131 lines
5.9 KiB
Plaintext
131 lines
5.9 KiB
Plaintext
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Things that should be done for the next release:
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* Work in progress: free setting of relief and shadow color, getting back
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background pixmaps. Optional extra arguments to Frame.. Frame f1 f2 would
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be for normal/depressed relief width... Frame f1 f2 f3 f4 could be
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normal x/normal y/depressed x/depressed y relief widths...
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AND
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implement padding _between_ buttons... how? Hmmm.
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-> Buttons geometry patch allows this.
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* How about being able to put a pixmap to the background of FvwmButtons?
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A marble surface would be nice. Shading for frames can be done with
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interleaving black or white pixels. This should probably be done anyway...
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This can also be used to emulate OpenStep toolbar...
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Update: This was done but disappeared in a crash, will be redone when
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I have time to do it properly.
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Update (Dominik Vogt): at least background pixmaps seem to work (but not
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with swallowed apps, only simple buttons.
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* Should center icons even when out of space, not use NW gravity.
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* Bugfixes? Bugfixes. Bugfixes!?
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Things that will be done when I have lots of time:
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* There really should be some interactive way to build the buttonbar :-)
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Actually, I have it all worked out on paper, but it will not be done
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until late april earliest.
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Things that should be done to FvwmButtons some day:
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* Get events from reparented windows to get actions on swallowed windows.
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I tried to do this, but failed. See BUGS. Help me on this, someone!
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Am I up to coding this now? Is there any need for it?
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* Proper ICCCM compliance: check for WM_DELETE_WINDOW of children to decide
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whether to kill or delete... more?
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* Make it create hints that only allows it to be scaled to "proper" sizes,
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i.e. with all buttons properly sized.
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Today it only considers the number of buttons in the UberButton, so if you
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make one container outside all your buttons, to give it a frame, it will
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give you free resizing. (Only one button, eh?)
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* Expand "Mouse" command to differentiate between Click, Move, DoubleClick
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etc. Make "Key" command.
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* Investigate transparent buttons.
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* Make it possible to have buttons that hang until the window they caused
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to appear is gone again.
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Things that could be done to FvwmButtons:
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* Make it possible to have it invisible (unmapped) until the mousepointer
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enters a specified InputOnly window on the screen - then it pops up, until
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the mousepointer leaves it.
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* Allow for linefeeds in titles, maybe have them wordwrap themselves if out
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of space. Make it an option: Wrap. Linefeeds could be "\n" inside a string.
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Mmm, linefeeds are not really needed. Wordwrap would be nice.
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Also: preforming clipping instead of chopping on titles. This would
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facilitate handling low roofs too.
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* Let containers have titles and icons. This would be awesome! Update: not
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really needed, can be done by putting some extra buttons in there...
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* Make option for using a limited colormap, say: use 16 colors max
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*FvwmButtonsColorMax 16
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This should be doable by preparing a dummy colormap to give to xpm.
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* Try to find a way to activate Popup menus and Functions. This seems awfully
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difficult, as fvwm keeps a tight lid on them. Not possible through the
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protocol. Maybe we should cheat and load the config file ourselves?
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Update: Popup menus now work courtesy of a simple hack at fvwm. Functions
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are harder it seems... at least they didn't work with the same hack.
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* Make commands for interactive swallow and unswallow, what about
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*FvwmButtons(Title Swallow,Action Swallow)
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which could popup a crosshair pointer. Selected window is swallowed.
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* On the subject of swallow; is it possible to make it swallow iconified
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windows? Could unswallow on deiconify - making FvwmButtons a new IconBox!
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:-) But seriously, could be worthwhile. Should be keine problem, just do
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whatever the IconBox does.
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Swallow(AsIcon) ".." `....`
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* Rewrite parser, somewhat lex/yacc style, let it eat the BNF.
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There is really no need for this, actually the current parser is tight
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and somewhat elegant... Update: Hmm, actually the parser code is huge...
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I can't believe how huge it is? 17kb out of 75kb .o file (Solaris 2.2) is
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made by the parser... Hmm.
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* What about resizing icons on the fly? Buttons with Resize specified can
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make icons fill it.
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*FvwmButtons(Resize Icon gigantic.xpm)
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Should Resize automatically imply NoSize (above)?
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* Make it a substitute for xbiff? Let it change state (icons) changeable
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on the fly, on the output on a command run? That could be difficult as
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they're run through fvwm... What about
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*FvwmButtons(Icons nomail.xpm mail.xpm \
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Watch 10 "/usr/spool/mail/luser" \
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Action "Exec "exmh" (exec exmh)))
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with two new things, Icons which takes two icons, one for normal state
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and one for excited. This can also be used for normal buttons, when they
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hang on something or when they are pressed they could show another icon.
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The other new command is Watch, which takes a timeout in seconds and a
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filename. When the file grows the button changes state, changing the icon.
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How can this be extended to other things than file watching? It can't.
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It would be nice to have it run any (shell) command, and change state
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according to it's return code or output. This command could ping a host,
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check your connection is up, and return errorcodes to FvwmButtons which
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gives visual feedback. Or it could work through a pipe, getting fed back
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commands that can be actions forwarded to fvwm (Beep, Exec), and other
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icons to be shown (Icon mail-from-fvwm-list.xpm).
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Pros for having this kind of functionality in FvwmButtons: Do you know
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anyone, using FvwmButtons, that doesn't run xbiff equivalents in it?
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Cons: it would have to be as functional as most of those, or it wouldn't
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be used.
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* Add favourite hack here. Make it vt100 compatible, support emacs editing
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commands, or able to import Quake .PAKs. Someone probably needs that too.
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