65 lines
2.2 KiB
Plaintext
65 lines
2.2 KiB
Plaintext
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2005-09-27 Ian Romanick <idr@us.ibm.com>
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* indirect.c:
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Remove __glEvalComputeK. It is no longer used.
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2005-04-09 Alexander Gottwald <ago at freedesktop dot org>
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* indirect.c:
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Fix passing of non-RGB visuals. The old code did not initialize the
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structure properly which lead to a crash in 8bpp mode
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2005-03-01 Alexander Gottwald <ago at freedesktop dot org>
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* indirect.c:
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* glwindows.h:
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If a context is already attached copy it instead of reattaching to keep
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displaylists and share displaylists
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Enable tracing of often called functions with GLWIN_ENABLE_TRACE
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ForceCurrent is a no-op now
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2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
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* Imakefile:
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Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
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attachment #1819 (https://bugs.freedesktop.org/attachment.cgi?id=1819):
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Define APIENTRY on windows to prevent <GL/gl.h> from loading <windows.h>
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2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
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* glwrap.c:
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* glwindows.h:
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Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
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attachment #1818 (https://bugs.freedesktop.org/attachment.cgi?id=1818):
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Include Xwindows.h before GL/gl.h to prevent loading windows.h which
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pollutes our namespace with some symbols.
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2005-01-27 Alexander Gottwald <ago at freedesktop dot org>
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* glwrap.c:
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Functions like glGenTextures and glBindTexture are in OpenGL 1.1
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and can be resolved at linktime.
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2004-11-15 Alexander Gottwald <ago at freedesktop dot org>
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* indirect.c:
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Bugzilla #1802, http://freedesktop.org/bugzilla/show_bug.cgi?id=1802
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Added mingw (Win32) port
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2004-08-13 Alexander Gottwald <ago@freedesktop.org>
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* Imakefile: Added $(MESASRCDIR)/src/mesa/glapi to INCLUDES.
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Removed $(SERVERSRC)/mi from INCLUDES.
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Rearranged INCLUDES for better readability.
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* glwindows.h: Removed mipointrst.h and miscstruct.h from #include
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since they are not used anymore.
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2004-05-27 Alexander Gottwald <ago@freedesktop.org>
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* glwindows.h: write current function and line in debug output
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* indirect.c: moved actual setup and creation of windows GL context to
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glWinCreateContextReal.
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* indirect.c (glWinCreateContext): Deferred context creation to attach.
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* indirect.c (glWinMakeCurrent): Check if context is NULL. Fixes segfault.
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