390 lines
8.9 KiB
C
390 lines
8.9 KiB
C
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/*
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* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that (i) the above copyright notices and this permission notice appear in
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* all copies of the software and related documentation, and (ii) the name of
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* Silicon Graphics may not be used in any advertising or
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* publicity relating to the software without the specific, prior written
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* permission of Silicon Graphics.
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*
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* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
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* ANY KIND,
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* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
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* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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*
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* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
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* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
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* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
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* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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/*
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* Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
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*/
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/*
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* Modified by Li Wei(liwei@aiar.xjtu.edu.cn) to be able to run in Windows
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* 6/13
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*
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* Modified by Brian Paul to compile with Windows OR Unix. 7/23/97
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*/
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#define _HPUX_SOURCE
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <GL/glut.h>
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#ifndef RAND_MAX
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# define RAND_MAX 32767
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#endif
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#define XSIZE 100
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#define YSIZE 75
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#define RINGS 5
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#define BLUERING 0
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#define BLACKRING 1
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#define REDRING 2
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#define YELLOWRING 3
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#define GREENRING 4
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#define BACKGROUND 8
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GLenum rgb, doubleBuffer;
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#include "tkmap.c"
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unsigned char rgb_colors[RINGS][3];
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int mapped_colors[RINGS];
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float dests[RINGS][3];
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float offsets[RINGS][3];
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float angs[RINGS];
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float rotAxis[RINGS][3];
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int iters[RINGS];
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GLuint theTorus;
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void FillTorus(float rc, int numc, float rt, int numt)
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{
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int i, j, k;
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double s, t;
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double x, y, z;
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double pi, twopi;
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pi = 3.14159265358979323846;
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twopi = 2 * pi;
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for (i = 0; i < numc; i++) {
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glBegin(GL_QUAD_STRIP);
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for (j = 0; j <= numt; j++) {
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for (k = 1; k >= 0; k--) {
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s = (i + k) % numc + 0.5;
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t = j % numt;
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x = cos(t*twopi/numt) * cos(s*twopi/numc);
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y = sin(t*twopi/numt) * cos(s*twopi/numc);
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z = sin(s*twopi/numc);
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glNormal3f(x, y, z);
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x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
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y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
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z = rc * sin(s*twopi/numc);
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glVertex3f(x, y, z);
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}
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}
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glEnd();
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}
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}
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float Clamp(int iters_left, float t)
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{
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if (iters_left < 3) {
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return 0.0;
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}
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return (iters_left-2)*t/iters_left;
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}
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void DrawScene(void)
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{
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int i, j;
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GLboolean goIdle;
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static double t0 = -1.;
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double t, dt;
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t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
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if (t0 < 0.)
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t0 = t;
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dt = t - t0;
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if (dt < 1./30.)
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return;
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t0 = t;
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goIdle = GL_TRUE;
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for (i = 0; i < RINGS; i++) {
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if (iters[i]) {
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for (j = 0; j < 3; j++) {
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offsets[i][j] = Clamp(iters[i], offsets[i][j]);
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}
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angs[i] = Clamp(iters[i], angs[i]);
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iters[i]--;
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goIdle = GL_FALSE;
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}
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}
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if (goIdle) {
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glutIdleFunc(NULL);
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}
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glPushMatrix();
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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gluLookAt(0,0,10, 0,0,0, 0,1,0);
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for (i = 0; i < RINGS; i++) {
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if (rgb) {
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glColor3ubv(rgb_colors[i]);
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} else {
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glIndexi(mapped_colors[i]);
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}
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glPushMatrix();
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glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1],
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dests[i][2]+offsets[i][2]);
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glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
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glCallList(theTorus);
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glPopMatrix();
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}
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glPopMatrix();
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glFlush();
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if (doubleBuffer) {
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glutSwapBuffers();
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}
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}
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float MyRand(void)
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{
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return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
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}
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#if !defined(GLUTCALLBACK)
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#define GLUTCALLBACK
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#endif
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void GLUTCALLBACK glut_post_redisplay_p(void)
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{
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glutPostRedisplay();
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}
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void ReInit(void)
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{
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int i;
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float deviation;
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deviation = MyRand() / 2;
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deviation = deviation * deviation;
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for (i = 0; i < RINGS; i++) {
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offsets[i][0] = MyRand();
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offsets[i][1] = MyRand();
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offsets[i][2] = MyRand();
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angs[i] = 260.0 * MyRand();
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rotAxis[i][0] = MyRand();
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rotAxis[i][1] = MyRand();
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rotAxis[i][2] = MyRand();
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iters[i] = (deviation * MyRand() + 60.0);
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}
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glutIdleFunc(glut_post_redisplay_p);
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}
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void Init(void)
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{
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float base, height;
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float aspect, x, y;
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int i;
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float top_y = 1.0;
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float bottom_y = 0.0;
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float top_z = 0.15;
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float bottom_z = 0.69;
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float spacing = 2.5;
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static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0};
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static float lmodel_twoside[] = {GL_FALSE};
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static float lmodel_local[] = {GL_FALSE};
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static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0};
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static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0};
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static float light0_position[] = {0.8660254, 0.5, 1, 0};
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static float light0_specular[] = {1.0, 1.0, 1.0, 0.0};
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static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
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static float bevel_mat_shininess[] = {40.0};
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static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0};
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static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};
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srand( (unsigned int) glutGet(GLUT_ELAPSED_TIME) );
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ReInit();
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for (i = 0; i < RINGS; i++) {
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rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
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}
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rgb_colors[BLUERING][2] = 255;
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rgb_colors[REDRING][0] = 255;
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rgb_colors[GREENRING][1] = 255;
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rgb_colors[YELLOWRING][0] = 255;
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rgb_colors[YELLOWRING][1] = 255;
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mapped_colors[BLUERING] = COLOR_BLUE;
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mapped_colors[REDRING] = COLOR_RED;
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mapped_colors[GREENRING] = COLOR_GREEN;
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mapped_colors[YELLOWRING] = COLOR_YELLOW;
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mapped_colors[BLACKRING] = COLOR_BLACK;
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dests[BLUERING][0] = -spacing;
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dests[BLUERING][1] = top_y;
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dests[BLUERING][2] = top_z;
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dests[BLACKRING][0] = 0.0;
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dests[BLACKRING][1] = top_y;
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dests[BLACKRING][2] = top_z;
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dests[REDRING][0] = spacing;
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dests[REDRING][1] = top_y;
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dests[REDRING][2] = top_z;
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dests[YELLOWRING][0] = -spacing / 2.0;
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dests[YELLOWRING][1] = bottom_y;
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dests[YELLOWRING][2] = bottom_z;
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dests[GREENRING][0] = spacing / 2.0;
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dests[GREENRING][1] = bottom_y;
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dests[GREENRING][2] = bottom_z;
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base = 2.0;
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height = 2.0;
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theTorus = glGenLists(1);
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glNewList(theTorus, GL_COMPILE);
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FillTorus(0.1, 8, 1.0, 25);
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glEndList();
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x = (float)XSIZE;
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y = (float)YSIZE;
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aspect = x / y;
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glEnable(GL_DEPTH_TEST);
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glClearDepth(1.0);
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if (rgb) {
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glClearColor(0.5, 0.5, 0.5, 0.0);
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glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
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glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
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glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
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glEnable(GL_LIGHT0);
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glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
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glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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glEnable(GL_LIGHTING);
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glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
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glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
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glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
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glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
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glEnable(GL_COLOR_MATERIAL);
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glShadeModel(GL_SMOOTH);
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} else {
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glClearIndex(BACKGROUND);
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glShadeModel(GL_FLAT);
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}
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glMatrixMode(GL_PROJECTION);
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gluPerspective(45, 1.33, 0.1, 100.0);
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glMatrixMode(GL_MODELVIEW);
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}
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void Reshape(int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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void Key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 27:
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exit(1);
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case 32:
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ReInit();
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break;
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}
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}
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GLenum Args(int argc, char **argv)
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{
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GLint i;
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rgb = GL_TRUE;
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doubleBuffer = GL_TRUE;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-ci") == 0) {
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rgb = GL_FALSE;
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} else if (strcmp(argv[i], "-rgb") == 0) {
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rgb = GL_TRUE;
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} else if (strcmp(argv[i], "-sb") == 0) {
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doubleBuffer = GL_FALSE;
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} else if (strcmp(argv[i], "-db") == 0) {
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doubleBuffer = GL_TRUE;
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} else {
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printf("%s (Bad option).\n", argv[i]);
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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int main(int argc, char **argv)
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{
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GLenum type;
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glutInit(&argc, argv);
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if (Args(argc, argv) == GL_FALSE) {
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exit(1);
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}
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glutInitWindowPosition(0, 0); glutInitWindowSize( 400, 300);
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type = GLUT_DEPTH;
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type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
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type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
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glutInitDisplayMode(type);
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if (glutCreateWindow("Olympic") == GL_FALSE) {
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exit(1);
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}
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InitMap();
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Init();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutDisplayFunc(DrawScene);
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glutIdleFunc(glut_post_redisplay_p);
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glutMainLoop();
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return 0;
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}
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