2015-11-21 19:36:47 -07:00
|
|
|
/*
|
|
|
|
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
|
|
|
|
*
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
|
|
* to deal in the Software without restriction, including without limitation
|
|
|
|
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
|
|
|
* license, and/or sell copies of the Software, and to permit persons to whom
|
|
|
|
* the Software is furnished to do so, subject to the following conditions:
|
|
|
|
*
|
|
|
|
* The above copyright notice and this permission notice (including the next
|
|
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
|
|
* Software.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
|
|
|
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
|
|
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
|
|
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
|
|
|
|
#ifndef _D3DADAPTER_PRESENT_H_
|
|
|
|
#define _D3DADAPTER_PRESENT_H_
|
|
|
|
|
|
|
|
#include <d3d9.h>
|
|
|
|
|
|
|
|
#ifndef D3DOK_WINDOW_OCCLUDED
|
|
|
|
#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
|
|
|
|
#endif /* D3DOK_WINDOW_OCCLUDED */
|
|
|
|
|
|
|
|
#ifndef __cplusplus
|
|
|
|
typedef struct ID3DPresent ID3DPresent;
|
|
|
|
typedef struct ID3DPresentGroup ID3DPresentGroup;
|
|
|
|
typedef struct ID3DAdapter9 ID3DAdapter9;
|
|
|
|
typedef struct D3DWindowBuffer D3DWindowBuffer;
|
|
|
|
|
2017-08-14 03:30:06 -06:00
|
|
|
/* Available since version 1.3 */
|
|
|
|
typedef struct _D3DPRESENT_PARAMETERS2_ {
|
|
|
|
/* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
|
|
|
|
* D3DWindowBuffers in any order, and eventually with a delay.
|
|
|
|
* FALSE (Default): buffers should be released as soon as possible.
|
|
|
|
* TRUE: it is allowed to release some buffers with a delay, and in
|
|
|
|
* a random order. */
|
|
|
|
BOOL AllowDISCARDDelayedRelease;
|
|
|
|
/* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
|
|
|
|
* FALSE (Default): User prefers presentation to occur as soon as possible,
|
|
|
|
* with potential tearings.
|
|
|
|
* TRUE: User prefers presentation to be tear free. Requires
|
|
|
|
* AllowDISCARDDelayedRelease to have any effect. */
|
|
|
|
BOOL TearFreeDISCARD;
|
|
|
|
} D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;
|
|
|
|
|
2015-11-21 19:36:47 -07:00
|
|
|
/* Presentation backend for drivers to display their brilliant work */
|
|
|
|
typedef struct ID3DPresentVtbl
|
|
|
|
{
|
|
|
|
/* IUnknown */
|
|
|
|
HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
|
|
|
|
ULONG (WINAPI *AddRef)(ID3DPresent *This);
|
|
|
|
ULONG (WINAPI *Release)(ID3DPresent *This);
|
|
|
|
|
|
|
|
/* ID3DPresent */
|
|
|
|
/* This function initializes the screen and window provided at creation.
|
|
|
|
* Hence why this should always be called as the one of first things a new
|
|
|
|
* swap chain does */
|
|
|
|
HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
|
|
|
|
/* Make a buffer visible to the window system via dma-buf fd.
|
|
|
|
* For better compatibility, it must be 32bpp and format ARGB/XRGB */
|
|
|
|
HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
|
|
|
|
HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
|
|
|
/* After presenting a buffer to the window system, the buffer
|
|
|
|
* may be used as is (no copy of the content) by the window system.
|
2017-08-14 03:30:06 -06:00
|
|
|
* You must not use a non-released buffer, else the user may see undefined content.
|
|
|
|
* Note: This function waits as well that the buffer content was displayed (this
|
|
|
|
* can be after the release of the buffer if the window system decided to make
|
|
|
|
* an internal copy and release early. */
|
2015-11-21 19:36:47 -07:00
|
|
|
HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
|
|
|
HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
|
|
|
/* It is possible to do partial copy, but impossible to do resizing, which must
|
|
|
|
* be done by the client after checking the front buffer size */
|
|
|
|
HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
|
|
|
|
HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
|
|
|
|
HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
|
|
|
|
HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
|
|
|
|
HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
|
|
|
|
HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
|
|
|
|
/* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
|
|
|
|
HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
|
|
|
|
HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
|
|
|
|
HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth);
|
2016-05-29 04:11:54 -06:00
|
|
|
/* Available since version 1.1 */
|
|
|
|
BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This);
|
2016-12-11 01:25:29 -07:00
|
|
|
/* Available since version 1.2 */
|
|
|
|
BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
|
|
|
|
HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
|
|
|
|
BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
|
2017-08-14 03:30:06 -06:00
|
|
|
/* Available since version 1.3 */
|
|
|
|
HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
|
|
|
|
BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
|
|
|
/* Wait a buffer gets released. */
|
|
|
|
HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
|
2015-11-21 19:36:47 -07:00
|
|
|
} ID3DPresentVtbl;
|
|
|
|
|
|
|
|
struct ID3DPresent
|
|
|
|
{
|
|
|
|
ID3DPresentVtbl *lpVtbl;
|
|
|
|
};
|
|
|
|
|
|
|
|
/* IUnknown macros */
|
|
|
|
#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
|
|
#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
|
|
#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
|
|
|
|
/* ID3DPresent macros */
|
|
|
|
#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
|
|
|
|
#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
|
|
|
|
#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
|
|
|
|
#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
|
|
|
|
#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
|
|
|
|
#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
|
|
|
|
#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
|
|
|
|
#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
|
|
|
|
#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
|
|
|
|
#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
|
|
|
|
#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
|
|
|
|
#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
|
|
|
|
#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
|
|
|
|
#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
|
|
|
|
#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d)
|
2016-05-29 04:11:54 -06:00
|
|
|
#define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
|
2016-12-11 01:25:29 -07:00
|
|
|
#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
|
|
|
|
#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
|
|
|
|
#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
|
2017-08-14 03:30:06 -06:00
|
|
|
#define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
|
|
|
|
#define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
|
|
|
|
#define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)
|
2015-11-21 19:36:47 -07:00
|
|
|
|
|
|
|
typedef struct ID3DPresentGroupVtbl
|
|
|
|
{
|
|
|
|
/* IUnknown */
|
|
|
|
HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
|
|
|
|
ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
|
|
|
|
ULONG (WINAPI *Release)(ID3DPresentGroup *This);
|
|
|
|
|
|
|
|
/* ID3DPresentGroup */
|
|
|
|
/* When creating a device, it's relevant for the driver to know how many
|
|
|
|
* implicit swap chains to create. It has to create one per monitor in a
|
|
|
|
* multi-monitor setup */
|
|
|
|
UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
|
|
|
|
/* returns only the implicit present interfaces */
|
|
|
|
HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
|
|
|
|
/* used to create additional presentation interfaces along the way */
|
|
|
|
HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
|
|
|
|
void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
|
|
|
|
} ID3DPresentGroupVtbl;
|
|
|
|
|
|
|
|
struct ID3DPresentGroup
|
|
|
|
{
|
|
|
|
ID3DPresentGroupVtbl *lpVtbl;
|
|
|
|
};
|
|
|
|
|
|
|
|
/* IUnknown macros */
|
|
|
|
#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
|
|
#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
|
|
#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
|
|
|
|
/* ID3DPresentGroup */
|
|
|
|
#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
|
|
|
|
#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
|
|
|
|
#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
|
|
|
|
#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
|
|
|
|
|
|
|
|
#endif /* __cplusplus */
|
|
|
|
|
|
|
|
#endif /* _D3DADAPTER_PRESENT_H_ */
|