xenocara/dist/Mesa/progs/vpglsl/varfor2f.glsl

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const int KernelSize = 9;
uniform vec2 KernelValue2f[KernelSize];
void main(void)
{
int i;
vec4 sum = vec4(0.0);
vec4 tmp = gl_Color;
gl_Position = gl_Vertex;
for (i = 0; i < KernelSize; ++i) {
vec2 rg, ba;
rg = KernelValue2f[i];
++i;
if (i < KernelSize)
ba = KernelValue2f[i];
else
ba = vec2(0, 0);
sum += tmp * vec4(rg, ba);
}
gl_FrontColor = sum;
}