138 lines
3.6 KiB
C
138 lines
3.6 KiB
C
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/*
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* Common perf code. This should be re-usable with other APIs.
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*/
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#include "common.h"
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#include "glmain.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#if defined(_MSC_VER)
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#define snprintf _snprintf
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#endif
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/* Need to add a fflush windows console with mingw, otherwise nothing
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* shows up until program exit. May want to add logging here.
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*/
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void
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perf_printf(const char *format, ...)
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{
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va_list ap;
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va_start(ap, format);
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fflush(stdout);
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vfprintf(stdout, format, ap);
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fflush(stdout);
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va_end(ap);
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}
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/**
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* Run function 'f' for enough iterations to reach a steady state.
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* Return the rate (iterations/second).
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*/
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double
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PerfMeasureRate(PerfRateFunc f)
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{
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const double minDuration = 1.0;
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double rate = 0.0, prevRate = 0.0;
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unsigned subiters;
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/* Compute initial number of iterations to try.
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* If the test function is pretty slow this helps to avoid
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* extraordarily long run times.
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*/
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subiters = 2;
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{
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const double t0 = PerfGetTime();
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double t1;
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do {
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f(subiters); /* call the rendering function */
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t1 = PerfGetTime();
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subiters *= 2;
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} while (t1 - t0 < 0.1 * minDuration);
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}
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/*perf_printf("initial subIters = %u\n", subiters);*/
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while (1) {
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const double t0 = PerfGetTime();
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unsigned iters = 0;
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double t1;
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do {
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f(subiters); /* call the rendering function */
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t1 = PerfGetTime();
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iters += subiters;
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} while (t1 - t0 < minDuration);
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rate = iters / (t1 - t0);
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if (0)
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perf_printf("prevRate %f rate %f ratio %f iters %u\n",
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prevRate, rate, rate/prevRate, iters);
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/* Try and speed the search up by skipping a few steps:
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*/
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if (rate > prevRate * 1.6)
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subiters *= 8;
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else if (rate > prevRate * 1.2)
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subiters *= 4;
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else if (rate > prevRate * 1.05)
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subiters *= 2;
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else
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break;
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prevRate = rate;
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}
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if (0)
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perf_printf("%s returning iters %u rate %f\n", __FUNCTION__, subiters, rate);
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return rate;
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}
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/* Note static buffer, can only use once per printf.
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*/
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const char *
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PerfHumanFloat( double d )
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{
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static char buf[80];
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if (d > 1000000000.0)
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snprintf(buf, sizeof(buf), "%.1f billion", d / 1000000000.0);
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else if (d > 1000000.0)
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snprintf(buf, sizeof(buf), "%.1f million", d / 1000000.0);
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else if (d > 1000.0)
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snprintf(buf, sizeof(buf), "%.1f thousand", d / 1000.0);
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else
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snprintf(buf, sizeof(buf), "%.1f", d);
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return buf;
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}
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