xenocara/app/fvwm/modules/FvwmButtons/button.c

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/*
FvwmButtons v2.0.41-plural-Z-alpha, copyright 1996, Jarl Totland
* This module, and the entire GoodStuff program, and the concept for
* interfacing this module to the Window Manager, are all original work
* by Robert Nation
*
* Copyright 1993, Robert Nation. No guarantees or warantees or anything
* are provided or implied in any way whatsoever. Use this program at your
* own risk. Permission to use this program for any purpose is given,
* as long as the copyright is kept intact.
*/
#include <unistd.h>
#include <ctype.h>
#include <stdlib.h>
#include <stdio.h>
#include <X11/Intrinsic.h>
#include "FvwmButtons.h"
extern char *MyName;
/**
*** buttonInfo()
*** Give lots of info for this button: XPos, YPos, XPad, YPad, Frame(signed)
**/
void buttonInfo(button_info *b,int *x,int *y,int *px,int *py,int *f)
{
ushort w=b_Padding|b_Frame;
*x=buttonXPos(b,b->n);
*y=buttonYPos(b,b->n);
*px=b->xpad;
*py=b->ypad;
*f=b->framew;
w&=~(b->flags&(b_Frame|b_Padding));
if(b->flags&b_Container && w&b_Frame)
{
*f=0;
w&=~b_Frame;
}
if((b->flags&b_Container || b->flags&b_Swallow) && w&b_Padding)
{
*px=*py=0;
w&=~b_Padding;
}
while(w && (b=b->parent))
{
if(w&b_Frame && b->c->flags&b_Frame)
{
*f=b->c->framew;
w&=~b_Frame;
}
if(w&b_Padding && b->c->flags&b_Padding)
{
*px=b->c->xpad;
*py=b->c->ypad;
w&=~b_Padding;
}
}
}
/**
*** GetInternalSize()
**/
void GetInternalSize(button_info *b,int *x,int *y,int *w,int *h)
{
int f;
int px,py;
buttonInfo(b,x,y,&px,&py,&f);
f=abs(f);
*w=buttonWidth(b)-2*(px+f);
*h=buttonHeight(b)-2*(py+f);
*x+=f+px;
*y+=f+py;
if(*w<=1 || *h<=1)
*w=*h=1;
}
/**
*** buttonFrameSigned()
*** Give the signed framewidth for this button.
**/
int buttonFrameSigned(button_info *b)
{
if(b->flags&b_Frame)
return b->framew;
if(b->flags&b_Container) /* Containers usually gets 0 relief */
return 0;
while((b=b->parent))
if(b->c->flags&b_Frame)
return b->c->framew;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No relief width definition?\n",MyName);
#endif
return 0;
}
/**
*** buttonXPad()
*** Give the x padding for this button
**/
int buttonXPad(button_info *b)
{
if(b->flags&b_Padding)
return b->xpad;
if(b->flags&(b_Container|b_Swallow)) /* Normally no padding for these */
return 0;
while((b=b->parent))
if(b->c->flags&b_Padding)
return b->c->xpad;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No padding definition?\n",MyName);
#endif
return 0;
}
/**
*** buttonYPad()
*** Give the y padding for this button
**/
int buttonYPad(button_info *b)
{
if(b->flags&b_Padding)
return b->ypad;
if(b->flags&(b_Container|b_Swallow)) /* Normally no padding for these */
return 0;
while((b=b->parent))
if(b->c->flags&b_Padding)
return b->c->ypad;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No padding definition?\n",MyName);
#endif
return 0;
}
/**
*** buttonFont()
*** Give the font pointer for this button
**/
XFontStruct *buttonFont(button_info *b)
{
if(b->flags&b_Font)
return b->font;
while((b=b->parent))
if(b->c->flags&b_Font)
return b->c->font;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No font definition?\n",MyName);
#endif
return None;
}
/**
*** buttonFore()
*** Give the foreground pixel of this button
**/
Pixel buttonFore(button_info *b)
{
if(b->flags&b_Fore)
return b->fc;
while((b=b->parent))
if(b->c->flags&b_Fore)
return b->c->fc;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No foreground definition?\n",MyName);
#endif
return None;
}
/**
*** buttonBack()
*** Give the background pixel of this button
**/
Pixel buttonBack(button_info *b)
{
if(b->flags&b_Back)
return b->bc;
while((b=b->parent))
if(b->c->flags&b_Back)
return b->c->bc;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No background definition?\n",MyName);
#endif
return None;
}
/**
*** buttonHilite()
*** Give the relief pixel of this button
**/
Pixel buttonHilite(button_info *b)
{
if(b->flags&b_Back)
return b->hc;
while((b=b->parent))
if(b->c->flags&b_Back)
return b->c->hc;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No background definition?\n",MyName);
#endif
return None;
}
/**
*** buttonShadow()
*** Give the shadow pixel of this button
**/
Pixel buttonShadow(button_info *b)
{
if(b->flags&b_Back)
return b->sc;
while((b=b->parent))
if(b->c->flags&b_Back)
return b->c->sc;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No background definition?\n",MyName);
#endif
return None;
}
/**
*** buttonSwallow()
*** Give the swallowing flags for this button
**/
byte buttonSwallow(button_info *b)
{
byte s=0,t=0;
if(b->flags&b_Swallow)
{
s=b->swallow;
t=b->swallow_mask;
}
while((b=b->parent))
if(b->c->flags&b_Swallow)
{
s&=~(b->c->swallow_mask&~t);
s|=(b->c->swallow&b->c->swallow_mask&~t);
t|=b->c->swallow_mask;
}
return s;
}
/**
*** buttonJustify()
*** Give the justify flags for this button
**/
byte buttonJustify(button_info *b)
{
byte j=1,i=0;
if(b->flags&b_Justify)
{
i=b->justify_mask;
j=b->justify;
}
while((b=b->parent))
if(b->c->flags&b_Justify)
{
j&=~(b->c->justify_mask&~i);
j|=(b->c->justify&b->c->justify_mask&~i);
i|=b->c->justify_mask;
}
return j;
}
/* ---------------------------- button creation ---------------------------- */
/**
*** alloc_buttonlist()
*** Makes sure the list of butten_info's is long enough, if not it reallocates
*** a longer one. This happens in steps of 32. Inital length is 0.
**/
void alloc_buttonlist(button_info *ub,int num)
{
button_info **bb;
int i,old;
if(num>=ub->c->allocated_buttons)
{
old=ub->c->allocated_buttons;
if(num<old || old+32<old)
{
fprintf(stderr,"%s: Too many buttons, integer overflow\n",MyName);
exit(1);
}
while(ub->c->allocated_buttons<=num)
ub->c->allocated_buttons+=32;
bb=(button_info**)
mymalloc(ub->c->allocated_buttons*sizeof(button_info*));
for(i=old;i<ub->c->allocated_buttons;i++)
bb[i]=NULL;
if(ub->c->buttons)
{
for(i=0;i<old;i++) bb[i]=ub->c->buttons[i];
free(ub->c->buttons);
}
ub->c->buttons=bb;
}
}
/**
*** alloc_button()
*** Allocates memory for a new button struct. Calles alloc_buttonlist to
*** assure enough space is present. Also initiates most elements of the struct.
**/
button_info *alloc_button(button_info *ub,int num)
{
button_info *b;
if(num>=ub->c->allocated_buttons)
alloc_buttonlist(ub,num);
if(ub->c->buttons[num])
{
fprintf(stderr,"%s: Allocated button twice, report bug twice\n",MyName);
exit(2);
}
b=(button_info*)mymalloc(sizeof(button_info));
ub->c->buttons[num]=b;
memset((void *)b, 0, sizeof(*b));
b->flags = 0;
b->swallow = 0;
b->BWidth = b->BHeight = 1;
b->BPosX = b->BPosY = 0;
b->parent = ub;
b->n = -1;
b->IconWin = 0;
b->framew = 1;
b->xpad = 2;
b->ypad = 4;
b->w=1;
b->h=1;
b->bw=1;
return(b);
}
/**
*** MakeContainer()
*** Allocs and sets the container-specific fields of a button.
**/
void MakeContainer(button_info *b)
{
b->c=(container_info*)mymalloc(sizeof(container_info));
b->flags|=b_Container;
b->c->buttons=NULL;
b->c->num_buttons=0;
b->c->num_rows=0;
b->c->num_columns=0;
b->c->allocated_buttons=0;
b->c->xpos=0;
b->c->ypos=0;
if(b->parent != NULL)
{
if (b->parent->c->flags&b_IconBack || b->parent->c->flags&b_IconParent)
b->c->flags=b_IconParent;
else
b->c->flags=0;
}
else /* This applies to the UberButton */
{
b->c->flags=b_Font|b_Padding|b_Frame|b_Back|b_Fore;
b->c->font_string=strdup("fixed");
b->c->xpad=2;
b->c->ypad=4;
b->c->back=strdup("#908090");
b->c->fore=strdup("black");
b->c->framew=2;
}
}
/* -------------------------- button administration ------------------------ */
/**
*** NumberButtons()
*** Prepare the n fields in each button
**/
void NumberButtons(button_info *b)
{
int i=-1;
while(++i<b->c->num_buttons)
if(b->c->buttons[i])
{
b->c->buttons[i]->n=i;
if(b->c->buttons[i]->flags&b_Container)
NumberButtons(b->c->buttons[i]);
}
}
/**
*** PlaceAndExpandButton()
*** Places a button in it's container and claims all needed slots.
**/
char PlaceAndExpandButton(int x, int y, button_info *b, button_info *ub)
{
int i,j,k;
container_info *c=ub->c;
i = x+y*c->num_columns;
if (x>=c->num_columns || x<0)
{
fprintf(stderr,"%s: Button out of horizontal range. Quitting.\n",MyName);
fprintf(stderr,"Button=%d num_columns=%d BPosX=%d\n",
i,c->num_columns,b->BPosX);
exit(1);
}
if (y>=c->num_rows || y<0)
{
if (b->flags&b_PosFixed || !(ub->c->flags&b_SizeSmart) || y<0)
{
fprintf(stderr,"%s: Button out of vertical range. Quitting.\n",
MyName);
fprintf(stderr,"Button=%d num_rows=%d BPosY=%d\n",
i,c->num_rows,b->BPosY);
exit(1);
}
c->num_rows=y+b->BHeight;
c->num_buttons=c->num_columns*c->num_rows;
alloc_buttonlist(ub,c->num_buttons);
}
if(x+b->BWidth>c->num_columns)
{
fprintf(stderr,"%s: Button too wide. giving up\n",MyName);
fprintf(stderr,"Button=%d num_columns=%d bwidth=%d w=%d\n",
i,c->num_columns,b->BWidth,x);
b->BWidth = c->num_columns-x;
}
if(y+b->BHeight>c->num_rows)
{
if (c->flags&b_SizeSmart)
{
c->num_rows=y+b->BHeight;
c->num_buttons=c->num_columns*c->num_rows;
alloc_buttonlist(ub,c->num_buttons);
}
else
{
fprintf(stderr,"%s: Button too tall. Giving up\n",MyName);
fprintf(stderr,"Button=%d num_rows=%d bheight=%d h=%d\n",
i,c->num_rows,b->BHeight,y);
b->BHeight = c->num_rows-y;
}
}
/* check if buttons are free */
for(k=0;k<b->BHeight;k++)
for(j=0;j<b->BWidth;j++)
if (c->buttons[i+j+k*c->num_columns])
return 1;
/* claim all buttons */
for(k=0;k<b->BHeight;k++)
for(j=0;j<b->BWidth;j++)
c->buttons[i+j+k*c->num_columns] = b;
b->BPosX = x;
b->BPosY = y;
return 0;
}
/**
*** ShrinkButton()
*** Frees all but the upper left slot a button uses in it's container.
**/
void ShrinkButton(button_info *b, container_info *c)
{
int i,j,k,l;
if (!b)
{
fprintf(stderr,"error: shrink1: button is empty but shouldn't\n");
exit(1);
}
i = b->BPosX+b->BPosY*c->num_columns;
/* free all buttons but the upper left corner */
for(k=0;k<b->BHeight;k++)
for(j=0;j<b->BWidth;j++)
if(j||k)
{
l = i+j+k*c->num_columns;
if (c->buttons[l] != b)
{
fprintf(stderr,"error: shrink2: button was stolen\n");
exit(1);
}
c->buttons[l] = NULL;
}
}
/**
*** ShuffleButtons()
*** Orders and sizes the buttons in the UberButton, corrects num_rows and
*** num_columns in containers.
**/
void ShuffleButtons(button_info *ub)
{
int i,actual_buttons_used;
int next_button_x, next_button_y, num_items;
button_info *b;
button_info **local_buttons;
container_info *c=ub->c;
/* make local copy of buttons in ub */
num_items = c->num_buttons;
local_buttons=(button_info**)mymalloc(sizeof(button_info)*num_items);
for(i=0;i<num_items;i++)
{
local_buttons[i] = c->buttons[i];
c->buttons[i] = NULL;
}
/* Allow for multi-width/height buttons */
actual_buttons_used = 0;
for(i=0;i<num_items;i++)
actual_buttons_used+=local_buttons[i]->BWidth*local_buttons[i]->BHeight;
if (!(c->flags&b_SizeFixed)||!(c->num_rows)||!(c->num_columns))
{
/* Size and create the window */
if(c->num_rows==0 && c->num_columns==0)
c->num_rows=2;
if(c->num_columns==0)
c->num_columns=1+(actual_buttons_used-1)/c->num_rows;
if(c->num_rows==0)
c->num_rows=1+(actual_buttons_used-1)/c->num_columns;
while(c->num_rows * c->num_columns < actual_buttons_used)
c->num_columns++;
if (!(c->flags&b_SizeFixed))
{
while(c->num_rows*c->num_columns >= actual_buttons_used + c->num_columns)
c->num_rows--;
}
}
if (c->flags&b_SizeSmart)
{
/* Set rows/columns to at least the height/width of largest button */
for(i=0;i<num_items;i++)
{
b=local_buttons[i];
if (c->num_rows<b->BHeight) c->num_rows=b->BHeight;
if (c->num_columns<b->BWidth) c->num_columns=b->BWidth;
if (b->flags&b_PosFixed && c->num_columns<b->BWidth+b->BPosX)
c->num_columns=b->BWidth+b->BPosX;
if (b->flags&b_PosFixed && c->num_columns<b->BWidth-b->BPosX)
c->num_columns=b->BWidth-b->BPosX;
if (b->flags&b_PosFixed && c->num_rows<b->BHeight+b->BPosY)
c->num_rows=b->BHeight+b->BPosY;
if (b->flags&b_PosFixed && c->num_rows<b->BHeight-b->BPosY)
c->num_rows=b->BHeight-b->BPosY;
}
}
/* this was buggy before */
c->num_buttons = c->num_rows*c->num_columns;
alloc_buttonlist(ub,c->num_buttons);
/* Shuffle subcontainers */
for(i=0;i<num_items;i++)
{
b=local_buttons[i];
/* Shuffle subcontainers recursively */
if(b && b->flags&b_Container)
ShuffleButtons(b);
}
/* Place fixed buttons as given in BPosX and BPosY */
for(i=0;i<num_items;i++)
{
b=local_buttons[i];
if (!(b->flags&b_PosFixed)) continue;
/* recalculate position for negative offsets */
if (b->BPosX<0) b->BPosX=b->BPosX+c->num_columns-b->BWidth+1;
if (b->BPosY<0) b->BPosY=b->BPosY+c->num_rows-b->BHeight+1;
/* Move button if position given by user */
if (PlaceAndExpandButton(b->BPosX,b->BPosY,b,ub))
{
fprintf(stderr, "%s: Overlapping fixed buttons. Quitting.\n",MyName);
fprintf(stderr, "Button=%d, x=%d, y=%d\n", i,b->BPosX,b->BPosY);
exit(1);
}
}
/* place floating buttons dynamically */
next_button_x = next_button_y = 0;
for(i=0;i<num_items;i++)
{
b=local_buttons[i];
if (b->flags&b_PosFixed) continue;
if (next_button_x+b->BWidth>c->num_columns)
{
next_button_y++;
next_button_x=0;
}
/* Search for next free position to accomodate button */
while (PlaceAndExpandButton(next_button_x,next_button_y,b,ub))
{
next_button_x++;
if (next_button_x+b->BWidth>c->num_columns)
{
next_button_y++;
next_button_x=0;
if (next_button_y>=c->num_rows)
{
/* could not place button */
fprintf(stderr,"%s: Button confusion! Quitting\n", MyName);
exit(1);
}
}
}
}
/* shrink buttons in Container */
for(i=0;i<num_items;i++)
ShrinkButton(local_buttons[i], c);
free(local_buttons);
}
/* ----------------------------- button iterator --------------------------- */
/**
*** NextButton()
*** Iterator to traverse buttontree. Start it with first argument a pointer
*** to the root UberButton, and the index int set to -1. Each subsequent call
*** gives the pointer to uberbutton, button and button index within uberbutton.
*** If all, also returns containers, apart from the UberButton.
**/
button_info *NextButton(button_info **ub,button_info **b,int *i,int all)
{
/* Get next button */
(*i)++;
/* Skip fake buttons */
while((*i)<(*ub)->c->num_buttons && !(*ub)->c->buttons[*i])
(*i)++;
/* End of contained buttons */
if((*i)>=(*ub)->c->num_buttons)
{
*b=*ub;
*ub=(*b)->parent;
/* End of the world as we know it */
if(!(*ub))
{
*b=NULL;
return *b;
}
*i=(*b)->n;
if((*i)>=(*ub)->c->num_buttons)
{
fprintf(stderr,"%s: BUG: Couldn't return to uberbutton\n",MyName);
exit(2);
}
NextButton(ub,b,i,all);
return *b;
}
*b=(*ub)->c->buttons[*i];
/* Found new container */
if((*b)->flags & b_Container)
{
*i=-1;
*ub=*b;
if(!all)
NextButton(ub,b,i,all);
return *b;
}
return *b;
}
/* --------------------------- button navigation --------------------------- */
/**
*** button_belongs_to()
*** Function that finds out which button a given position belongs to.
*** Returns -1 is not part of any, button if a proper button.
**/
int button_belongs_to(button_info *ub,int button)
{
int x,y,xx,yy;
button_info *b;
if(!ub || button<0 || button>ub->c->num_buttons)
return -1;
if(ub->c->buttons[button])
return button;
yy=button/ub->c->num_columns;
xx=button%ub->c->num_columns;
for(y=yy;y>=0;y--)
for(x=xx;x>=0;x--)
{
b=ub->c->buttons[x+y*ub->c->num_columns];
if(b && (x+b->BWidth > xx) && (y+b->BHeight > yy))
{
return x+y*ub->c->num_columns;
}
}
return -1;
}
/**
*** select_button()
*** Given (x,y) and uberbutton, returns pointer to referred button, or NULL
**/
button_info *select_button(button_info *ub,int x,int y)
{
int i;
button_info *b;
if(!(ub->flags&b_Container))
return ub;
x-=buttonXPad(ub)+buttonFrame(ub);
y-=buttonYPad(ub)+buttonFrame(ub);
if(x >= ub->c->ButtonWidth * ub->c->num_columns || x<0 ||
y >= ub->c->ButtonHeight * ub->c->num_rows || y<0)
return ub;
i=x/ub->c->ButtonWidth + (y/ub->c->ButtonHeight)*ub->c->num_columns;
i=button_belongs_to(ub,i);
if(i==-1)return ub;
b=ub->c->buttons[i];
return select_button(b,x-(i%ub->c->num_columns)*ub->c->ButtonWidth,
y-(i/ub->c->num_columns)*ub->c->ButtonHeight);
}