2006-11-26 11:13:41 -07:00
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/*
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2009-09-06 13:44:18 -06:00
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*/
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2006-11-26 11:13:41 -07:00
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "glxserver.h"
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#include "unpack.h"
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#include "indirect_dispatch.h"
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#include "glapitable.h"
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#include "glapi.h"
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#include "glthread.h"
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#include "dispatch.h"
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void __glXDisp_SeparableFilter2D(GLbyte *pc)
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{
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__GLXdispatchConvolutionFilterHeader *hdr =
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(__GLXdispatchConvolutionFilterHeader *) pc;
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GLint hdrlen, image1len;
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hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_DISPATCH_HDR_SIZE);
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength) );
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows) );
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels) );
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment) );
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/* XXX check this usage - internal code called
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** a version without the packing parameters
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*/
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image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1,
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0, hdr->rowLength, 0, hdr->skipRows,
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hdr->alignment);
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image1len = __GLX_PAD(image1len);
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CALL_SeparableFilter2D( GET_DISPATCH(), (hdr->target, hdr->internalformat,
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hdr->width, hdr->height, hdr->format, hdr->type,
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((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)) );
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}
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