431 lines
9.4 KiB
C
431 lines
9.4 KiB
C
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/*
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* This program demonstrates how to do "off-screen" rendering using
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* the GLX pixel buffer extension.
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*
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* Written by Brian Paul for the "OpenGL and Window System Integration"
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* course presented at SIGGRAPH '97. Updated on 5 October 2002.
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*
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* Updated on 31 January 2004 to use native GLX by
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* Andrew P. Lentvorski, Jr. <bsder@allcaps.org>
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*
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* Usage:
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* glxpbdemo width height imgfile
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* Where:
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* width is the width, in pixels, of the image to generate.
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* height is the height, in pixels, of the image to generate.
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* imgfile is the name of the PPM image file to write.
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*
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*
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* This demo draws 3-D boxes with random orientation.
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*
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* On machines such as the SGI Indigo you may have to reconfigure your
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* display/X server to enable pbuffers. Look in the /usr/gfx/ucode/MGRAS/vof/
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* directory for display configurations with the _pbuf suffix. Use
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* setmon -x <vof> to configure your X server and display for pbuffers.
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*
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* O2 systems seem to support pbuffers well.
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*
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*/
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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/* Some ugly global vars */
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static GLXFBConfig gFBconfig = 0;
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static Display *gDpy = NULL;
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static int gScreen = 0;
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static GLXPbuffer gPBuffer = 0;
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static int gWidth, gHeight;
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/*
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* Test for appropriate version of GLX to run this program
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* Input: dpy - the X display
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* screen - screen number
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* Return: 0 = GLX not available.
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* 1 = GLX available.
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*/
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static int
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RuntimeQueryGLXVersion(Display *dpy, int screen)
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{
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#if defined(GLX_VERSION_1_3) || defined(GLX_VERSION_1_4)
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char *glxversion;
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glxversion = (char *) glXGetClientString(dpy, GLX_VERSION);
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if (!(strstr(glxversion, "1.3") || strstr(glxversion, "1.4")))
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return 0;
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glxversion = (char *) glXQueryServerString(dpy, screen, GLX_VERSION);
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if (!(strstr(glxversion, "1.3") || strstr(glxversion, "1.4")))
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return 0;
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return 1;
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#else
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return 0;
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#endif
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}
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/*
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* Create the pbuffer and return a GLXPbuffer handle.
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*/
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static GLXPbuffer
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MakePbuffer( Display *dpy, int screen, int width, int height )
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{
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GLXFBConfig *fbConfigs;
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GLXFBConfig chosenFBConfig;
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GLXPbuffer pBuffer = None;
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int nConfigs;
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int fbconfigid;
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int fbAttribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DEPTH_SIZE, 1,
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GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_PBUFFER_BIT,
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None
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};
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int pbAttribs[] = {
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GLX_PBUFFER_WIDTH, 0,
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GLX_PBUFFER_HEIGHT, 0,
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GLX_LARGEST_PBUFFER, False,
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GLX_PRESERVED_CONTENTS, False,
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None
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};
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pbAttribs[1] = width;
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pbAttribs[3] = height;
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fbConfigs = glXChooseFBConfig(dpy, screen, fbAttribs, &nConfigs);
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if (0 == nConfigs || !fbConfigs) {
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printf("Error: glxChooseFBConfig failed\n");
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XCloseDisplay(dpy);
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return 0;
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}
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chosenFBConfig = fbConfigs[0];
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glXGetFBConfigAttrib(dpy, chosenFBConfig, GLX_FBCONFIG_ID, &fbconfigid);
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printf("Chose 0x%x as fbconfigid\n", fbconfigid);
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/* Create the pbuffer using first fbConfig in the list that works. */
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pBuffer = glXCreatePbuffer(dpy, chosenFBConfig, pbAttribs);
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if (pBuffer) {
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gFBconfig = chosenFBConfig;
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gWidth = width;
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gHeight = height;
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}
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XFree(fbConfigs);
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return pBuffer;
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}
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/*
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* Do all the X / GLX setup stuff.
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*/
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static int
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Setup(int width, int height)
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{
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#if defined(GLX_VERSION_1_3) || defined(GLX_VERSION_1_4)
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GLXContext glCtx;
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/* Open the X display */
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gDpy = XOpenDisplay(NULL);
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if (!gDpy) {
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printf("Error: couldn't open default X display.\n");
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return 0;
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}
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/* Get default screen */
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gScreen = DefaultScreen(gDpy);
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/* Test that GLX is available */
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if (!RuntimeQueryGLXVersion(gDpy, gScreen)) {
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printf("Error: GLX 1.3 or 1.4 not available\n");
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XCloseDisplay(gDpy);
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return 0;
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}
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/* Create Pbuffer */
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gPBuffer = MakePbuffer( gDpy, gScreen, width, height );
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if (gPBuffer==None) {
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printf("Error: couldn't create pbuffer\n");
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XCloseDisplay(gDpy);
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return 0;
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}
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/* Create GLX context */
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glCtx = glXCreateNewContext(gDpy, gFBconfig, GLX_RGBA_TYPE, NULL, True);
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if (glCtx) {
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if (!glXIsDirect(gDpy, glCtx)) {
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printf("Warning: using indirect GLXContext\n");
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}
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}
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else {
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printf("Error: Couldn't create GLXContext\n");
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XCloseDisplay(gDpy);
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return 0;
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}
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/* Bind context to pbuffer */
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if (!glXMakeCurrent(gDpy, gPBuffer, glCtx)) {
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printf("Error: glXMakeCurrent failed\n");
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XCloseDisplay(gDpy);
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return 0;
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}
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return 1; /* Success!! */
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#else
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printf("Error: GLX version 1.3 or 1.4 not available at compile time\n");
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return 0;
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#endif
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}
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/* One-time GL setup */
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static void
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InitGL(void)
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{
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static GLfloat pos[4] = {0.0, 0.0, 10.0, 0.0};
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glLightfv(GL_LIGHT0, GL_POSITION, pos);
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glEnable(GL_NORMALIZE);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glViewport(0, 0, gWidth, gHeight);
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -15.0 );
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}
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/* Return random float in [0,1] */
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static float
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Random(void)
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{
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int i = rand();
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return (float) (i % 1000) / 1000.0;
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}
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static void
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RandomColor(void)
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{
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GLfloat c[4];
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c[0] = Random();
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c[1] = Random();
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c[2] = Random();
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c[3] = 1.0;
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c);
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}
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/* This function borrowed from Mark Kilgard's GLUT */
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static void
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drawBox(GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1,
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GLfloat z0, GLfloat z1, GLenum type)
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{
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static GLfloat n[6][3] =
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{
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{-1.0, 0.0, 0.0},
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{0.0, 1.0, 0.0},
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{1.0, 0.0, 0.0},
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{0.0, -1.0, 0.0},
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{0.0, 0.0, 1.0},
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{0.0, 0.0, -1.0}
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};
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static GLint faces[6][4] =
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{
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{0, 1, 2, 3},
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{3, 2, 6, 7},
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{7, 6, 5, 4},
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{4, 5, 1, 0},
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{5, 6, 2, 1},
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{7, 4, 0, 3}
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};
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GLfloat v[8][3], tmp;
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GLint i;
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if (x0 > x1) {
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tmp = x0;
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x0 = x1;
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x1 = tmp;
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}
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if (y0 > y1) {
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tmp = y0;
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y0 = y1;
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y1 = tmp;
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}
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if (z0 > z1) {
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tmp = z0;
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z0 = z1;
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z1 = tmp;
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}
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v[0][0] = v[1][0] = v[2][0] = v[3][0] = x0;
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v[4][0] = v[5][0] = v[6][0] = v[7][0] = x1;
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v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0;
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v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1;
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v[0][2] = v[3][2] = v[4][2] = v[7][2] = z0;
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v[1][2] = v[2][2] = v[5][2] = v[6][2] = z1;
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for (i = 0; i < 6; i++) {
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glBegin(type);
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glNormal3fv(&n[i][0]);
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glVertex3fv(&v[faces[i][0]][0]);
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glVertex3fv(&v[faces[i][1]][0]);
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glVertex3fv(&v[faces[i][2]][0]);
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glVertex3fv(&v[faces[i][3]][0]);
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glEnd();
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}
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}
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/* Render a scene */
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static void
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Render(void)
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{
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int NumBoxes = 100;
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int i;
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InitGL();
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glClearColor(0.2, 0.2, 0.9, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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for (i=0;i<NumBoxes;i++) {
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float tx = -2.0 + 4.0 * Random();
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float ty = -2.0 + 4.0 * Random();
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float tz = 4.0 - 16.0 * Random();
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float sx = 0.1 + Random() * 0.4;
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float sy = 0.1 + Random() * 0.4;
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float sz = 0.1 + Random() * 0.4;
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float rx = Random();
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float ry = Random();
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float rz = Random();
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float ra = Random() * 360.0;
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glPushMatrix();
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glTranslatef(tx, ty, tz);
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glRotatef(ra, rx, ry, rz);
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glScalef(sx, sy, sz);
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RandomColor();
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drawBox(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0, GL_POLYGON);
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glPopMatrix();
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}
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glFinish();
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}
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static void
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WriteFile(const char *filename)
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{
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FILE *f;
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GLubyte *image;
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int i;
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image = malloc(gWidth * gHeight * 3 * sizeof(GLubyte));
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if (!image) {
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printf("Error: couldn't allocate image buffer\n");
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return;
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}
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, gWidth, gHeight, GL_RGB, GL_UNSIGNED_BYTE, image);
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f = fopen(filename, "w");
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if (!f) {
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printf("Couldn't open image file: %s\n", filename);
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return;
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}
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fprintf(f,"P6\n");
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fprintf(f,"# ppm-file created by %s\n", "trdemo2");
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fprintf(f,"%i %i\n", gWidth, gHeight);
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fprintf(f,"255\n");
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fclose(f);
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f = fopen(filename, "ab"); /* now append binary data */
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if (!f) {
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printf("Couldn't append to image file: %s\n", filename);
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return;
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}
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for (i=0;i<gHeight;i++) {
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GLubyte *rowPtr;
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/* Remember, OpenGL images are bottom to top. Have to reverse. */
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rowPtr = image + (gHeight-1-i) * gWidth*3;
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fwrite(rowPtr, 1, gWidth*3, f);
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}
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fclose(f);
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free(image);
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printf("Wrote %d by %d image file: %s\n", gWidth, gHeight, filename);
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}
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/*
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* Print message describing command line parameters.
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*/
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static void
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Usage(const char *appName)
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{
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printf("Usage:\n");
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printf(" %s width height imgfile\n", appName);
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printf("Where imgfile is a ppm file\n");
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}
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int
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main(int argc, char *argv[])
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{
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if (argc!=4) {
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Usage(argv[0]);
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}
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else {
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int width = atoi(argv[1]);
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int height = atoi(argv[2]);
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char *fileName = argv[3];
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if (width<=0) {
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printf("Error: width parameter must be at least 1.\n");
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return 1;
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}
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if (height<=0) {
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printf("Error: height parameter must be at least 1.\n");
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return 1;
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}
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if (!Setup(width, height)) {
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return 1;
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}
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printf("Setup completed\n");
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Render();
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printf("Render completed.\n");
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WriteFile(fileName);
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printf("File write completed.\n");
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glXDestroyPbuffer( gDpy, gPBuffer );
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}
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return 0;
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}
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