
|
||
|
|
||
|
pixmap_priv = glamor_get_pixmap_private(pixmap);
|
||
|
if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
|
||
|
return -1;
|
||
|
switch (pixmap_priv->type) {
|
||
|
case GLAMOR_TEXTURE_DRM:
|
||
|
case GLAMOR_TEXTURE_ONLY:
|
||
|
if (!glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0))
|
||
|
return -1;
|
||
|
return glamor_egl_dri3_fd_name_from_tex(screen,
|
||
|
pixmap,
|
||
|
pixmap_priv->base.fbo->tex,
|
||
|
FALSE, stride, size);
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int
|
||
|
glamor_name_from_pixmap(PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
|
||
|
{
|
||
|
glamor_pixmap_private *pixmap_priv;
|
||
|
glamor_screen_private *glamor_priv =
|
||
|
glamor_get_screen_private(pixmap->drawable.pScreen);
|
||
|
|
||
|
pixmap_priv = glamor_get_pixmap_private(pixmap);
|
||
|
if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
|
||
|
return -1;
|
||
|
switch (pixmap_priv->type) {
|
||
|
case GLAMOR_TEXTURE_DRM:
|
||
|
case GLAMOR_TEXTURE_ONLY:
|
||
|
if (!glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0))
|
||
|
return -1;
|
||
|
return glamor_egl_dri3_fd_name_from_tex(pixmap->drawable.pScreen,
|
||
|
pixmap,
|
||
|
pixmap_priv->base.fbo->tex,
|
||
|
TRUE, stride, size);
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|