xenocara/xserver/hw/darwin/quartz/cr/crFrame.m

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2006-11-26 11:13:41 -07:00
/*
* Cocoa rootless implementation frame functions
*/
/*
* Copyright (c) 2001 Greg Parker. All Rights Reserved.
* Copyright (c) 2002-2003 Torrey T. Lyons. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
/* $XdotOrg: xc/programs/Xserver/hw/darwin/quartz/cr/crFrame.m,v 1.2 2004/04/23 19:15:51 eich Exp $ */
/* $XFree86: xc/programs/Xserver/hw/darwin/quartz/cr/crFrame.m,v 1.9 2004/03/19 02:05:29 torrey Exp $ */
#include "quartzCommon.h"
#include "cr.h"
#undef BOOL
#define BOOL xBOOL
#include "rootless.h"
#include "applewmExt.h"
#include "windowstr.h"
#undef BOOL
WindowPtr nextWindowToFrame = NULL;
unsigned int nextWindowStyle = 0;
static void CRReshapeFrame(RootlessFrameID wid, RegionPtr pShape);
/*
* CRCreateFrame
* Create a new physical window.
* Rootless windows must not autodisplay! Autodisplay can cause a deadlock.
* Event thread - autodisplay: locks view hierarchy, then window
* X Server thread - window resize: locks window, then view hierarchy
* Deadlock occurs if each thread gets one lock and waits for the other.
*/
static Bool
CRCreateFrame(RootlessWindowPtr pFrame, ScreenPtr pScreen,
int newX, int newY, RegionPtr pShape)
{
CRWindowPtr crWinPtr;
NSRect bounds;
NSWindow *theWindow;
XView *theView;
unsigned int theStyleMask = NSBorderlessWindowMask;
crWinPtr = (CRWindowPtr) xalloc(sizeof(CRWindowRec));
bounds = NSMakeRect(newX,
NSHeight([[NSScreen mainScreen] frame]) -
newY - pFrame->height,
pFrame->width, pFrame->height);
// Check if AppleWM has specified a style for this window
if (pFrame->win == nextWindowToFrame) {
theStyleMask = nextWindowStyle;
}
nextWindowToFrame = NULL;
// Create an NSWindow for the new X11 window
theWindow = [[NSWindow alloc] initWithContentRect:bounds
styleMask:theStyleMask
backing:NSBackingStoreBuffered
#ifdef DEFER_NSWINDOW
defer:YES];
#else
defer:NO];
#endif
if (!theWindow) return FALSE;
[theWindow setBackgroundColor:[NSColor clearColor]]; // erase transparent
[theWindow setAlphaValue:1.0]; // draw opaque
[theWindow setOpaque:YES]; // changed when window is shaped
[theWindow useOptimizedDrawing:YES]; // Has no overlapping sub-views
[theWindow setAutodisplay:NO]; // See comment above
[theWindow disableFlushWindow]; // We do all the flushing manually
[theWindow setHasShadow:YES]; // All windows have shadows
[theWindow setReleasedWhenClosed:YES]; // Default, but we want to be sure
theView = [[XView alloc] initWithFrame:bounds];
[theWindow setContentView:theView];
[theWindow setInitialFirstResponder:theView];
#ifdef DEFER_NSWINDOW
// We need the NSWindow to actually be created now.
// If we had to defer creating it, we have to order it
// onto the screen to force it to be created.
if (pFrame->win->prevSib) {
CRWindowPtr crWinPtr = (CRWindowPtr) RootlessFrameForWindow(
pFrame->win->prevSib, FALSE);
int upperNum = [crWinPtr->window windowNumber];
[theWindow orderWindow:NSWindowBelow relativeTo:upperNum];
} else {
[theWindow orderFront:nil];
}
#endif
[theWindow setAcceptsMouseMovedEvents:YES];
crWinPtr->window = theWindow;
crWinPtr->view = theView;
[theView lockFocus];
// Fill the window with white to make sure alpha channel is set
NSEraseRect(bounds);
crWinPtr->port = [theView qdPort];
crWinPtr->context = [[NSGraphicsContext currentContext] graphicsPort];
// CreateCGContextForPort(crWinPtr->port, &crWinPtr->context);
[theView unlockFocus];
// Store the implementation private frame ID
pFrame->wid = (RootlessFrameID) crWinPtr;
// Reshape the frame if it was created shaped.
if (pShape != NULL)
CRReshapeFrame(pFrame->wid, pShape);
return TRUE;
}
/*
* CRDestroyFrame
* Destroy a frame.
*/
static void
CRDestroyFrame(RootlessFrameID wid)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
[crWinPtr->window orderOut:nil];
[crWinPtr->window close];
[crWinPtr->view release];
free(crWinPtr);
}
/*
* CRMoveFrame
* Move a frame on screen.
*/
static void
CRMoveFrame(RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
NSPoint topLeft;
topLeft = NSMakePoint(newX,
NSHeight([[NSScreen mainScreen] frame]) - newY);
[crWinPtr->window setFrameTopLeftPoint:topLeft];
}
/*
* CRResizeFrame
* Move and resize a frame.
*/
static void
CRResizeFrame(RootlessFrameID wid, ScreenPtr pScreen,
int newX, int newY, unsigned int newW, unsigned int newH,
unsigned int gravity)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
NSRect bounds = NSMakeRect(newX, NSHeight([[NSScreen mainScreen] frame]) -
newY - newH, newW, newH);
[crWinPtr->window setFrame:bounds display:NO];
}
/*
* CRRestackFrame
* Change the frame order. Put the frame behind nextWid or on top if
* it is NULL. Unmapped frames are mapped by restacking them.
*/
static void
CRRestackFrame(RootlessFrameID wid, RootlessFrameID nextWid)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
CRWindowPtr crNextWinPtr = (CRWindowPtr) nextWid;
if (crNextWinPtr) {
int upperNum = [crNextWinPtr->window windowNumber];
[crWinPtr->window orderWindow:NSWindowBelow relativeTo:upperNum];
} else {
[crWinPtr->window makeKeyAndOrderFront:nil];
}
}
/*
* CRReshapeFrame
* Set the shape of a frame.
*/
static void
CRReshapeFrame(RootlessFrameID wid, RegionPtr pShape)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
NSRect bounds = [crWinPtr->view frame];
int winHeight = NSHeight(bounds);
BoxRec localBox = {0, 0, NSWidth(bounds), winHeight};
[crWinPtr->view lockFocus];
if (pShape != NULL) {
// Calculate the region outside the new shape.
miInverse(pShape, pShape, &localBox);
}
// If window is currently shaped we need to undo the previous shape.
if (![crWinPtr->window isOpaque]) {
[[NSColor whiteColor] set];
NSRectFillUsingOperation(bounds, NSCompositeDestinationAtop);
}
if (pShape != NULL) {
int count = REGION_NUM_RECTS(pShape);
BoxRec *extRects = REGION_RECTS(pShape);
BoxRec *rects, *end;
// Make transparent if window is now shaped.
[crWinPtr->window setOpaque:NO];
// Clear the areas outside the window shape
[[NSColor clearColor] set];
for (rects = extRects, end = extRects+count; rects < end; rects++) {
int rectHeight = rects->y2 - rects->y1;
NSRectFill( NSMakeRect(rects->x1,
winHeight - rects->y1 - rectHeight,
rects->x2 - rects->x1, rectHeight) );
}
[[NSGraphicsContext currentContext] flushGraphics];
// force update of window shadow
[crWinPtr->window setHasShadow:NO];
[crWinPtr->window setHasShadow:YES];
} else {
[crWinPtr->window setOpaque:YES];
[[NSGraphicsContext currentContext] flushGraphics];
}
[crWinPtr->view unlockFocus];
}
/*
* CRUnmapFrame
* Unmap a frame.
*/
static void
CRUnmapFrame(RootlessFrameID wid)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
[crWinPtr->window orderOut:nil];
}
/*
* CRStartDrawing
* When a window's buffer is not being drawn to, the CoreGraphics
* window server may compress or move it. Call this routine
* to lock down the buffer during direct drawing. It returns
* a pointer to the backing buffer.
*/
static void
CRStartDrawing(RootlessFrameID wid, char **pixelData, int *bytesPerRow)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
PixMapHandle pix;
[crWinPtr->view lockFocus];
crWinPtr->port = [crWinPtr->view qdPort];
LockPortBits(crWinPtr->port);
[crWinPtr->view unlockFocus];
pix = GetPortPixMap(crWinPtr->port);
*pixelData = GetPixBaseAddr(pix);
*bytesPerRow = GetPixRowBytes(pix) & 0x3fff; // fixme is mask needed?
}
/*
* CRStopDrawing
* When direct access to a window's buffer is no longer needed, this
* routine should be called to allow CoreGraphics to compress or
* move it.
*/
static void
CRStopDrawing(RootlessFrameID wid, Bool flush)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
UnlockPortBits(crWinPtr->port);
if (flush) {
QDFlushPortBuffer(crWinPtr->port, NULL);
}
}
/*
* CRUpdateRegion
* Flush a region from a window's backing buffer to the screen.
*/
static void
CRUpdateRegion(RootlessFrameID wid, RegionPtr pDamage)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
#ifdef ROOTLESS_TRACK_DAMAGE
int count = REGION_NUM_RECTS(pDamage);
BoxRec *rects = REGION_RECTS(pDamage);
BoxRec *end;
static RgnHandle rgn = NULL;
static RgnHandle box = NULL;
if (!rgn) rgn = NewRgn();
if (!box) box = NewRgn();
for (end = rects+count; rects < end; rects++) {
Rect qdRect;
qdRect.left = rects->x1;
qdRect.top = rects->y1;
qdRect.right = rects->x2;
qdRect.bottom = rects->y2;
RectRgn(box, &qdRect);
UnionRgn(rgn, box, rgn);
}
QDFlushPortBuffer(crWinPtr->port, rgn);
SetEmptyRgn(rgn);
SetEmptyRgn(box);
#else /* !ROOTLESS_TRACK_DAMAGE */
QDFlushPortBuffer(crWinPtr->port, NULL);
#endif
}
/*
* CRDamageRects
* Mark damaged rectangles as requiring redisplay to screen.
*/
static void
CRDamageRects(RootlessFrameID wid, int count, const BoxRec *rects,
int shift_x, int shift_y)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
const BoxRec *end;
for (end = rects + count; rects < end; rects++) {
Rect qdRect;
qdRect.left = rects->x1 + shift_x;
qdRect.top = rects->y1 + shift_y;
qdRect.right = rects->x2 + shift_x;
qdRect.bottom = rects->y2 + shift_y;
QDAddRectToDirtyRegion(crWinPtr->port, &qdRect);
}
}
/*
* Called to check if the frame should be reordered when it is restacked.
*/
Bool CRDoReorderWindow(RootlessWindowPtr pFrame)
{
WindowPtr pWin = pFrame->win;
return AppleWMDoReorderWindow(pWin);
}
static RootlessFrameProcsRec CRRootlessProcs = {
CRCreateFrame,
CRDestroyFrame,
CRMoveFrame,
CRResizeFrame,
CRRestackFrame,
CRReshapeFrame,
CRUnmapFrame,
CRStartDrawing,
CRStopDrawing,
CRUpdateRegion,
CRDamageRects,
NULL,
CRDoReorderWindow,
NULL,
NULL,
NULL,
NULL
};
/*
* Initialize CR implementation
*/
Bool
CRInit(ScreenPtr pScreen)
{
RootlessInit(pScreen, &CRRootlessProcs);
rootless_CopyBytes_threshold = 0;
rootless_FillBytes_threshold = 0;
rootless_CompositePixels_threshold = 0;
rootless_CopyWindow_threshold = 0;
return TRUE;
}