149 lines
3.2 KiB
C++
149 lines
3.2 KiB
C++
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#include <iostream.h>
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#include <stdlib.h>
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#include <math.h>
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#include <X11/Intrinsic.h>
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#include "WinBase.h"
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#include "WinSlider.h"
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WinSlider::WinSlider(WinBase *Parent, int new_w,int new_h,
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int new_x, int new_y,
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float min_val, float max_val, float init_val)
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: WinBase(Parent,new_w, new_h, new_x,new_y)
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{
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min_value = min_val;
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max_value = max_val;
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MotionAction = NULL;
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current_value = init_val;
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XSetWindowAttributes attributes; /* attributes for creating window */
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unsigned long mask;
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mask = CWEventMask;
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attributes.event_mask = ButtonPressMask|ButtonReleaseMask|ButtonMotionMask|
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ExposureMask|KeyPressMask|StructureNotifyMask;
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XChangeWindowAttributes(dpy,win,mask,&attributes);
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}
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WinSlider::~WinSlider()
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{
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}
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void WinSlider::SetMinValue(float new_val)
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{
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min_value = new_val;
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}
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void WinSlider::SetMaxValue(float new_val)
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{
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max_value = new_val;
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}
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void WinSlider::SetCurrentValue(float new_val)
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{
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current_value = new_val;
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}
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void WinSlider::SetMotionAction(void (*NewMotionAction)(float new_location,
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WinSlider *which))
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{
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MotionAction = NewMotionAction;
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}
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void WinSlider::DrawCallback(XEvent *event)
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{
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int xoff,yoff,x1,x2,x3,x4,y1,y2,y3,y4;
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GC gc1;
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GC gc2;
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WinBase::DrawCallback(event);
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if((!event)||(event->xexpose.count == 0))
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{
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x1 = (int)(w * 0.1);
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x2 = (int)(w * 0.9);
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y1 = h-15;
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y2 = h-11;
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XDrawLine(dpy,win,ShadowGC,x1+1,y1,x2-1,y1);
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XDrawLine(dpy,win,ShadowGC,x1,y1+1,x1,y2-1);
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XDrawLine(dpy,win,ReliefGC,x1+1,y2,x2-1,y2);
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XDrawLine(dpy,win,ReliefGC,x2,y1+1,x2,y2-1);
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x3 = (int)((current_value - min_value)/(max_value - min_value) * w * 0.8 - 2 + x1);
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x4 = x3+5;
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y3 = h-20;
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y4 = h-6;
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XDrawLine(dpy,win,ShadowGC,x3+1,y3,x4-1,y3);
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XDrawLine(dpy,win,ShadowGC,x3,y3+1,x3,y4-1);
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XDrawLine(dpy,win,ReliefGC,x3+1,y4,x4-1,y4);
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XDrawLine(dpy,win,ReliefGC,x4,y3+1,x4,y4-1);
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if(x3 > x1)
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{
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XDrawLine(dpy,win,ShadowGC,x1+1,y1+2,x3-1,y1+2);
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XDrawLine(dpy,win,ShadowGC,x1+1,y1+3,x3-1,y1+3);
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XDrawLine(dpy,win,ShadowGC,x1+1,y1+4,x3-1,y1+4);
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}
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XClearArea(dpy,win,x3+1,y3+1,x4-x3-1,y4-y3-1,0);
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}
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}
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void WinSlider::BPressCallback(XEvent *event)
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{
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int newx, newy;
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newx = event->xbutton.x;
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newy = event->xbutton.y;
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UpdatePosition(newx,newy);
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}
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void WinSlider::BReleaseCallback(XEvent *event)
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{
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int newx, newy;
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newx = event->xbutton.x;
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newy = event->xbutton.y;
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UpdatePosition(newx,newy);
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}
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void WinSlider::MotionCallback(XEvent *event)
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{
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int newx, newy;
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newx = event->xmotion.x;
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newy = event->xmotion.y;
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UpdatePosition(newx,newy);
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}
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void WinSlider::UpdatePosition(int newx,int newy)
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{
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int x3,x4,y3,y4,x1,y1;
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x1 = (int)(w * 0.1);
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x3 = (int)((current_value - min_value)/(max_value - min_value) * w * 0.8
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- 2 + x1);
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x4 = x3+5;
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y3 = h-20;
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y4 = h-6;
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y1 = h-15;
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XClearArea(dpy,win,x3,y3,x4-x3+1,y4-y3+1,0);
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XClearArea(dpy,win,x1,y1+2,x3-x1,3,0);
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current_value = (max_value - min_value)*(newx - w*0.1)/(w*0.8) + min_value;
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if(current_value < min_value)
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current_value = min_value;
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if(current_value > max_value)
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current_value = max_value;
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DrawCallback(NULL);
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if(MotionAction != NULL)
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{
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MotionAction(current_value, this);
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}
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}
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