xenocara/dist/Mesa/progs/xdemos/yuvrect_client.c

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/*
* Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions and GLX_MESA_allocate-memory
*
* Dave Airlie - Feb 2005
*/
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glx.h>
#include "../util/readtex.c" /* I know, this is a hack. */
#define TEXTURE_FILE "../images/girl2.rgb"
static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
static GLint ImgWidth, ImgHeight;
static GLushort *ImageYUV = NULL;
static void *glx_memory;
static void DrawObject(void)
{
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(-1.0, -1.0);
glTexCoord2f(ImgWidth, 0);
glVertex2f(1.0, -1.0);
glTexCoord2f(ImgWidth, ImgHeight);
glVertex2f(1.0, 1.0);
glTexCoord2f(0, ImgHeight);
glVertex2f(-1.0, 1.0);
glEnd();
}
static void scr_Display( void )
{
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
DrawObject();
glPopMatrix();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -15.0 );
}
static int queryClient(Display *dpy, int screen)
{
#ifdef GLX_MESA_allocate_memory
char *extensions;
extensions = (char *)glXQueryExtensionsString(dpy, screen);
if (!extensions || !strstr(extensions,"GLX_MESA_allocate_memory")) {
return 0;
}
return 1;
#else
return 0;
#endif
}
static int
query_extension(char* extName) {
char *p = (char *) glGetString(GL_EXTENSIONS);
char *end = p + strlen(p);
while (p < end) {
int n = strcspn(p, " ");
if ((strlen(extName) == n) && (strncmp(extName, p, n) == 0))
return GL_TRUE;
p += (n + 1);
}
return GL_FALSE;
}
static void Init( int argc, char *argv[] , Display *dpy, int screen, Window win)
{
GLuint texObj = 100;
const char *file;
void *glx_memory;
if (!query_extension("GL_NV_texture_rectangle")) {
printf("Sorry, GL_NV_texture_rectangle is required\n");
exit(0);
}
if (!query_extension("GL_MESA_ycbcr_texture")) {
printf("Sorry, GL_MESA_ycbcr_texture is required\n");
exit(0);
}
if (!queryClient(dpy, screen)) {
printf("Sorry, GLX_MESA_allocate_memory is required\n");
exit(0);
}
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1);
glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj);
#ifdef LINEAR_FILTER
/* linear filtering looks much nicer but is much slower for Mesa */
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#else
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
if (argc > 1)
file = argv[1];
else
file = TEXTURE_FILE;
ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight);
if (!ImageYUV) {
printf("Couldn't read %s\n", TEXTURE_FILE);
exit(0);
}
glx_memory = glXAllocateMemoryMESA(dpy, screen, ImgWidth * ImgHeight * 2, 0, 0 ,0);
if (!glx_memory)
{
fprintf(stderr,"Failed to allocate MESA memory\n");
exit(-1);
}
memcpy(glx_memory, ImageYUV, ImgWidth * ImgHeight * 2);
printf("Image: %dx%d\n", ImgWidth, ImgHeight);
glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0,
GL_YCBCR_MESA, ImgWidth, ImgHeight, 0,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_APPLE, glx_memory);
assert(glGetError() == GL_NO_ERROR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_RECTANGLE_NV);
glShadeModel(GL_FLAT);
glClearColor(0.3, 0.3, 0.4, 1.0);
}
/*
* Create an RGB, double-buffered window.
* Return the window and context handles.
*/
static void
make_window( Display *dpy, const char *name,
int x, int y, int width, int height,
Window *winRet, GLXContext *ctxRet)
{
int attribs[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None };
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
GLXContext ctx;
XVisualInfo *visinfo;
scrnum = DefaultScreen( dpy );
root = RootWindow( dpy, scrnum );
visinfo = glXChooseVisual( dpy, scrnum, attribs );
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
attr.override_redirect = 0;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
win = XCreateWindow( dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(dpy, win, &sizehints);
XSetStandardProperties(dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
ctx = glXCreateContext( dpy, visinfo, NULL, True );
if (!ctx) {
printf("Error: glXCreateContext failed\n");
exit(1);
}
XFree(visinfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win)
{
while (1) {
while (XPending(dpy) > 0) {
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
/* we'll redraw below */
break;
case ConfigureNotify:
Reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
}
}
}
int
main(int argc, char *argv[])
{
Display *dpy;
Window win;
GLXContext ctx;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else
printf("Warrning: unknown parameter: %s\n", argv[i]);
}
dpy = XOpenDisplay(dpyName);
if (!dpy) {
printf("Error: couldn't open display %s\n",
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XDisplayName(dpyName));
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return -1;
}
make_window(dpy, "yuvrect_client", 0, 0, 300, 300, &win, &ctx);
XMapWindow(dpy, win);
glXMakeCurrent(dpy, win, ctx);
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
Init(argc, argv, dpy, DefaultScreen(dpy), win);
scr_Display();
glXSwapBuffers(dpy, win);
event_loop(dpy, win);
glXFreeMemoryMESA(dpy, DefaultScreen(dpy), glx_memory);
glXDestroyContext(dpy, ctx);
XDestroyWindow(dpy, win);
XCloseDisplay(dpy);
return 0;
}