1253 lines
32 KiB
C++
1253 lines
32 KiB
C++
|
/* -*- Mode: C; tab-width: 4 -*- */
|
||
|
/* text3d --- Shows moving 3D texts */
|
||
|
|
||
|
#if !defined( lint ) && !defined( SABER )
|
||
|
static const char sccsid[] = "@(#)text3d.cc 5.02 2001/11/09 xlockmore";
|
||
|
|
||
|
#endif
|
||
|
|
||
|
/* Copyright (c) E. Lassauge, 1998. */
|
||
|
|
||
|
/*
|
||
|
* Permission to use, copy, modify, and distribute this software and its
|
||
|
* documentation for any purpose and without fee is hereby granted,
|
||
|
* provided that the above copyright notice appear in all copies and that
|
||
|
* both that copyright notice and this permission notice appear in
|
||
|
* supporting documentation.
|
||
|
*
|
||
|
* This file is provided AS IS with no warranties of any kind. The author
|
||
|
* shall have no liability with respect to the infringement of copyrights,
|
||
|
* trade secrets or any patents by this file or any part thereof. In no
|
||
|
* event will the author be liable for any lost revenue or profits or
|
||
|
* other special, indirect and consequential damages.
|
||
|
*
|
||
|
* This module is based on a demo of the gltt graphics library
|
||
|
* Copyright (C) 1998 Stephane Rehel.
|
||
|
*
|
||
|
* See the gltt Official Site at http://gltt.sourceforge.net/
|
||
|
* May have better luck at http://lassauge.free.fr/xlock/
|
||
|
*
|
||
|
* My e-mail address changed to <lassauge AT users.sourceforge.net>
|
||
|
* Web site at http://lassauge.free.fr/
|
||
|
*
|
||
|
* Eric Lassauge (October-28-1999)
|
||
|
*
|
||
|
* Revision History:
|
||
|
* 09-Nov-2001: Removed BLANK and various cleanups
|
||
|
* Added Wander animation
|
||
|
* 09-Mar-2001: Removed an erroneous PushMatrix !!!
|
||
|
* 01-Nov-2000: Allocation checks
|
||
|
* 28-Oct-1999: fixes from Jouk "I play with every mode" Jansen.
|
||
|
* Option ttanimate added.
|
||
|
* 02-Jun-1999: patches for initialization errors of GLTT library.
|
||
|
* Thanks to Jouk Jansen and Scott <mcmillan@cambridge.com>.
|
||
|
* text3d updates for fortunes thanks to Jouk Jansen
|
||
|
* <joukj@hrem.stm.tudelft.nl>
|
||
|
* Option no_split added.
|
||
|
* 23-Aug-1998: add better handling of "faulty" fontfile and randomize
|
||
|
* fontfile if '-ttfont' value is a directory.
|
||
|
* Minor changes for AIX from Jouk Jansen
|
||
|
* (joukj@hrem.stm.tudelft.nl).
|
||
|
*
|
||
|
* TODO :
|
||
|
* Need more animation functions. Help welcome !!
|
||
|
* Light problem with some letters (don't know why they "reflect" more):
|
||
|
* is the problem in gltt or Mesa ???
|
||
|
* SPEED !!!!
|
||
|
* It may sigfault when compiled with -fschedule-insns2
|
||
|
* (i686-pc-linux-gnu)
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#ifdef STANDALONE /* xscreensaver mode: can't work ! */
|
||
|
#define MODE_text3d
|
||
|
#define PROGCLASS "Text3d"
|
||
|
#define HACK_INIT init_text3d
|
||
|
#define HACK_DRAW draw_text3d
|
||
|
#define HACK_RESHAPE reshape_text3d
|
||
|
#define text3d_opts xlockmore_opts
|
||
|
#define DEFAULTS "*delay: 100000 \n" \
|
||
|
"*ncolors: 64 \n" \
|
||
|
"*font: \n" \
|
||
|
"*text: \n" \
|
||
|
"*filename: \n" \
|
||
|
"*fortunefile: \n" \
|
||
|
"*program: \n"
|
||
|
|
||
|
extern "C"
|
||
|
{
|
||
|
#include "xlockmore.h" /* from the xscreensaver distribution */
|
||
|
}
|
||
|
#else /* !STANDALONE */
|
||
|
#include "xlock.h" /* from the xlockmore distribution */
|
||
|
#include "visgl.h"
|
||
|
#ifdef HAS_MMOV
|
||
|
#undef error
|
||
|
#endif
|
||
|
#endif /* !STANDALONE */
|
||
|
#include "iostuff.h"
|
||
|
|
||
|
#ifdef MODE_text3d
|
||
|
|
||
|
#include <gltt/FTEngine.h>
|
||
|
#include <gltt/FTFace.h>
|
||
|
#include <gltt/FTInstance.h>
|
||
|
#include <gltt/FTGlyph.h>
|
||
|
#include <gltt/FTFont.h>
|
||
|
#include <gltt/GLTTOutlineFont.h>
|
||
|
#include <gltt/GLTTFont.h>
|
||
|
#include <gltt/GLTTGlyphPolygonizer.h>
|
||
|
#include <gltt/GLTTGlyphTriangulator.h>
|
||
|
|
||
|
#include "text3d.h"
|
||
|
#include <GL/glu.h>
|
||
|
|
||
|
/* Yes, it's an ugly mix of 'C' and 'C++' functions */
|
||
|
extern "C" { void init_text3d(ModeInfo * mi); }
|
||
|
extern "C" { void draw_text3d(ModeInfo * mi); }
|
||
|
extern "C" { void change_text3d(ModeInfo * mi); }
|
||
|
extern "C" { void release_text3d(ModeInfo * mi); }
|
||
|
extern "C" { void refresh_text3d(ModeInfo * mi); }
|
||
|
|
||
|
/* arial.ttf is not supplied for legal reasons. */
|
||
|
/* NT and Windows 3.1 in c:\WINDOWS\SYSTEM\ARIAL.TTF */
|
||
|
/* Windows95 in c:\windows\fonts\arial.ttf */
|
||
|
|
||
|
#ifndef DEF_TTFONT
|
||
|
/* Directory of only *.ttf */
|
||
|
/* symbol.ttf and wingding.ttf should be excluded or it may core dump */
|
||
|
/* can be excluded if gltt is modified see README */
|
||
|
#define DEF_TTFONT "/usr/lib/X11/xlock/fonts/"
|
||
|
#endif
|
||
|
|
||
|
#define DEF_EXTRUSION "25.0"
|
||
|
#define DEF_ROTAMPL "1.0"
|
||
|
#define DEF_ROTFREQ "0.001"
|
||
|
#define DEF_FONTSIZE 220
|
||
|
#define DEF_NOSPLIT 0
|
||
|
#define DEF_ANIMATE "Default"
|
||
|
static float extrusion;
|
||
|
static float rampl;
|
||
|
static float rfreq;
|
||
|
static char *mode_font;
|
||
|
static int nosplit;
|
||
|
static char *animate;
|
||
|
|
||
|
/* Manage Option vars */
|
||
|
|
||
|
static XrmOptionDescRec opts[] =
|
||
|
{
|
||
|
{(char *) "-ttfont", (char *) ".text3d.ttfont", XrmoptionSepArg, (caddr_t) NULL},
|
||
|
{(char *) "-extrusion", (char *) ".text3d.extrusion", XrmoptionSepArg, (caddr_t) NULL},
|
||
|
{(char *) "-rot_amplitude", (char *) ".text3d.rot_amplitude", XrmoptionSepArg, (caddr_t) NULL},
|
||
|
{(char *) "-rot_frequency", (char *) ".text3d.rot_frequency", XrmoptionSepArg, (caddr_t) NULL},
|
||
|
{(char *) "-no_split", (char *) ".text3d.no_split", XrmoptionNoArg, (caddr_t) "on"},
|
||
|
{(char *) "+no_split", (char *) ".text3d.no_split", XrmoptionNoArg, (caddr_t) "off"},
|
||
|
{(char *) "-ttanimate", (char *) ".text3d.ttanimate", XrmoptionSepArg, (caddr_t) NULL},
|
||
|
};
|
||
|
|
||
|
static argtype vars[] =
|
||
|
{
|
||
|
{(void *) & mode_font, (char *) "ttfont", (char *) "TTFont", (char *) DEF_TTFONT, t_String},
|
||
|
{(void *) & extrusion, (char *) "extrusion", (char *) "Extrusion", (char *) DEF_EXTRUSION, t_Float},
|
||
|
{(void *) & rampl, (char *) "rot_amplitude", (char *) "RotationAmplitude", (char *) DEF_ROTAMPL, t_Float},
|
||
|
{(void *) & rfreq, (char *) "rot_frequency", (char *) "RotationFrequency", (char *) DEF_ROTFREQ, t_Float},
|
||
|
{(void *) & nosplit, (char *) "no_split", (char *) "NoSplit", (char *) DEF_NOSPLIT, t_Bool},
|
||
|
{(void *) & animate, (char *) "ttanimate", (char *) "TTAnimate", (char *) DEF_ANIMATE, t_String},
|
||
|
};
|
||
|
|
||
|
static OptionStruct desc[] =
|
||
|
{
|
||
|
{(char *) "-ttfont filename", (char *) "Text3d TrueType font file name"},
|
||
|
{(char *) "-extrusion float", (char *) "Text3d extrusion length"},
|
||
|
{(char *) "-rot_amplitude float", (char *) "Text3d rotation amplitude"},
|
||
|
{(char *) "-rot_frequency float", (char *) "Text3d rotation frequency"},
|
||
|
{(char *) "-/+no_split", (char *) "Text3d words splitting off/on"},
|
||
|
{(char *) "-ttanimate anim_name", (char *) "Text3d animation function"},
|
||
|
};
|
||
|
|
||
|
ModeSpecOpt text3d_opts =
|
||
|
{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
|
||
|
|
||
|
#ifdef USE_MODULES
|
||
|
ModStruct text3d_description =
|
||
|
{"text3d", "init_text3d", "draw_text3d", "release_text3d",
|
||
|
"refresh_text3d", "change_text3d", (char *) NULL, &text3d_opts,
|
||
|
100000, 10, 1, 1, 64, 1.0, "",
|
||
|
"Shows 3D text", 0, NULL};
|
||
|
#endif
|
||
|
|
||
|
static text3dstruct *text3d = (text3dstruct *) NULL;
|
||
|
|
||
|
const double angle_speed = 2.5 / 180.0 * M_PI;
|
||
|
|
||
|
extern "C" {
|
||
|
typedef void (*t3dAnimProc) (text3dstruct * tp);
|
||
|
}
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
static void t3d_anim_fullrandom(text3dstruct * tp);
|
||
|
static void t3d_anim_default(text3dstruct * tp);
|
||
|
static void t3d_anim_default2(text3dstruct * tp);
|
||
|
static void t3d_anim_none(text3dstruct * tp);
|
||
|
static void t3d_anim_crazy(text3dstruct * tp);
|
||
|
static void t3d_anim_updown(text3dstruct * tp);
|
||
|
static void t3d_anim_extrusion(text3dstruct * tp);
|
||
|
static void t3d_anim_rotatexy(text3dstruct * tp);
|
||
|
static void t3d_anim_rotateyz(text3dstruct * tp);
|
||
|
static void t3d_anim_frequency(text3dstruct * tp);
|
||
|
static void t3d_anim_amplitude(text3dstruct * tp);
|
||
|
static void t3d_anim_wander(text3dstruct * tp);
|
||
|
static char *fontfile = (char *) NULL;
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static t3dAnimProc anim_array[] =
|
||
|
{
|
||
|
t3d_anim_fullrandom,
|
||
|
t3d_anim_default,
|
||
|
t3d_anim_default2,
|
||
|
t3d_anim_none,
|
||
|
t3d_anim_crazy,
|
||
|
t3d_anim_updown,
|
||
|
t3d_anim_extrusion,
|
||
|
t3d_anim_rotatexy,
|
||
|
t3d_anim_rotateyz,
|
||
|
t3d_anim_frequency,
|
||
|
t3d_anim_amplitude,
|
||
|
t3d_anim_wander,
|
||
|
};
|
||
|
|
||
|
static char * anim_names[] =
|
||
|
{
|
||
|
(char *) "Random",
|
||
|
(char *) "FullRandom",
|
||
|
(char *) "Default",
|
||
|
(char *) "Default2",
|
||
|
(char *) "None",
|
||
|
(char *) "Crazy",
|
||
|
(char *) "UpDown",
|
||
|
(char *) "Extrude",
|
||
|
(char *) "RotateXY",
|
||
|
(char *) "RotateYZ",
|
||
|
(char *) "Frequency", /* needs -rot_frequency /= 0.0 */
|
||
|
(char *) "Amplitude", /* and -rot_amplitude /= 0.0 */
|
||
|
(char *) "Wander",
|
||
|
(char *) NULL
|
||
|
};
|
||
|
|
||
|
static int anims=sizeof anim_array / sizeof anim_array[0] ;
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*-----------------------------------------------------------------------------
|
||
|
* Mode funcs.
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
* Utils.
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
/* Select light stuff with the following defines */
|
||
|
#define TWO_LIGHTS
|
||
|
#define ALL_STUFF
|
||
|
//#define DIFFUSE_COLOR
|
||
|
|
||
|
#ifdef DIFFUSE_COLOR
|
||
|
static void
|
||
|
hsv_to_rgb(double h, double s, double v,
|
||
|
double *r, double *g, double *b)
|
||
|
{
|
||
|
double xh = fmod(h * 360., 360) / 60.0,
|
||
|
i = floor(xh),
|
||
|
f = xh - i,
|
||
|
p1 = v * (1 - s),
|
||
|
p2 = v * (1 - (s * f)),
|
||
|
p3 = v * (1 - (s * (1 - f)));
|
||
|
|
||
|
switch ((int) i)
|
||
|
{
|
||
|
case 0:
|
||
|
*r = v;
|
||
|
*g = p3;
|
||
|
*b = p1;
|
||
|
break;
|
||
|
case 1:
|
||
|
*r = p2;
|
||
|
*g = v;
|
||
|
*b = p1;
|
||
|
break;
|
||
|
case 2:
|
||
|
*r = p1;
|
||
|
*g = v;
|
||
|
*b = p3;
|
||
|
break;
|
||
|
case 3:
|
||
|
*r = p1;
|
||
|
*g = p2;
|
||
|
*b = v;
|
||
|
break;
|
||
|
case 4:
|
||
|
*r = p3;
|
||
|
*g = p1;
|
||
|
*b = v;
|
||
|
break;
|
||
|
case 5:
|
||
|
*r = v;
|
||
|
*g = p1;
|
||
|
*b = p2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
#endif /* DIFFUSE_COLOR */
|
||
|
|
||
|
/*-------------------------------------------------------------*/
|
||
|
static void spheric_camera(text3dstruct * tp,
|
||
|
float center_x, float center_y, float center_z,
|
||
|
float phi, float theta, float radius)
|
||
|
{
|
||
|
float x = center_x + cos(phi) * cos(theta) * radius;
|
||
|
float y = center_y + sin(phi) * cos(theta) * radius;
|
||
|
float z = center_z + sin(theta) * radius;
|
||
|
|
||
|
float vx = -cos(phi) * sin(theta) * radius;
|
||
|
float vy = -sin(phi) * sin(theta) * radius;
|
||
|
float vz = cos(theta) * radius;
|
||
|
|
||
|
glViewport(0, 0, tp->WinW, tp->WinH);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
gluPerspective(60, GLfloat(tp->WinW) / GLfloat(tp->WinH), 10, 10000);
|
||
|
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
gluLookAt(x, y, z, center_x, center_y, center_z, vx, vy, vz);
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------*/
|
||
|
class GLTTGlyphTriangles:public GLTTGlyphTriangulator
|
||
|
{
|
||
|
public:
|
||
|
struct Triangle
|
||
|
{
|
||
|
FTGlyphVectorizer::POINT * p1;
|
||
|
FTGlyphVectorizer::POINT * p2;
|
||
|
FTGlyphVectorizer::POINT * p3;
|
||
|
};
|
||
|
|
||
|
Triangle *triangles;
|
||
|
int nTriangles;
|
||
|
|
||
|
GLTTboolean count_them;
|
||
|
|
||
|
GLTTGlyphTriangles(FTGlyphVectorizer * vectorizer):
|
||
|
GLTTGlyphTriangulator(vectorizer)
|
||
|
{
|
||
|
triangles = 0;
|
||
|
nTriangles = 0;
|
||
|
count_them = GLTT_TRUE;
|
||
|
}
|
||
|
virtual ~GLTTGlyphTriangles()
|
||
|
{
|
||
|
delete[]triangles;
|
||
|
triangles = 0;
|
||
|
}
|
||
|
void alloc()
|
||
|
{
|
||
|
delete triangles;
|
||
|
triangles = new Triangle[nTriangles + 1];
|
||
|
}
|
||
|
virtual void triangle(FTGlyphVectorizer::POINT * p1,
|
||
|
FTGlyphVectorizer::POINT * p2,
|
||
|
FTGlyphVectorizer::POINT * p3)
|
||
|
{
|
||
|
if (count_them)
|
||
|
{
|
||
|
++nTriangles;
|
||
|
return;
|
||
|
}
|
||
|
triangles[nTriangles].p1 = p1;
|
||
|
|
||
|
triangles[nTriangles].p2 = p2;
|
||
|
triangles[nTriangles].p3 = p3;
|
||
|
++nTriangles;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
* Animation functions.
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
/* defines for min/max/evolution factor of animations */
|
||
|
#define FAC_CAMERA 1.15
|
||
|
#define MAX_CAMERA 5.00
|
||
|
|
||
|
#define MIN_EXTRUSION 25.0
|
||
|
#define MAX_EXTRUSION 305.0
|
||
|
#define FAC_EXTRUSION 5.0
|
||
|
|
||
|
#define FAC_FREQ 0.15
|
||
|
#define FAC_AMPL 1.5
|
||
|
|
||
|
#define FAC_RAND 15
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
/*-------------------------------------------------------------*/
|
||
|
static void
|
||
|
t3d_anim_default(text3dstruct * tp)
|
||
|
{
|
||
|
tp->phi += tp->direction * angle_speed;
|
||
|
tp->theta += tp->direction * angle_speed;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------*/
|
||
|
static void
|
||
|
t3d_anim_default2(text3dstruct * tp)
|
||
|
{
|
||
|
tp->phi += tp->direction * angle_speed;
|
||
|
tp->theta += tp->direction * angle_speed * 2.0 ;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------*/
|
||
|
static void
|
||
|
t3d_anim_none(text3dstruct * tp)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------*/
|
||
|
static void
|
||
|
t3d_anim_crazy(text3dstruct * tp)
|
||
|
{
|
||
|
int key = NRAND(32);
|
||
|
|
||
|
switch (key)
|
||
|
{
|
||
|
case 0:
|
||
|
case 1:
|
||
|
case 2:
|
||
|
case 3:
|
||
|
tp->theta += angle_speed;
|
||
|
break;
|
||
|
case 4:
|
||
|
case 5:
|
||
|
case 6:
|
||
|
case 7:
|
||
|
tp->theta -= angle_speed;
|
||
|
break;
|
||
|
case 8:
|
||
|
case 9:
|
||
|
case 10:
|
||
|
case 11:
|
||
|
tp->phi -= angle_speed;
|
||
|
break;
|
||
|
case 12:
|
||
|
case 13:
|
||
|
case 14:
|
||
|
case 15:
|
||
|
tp->phi += angle_speed;
|
||
|
|
||
|
case 16:
|
||
|
case 17:
|
||
|
if (tp->camera_dist / FAC_CAMERA > tp->ref_camera_dist)
|
||
|
tp->camera_dist /= FAC_CAMERA;
|
||
|
break;
|
||
|
case 18:
|
||
|
case 19:
|
||
|
if (tp->camera_dist * FAC_CAMERA < (tp->ref_camera_dist * MAX_CAMERA))
|
||
|
tp->camera_dist *= FAC_CAMERA;
|
||
|
break;
|
||
|
case 20:
|
||
|
if ((tp->extrusion - FAC_EXTRUSION) > MIN_EXTRUSION)
|
||
|
tp->extrusion -= FAC_EXTRUSION;
|
||
|
break;
|
||
|
case 21:
|
||
|
if ((tp->extrusion + FAC_EXTRUSION) < MAX_EXTRUSION)
|
||
|
tp->extrusion += FAC_EXTRUSION;
|
||
|
break;
|
||
|
case 22:
|
||
|
case 23:
|
||
|
tp->rampl /= FAC_AMPL;
|
||
|
break;
|
||
|
case 24:
|
||
|
case 25:
|
||
|
tp->rampl *= FAC_AMPL;
|
||
|
break;
|
||
|
case 26:
|
||
|
case 27:
|
||
|
tp->rfreq *= FAC_FREQ;
|
||
|
break;
|
||
|
case 28:
|
||
|
case 29:
|
||
|
tp->rfreq /= FAC_FREQ;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
t3d_anim_updown(text3dstruct * tp)
|
||
|
{
|
||
|
if (tp->direction > 0)
|
||
|
{
|
||
|
if (tp->camera_dist / FAC_CAMERA > tp->ref_camera_dist)
|
||
|
tp->camera_dist /= FAC_CAMERA;
|
||
|
else
|
||
|
tp->direction *=-1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (tp->camera_dist * FAC_CAMERA < (tp->ref_camera_dist * MAX_CAMERA))
|
||
|
tp->camera_dist *= FAC_CAMERA;
|
||
|
else
|
||
|
tp->direction *=-1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
t3d_anim_extrusion(text3dstruct * tp)
|
||
|
{
|
||
|
if (tp->direction > 0)
|
||
|
{
|
||
|
if ((tp->extrusion - FAC_EXTRUSION) > MIN_EXTRUSION)
|
||
|
tp->extrusion -= FAC_EXTRUSION;
|
||
|
else
|
||
|
tp->direction *=-1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((tp->extrusion + FAC_EXTRUSION) < MAX_EXTRUSION)
|
||
|
tp->extrusion += FAC_EXTRUSION;
|
||
|
else
|
||
|
tp->direction *=-1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
t3d_anim_rotatexy(text3dstruct * tp)
|
||
|
{
|
||
|
tp->phi += tp->direction * angle_speed;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
t3d_anim_rotateyz(text3dstruct * tp)
|
||
|
{
|
||
|
tp->theta += tp->direction * angle_speed;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
t3d_anim_frequency(text3dstruct * tp)
|
||
|
{
|
||
|
/* Better visual if freq is a small value < 0.05 */
|
||
|
if (tp->direction > 0)
|
||
|
{
|
||
|
tp->rfreq /= FAC_FREQ;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tp->rfreq *= FAC_FREQ;
|
||
|
}
|
||
|
|
||
|
if (NRAND(100) < FAC_RAND )
|
||
|
tp->direction *=-1;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
t3d_anim_amplitude(text3dstruct * tp)
|
||
|
{
|
||
|
if (tp->direction > 0)
|
||
|
{
|
||
|
tp->rampl /= FAC_AMPL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tp->rampl *= FAC_AMPL;
|
||
|
}
|
||
|
|
||
|
if (NRAND(100) < FAC_RAND )
|
||
|
tp->direction *=-1;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
t3d_anim_fullrandom(text3dstruct * tp)
|
||
|
{
|
||
|
static int animation=NRAND(anims);
|
||
|
if (NRAND(100) < FAC_RAND/5 || animation <= 1)
|
||
|
{
|
||
|
/* change animation */
|
||
|
animation = NRAND(anims);
|
||
|
}
|
||
|
anim_array[animation](tp);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
t3d_anim_wander(text3dstruct * tp)
|
||
|
{
|
||
|
static int frame = 0;
|
||
|
GLfloat x, y, z;
|
||
|
#define SINOID(SCALE,SIZE) \
|
||
|
((((1 + sin((frame * (SCALE)) / 2 * M_PI)) / 2.0) * (SIZE)) - (SIZE)/2)
|
||
|
|
||
|
x = SINOID(0.061, angle_speed);
|
||
|
y = SINOID(0.083, angle_speed * 2.0);
|
||
|
z = SINOID(0.075, MAX_CAMERA * 10.0);
|
||
|
frame++;
|
||
|
tp->phi += tp->direction * x;
|
||
|
tp->theta += tp->direction * y;
|
||
|
tp->camera_dist += tp->direction * z;
|
||
|
}
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/*-------------------------------------------------------------*/
|
||
|
/*-------------------------------------------------------------*/
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
* "Main" local funcs.
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
void
|
||
|
reshape_text3d(ModeInfo * mi, int width, int height)
|
||
|
{
|
||
|
text3dstruct *tp = &text3d[MI_SCREEN(mi)];
|
||
|
|
||
|
glViewport(0, 0, tp->WinW = (GLint) width, tp->WinH = (GLint) height);
|
||
|
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
gluPerspective(60.0, (GLdouble) width / (GLdouble) height, 10, 10000);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------*/
|
||
|
static void
|
||
|
Animate(text3dstruct * tp)
|
||
|
{
|
||
|
anim_array[tp->animation](tp);
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------*/
|
||
|
static void
|
||
|
Draw(text3dstruct * tp,
|
||
|
Display * display,
|
||
|
Window window)
|
||
|
{
|
||
|
int text_length;
|
||
|
char *c_text;
|
||
|
|
||
|
if (!nosplit)
|
||
|
{
|
||
|
text_length = index_dir(tp->words, (char *) " ");
|
||
|
if (text_length == 0)
|
||
|
text_length = strlen(tp->words);
|
||
|
if ((c_text = (char *) malloc(text_length)) != NULL)
|
||
|
strncpy(c_text, tp->words, text_length);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c_text = tp->words_start;
|
||
|
text_length = strlen(tp->words_start);
|
||
|
}
|
||
|
GLTTFont font(tp->face);
|
||
|
|
||
|
if (!font.create(DEF_FONTSIZE))
|
||
|
return;
|
||
|
|
||
|
FTGlyphVectorizer *vec = new FTGlyphVectorizer[text_length];
|
||
|
GLTTGlyphTriangles **tri = new GLTTGlyphTriangles *[text_length];
|
||
|
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < text_length; ++i)
|
||
|
tri[i] = new GLTTGlyphTriangles(vec + i);
|
||
|
|
||
|
if (tp->camera_dist == 0.0)
|
||
|
/* PURIFY reports an Array Bounds Read on the next line */
|
||
|
tp->ref_camera_dist = tp->camera_dist = font.getWidth(c_text) * 0.75;
|
||
|
double min_y = 1e20;
|
||
|
double max_y = -1e20;
|
||
|
double size_x = 0.0;
|
||
|
|
||
|
for (i = 0; i < text_length; ++i)
|
||
|
{
|
||
|
int ch = (unsigned char) c_text[i];
|
||
|
|
||
|
#if ((XMESA_MAJOR_VERSION > 3 ) || (( XMESA_MAJOR_VERSION == 3 ) && (XMESA_MINOR_VERSION > 0 )))
|
||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||
|
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
|
||
|
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
||
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||
|
#endif
|
||
|
|
||
|
FTGlyph *g = font.getFont()->getGlyph(ch);
|
||
|
|
||
|
if (g == 0)
|
||
|
continue;
|
||
|
FTGlyphVectorizer & v = vec[i];
|
||
|
v.setPrecision(10.0);
|
||
|
/* PURIFY reports an Array Bounds Write on the next line */
|
||
|
if (!v.init(g))
|
||
|
continue;
|
||
|
|
||
|
size_x += v.getAdvance();
|
||
|
|
||
|
if (!v.vectorize())
|
||
|
continue;
|
||
|
|
||
|
for (int c = 0; c < v.getNContours(); ++c)
|
||
|
{
|
||
|
FTGlyphVectorizer::Contour * contour = v.getContour(c);
|
||
|
if (contour == 0)
|
||
|
continue;
|
||
|
for (int j = 0; j < contour->nPoints; ++j)
|
||
|
{
|
||
|
FTGlyphVectorizer::POINT * point = contour->points + j;
|
||
|
if (point->y < min_y)
|
||
|
min_y = point->y;
|
||
|
if (point->y > max_y)
|
||
|
max_y = point->y;
|
||
|
point->data = (void *) new double[6];
|
||
|
}
|
||
|
}
|
||
|
GLTTGlyphTriangles *t = tri[i];
|
||
|
|
||
|
if (!t->init(g))
|
||
|
continue;
|
||
|
|
||
|
t->count_them = GLTT_TRUE;
|
||
|
t->nTriangles = 0;
|
||
|
t->triangulate();
|
||
|
|
||
|
t->count_them = GLTT_FALSE;
|
||
|
t->alloc();
|
||
|
t->nTriangles = 0;
|
||
|
t->triangulate();
|
||
|
}
|
||
|
|
||
|
if (!nosplit)
|
||
|
free(c_text);
|
||
|
if (size_x == 0.0)
|
||
|
{
|
||
|
(void) fprintf(stderr, "Please give something to draw !\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
double y_delta = (min_y + max_y) / 2. + min_y + 50;
|
||
|
|
||
|
for (i = 0; i < text_length; ++i)
|
||
|
{
|
||
|
|
||
|
#if ((XMESA_MAJOR_VERSION > 3 ) || (( XMESA_MAJOR_VERSION == 3 ) && (XMESA_MINOR_VERSION > 0 )))
|
||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||
|
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
|
||
|
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
||
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||
|
#endif
|
||
|
|
||
|
FTGlyphVectorizer & v = vec[i];
|
||
|
|
||
|
for (int c = 0; c < v.getNContours(); ++c)
|
||
|
{
|
||
|
FTGlyphVectorizer::Contour * contour = v.getContour(c);
|
||
|
if (contour == 0)
|
||
|
continue;
|
||
|
for (int j = 0; j < contour->nPoints; ++j)
|
||
|
{
|
||
|
FTGlyphVectorizer::POINT * point = contour->points + j;
|
||
|
point->y -= y_delta;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifdef ALL_STUFF
|
||
|
float front_emission[4] = {0.1, 0.1, 0.1, 0};
|
||
|
float front_ambient[4] = {0.2, 0.2, 0.2, 0};
|
||
|
float front_diffuse[4] = {0.95, 0.95, 0.8, 0};
|
||
|
float back_diffuse[4] = {0.75, 0.75, 0.95, 0};
|
||
|
float front_specular[4] = {0.6, 0.6, 0.6, 0};
|
||
|
|
||
|
glMaterialfv(GL_FRONT, GL_EMISSION, front_emission);
|
||
|
glMaterialfv(GL_FRONT, GL_AMBIENT, front_ambient);
|
||
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, front_diffuse);
|
||
|
glMaterialfv(GL_FRONT, GL_SPECULAR, front_specular);
|
||
|
glMaterialf(GL_FRONT, GL_SHININESS, 32.0);
|
||
|
#ifdef TWO_LIGHTS
|
||
|
float light1_ambient[4] = {0.3, 0.3, 0.3, 1};
|
||
|
float light1_diffuse[4] = {0.9, 0.9, 0.9, 1}; /* A "white" light */
|
||
|
float light1_specular[4] = {0.7, 0.7, 0.7, 1};
|
||
|
float light1_position[4] = {-1, 1, 1, 0};
|
||
|
|
||
|
glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient);
|
||
|
glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse);
|
||
|
glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular);
|
||
|
glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
|
||
|
glEnable(GL_LIGHT1);
|
||
|
|
||
|
float light2_ambient[4] = {0.1, 0.1, 0.1, 1};
|
||
|
float light2_diffuse[4] = {0.85, 0.3, 0.3, 1}; /* A "red" light */
|
||
|
float light2_specular[4] = {0.6, 0.6, 0.6, 1};
|
||
|
float light2_position[4] = {1, -1, -1, 0};
|
||
|
|
||
|
glLightfv(GL_LIGHT2, GL_AMBIENT, light2_ambient);
|
||
|
glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse);
|
||
|
glLightfv(GL_LIGHT2, GL_SPECULAR, light2_specular);
|
||
|
glLightfv(GL_LIGHT2, GL_POSITION, light2_position);
|
||
|
glEnable(GL_LIGHT2);
|
||
|
#else
|
||
|
GLfloat pos[4] = {-1.0, 1.0, 1.0, 0.0};
|
||
|
|
||
|
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||
|
glEnable(GL_LIGHT0);
|
||
|
#endif /* TWO_LIGHTS */
|
||
|
|
||
|
float back_color[4] = {0.2, 0.2, 0.6, 0};
|
||
|
|
||
|
glMaterialfv(GL_BACK, GL_DIFFUSE, back_color);
|
||
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
|
||
|
glCullFace(GL_BACK);
|
||
|
glFrontFace(GL_CCW);
|
||
|
glEnable(GL_CULL_FACE);
|
||
|
|
||
|
glColorMaterial(GL_FRONT, GL_DIFFUSE);
|
||
|
glEnable(GL_COLOR_MATERIAL);
|
||
|
#endif /* ALL_STUFF */
|
||
|
|
||
|
spheric_camera(tp, tp->center_x,
|
||
|
tp->center_y + size_x / 2.,
|
||
|
0,
|
||
|
tp->phi, tp->theta + M_PI / 2, tp->camera_dist);
|
||
|
glClearColor(0, 0, 0, 0);
|
||
|
glEnable(GL_DEPTH_TEST);
|
||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glPushMatrix();
|
||
|
|
||
|
#ifdef ALL_STUFF
|
||
|
glEnable(GL_LIGHTING);
|
||
|
glShadeModel(GL_SMOOTH);
|
||
|
glEnable(GL_NORMALIZE);
|
||
|
#endif
|
||
|
|
||
|
double base_x = 0.0;
|
||
|
|
||
|
for (i = 0; i < text_length; ++i)
|
||
|
{
|
||
|
|
||
|
#if ((XMESA_MAJOR_VERSION > 3 ) || (( XMESA_MAJOR_VERSION == 3 ) && (XMESA_MINOR_VERSION > 0 )))
|
||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||
|
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
|
||
|
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
||
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||
|
#endif
|
||
|
|
||
|
FTGlyphVectorizer & v = vec[i];
|
||
|
|
||
|
int c;
|
||
|
|
||
|
for (c = 0; c < v.getNContours(); ++c)
|
||
|
{
|
||
|
FTGlyphVectorizer::Contour * contour = v.getContour(c);
|
||
|
if (contour == 0)
|
||
|
continue;
|
||
|
|
||
|
for (int j = 0; j < contour->nPoints; ++j)
|
||
|
{
|
||
|
FTGlyphVectorizer::POINT * point = contour->points + j;
|
||
|
double cx = -point->y;
|
||
|
double cy = base_x + point->x;
|
||
|
double phi = sin(cy * tp->rfreq) * tp->rampl * M_PI / 2.;
|
||
|
double rcx = cx * cos(phi);
|
||
|
double rcz = cx * sin(phi);
|
||
|
|
||
|
double *p = (double *) point->data;
|
||
|
double *n = p + 3;
|
||
|
|
||
|
p[0] = rcx;
|
||
|
p[1] = cy;
|
||
|
p[2] = rcz;
|
||
|
|
||
|
n[0] = -sin(phi);
|
||
|
n[1] = 0.;
|
||
|
n[2] = cos(phi);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GLTTGlyphTriangles::Triangle * triangles = tri[i]->triangles;
|
||
|
int nTriangles = tri[i]->nTriangles;
|
||
|
|
||
|
glBegin(GL_TRIANGLES);
|
||
|
|
||
|
for (int j = 0; j < nTriangles; ++j)
|
||
|
{
|
||
|
GLTTGlyphTriangles::Triangle & t = triangles[j];
|
||
|
|
||
|
double *p1 = ((double *) t.p1->data);
|
||
|
double *p2 = ((double *) t.p2->data);
|
||
|
double *p3 = ((double *) t.p3->data);
|
||
|
double *n1 = p1 + 3;
|
||
|
double *n2 = p2 + 3;
|
||
|
double *n3 = p3 + 3;
|
||
|
|
||
|
#ifdef ALL_STUFF
|
||
|
glColor4fv(front_diffuse);
|
||
|
#endif
|
||
|
|
||
|
glNormal3dv(n1);
|
||
|
glVertex3dv(p1);
|
||
|
glNormal3dv(n2);
|
||
|
glVertex3dv(p2);
|
||
|
glNormal3dv(n3);
|
||
|
glVertex3dv(p3);
|
||
|
|
||
|
#ifdef ALL_STUFF
|
||
|
glColor4fv(back_diffuse);
|
||
|
#endif
|
||
|
|
||
|
glNormal3d(-n3[0], 0., -n3[2]);
|
||
|
glVertex3d(p3[0] - n3[0] * tp->extrusion,
|
||
|
p3[1],
|
||
|
p3[2] - n3[2] * tp->extrusion);
|
||
|
glNormal3d(-n2[0], 0., -n2[2]);
|
||
|
glVertex3d(p2[0] - n2[0] * tp->extrusion,
|
||
|
p2[1],
|
||
|
p2[2] - n2[2] * tp->extrusion);
|
||
|
glNormal3d(-n1[0], 0., -n1[2]);
|
||
|
glVertex3d(p1[0] - n1[0] * tp->extrusion,
|
||
|
p1[1],
|
||
|
p1[2] - n1[2] * tp->extrusion);
|
||
|
}
|
||
|
glEnd();
|
||
|
|
||
|
for (c = 0; c < v.getNContours(); ++c)
|
||
|
{
|
||
|
FTGlyphVectorizer::Contour * contour = v.getContour(c);
|
||
|
if (contour == 0)
|
||
|
continue;
|
||
|
glBegin(GL_QUAD_STRIP);
|
||
|
for (int j = 0; j <= contour->nPoints; ++j)
|
||
|
{
|
||
|
int j1 = (j < contour->nPoints) ? j : 0;
|
||
|
int j0 = (j1 == 0) ? (contour->nPoints - 1) : (j1 - 1);
|
||
|
|
||
|
FTGlyphVectorizer::POINT * point0 = contour->points + j0;
|
||
|
FTGlyphVectorizer::POINT * point1 = contour->points + j1;
|
||
|
double *p0 = (double *) point0->data;
|
||
|
double *p1 = (double *) point1->data;
|
||
|
double *e = p0 + 3;
|
||
|
double vx = p1[0] - p0[0];
|
||
|
double vy = p1[1] - p0[1];
|
||
|
double vz = p1[2] - p0[2];
|
||
|
double nx = -vy * e[2];
|
||
|
double ny = e[2] * vx - vz * e[0];
|
||
|
double nz = e[0] * vy;
|
||
|
#ifdef DIFFUSE_COLOR
|
||
|
double u = double ((j * 2) % contour->nPoints) / double (contour->nPoints);
|
||
|
double r, g, b;
|
||
|
|
||
|
hsv_to_rgb(u, 0.7, 0.7, &r, &g, &b);
|
||
|
glColor4f(r, g, b, 1); // diffuse color of material
|
||
|
#else
|
||
|
GLfloat blue[4] = {0.35, 0.35, 1.0, 1.0};
|
||
|
glColor4fv(blue);
|
||
|
#endif
|
||
|
|
||
|
glNormal3f(nx, ny, nz);
|
||
|
glVertex3f(p0[0] - e[0] * tp->extrusion,
|
||
|
p0[1],
|
||
|
p0[2] - e[2] * tp->extrusion);
|
||
|
glNormal3f(nx, ny, nz);
|
||
|
glVertex3f(p0[0], p0[1], p0[2]);
|
||
|
}
|
||
|
glEnd();
|
||
|
}
|
||
|
|
||
|
base_x += v.getAdvance();
|
||
|
}
|
||
|
|
||
|
#ifdef ALL_STUFF
|
||
|
glDisable(GL_NORMALIZE);
|
||
|
glDisable(GL_LIGHTING);
|
||
|
glShadeModel(GL_FLAT);
|
||
|
#endif
|
||
|
glPopMatrix();
|
||
|
|
||
|
glXSwapBuffers(display, window);
|
||
|
|
||
|
for (i = 0; i < text_length; ++i)
|
||
|
{
|
||
|
|
||
|
#if ((XMESA_MAJOR_VERSION > 3 ) || (( XMESA_MAJOR_VERSION == 3 ) && (XMESA_MINOR_VERSION > 0 )))
|
||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||
|
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
|
||
|
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
||
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||
|
#endif
|
||
|
|
||
|
delete tri[i];
|
||
|
|
||
|
FTGlyphVectorizer & v = vec[i];
|
||
|
for (int c = 0; c < v.getNContours(); ++c)
|
||
|
{
|
||
|
FTGlyphVectorizer::Contour * contour = v.getContour(c);
|
||
|
if (contour == 0)
|
||
|
continue;
|
||
|
for (int j = 0; j < contour->nPoints; ++j)
|
||
|
{
|
||
|
FTGlyphVectorizer::POINT * point = contour->points + j;
|
||
|
delete[](double *) point->data;
|
||
|
point->data = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
delete[]tri;
|
||
|
delete[]vec;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*-----------------------------------------------------------------------------
|
||
|
* Xlock hooks.
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
* Initialize text3d. Called each time the window changes.
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
void
|
||
|
init_text3d(ModeInfo * mi)
|
||
|
{
|
||
|
int i;
|
||
|
text3dstruct *tp;
|
||
|
|
||
|
if (text3d == NULL)
|
||
|
{
|
||
|
if ((text3d = (text3dstruct *) calloc(MI_NUM_SCREENS(mi),
|
||
|
sizeof(text3dstruct))) == NULL)
|
||
|
return;
|
||
|
}
|
||
|
tp = &text3d[MI_SCREEN(mi)];
|
||
|
tp->wire = MI_IS_WIREFRAME(mi);
|
||
|
tp->extrusion = extrusion;
|
||
|
tp->rampl = rampl;
|
||
|
tp->rfreq = rfreq;
|
||
|
tp->camera_dist = 0.0;
|
||
|
|
||
|
/* Get animation function */
|
||
|
tp->animation = 0; /* Not found equals "Random" */
|
||
|
tp->direction = (LRAND() & 1) ? 1 : -1; /* random direction */
|
||
|
tp->rampl *= tp->direction;
|
||
|
tp->rfreq *= tp->direction;
|
||
|
for(i=0;anim_names[i] != NULL;i++)
|
||
|
{
|
||
|
if ( !strcmp( anim_names[i], animate ) )
|
||
|
{
|
||
|
tp->animation = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (!tp->animation)
|
||
|
{
|
||
|
/* Random !!! */
|
||
|
tp->animation = NRAND(anims);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tp->animation --;
|
||
|
}
|
||
|
|
||
|
if (MI_IS_DEBUG(mi))
|
||
|
{
|
||
|
(void) fprintf(stderr,
|
||
|
"%s:\n\ttp->animation[%d]=%s\n",
|
||
|
MI_NAME(mi), tp->animation, anim_names[tp->animation+1]);
|
||
|
}
|
||
|
|
||
|
tp->counter = 0;
|
||
|
|
||
|
fontfile = getModeFont(mode_font);
|
||
|
if (!fontfile) {
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
release_text3d(mi);
|
||
|
return;
|
||
|
}
|
||
|
tp->face = new FTFace;
|
||
|
if (!tp->face || !tp->face->open(fontfile)) {
|
||
|
(void) fprintf(stderr, "%s: unable to open True Type font %s!\n", MI_NAME(mi), fontfile);
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
release_text3d(mi);
|
||
|
return;
|
||
|
}
|
||
|
if (MI_IS_DEBUG(mi)) {
|
||
|
(void) fprintf(stderr,
|
||
|
"%s:\n\tfontfile=%s .\n", MI_NAME(mi), fontfile);
|
||
|
}
|
||
|
|
||
|
/* Do not free fontfile getModeFont handles potential leak */
|
||
|
if ((tp->glx_context = init_GL(mi)) != NULL)
|
||
|
{
|
||
|
|
||
|
reshape_text3d(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
|
||
|
/*glDrawBuffer(GL_BACK); */
|
||
|
if (MI_IS_DEBUG(mi))
|
||
|
{
|
||
|
(void) fprintf(stderr,
|
||
|
"%s:\n\tcamera_dist=%.1f\n\ttheta=%.1f\n\tphi=%.1f\n\textrusion=%.1f\n\trampl=%.1f.\n\trfreq=%.1f\n\tdirection=%d\n",
|
||
|
MI_NAME(mi), tp->camera_dist, tp->theta, tp->phi,
|
||
|
tp->extrusion, tp->rampl,tp->rfreq,tp->direction);
|
||
|
}
|
||
|
/*
|
||
|
glXSwapBuffers(display, window);
|
||
|
*/
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
}
|
||
|
|
||
|
/* Initialize displayed string */
|
||
|
tp->words_start = tp->words =
|
||
|
getWords(MI_SCREEN(mi), MI_NUM_SCREENS(mi));
|
||
|
if (MI_IS_DEBUG(mi))
|
||
|
{
|
||
|
(void) fprintf(stderr,
|
||
|
"%s words:\n%s\n",
|
||
|
MI_NAME(mi), tp->words);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
* Called by the mainline code periodically to update the display.
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
void
|
||
|
draw_text3d(ModeInfo * mi)
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
Window window = MI_WINDOW(mi);
|
||
|
text3dstruct *tp;
|
||
|
|
||
|
if (text3d == NULL) {
|
||
|
return;
|
||
|
}
|
||
|
tp = &text3d[MI_SCREEN(mi)];
|
||
|
|
||
|
MI_IS_DRAWN(mi) = True;
|
||
|
if (!tp->glx_context)
|
||
|
return;
|
||
|
tp->counter = tp->counter + 1;
|
||
|
if (tp->counter > MI_CYCLES(mi) & !nosplit)
|
||
|
{
|
||
|
int text_length = index_dir(tp->words, (char *) " ");
|
||
|
|
||
|
/* Every now and then, get a new word */
|
||
|
if (text_length == 0)
|
||
|
text_length = strlen(tp->words);
|
||
|
tp->counter = 0;
|
||
|
tp->words += text_length;
|
||
|
text_length = strlen(tp->words);
|
||
|
if (text_length == 0)
|
||
|
{
|
||
|
tp->words_start = tp->words =
|
||
|
getWords(MI_SCREEN(mi), MI_NUM_SCREENS(mi));
|
||
|
}
|
||
|
}
|
||
|
glDrawBuffer(GL_BACK);
|
||
|
glXMakeCurrent(display, window, *(tp->glx_context));
|
||
|
|
||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
|
||
|
Draw(tp, display, window);
|
||
|
Animate(tp);
|
||
|
if (MI_IS_DEBUG(mi))
|
||
|
{
|
||
|
(void) fprintf(stderr,
|
||
|
"%s:\n\tcamera_dist=%.1f\n\ttheta=%.1f\n\tphi=%.1f\n\textrusion=%.1f\n\trampl=%.1f\n\trfreq=%.1f\n\tdirection=%d\n",
|
||
|
MI_NAME(mi), tp->camera_dist, tp->theta, tp->phi,
|
||
|
tp->extrusion, tp->rampl,tp->rfreq,tp->direction);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
* The display is being taken away from us. Free up malloc'ed
|
||
|
* memory and X resources that we've alloc'ed. Only called
|
||
|
* once, we must zap everything for every screen.
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
void
|
||
|
release_text3d(ModeInfo * mi)
|
||
|
{
|
||
|
if (text3d != NULL)
|
||
|
{
|
||
|
for (int screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
|
||
|
{
|
||
|
text3dstruct *tp = &text3d[screen];
|
||
|
|
||
|
if (tp->face)
|
||
|
delete tp->face;
|
||
|
}
|
||
|
free(text3d);
|
||
|
text3d = (text3dstruct *) NULL;
|
||
|
}
|
||
|
FreeAllGL(mi);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
refresh_text3d(ModeInfo * mi)
|
||
|
{
|
||
|
/* Do nothing, it will refresh by itself :) */
|
||
|
}
|
||
|
|
||
|
void
|
||
|
change_text3d(ModeInfo * mi)
|
||
|
{
|
||
|
text3dstruct *tp;
|
||
|
|
||
|
if (text3d == NULL) {
|
||
|
return;
|
||
|
}
|
||
|
tp = &text3d[MI_SCREEN(mi)];
|
||
|
|
||
|
if (!tp->glx_context)
|
||
|
return;
|
||
|
glDrawBuffer(GL_BACK);
|
||
|
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(tp->glx_context));
|
||
|
}
|
||
|
|
||
|
#endif /* MODE_text3d */
|