127 lines
3.7 KiB
RPMSpec
127 lines
3.7 KiB
RPMSpec
|
Name
|
||
|
|
||
|
MESA_window_pos
|
||
|
|
||
|
Name Strings
|
||
|
|
||
|
GL_MESA_window_pos
|
||
|
|
||
|
Contact
|
||
|
|
||
|
Brian Paul, brian.paul 'at' tungstengraphics.com
|
||
|
|
||
|
Status
|
||
|
|
||
|
Shipping (since Mesa version 1.2.8)
|
||
|
|
||
|
Version
|
||
|
|
||
|
|
||
|
Number
|
||
|
|
||
|
197
|
||
|
|
||
|
Dependencies
|
||
|
|
||
|
OpenGL 1.0 is required.
|
||
|
The extension is written against the OpenGL 1.2 Specification
|
||
|
|
||
|
Overview
|
||
|
|
||
|
In order to set the current raster position to a specific window
|
||
|
coordinate with the RasterPos command, the modelview matrix, projection
|
||
|
matrix and viewport must be set very carefully. Furthermore, if the
|
||
|
desired window coordinate is outside of the window's bounds one must
|
||
|
rely on a subtle side-effect of the Bitmap command in order to circumvent
|
||
|
frustum clipping.
|
||
|
|
||
|
This extension provides a set of functions to directly set the
|
||
|
current raster position, bypassing the modelview matrix, the
|
||
|
projection matrix and the viewport to window mapping. Furthermore,
|
||
|
clip testing is not performed.
|
||
|
|
||
|
This greatly simplifies the process of setting the current raster
|
||
|
position to a specific window coordinate prior to calling DrawPixels,
|
||
|
CopyPixels or Bitmap.
|
||
|
|
||
|
New Procedures and Functions
|
||
|
|
||
|
void WindowPos2dMESA(double x, double y)
|
||
|
void WindowPos2fMESA(float x, float y)
|
||
|
void WindowPos2iMESA(int x, int y)
|
||
|
void WindowPos2sMESA(short x, short y)
|
||
|
void WindowPos2ivMESA(const int *p)
|
||
|
void WindowPos2svMESA(const short *p)
|
||
|
void WindowPos2fvMESA(const float *p)
|
||
|
void WindowPos2dvMESA(const double *p)
|
||
|
void WindowPos3iMESA(int x, int y, int z)
|
||
|
void WindowPos3sMESA(short x, short y, short z)
|
||
|
void WindowPos3fMESA(float x, float y, float z)
|
||
|
void WindowPos3dMESA(double x, double y, double z)
|
||
|
void WindowPos3ivMESA(const int *p)
|
||
|
void WindowPos3svMESA(const short *p)
|
||
|
void WindowPos3fvMESA(const float *p)
|
||
|
void WindowPos3dvMESA(const double *p)
|
||
|
void WindowPos4iMESA(int x, int y, int z, int w)
|
||
|
void WindowPos4sMESA(short x, short y, short z, short w)
|
||
|
void WindowPos4fMESA(float x, float y, float z, float w)
|
||
|
void WindowPos4dMESA(double x, double y, double z, double )
|
||
|
void WindowPos4ivMESA(const int *p)
|
||
|
void WindowPos4svMESA(const short *p)
|
||
|
void WindowPos4fvMESA(const float *p)
|
||
|
void WindowPos4dvMESA(const double *p)
|
||
|
|
||
|
New Tokens
|
||
|
|
||
|
none
|
||
|
|
||
|
Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
|
||
|
|
||
|
- (2.12, p. 41) Insert after third paragraph:
|
||
|
|
||
|
Alternately, the current raster position may be set by one of the
|
||
|
WindowPosMESA commands:
|
||
|
|
||
|
void WindowPos{234}{sidf}MESA( T coords );
|
||
|
void WindowPos{234}{sidf}vMESA( T coords );
|
||
|
|
||
|
WindosPos4MESA takes four values indicating x, y, z, and w.
|
||
|
WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
|
||
|
x, y, and z with w implicitly set to 1 (or only x and y with z
|
||
|
implicitly set to 0 and w implicitly set to 1).
|
||
|
|
||
|
WindowPosMESA operates like RasterPos except that the current modelview
|
||
|
matrix, projection matrix and viewport parameters are ignored and the
|
||
|
clip test operation always passes. The current raster position values
|
||
|
are directly set to the parameters passed to WindowPosMESA. The current
|
||
|
color, color index and texture coordinate update the current raster
|
||
|
position's associated data.
|
||
|
|
||
|
Additions to the AGL/GLX/WGL Specifications
|
||
|
|
||
|
None
|
||
|
|
||
|
GLX Protocol
|
||
|
|
||
|
Not specified at this time. However, a protocol message very similar
|
||
|
to that of RasterPos is expected.
|
||
|
|
||
|
Errors
|
||
|
|
||
|
INVALID_OPERATION is generated if WindowPosMESA is called between
|
||
|
Begin and End.
|
||
|
|
||
|
New State
|
||
|
|
||
|
None.
|
||
|
|
||
|
New Implementation Dependent State
|
||
|
|
||
|
None.
|
||
|
|
||
|
Revision History
|
||
|
|
||
|
* Revision 1.0 - Initial specification
|
||
|
* Revision 1.1 - Minor clean-up (7 Jan 2000, Brian Paul)
|
||
|
|