xenocara/doc/gl-docs/GL/gl/loadidentity.3gl

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'\" e
'\"! eqn | mmdoc
'\"macro stdmacro
.ds Vn Version 1.2
.ds Dt 24 September 1999
.ds Re Release 1.2.1
.ds Dp Jan 14 18:30
.ds Dm 01 loadident
.ds Xs 65358 4 loadidentity.gl
.TH GLLOADIDENTITY 3G
.SH NAME
.B "glLoadIdentity
\- replace the current matrix with the identity matrix
.SH C SPECIFICATION
void \f3glLoadIdentity\fP( void )
.nf
.fi
.SH DESCRIPTION
\%\f3glLoadIdentity\fP replaces the current matrix with the identity matrix.
It is semantically equivalent to calling \%\f3glLoadMatrix\fP
with the identity matrix
.ce
.EQ
left ( down 20 { ~ matrix {
ccol { 1 above 0 above 0 above 0~ }
ccol { 0 above 1 above 0 above 0~ }
ccol { 0 above 0 above 1 above 0~ }
ccol { 0 above 0 above 0 above 1 }
} } ~~ right )
.EN
but in some cases it is more efficient.
.SH ERRORS
\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glLoadIdentity\fP
is executed between the execution of \%\f3glBegin\fP
and the corresponding execution of \%\f3glEnd\fP.
.SH ASSOCIATED GETS
\%\f3glGet\fP with argument \%\f3GL_MATRIX_MODE\fP
.br
\%\f3glGet\fP with argument \%\f3GL_COLOR_MATRIX\fP
.br
\%\f3glGet\fP with argument \%\f3GL_MODELVIEW_MATRIX\fP
.br
\%\f3glGet\fP with argument \%\f3GL_PROJECTION_MATRIX\fP
.br
\%\f3glGet\fP with argument \%\f3GL_TEXTURE_MATRIX\fP
.SH SEE ALSO
\%\f3glLoadMatrix(3G)\fP,
\%\f3glMatrixMode(3G)\fP,
\%\f3glMultMatrix(3G)\fP,
\%\f3glPushMatrix(3G)\fP