38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
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This is the first version of the FvwmAudio module. This program must
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be compiled in the fvwm/modules/FvwmAudio directory.
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This module can play different sounds depending on message types.
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The following can be specified in your .fvwmrc:
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Here's a sample:
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*FvwmAudioPlayCmd /usr/bin/X11/demos/auplay
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*FvwmAudioDir /usr/lib/sounds
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*FvwmAudio startup Cheers.au
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*FvwmAudio shutdown Goodbye.au
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*FvwmAudio unknown doh.au
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*FvwmAudio add_window drip.au
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*FvwmAudio raise_window beep_pure_saw.au
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*FvwmAudio lower_window beep_pure_saw.au
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*FvwmAudio focus_change tap2.au
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*FvwmAudio destroy_window beep_drop_of_water.au
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*FvwmAudio iconify ploop.au
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*FvwmAudio deiconify beep_kind_warning.au
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Note that startup, shutdown, and unknown are builtin sound events that are
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played when the module begins, ends, and when an unknown message is received.
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Sounds can be played using any independent audio player that can accept
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filenames a command line argument.
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This version of FvwmAudio has builtin rplay support which does not need to
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invoke an external audio player to play sounds. The rplay support is
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enabled when FvwmAudio is compiled with HAVE_RPLAY defined (see the Imakefile)
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and when FvwmAudioPlayCmd is set to builtin-rplay. rplay can be obtained
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via anonymous ftp at ftp.sdsu.edu in the /pub/rplay directory and at
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ftp.x.org in the /contrib/audio/rplay directory.
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Send questions and comments to Mark Boyns <boyns@sdsu.edu> and
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Mark Scott <mscott@mcd.mot.com>
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