368 lines
10 KiB
C
368 lines
10 KiB
C
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/* icons.c. by Bo Yang.
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* Modifications: Copyright 1995 by Bo Yang.
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*
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* based on icons.c by Robert Nation
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* The icons module, and the entire GoodStuff program, and the concept for
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* interfacing this module to the Window Manager, are all original work
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* by Robert Nation
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*
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* Copyright 1993, Robert Nation.
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* No guarantees or warantees or anything
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* are provided or implied in any way whatsoever. Use this program at your
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* own risk. Permission to use this program for any purpose is given,
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* as long as the copyright is kept intact. */
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/***********************************************************************
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*
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* Derived from fvwm icon code
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*
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***********************************************************************/
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#include "config.h"
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#include <stdio.h>
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#include <unistd.h>
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#include <signal.h>
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#include <string.h>
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#include <stdlib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xproto.h>
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#include <X11/Xatom.h>
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#include <X11/Intrinsic.h>
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#ifdef HAVE_FCNTL_H
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#include <fcntl.h>
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#endif
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#include "Wharf.h"
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#ifdef XPM
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#include <X11/xpm.h>
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#endif /* XPM */
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#include "stepgfx.h"
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/****************************************************************************
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*
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* Loads an icon file into a pixmap
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*
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****************************************************************************/
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void LoadIconFile(int button, int ico)
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{
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#ifndef NO_ICONS
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/* First, check for a monochrome bitmap */
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if(Buttons[button].icons[ico].file != NULL)
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GetBitmapFile(button,ico);
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/* Next, check for a color pixmap */
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if((Buttons[button].icons[ico].file != NULL)&&
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(Buttons[button].icons[ico].w == 0)&&(Buttons[button].icons[ico].h == 0))
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GetXPMFile(button,ico);
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#endif
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}
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/****************************************************************************
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*
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* Creates an Icon Window
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*
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****************************************************************************/
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void CreateIconWindow(int button, Window *win)
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{
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#ifndef NO_ICONS
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unsigned long valuemask; /* mask for create windows */
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XSetWindowAttributes attributes; /* attributes for create windows */
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/* This used to make buttons without icons explode when pushed
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if((Buttons[button].icon_w == 0)&&(Buttons[button].icon_h == 0))
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return;
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*/
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attributes.background_pixel = back_pix;
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attributes.event_mask = ExposureMask;
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valuemask = CWEventMask | CWBackPixel;
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Buttons[button].IconWin =
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XCreateWindow(dpy, *win, 0, 0, BUTTONWIDTH,
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BUTTONHEIGHT, 0, CopyFromParent,
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CopyFromParent,CopyFromParent,valuemask,&attributes);
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return;
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#endif
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}
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/****************************************************************************
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*
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* Combines icon shape masks after a resize
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*
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****************************************************************************/
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void ConfigureIconWindow(int button,int row, int column)
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{
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#ifndef NO_ICONS
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int x,y, w, h;
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int xoff,yoff;
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int i;
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if(Buttons[button].iconno == 0)
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return;
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if(Buttons[button].swallow != 0) {
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return;
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}
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x = column*BUTTONWIDTH;
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y = row*BUTTONHEIGHT;
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XMoveResizeWindow(dpy, Buttons[button].IconWin, x,y,BUTTONWIDTH,
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BUTTONHEIGHT);
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Buttons[button].completeIcon =
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XCreatePixmap(dpy,Root, BUTTONWIDTH,BUTTONHEIGHT,d_depth);
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XCopyArea(dpy, Buttons[BACK_BUTTON].icons[0].icon,
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Buttons[button].completeIcon, NormalGC, 0,0,
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BUTTONWIDTH,BUTTONHEIGHT, 0,0);
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for(i=0;i<Buttons[button].iconno;i++) {
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w = Buttons[button].icons[i].w;
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h = Buttons[button].icons[i].h;
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if (w<1 || h<1) continue;
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if(w > BUTTONWIDTH) w = BUTTONWIDTH;
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if(h > BUTTONHEIGHT) h = BUTTONHEIGHT;
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if (w < 1) w = 1;
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if (h < 1) h = 1;
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#ifdef XPM
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xoff = (BUTTONWIDTH - w)/2;
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yoff = (BUTTONHEIGHT - h)/2;
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if (xoff<0) xoff=0;
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if (yoff<0) yoff=0;
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if (Buttons[button].icons[i].mask != None) {
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XSetClipOrigin(dpy, MaskGC, xoff, yoff);
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XSetClipMask(dpy, MaskGC, Buttons[button].icons[i].mask);
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} else {
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XRectangle rect[1];
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rect[0].x=0; rect[0].y=0;
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rect[0].width=w; rect[0].height=h;
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XSetClipRectangles(dpy,MaskGC,xoff,yoff, rect, 1, YSorted);
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}
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XCopyArea(dpy, Buttons[button].icons[i].icon,
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Buttons[button].completeIcon, MaskGC, 0,0,
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w, h, xoff,yoff);
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/* don't need them anymore */
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XFreePixmap(dpy, Buttons[button].icons[i].icon);
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if (Buttons[button].icons[i].mask != None) {
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XFreePixmap(dpy, Buttons[button].icons[i].mask);
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}
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#endif
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if(Buttons[button].icons[i].depth == -1) {
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XCopyPlane(dpy,Buttons[button].icons[i].icon,
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Buttons[button].completeIcon,NormalGC,
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0,0,w,h, 0,0,1);
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XFreePixmap(dpy, Buttons[button].icons[i].icon);
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}
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}
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XSetWindowBackgroundPixmap(dpy, Buttons[button].IconWin,
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Buttons[button].completeIcon);
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XClearWindow(dpy,Buttons[button].IconWin);
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#endif
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}
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/***************************************************************************
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*
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* Looks for a monochrome icon bitmap file
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*
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**************************************************************************/
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void GetBitmapFile(int button, int ico)
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{
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#ifndef NO_ICONS
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char *path = NULL;
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int HotX,HotY;
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path = findIconFile(Buttons[button].icons[ico].file, iconPath,R_OK);
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if(path == NULL)return;
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if(XReadBitmapFile (dpy, Root,path,(unsigned int *)&Buttons[button].icons[ico].w,
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(unsigned int *)&Buttons[button].icons[ico].h,
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&Buttons[button].icons[ico].icon,
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(int *)&HotX,
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(int *)&HotY) != BitmapSuccess)
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{
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Buttons[button].icons[ico].w = 0;
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Buttons[button].icons[ico].h = 0;
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}
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else
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{
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Buttons[button].icons[ico].depth = -1;
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}
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Buttons[button].icons[ico].mask = None;
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free(path);
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#endif
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}
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/****************************************************************************
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*
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* Looks for a color XPM icon file
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*
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****************************************************************************/
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int GetXPMFile(int button,int ico)
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{
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#ifndef NO_ICONS
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#ifdef XPM
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XWindowAttributes root_attr;
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XpmAttributes xpm_attributes;
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char *path = NULL;
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path = findIconFile(Buttons[button].icons[ico].file, pixmapPath,R_OK);
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if(path == NULL) return 0;
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XGetWindowAttributes(dpy,Root,&root_attr);
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xpm_attributes.colormap = root_attr.colormap;
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xpm_attributes.closeness = 40000;
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xpm_attributes.valuemask = XpmSize | XpmReturnPixels|XpmColormap
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|XpmCloseness;
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if(XpmReadFileToPixmap(dpy, Root, path,
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&Buttons[button].icons[ico].icon,
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&Buttons[button].icons[ico].mask,
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&xpm_attributes) == XpmSuccess)
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{
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Buttons[button].icons[ico].w = xpm_attributes.width;
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Buttons[button].icons[ico].h = xpm_attributes.height;
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Buttons[button].icons[ico].depth = d_depth;
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free(path);
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} else {
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free(path);
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Buttons[button].icons[ico].icon=None;
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return 0;
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}
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if (button==BACK_BUTTON) {
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BUTTONWIDTH = xpm_attributes.width;
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BUTTONHEIGHT = xpm_attributes.height;
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if (ForceSize && (BUTTONWIDTH > 64 || BUTTONHEIGHT > 64)) {
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Pixmap resized;
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BUTTONWIDTH = 64;
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BUTTONHEIGHT = 64;
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resized = XCreatePixmap(dpy, Root, 64, 64, d_depth);
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XCopyArea(dpy, Buttons[button].icons[ico].icon,
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resized, NormalGC, 0, 0, 64, 64, 0, 0);
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XFreePixmap(dpy, Buttons[button].icons[ico].icon);
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Buttons[button].icons[ico].icon = resized;
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}
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DrawOutline(Buttons[button].icons[ico].icon,BUTTONWIDTH,BUTTONHEIGHT);
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}
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return 1;
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#endif /* XPM */
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#endif
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}
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/****************************************************************************
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*
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* read background icons from data
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*
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****************************************************************************/
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int GetXPMData(int button, char **data)
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{
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#ifndef NO_ICONS
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#ifdef XPM
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XWindowAttributes root_attr;
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XpmAttributes xpm_attributes;
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if( button != BACK_BUTTON )
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return 0;
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XGetWindowAttributes(dpy,Root,&root_attr);
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xpm_attributes.colormap = root_attr.colormap;
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xpm_attributes.valuemask = XpmSize | XpmReturnPixels|XpmColormap;
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if(XpmCreatePixmapFromData(dpy, Root, data,
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&Buttons[button].icons[0].icon,
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&Buttons[button].icons[0].mask,
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&xpm_attributes) == XpmSuccess)
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{
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BUTTONWIDTH = Buttons[button].icons[0].w = xpm_attributes.width;
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BUTTONHEIGHT = Buttons[button].icons[0].h = xpm_attributes.height;
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Buttons[button].icons[0].depth = d_depth;
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}
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else {
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return 0;
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}
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DrawOutline(Buttons[button].icons[0].icon,BUTTONWIDTH,BUTTONHEIGHT);
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return 1;
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#endif /* XPM */
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#endif
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}
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/*******************************************************************
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*
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* Make a gradient pixmap
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*
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*******************************************************************/
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int GetXPMGradient(int button, int from[3], int to[3], int maxcols,
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int type)
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{
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Buttons[button].icons[0].icon=XCreatePixmap(dpy,Root,64,64, d_depth);
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Buttons[button].icons[0].mask=None;
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Buttons[button].icons[0].w = 64;
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Buttons[button].icons[0].h = 64;
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if (button==BACK_BUTTON) {
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BUTTONWIDTH = 64;
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BUTTONHEIGHT = 64;
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}
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Buttons[button].icons[0].depth = d_depth;
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switch (type) {
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case TEXTURE_GRADIENT:
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if (!DrawDegradeRelief(dpy, Buttons[button].icons[0].icon, 0,0,64,64,
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from, to, 0, maxcols)) {
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XFreePixmap(dpy, Buttons[button].icons[0].icon);
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return 0;
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}
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break;
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case TEXTURE_HGRADIENT:
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case TEXTURE_HCGRADIENT:
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if (!DrawHGradient(dpy, Buttons[button].icons[0].icon, 0, 0, 64,64,
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from, to, 0, maxcols, type-TEXTURE_HGRADIENT)) {
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XFreePixmap(dpy, Buttons[button].icons[0].icon);
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return 0;
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}
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break;
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case TEXTURE_VGRADIENT:
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case TEXTURE_VCGRADIENT:
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if (!DrawVGradient(dpy, Buttons[button].icons[0].icon, 0, 0, 64,64,
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from, to, 0, maxcols, type-TEXTURE_VGRADIENT)) {
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XFreePixmap(dpy, Buttons[button].icons[0].icon);
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return 0;
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}
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break;
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default:
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return 0;
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}
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DrawOutline(Buttons[button].icons[0].icon,64,64);
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return 1;
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}
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/*******************************************************************
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*
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* Make a solid color pixmap
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*
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*******************************************************************/
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int GetSolidXPM(int button, Pixel pixel)
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{
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GC gc;
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XGCValues gcv;
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gcv.foreground=pixel;
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gc=XCreateGC(dpy,Root,GCForeground, &gcv);
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if (button==BACK_BUTTON) {
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BUTTONWIDTH = 64;
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BUTTONHEIGHT = 64;
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}
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Buttons[button].icons[0].icon=XCreatePixmap(dpy,Root,64,64, d_depth);
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Buttons[button].icons[0].mask=None;
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XFillRectangle(dpy,Buttons[button].icons[0].icon,gc,0,0,64,64);
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Buttons[button].icons[0].w = 64;
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Buttons[button].icons[0].h = 64;
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Buttons[button].icons[0].depth = d_depth;
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XFreeGC(dpy,gc);
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DrawOutline(Buttons[button].icons[0].icon,64,64);
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return 1;
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}
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