xenocara/app/fvwm/extras/FvwmConfig/WinSlider.C

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#include <iostream.h>
#include <stdlib.h>
#include <math.h>
#include <X11/Intrinsic.h>
#include "WinBase.h"
#include "WinSlider.h"
WinSlider::WinSlider(WinBase *Parent, int new_w,int new_h,
int new_x, int new_y,
float min_val, float max_val, float init_val)
: WinBase(Parent,new_w, new_h, new_x,new_y)
{
min_value = min_val;
max_value = max_val;
MotionAction = NULL;
current_value = init_val;
XSetWindowAttributes attributes; /* attributes for creating window */
unsigned long mask;
mask = CWEventMask;
attributes.event_mask = ButtonPressMask|ButtonReleaseMask|ButtonMotionMask|
ExposureMask|KeyPressMask|StructureNotifyMask;
XChangeWindowAttributes(dpy,win,mask,&attributes);
}
WinSlider::~WinSlider()
{
}
void WinSlider::SetMinValue(float new_val)
{
min_value = new_val;
}
void WinSlider::SetMaxValue(float new_val)
{
max_value = new_val;
}
void WinSlider::SetCurrentValue(float new_val)
{
current_value = new_val;
}
void WinSlider::SetMotionAction(void (*NewMotionAction)(float new_location,
WinSlider *which))
{
MotionAction = NewMotionAction;
}
void WinSlider::DrawCallback(XEvent *event)
{
int xoff,yoff,x1,x2,x3,x4,y1,y2,y3,y4;
GC gc1;
GC gc2;
WinBase::DrawCallback(event);
if((!event)||(event->xexpose.count == 0))
{
x1 = (int)(w * 0.1);
x2 = (int)(w * 0.9);
y1 = h-15;
y2 = h-11;
XDrawLine(dpy,win,ShadowGC,x1+1,y1,x2-1,y1);
XDrawLine(dpy,win,ShadowGC,x1,y1+1,x1,y2-1);
XDrawLine(dpy,win,ReliefGC,x1+1,y2,x2-1,y2);
XDrawLine(dpy,win,ReliefGC,x2,y1+1,x2,y2-1);
x3 = (int)((current_value - min_value)/(max_value - min_value) * w * 0.8 - 2 + x1);
x4 = x3+5;
y3 = h-20;
y4 = h-6;
XDrawLine(dpy,win,ShadowGC,x3+1,y3,x4-1,y3);
XDrawLine(dpy,win,ShadowGC,x3,y3+1,x3,y4-1);
XDrawLine(dpy,win,ReliefGC,x3+1,y4,x4-1,y4);
XDrawLine(dpy,win,ReliefGC,x4,y3+1,x4,y4-1);
if(x3 > x1)
{
XDrawLine(dpy,win,ShadowGC,x1+1,y1+2,x3-1,y1+2);
XDrawLine(dpy,win,ShadowGC,x1+1,y1+3,x3-1,y1+3);
XDrawLine(dpy,win,ShadowGC,x1+1,y1+4,x3-1,y1+4);
}
XClearArea(dpy,win,x3+1,y3+1,x4-x3-1,y4-y3-1,0);
}
}
void WinSlider::BPressCallback(XEvent *event)
{
int newx, newy;
newx = event->xbutton.x;
newy = event->xbutton.y;
UpdatePosition(newx,newy);
}
void WinSlider::BReleaseCallback(XEvent *event)
{
int newx, newy;
newx = event->xbutton.x;
newy = event->xbutton.y;
UpdatePosition(newx,newy);
}
void WinSlider::MotionCallback(XEvent *event)
{
int newx, newy;
newx = event->xmotion.x;
newy = event->xmotion.y;
UpdatePosition(newx,newy);
}
void WinSlider::UpdatePosition(int newx,int newy)
{
int x3,x4,y3,y4,x1,y1;
x1 = (int)(w * 0.1);
x3 = (int)((current_value - min_value)/(max_value - min_value) * w * 0.8
- 2 + x1);
x4 = x3+5;
y3 = h-20;
y4 = h-6;
y1 = h-15;
XClearArea(dpy,win,x3,y3,x4-x3+1,y4-y3+1,0);
XClearArea(dpy,win,x1,y1+2,x3-x1,3,0);
current_value = (max_value - min_value)*(newx - w*0.1)/(w*0.8) + min_value;
if(current_value < min_value)
current_value = min_value;
if(current_value > max_value)
current_value = max_value;
DrawCallback(NULL);
if(MotionAction != NULL)
{
MotionAction(current_value, this);
}
}