2011-10-23 07:29:21 -06:00
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< TITLE > Mesa Release Notes< / TITLE >
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2012-08-17 07:57:59 -06:00
< H1 > Mesa 7.10.1 Release Notes / TBD< / H1 >
2011-10-23 07:29:21 -06:00
< p >
Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release.
< / p >
< p >
Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
< / p >
< p >
See the < a href = "install.html" > Compiling/Installing page< / a > for prerequisites
for DRI hardware acceleration.
< / p >
< h2 > MD5 checksums< / h2 >
< pre >
4b4cee19f3bf16eb78bd4cc278ccf812 MesaLib-7.10.1.tar.gz
efe8da4d80c2a5d32a800770b8ce5dfa MesaLib-7.10.1.tar.bz2
0fd2b1a025934de3f8cecf9fb9b57f4c MesaLib-7.10.1.zip
42beb0f5188d544476c19496f725fa67 MesaGLUT-7.10.1.tar.gz
637bb8a20fdad89f7382b4ea83f896e3 MesaGLUT-7.10.1.tar.bz2
bdbf3ffb2606d6aa8afabb6c6243b91b MesaGLUT-7.10.1.zip
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< h2 > New features< / h2 >
< p > None.< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
< ul >
< li > Fix an off-by-one bug in a vsplit assertion.< / li >
< li > Fix incorrect handling of < tt > layout< / tt > qualifier
with < tt > in< / tt > , < tt > out< / tt > , < tt > attribute< / tt > , and < tt > varying< / tt > .< / li >
< li > Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.< / li >
< li > Fix numerous issues handling precision qualifiers in GLSL ES.< / li >
< li > Fixed a few GLX protocol encoder bugs (Julien Cristau)< / li >
< li > Assorted Gallium llvmpipe driver bug fixes< / li >
< li > Assorted Mesa/Gallium state tracker bug fixes< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=26795" > Bug 26795< / a > - gl_FragCoord off by one in Gallium drivers.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=29164" > Bug 29164< / a > - [GLSL 1.20] invariant variable shouldn't be used before declaration< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=29823" > Bug 29823< / a > - GetUniform[if]v busted< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=29927" > Bug 29927< / a > - [glsl2] fail to compile shader with constructor for array of struct type< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=30156" > Bug 30156< / a > - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31923" > Bug 31923< / a > - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31925" > Bug 31925< / a > - [GLSL 1.20] "#pragma STDGL invariant(all)" fail< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32214" > Bug 32214< / a > - [gles2]no link error happens when missing vertex shader or frag shader< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32375" > Bug 32375< / a > - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32541" > Bug 32541< / a > - Segmentation Fault while running an HDR (high dynamic range) rendering demo< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32569" > Bug 32569< / a > - [gles2] glGetShaderPrecisionFormat not implemented yet< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32695" > Bug 32695< / a > - [glsl] SIGSEGV glcpp/glcpp-parse.y:833< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32831" > Bug 32831< / a > - [glsl] division by zero crashes GLSL compiler< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32910" > Bug 32910< / a > - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33219" > Bug 33219< / a > -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33306" > Bug 33306< / a > - GLSL integer division by zero crashes GLSL compiler< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33308" > Bug 33308< / a > -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33316" > Bug 33316< / a > - uniform array will be allocate one line more and initialize it when it was freed will abort< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33386" > Bug 33386< / a > - Dubious assembler in read_rgba_span_x86.S< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33388" > Bug 33388< / a > - Dubious assembler in xform4.S< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33433" > Bug 33433< / a > - Error in x86-64 API dispatch code.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33507" > Bug 33507< / a > - [glsl] GLSL preprocessor modulus by zero crash< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33508" > Bug 33508< / a > - [glsl] GLSL compiler modulus by zero crash< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=33916" > Bug 33916< / a > - Compiler accepts reserved operators % and %=< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=34030" > Bug 34030< / a > - [bisected] Starcraft 2: some effects are corrupted or too big< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=34047" > Bug 34047< / a > - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=34114" > Bug 34114< / a > - Sun Studio build fails due to standard library functions not being in global namespace< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=34179" > Bug 34179< / a > - Nouveau 3D driver: nv50_pc_emit.c:863 assertion error kills Compiz< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=34198" > Bug 34198< / a > - [GLSL] implicit sized array with index 0 used gets assertion< / li >
< li > < a href = "https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653" > Ubuntu bug 691653< / a > - compiz crashes when using alt-tab (the radeon driver kills it) < / li >
< li > < a href = "https://bugs.meego.com/show_bug.cgi?id=13005" > Meego bug 13005< / a > - Graphics GLSL issue lead to camera preview fail on Pinetrail< / li >
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
< / ul >
< h2 > Changes< / h2 >
< p > The full set of changes can be viewed by using the following GIT command:< / p >
< pre >
git log mesa-7.10..mesa-7.10.1
< / pre >
< p > Alberto Milone (1):
< ul >
< li > r600c: add evergreen ARL support.< / li >
< / ul > < / p >
< p > Brian Paul (21):
< ul >
< li > draw: Fix an off-by-one bug in a vsplit assertion.< / li >
< li > docs: add links to 7.9.1 and 7.10 release notes< / li >
< li > docs: added news item for 7.9.1 and 7.10 release< / li >
< li > gallivm: work around LLVM 2.6 bug when calling C functions< / li >
< li > gallivm: fix copy& paste error from previous commit< / li >
< li > mesa: fix a few format table mistakes, assertions< / li >
< li > mesa: fix num_draw_buffers==0 in fixed-function fragment program generation< / li >
< li > mesa: don't assert in GetIntegerIndexed, etc< / li >
< li > mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()< / li >
< li > llvmpipe: make sure binning is active when we begin/end a query< / li >
< li > st/mesa: fix incorrect fragcoord.x translation< / li >
< li > softpipe: fix off-by-one error in setup_fragcoord_coeff()< / li >
< li > cso: fix loop bound in cso_set_vertex_samplers()< / li >
< li > st/mesa: fix incorrect glCopyPixels position on fallback path< / li >
< li > st/mesa: set renderbuffer _BaseFormat in a few places< / li >
< li > st/mesa: fix the default case in st_format_datatype()< / li >
< li > st/mesa: need to translate clear color according to surface's base format< / li >
< li > docs: update 7.9.2 release notes with Brian's cherry-picks< / li >
< li > docs: add link to 7.10.1 release notes< / li >
< li > mesa: implement glGetShaderPrecisionFormat()< / li >
< li > docs: updated environment variable list< / li >
< / ul > < / p >
< p > Bryce Harrington (1):
< ul >
< li > r300g: Null pointer check for buffer deref in gallium winsys< / li >
< / ul > < / p >
< p > Chad Versace (20):
< ul >
< li > glsl: At link-time, check that globals have matching centroid qualifiers< / li >
< li > glcpp: Fix segfault when validating macro redefinitions< / li >
< li > glsl: Fix parser rule for type_specifier< / li >
< li > glsl: Change default value of ast_type_specifier::precision< / li >
< li > glsl: Add semantic checks for precision qualifiers< / li >
< li > glsl: Add support for default precision statements< / li >
< li > glsl: Remove redundant semantic check in parser< / li >
< li > glsl: Fix semantic checks on precision qualifiers< / li >
< li > glsl: Fix segfault due to missing printf argument< / li >
< li > glsl: Mark 'in' variables at global scope as read-only< / li >
< li > mesa: Refactor handling of extension strings< / li >
< li > mesa: Add/remove extensions in extension string< / li >
< li > mesa: Change dependencies of some OES extension strings< / li >
< li > mesa: Change OES_point_sprite to depend on ARB_point_sprite< / li >
< li > mesa: Change OES_standard_derivatives to be stand-alone extension< / li >
< li > i915: Disable extension OES_standard_derivatives< / li >
< li > glcpp: Raise error when modulus is zero< / li >
< li > glsl: Set operators '%' and '%=' to be reserved when GLSL & lt 1.30< / li >
< li > glsl: Reinstate constant-folding for division by zero< / li >
< li > tnl: Add support for datatype GL_FIXED in vertex arrays< / li >
< / ul > < / p >
< p > Chia-I Wu (1):
< ul >
< li > mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.< / li >
< / ul > < / p >
< p > Christoph Bumiller (1):
< ul >
< li > nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs< / li >
< / ul > < / p >
< p > Cyril Brulebois (1):
< ul >
< li > Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org< / li >
< / ul > < / p >
< p > Dave Airlie (3):
< ul >
< li > radeon/r200: fix fbo-clearmipmap + gen-teximage< / li >
< li > radeon: calculate complete texture state inside TFP function< / li >
< li > radeon: avoid segfault on 3D textures.< / li >
< / ul > < / p >
< p > Dimitry Andric (4):
< ul >
< li > mesa: s/movzx/movzbl/< / li >
< li > mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S< / li >
< li > glapi: adding @ char before type specifier in glapi_x86.S< / li >
< li > glapi: add @GOTPCREL relocation type< / li >
< / ul > < / p >
< p > Eric Anholt (16):
< ul >
< li > glsl: Fix the lowering of variable array indexing to not lose write_masks.< / li >
< li > i965/fs: When producing ir_unop_abs of an operand, strip negate.< / li >
< li > i965/vs: When MOVing to produce ABS, strip negate of the operand.< / li >
< li > i965/fs: Do flat shading when appropriate.< / li >
< li > i965: Avoid double-negation of immediate values in the VS.< / li >
< li > intel: Make renderbuffer tiling choice match texture tiling choice.< / li >
< li > i965: Fix dead pointers to fp-> Parameters-> ParameterValues[] after realloc.< / li >
< li > docs: Add a relnote for the Civ IV on i965.< / li >
< li > glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.< / li >
< li > mesa: Add extension enable bit for GL_ARB_ES2_compatibility.< / li >
< li > mesa: Add actual support for glReleaseShaderCompiler from ES2.< / li >
< li > mesa: Add support for glDepthRangef and glClearDepthf.< / li >
< li > mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.< / li >
< li > mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.< / li >
< li > i965: Fix a bug in i965 compute-to-MRF.< / li >
< li > i965/fs: Add a helper function for detecting math opcodes.< / li >
< / ul > < / p >
< p > Fredrik Höglund (1):
< ul >
< li > st/mesa: fix a regression from cae2bb76< / li >
< / ul > < / p >
< p > Ian Romanick (42):
< ul >
< li > docs: Add 7.10 md5sums< / li >
< li > glsl: Support the 'invariant(all)' pragma< / li >
< li > glcpp: Generate an error for division by zero< / li >
< li > glsl: Add version_string containing properly formatted GLSL version< / li >
< li > glsl & glcpp: Refresh autogenerated lexer and parser files.< / li >
< li > glsl: Disallow 'in' and 'out' on globals in GLSL 1.20< / li >
< li > glsl: Track variable usage, use that to enforce semantics< / li >
< li > glsl: Allow 'in' and 'out' when 'layout' is also available< / li >
< li > docs: Initial bits of 7.10.1 release notes< / li >
< li > mesa: bump version to 7.10.1-devel< / li >
< li > doc: Update 7.10.1 release notes< / li >
< li > glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'< / li >
< li > docs: Update 7.10.1 release notes< / li >
< li > glsl: Refresh autogenerated lexer and parser files.< / li >
< li > glsl: Don't assert when the value returned by a function has no rvalue< / li >
< li > linker: Set sizes for non-global arrays as well< / li >
< li > linker: Propagate max_array_access while linking functions< / li >
< li > docs: Update 7.10.1 release notes< / li >
< li > mesa: glGetUniform only returns a single element of an array< / li >
< li > linker: Generate link errors when ES shaders are missing stages< / li >
< li > mesa: Fix error checks in GetVertexAttrib functions< / li >
< li > Use C-style system headers in C++ code to avoid issues with std:: namespace< / li >
< li > docs: Update 7.10.1 release notes< / li >
< li > glapi: Regenerate for GL_ARB_ES2_compatibility.< / li >
< li > mesa: Connect glGetShaderPrecisionFormat into the dispatch table< / li >
< li > i965: Set correct values for range/precision of fragment shader types< / li >
< li > i915: Set correct values for range/precision of fragment shader types< / li >
< li > intel: Fix typeos from 3d028024 and 790ff232< / li >
< li > glsl: Ensure that all GLSL versions are supported in the stand-alone compiler< / li >
< li > glsl: Reject shader versions not supported by the implementation< / li >
< li > mesa: Initial size for secondary color array is 3< / li >
< li > glsl: Finish out the reduce/reduce error fixes< / li >
< li > glsl: Regenerate compiler and glcpp files from cherry picks< / li >
< li > linker: Fix off-by-one error implicit array sizing< / li >
< li > docs: update 7.10.1 release notes with Ian's recent cherry picks< / li >
< li > i915: Only mark a register as available if all components are written< / li >
< li > i915: Calculate partial result to temp register first< / li >
< li > i915: Force lowering of all types of indirect array accesses in the FS< / li >
< li > docs: Update 7.10.1 with (hopefully) the last of the cherry picks< / li >
< li > docs: Clean up bug fixes list< / li >
< li > intel: Remove driver date and related bits from renderer string< / li >
< li > mesa: set version string to 7.10.1 (final)< / li >
< / ul > < / p >
< p > Jian Zhao (1):
< ul >
< li > mesa: fix an error in uniform arrays in row calculating.< / li >
< / ul > < / p >
< p > Julien Cristau (3):
< ul >
< li > glx: fix request lengths< / li >
< li > glx: fix GLXChangeDrawableAttributesSGIX request< / li >
< li > glx: fix length of GLXGetFBConfigsSGIX< / li >
< / ul > < / p >
< p > Keith Packard (1):
< ul >
< li > glsl: Eliminate reduce/reduce conflicts in glsl grammar< / li >
< / ul > < / p >
< p > Kenneth Graunke (20):
< ul >
< li > glsl: Expose a public glsl_type::void_type const pointer.< / li >
< li > glsl: Don't bother unsetting a destructor that was never set.< / li >
< li > glsl, i965: Remove unnecessary talloc includes.< / li >
< li > glcpp: Remove use of talloc reference counting.< / li >
< li > ralloc: Add a fake implementation of ralloc based on talloc.< / li >
< li > Convert everything from the talloc API to the ralloc API.< / li >
< li > ralloc: a new MIT-licensed recursive memory allocator.< / li >
< li > Remove talloc from the make and automake build systems.< / li >
< li > Remove talloc from the SCons build system.< / li >
< li > Remove the talloc sources from the Mesa repository.< / li >
< li > glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.< / li >
< li > i965/fs: Apply source modifier workarounds to POW as well.< / li >
< li > i965: Fix shaders that write to gl_PointSize on Sandybridge.< / li >
< li > i965/fs: Avoid register coalescing away gen6 MATH workarounds.< / li >
< li > i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.< / li >
< li > i965: Increase Sandybridge point size clamp.< / li >
< li > i965/fs: Refactor control flow stack handling.< / li >
< li > i965: Increase Sandybridge point size clamp in the clip state.< / li >
< li > glsl: Use reralloc instead of plain realloc.< / li >
< li > Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."< / li >
< / ul > < / p >
< p > Marek Olšák (4):
< ul >
< li > docs: fix messed up names with special characters in relnotes-7.10< / li >
< li > docs: fix messed up names with special characters in relnotes-7.9.1< / li >
< li > mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2< / li >
< li > st/dri: Track drawable context bindings< / li >
< / ul > < / p >
< p > Paulo Zanoni (1):
< ul >
< li > dri_util: fail driCreateNewScreen if InitScreen is NULL< / li >
< / ul > < / p >
< p > Sam Hocevar (2):
< ul >
< li > docs: add glsl info< / li >
< li > docs: fix glsl_compiler name< / li >
< / ul > < / p >
< p > Tom Fogal (1):
< ul >
< li > Regenerate gl_mangle.h.< / li >
< / ul > < / p >
< p > Tom Stellard (2):
< ul >
< li > r300/compiler: Disable register rename pass on r500< / li >
< li > r300/compiler: Don't erase sources when converting RGB-> Alpha< / li >
< / ul > < / p >
< p > Vinson Lee (3):
< ul >
< li > ralloc: Add missing va_end following va_copy.< / li >
< li > mesa: Move declaration before code in extensions.c.< / li >
< li > mesa: Move loop variable declarations outside for loop in extensions.c.< / li >
< / ul > < / p >
< p > nobled (1):
< ul >
< li > glx: Put null check before use< / li >
< / ul > < / p >
< / p >
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