105 lines
2.1 KiB
C
105 lines
2.1 KiB
C
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/*
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* Copyright © 2005 Novell, Inc.
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*
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* Permission to use, copy, modify, distribute, and sell this software
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* and its documentation for any purpose is hereby granted without
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* fee, provided that the above copyright notice appear in all copies
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* and that both that copyright notice and this permission notice
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* appear in supporting documentation, and that the name of
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* Novell, Inc. not be used in advertising or publicity pertaining to
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* distribution of the software without specific, written prior permission.
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* Novell, Inc. makes no representations about the suitability of this
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* software for any purpose. It is provided "as is" without express or
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* implied warranty.
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*
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* NOVELL, INC. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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* NO EVENT SHALL NOVELL, INC. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* Author: David Reveman <davidr@novell.com>
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*/
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#include "xglx.h"
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#include "xglmodule.h"
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#include <glitz-glx.h>
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char *
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moduleVersion (void)
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{
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return VERSION;
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}
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Bool
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moduleInit (const char *module)
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{
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glitz_glx_init (module);
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return TRUE;
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}
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void
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InitOutput (ScreenInfo *pScreenInfo,
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int argc,
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char **argv)
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{
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xglxInitOutput (pScreenInfo, argc, argv);
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}
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Bool
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LegalModifier (unsigned int key,
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DevicePtr pDev)
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{
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return xglxLegalModifier (key, pDev);
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}
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void
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ProcessInputEvents (void)
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{
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xglxProcessInputEvents ();
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}
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void
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InitInput (int argc,
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char **argv)
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{
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xglxInitInput (argc, argv);
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}
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void
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ddxUseMsg (void)
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{
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ErrorF ("\nXglx usage:\n");
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xglxUseMsg ();
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}
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int
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ddxProcessArgument (int argc,
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char **argv,
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int i)
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{
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return xglxProcessArgument (argc, argv, i);
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}
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void
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AbortDDX (void)
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{
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xglxAbort ();
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}
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void
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ddxGiveUp (void)
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{
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xglxGiveUp ();
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}
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void
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OsVendorInit (void)
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{
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xglxOsVendorInit ();
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}
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