127 lines
3.1 KiB
C++
127 lines
3.1 KiB
C++
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#ifdef VMS
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/* Xlib.h for VMS is not (yet) compatible with C++ *
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* The resulting warnings are switched off here */
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#pragma message disable nosimpint
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#include <X11/Intrinsic.h>
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#pragma message enable nosimpint
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#endif
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#include "xlock.h"
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#ifndef VMS
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#include <X11/Intrinsic.h>
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#endif
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#include "i_linkage.h"
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#include "i_threejetvec.h"
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#include "i_figureeight.h"
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#include "i_spline.h"
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#include "i_sphere.h"
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char *parse_parts(char *parts);
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#define PART_POS 0x1
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#define PART_NEG 0x2
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double scale = M_PI;
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int scene = 0;
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int bezier = 0;
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char *parts = (char *) NULL;
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int n_strips = N_STRIPS;
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Bool
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invert_draw(spherestruct * gp)
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{
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double umin, vmin, umax, vmax;
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double du, dv;
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double time = 0.0;
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double corrstart, pushstart, twiststart, unpushstart, uncorrstart;
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int binary = 0;
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int j, k;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(gp->view_rotx, 1.0, 0.0, 0.0);
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glRotatef(gp->view_roty, 0.0, 1.0, 0.0);
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glRotatef(gp->view_rotz, 0.0, 0.0, 1.0);
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/* default parameters */
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corrstart = 0;
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pushstart = .1;
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twiststart = .23;
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unpushstart = .6;
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uncorrstart = .93;
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vmin = 0.0;
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umin = 0.0;
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vmax = 1.0;
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umax = 1.0;
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du = dv = 1./12.;
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/* Simple inversion fits our needs perfectly... */
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du = 0.04;
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dv = 0.04;
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umax = 2.0;
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parts = (char *) "+0+1+2+3+4+5+6+7";
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time = (cos((M_PI*gp->time)/gp->numsteps)+1.0)/2.0;
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binary = 0;
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/* draw it here */
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if (gp->partlist == NULL)
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gp->partlist = parse_parts(parts);
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/* Need to compute */
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if (gp->construction) {
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glNewList(gp->frames+gp->time, GL_COMPILE);
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if (glGetError() != GL_NO_ERROR) {
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return False;
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}
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if (time >= uncorrstart && uncorrstart >= 0)
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printScene(UnCorrugate, umin, umax, du, vmin, vmax, dv,
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(time - uncorrstart) / (1.0 - uncorrstart), binary);
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else if (time >= unpushstart && unpushstart >= 0)
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printScene(UnPush, umin, umax, du, vmin, vmax, dv,
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(time - unpushstart) /
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(((uncorrstart < 0) ? 1.0 : uncorrstart) - unpushstart), binary);
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else if (time >= twiststart && twiststart >= 0)
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printScene(Twist, umin, umax, du, vmin, vmax, dv,
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(time - twiststart) /
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(((unpushstart < 0) ? 1.0 : unpushstart) - twiststart), binary);
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else if (time >= pushstart && pushstart >= 0)
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printScene(PushThrough, umin, umax, du, vmin, vmax, dv,
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(time - pushstart) /
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(((twiststart < 0) ? 1.0 : twiststart) - pushstart), binary);
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else if (time >= corrstart && corrstart >= 0)
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printScene(Corrugate, umin, umax, du, vmin, vmax, dv,
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(time - corrstart) /
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(((pushstart < 0) ? 1.0 : pushstart) - corrstart), binary);
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glEndList();
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}
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for(j = -1; j <= 1; j += 2) {
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for(k = 0; k < n_strips; k++) {
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if(gp->partlist[k] & (j<0 ? PART_NEG : PART_POS)) {
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double t = 2*M_PI * (j < 0 ? n_strips-1-k : k) / n_strips;
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double s = sin(t), c = cos(t);
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GLdouble m[16];
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m[0] = j*c; m[4] = -s; m[8] = 0; m[12] = 0;
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m[1] = j*s; m[5] = c; m[9] = 0, m[13] = 0;
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m[2] = 0; m[6] = 0; m[10] = j; m[14] = 0;
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m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
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glPushMatrix();
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glMultMatrixd(m);
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glCallList(gp->frames+gp->time);
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glPopMatrix();
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}
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}
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}
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glPopMatrix();
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return True;
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}
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