481 lines
15 KiB
C
481 lines
15 KiB
C
|
/*
|
||
|
(c) Copyright 2001 convergence integrated media GmbH.
|
||
|
All rights reserved.
|
||
|
|
||
|
Written by Denis Oliver Kropp <dok@convergence.de> and
|
||
|
Andreas Hundt <andi@convergence.de>.
|
||
|
|
||
|
This library is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU Lesser General Public
|
||
|
License as published by the Free Software Foundation; either
|
||
|
version 2 of the License, or (at your option) any later version.
|
||
|
|
||
|
This library is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
Lesser General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Lesser General Public
|
||
|
License along with this library; if not, write to the
|
||
|
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||
|
Boston, MA 02111-1307, USA.
|
||
|
*/
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
#include <stdio.h>
|
||
|
#include <string.h>
|
||
|
#include <math.h>
|
||
|
|
||
|
#include <directfb.h>
|
||
|
#include <directfbgl.h>
|
||
|
|
||
|
#include <GL/gl.h>
|
||
|
|
||
|
|
||
|
/* the super interface */
|
||
|
IDirectFB *dfb;
|
||
|
|
||
|
/* the primary surface (surface of primary layer) */
|
||
|
IDirectFBSurface *primary;
|
||
|
|
||
|
/* the GL context */
|
||
|
IDirectFBGL *primary_gl;
|
||
|
|
||
|
/* our font */
|
||
|
IDirectFBFont *font;
|
||
|
|
||
|
/* event buffer */
|
||
|
IDirectFBEventBuffer *events;
|
||
|
|
||
|
/* macro for a safe call to DirectFB functions */
|
||
|
#define DFBCHECK(x...) \
|
||
|
{ \
|
||
|
err = x; \
|
||
|
if (err != DFB_OK) { \
|
||
|
fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
|
||
|
DirectFBErrorFatal( #x, err ); \
|
||
|
} \
|
||
|
}
|
||
|
|
||
|
static int screen_width, screen_height;
|
||
|
|
||
|
static unsigned long T0 = 0;
|
||
|
static GLint Frames = 0;
|
||
|
static GLfloat fps = 0;
|
||
|
|
||
|
static inline unsigned long get_millis()
|
||
|
{
|
||
|
struct timeval tv;
|
||
|
|
||
|
gettimeofday (&tv, NULL);
|
||
|
return (tv.tv_sec * 1000 + tv.tv_usec / 1000);
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifndef M_PI
|
||
|
#define M_PI 3.14159265
|
||
|
#endif
|
||
|
|
||
|
/**
|
||
|
|
||
|
Draw a gear wheel. You'll probably want to call this function when
|
||
|
building a display list since we do a lot of trig here.
|
||
|
|
||
|
Input: inner_radius - radius of hole at center
|
||
|
outer_radius - radius at center of teeth
|
||
|
width - width of gear
|
||
|
teeth - number of teeth
|
||
|
tooth_depth - depth of tooth
|
||
|
|
||
|
**/
|
||
|
|
||
|
static void
|
||
|
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
|
||
|
GLint teeth, GLfloat tooth_depth)
|
||
|
{
|
||
|
GLint i;
|
||
|
GLfloat r0, r1, r2;
|
||
|
GLfloat angle, da;
|
||
|
GLfloat u, v, len;
|
||
|
|
||
|
r0 = inner_radius;
|
||
|
r1 = outer_radius - tooth_depth / 2.0;
|
||
|
r2 = outer_radius + tooth_depth / 2.0;
|
||
|
|
||
|
da = 2.0 * M_PI / teeth / 4.0;
|
||
|
|
||
|
glShadeModel(GL_FLAT);
|
||
|
|
||
|
glNormal3f(0.0, 0.0, 1.0);
|
||
|
|
||
|
/* draw front face */
|
||
|
glBegin(GL_QUAD_STRIP);
|
||
|
for (i = 0; i <= teeth; i++) {
|
||
|
angle = i * 2.0 * M_PI / teeth;
|
||
|
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
|
||
|
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
|
||
|
if (i < teeth) {
|
||
|
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
|
||
|
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
|
||
|
}
|
||
|
}
|
||
|
glEnd();
|
||
|
|
||
|
/* draw front sides of teeth */
|
||
|
glBegin(GL_QUADS);
|
||
|
da = 2.0 * M_PI / teeth / 4.0;
|
||
|
for (i = 0; i < teeth; i++) {
|
||
|
angle = i * 2.0 * M_PI / teeth;
|
||
|
|
||
|
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
|
||
|
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
|
||
|
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
|
||
|
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
|
||
|
}
|
||
|
glEnd();
|
||
|
|
||
|
glNormal3f(0.0, 0.0, -1.0);
|
||
|
|
||
|
/* draw back face */
|
||
|
glBegin(GL_QUAD_STRIP);
|
||
|
for (i = 0; i <= teeth; i++) {
|
||
|
angle = i * 2.0 * M_PI / teeth;
|
||
|
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
|
||
|
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
|
||
|
if (i < teeth) {
|
||
|
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
|
||
|
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
|
||
|
}
|
||
|
}
|
||
|
glEnd();
|
||
|
|
||
|
/* draw back sides of teeth */
|
||
|
glBegin(GL_QUADS);
|
||
|
da = 2.0 * M_PI / teeth / 4.0;
|
||
|
for (i = 0; i < teeth; i++) {
|
||
|
angle = i * 2.0 * M_PI / teeth;
|
||
|
|
||
|
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
|
||
|
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
|
||
|
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
|
||
|
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
|
||
|
}
|
||
|
glEnd();
|
||
|
|
||
|
/* draw outward faces of teeth */
|
||
|
glBegin(GL_QUAD_STRIP);
|
||
|
for (i = 0; i < teeth; i++) {
|
||
|
angle = i * 2.0 * M_PI / teeth;
|
||
|
|
||
|
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
|
||
|
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
|
||
|
u = r2 * cos(angle + da) - r1 * cos(angle);
|
||
|
v = r2 * sin(angle + da) - r1 * sin(angle);
|
||
|
len = sqrt(u * u + v * v);
|
||
|
u /= len;
|
||
|
v /= len;
|
||
|
glNormal3f(v, -u, 0.0);
|
||
|
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
|
||
|
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
|
||
|
glNormal3f(cos(angle), sin(angle), 0.0);
|
||
|
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
|
||
|
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
|
||
|
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
|
||
|
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
|
||
|
glNormal3f(v, -u, 0.0);
|
||
|
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
|
||
|
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
|
||
|
glNormal3f(cos(angle), sin(angle), 0.0);
|
||
|
}
|
||
|
|
||
|
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
|
||
|
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
|
||
|
|
||
|
glEnd();
|
||
|
|
||
|
glShadeModel(GL_SMOOTH);
|
||
|
|
||
|
/* draw inside radius cylinder */
|
||
|
glBegin(GL_QUAD_STRIP);
|
||
|
for (i = 0; i <= teeth; i++) {
|
||
|
angle = i * 2.0 * M_PI / teeth;
|
||
|
glNormal3f(-cos(angle), -sin(angle), 0.0);
|
||
|
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
|
||
|
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
|
||
|
}
|
||
|
glEnd();
|
||
|
|
||
|
}
|
||
|
|
||
|
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
|
||
|
static GLfloat inc_rotx = 0, inc_roty = 0, inc_rotz = 0;
|
||
|
static GLint gear1, gear2, gear3;
|
||
|
static GLfloat angle = 0.0;
|
||
|
|
||
|
static void
|
||
|
draw(void)
|
||
|
{
|
||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
|
||
|
glPushMatrix();
|
||
|
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||
|
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||
|
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||
|
|
||
|
glPushMatrix();
|
||
|
glTranslatef(-3.0, -2.0, 0.0);
|
||
|
glRotatef(angle, 0.0, 0.0, 1.0);
|
||
|
glCallList(gear1);
|
||
|
glPopMatrix();
|
||
|
|
||
|
glPushMatrix();
|
||
|
glTranslatef(3.1, -2.0, 0.0);
|
||
|
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
|
||
|
glCallList(gear2);
|
||
|
glPopMatrix();
|
||
|
|
||
|
glPushMatrix();
|
||
|
glTranslatef(-3.1, 4.2, 0.0);
|
||
|
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
|
||
|
glCallList(gear3);
|
||
|
glPopMatrix();
|
||
|
|
||
|
glPopMatrix();
|
||
|
}
|
||
|
|
||
|
/* new window size or exposure */
|
||
|
static void
|
||
|
reshape(int width, int height)
|
||
|
{
|
||
|
GLfloat h = (GLfloat) height / (GLfloat) width;
|
||
|
|
||
|
glViewport(0, 0, (GLint) width, (GLint) height);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
glTranslatef(0.0, 0.0, -40.0);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
init(int argc, char *argv[])
|
||
|
{
|
||
|
static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
|
||
|
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
|
||
|
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
|
||
|
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
|
||
|
GLint i;
|
||
|
|
||
|
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||
|
glEnable(GL_CULL_FACE);
|
||
|
glEnable(GL_LIGHTING);
|
||
|
glEnable(GL_LIGHT0);
|
||
|
glEnable(GL_DEPTH_TEST);
|
||
|
|
||
|
/* make the gears */
|
||
|
gear1 = glGenLists(1);
|
||
|
glNewList(gear1, GL_COMPILE);
|
||
|
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
|
||
|
gear(1.0, 4.0, 1.0, 20, 0.7);
|
||
|
glEndList();
|
||
|
|
||
|
gear2 = glGenLists(1);
|
||
|
glNewList(gear2, GL_COMPILE);
|
||
|
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
|
||
|
gear(0.5, 2.0, 2.0, 10, 0.7);
|
||
|
glEndList();
|
||
|
|
||
|
gear3 = glGenLists(1);
|
||
|
glNewList(gear3, GL_COMPILE);
|
||
|
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
|
||
|
gear(1.3, 2.0, 0.5, 10, 0.7);
|
||
|
glEndList();
|
||
|
|
||
|
glEnable(GL_NORMALIZE);
|
||
|
|
||
|
for ( i=1; i<argc; i++ ) {
|
||
|
if (strcmp(argv[i], "-info")==0) {
|
||
|
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||
|
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||
|
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||
|
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int main( int argc, char *argv[] )
|
||
|
{
|
||
|
int quit = 0;
|
||
|
DFBResult err;
|
||
|
DFBSurfaceDescription dsc;
|
||
|
|
||
|
DFBCHECK(DirectFBInit( &argc, &argv ));
|
||
|
|
||
|
/* create the super interface */
|
||
|
DFBCHECK(DirectFBCreate( &dfb ));
|
||
|
|
||
|
/* create an event buffer for all devices with these caps */
|
||
|
DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS | DICAPS_AXES,
|
||
|
DFB_FALSE, &events ));
|
||
|
|
||
|
/* set our cooperative level to DFSCL_FULLSCREEN
|
||
|
for exclusive access to the primary layer */
|
||
|
dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN );
|
||
|
|
||
|
/* get the primary surface, i.e. the surface of the
|
||
|
primary layer we have exclusive access to */
|
||
|
dsc.flags = DSDESC_CAPS;
|
||
|
dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE;
|
||
|
|
||
|
DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary ));
|
||
|
|
||
|
/* get the size of the surface and fill it */
|
||
|
DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height ));
|
||
|
DFBCHECK(primary->FillRectangle( primary, 0, 0,
|
||
|
screen_width, screen_height ));
|
||
|
primary->Flip( primary, NULL, 0 );
|
||
|
|
||
|
/* create the default font and set it */
|
||
|
DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));
|
||
|
DFBCHECK(primary->SetFont( primary, font ));
|
||
|
|
||
|
/* get the GL context */
|
||
|
DFBCHECK(primary->GetGL( primary, &primary_gl ));
|
||
|
|
||
|
DFBCHECK(primary_gl->Lock( primary_gl ));
|
||
|
|
||
|
init(argc, argv);
|
||
|
reshape(screen_width, screen_height);
|
||
|
|
||
|
DFBCHECK(primary_gl->Unlock( primary_gl ));
|
||
|
|
||
|
T0 = get_millis();
|
||
|
|
||
|
while (!quit) {
|
||
|
DFBInputEvent evt;
|
||
|
unsigned long t;
|
||
|
|
||
|
DFBCHECK(primary_gl->Lock( primary_gl ));
|
||
|
|
||
|
draw();
|
||
|
|
||
|
DFBCHECK(primary_gl->Unlock( primary_gl ));
|
||
|
|
||
|
if (fps) {
|
||
|
char buf[64];
|
||
|
|
||
|
snprintf(buf, 64, "%4.1f FPS\n", fps);
|
||
|
|
||
|
primary->SetColor( primary, 0xff, 0, 0, 0xff );
|
||
|
primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT );
|
||
|
}
|
||
|
|
||
|
primary->Flip( primary, NULL, 0 );
|
||
|
Frames++;
|
||
|
|
||
|
|
||
|
t = get_millis();
|
||
|
if (t - T0 >= 2000) {
|
||
|
GLfloat seconds = (t - T0) / 1000.0;
|
||
|
|
||
|
fps = Frames / seconds;
|
||
|
|
||
|
T0 = t;
|
||
|
Frames = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
|
||
|
switch (evt.type) {
|
||
|
case DIET_KEYPRESS:
|
||
|
switch (evt.key_symbol) {
|
||
|
case DIKS_ESCAPE:
|
||
|
quit = 1;
|
||
|
break;
|
||
|
case DIKS_CURSOR_UP:
|
||
|
inc_rotx = 5.0;
|
||
|
break;
|
||
|
case DIKS_CURSOR_DOWN:
|
||
|
inc_rotx = -5.0;
|
||
|
break;
|
||
|
case DIKS_CURSOR_LEFT:
|
||
|
inc_roty = 5.0;
|
||
|
break;
|
||
|
case DIKS_CURSOR_RIGHT:
|
||
|
inc_roty = -5.0;
|
||
|
break;
|
||
|
case DIKS_PAGE_UP:
|
||
|
inc_rotz = 5.0;
|
||
|
break;
|
||
|
case DIKS_PAGE_DOWN:
|
||
|
inc_rotz = -5.0;
|
||
|
break;
|
||
|
default:
|
||
|
;
|
||
|
}
|
||
|
break;
|
||
|
case DIET_KEYRELEASE:
|
||
|
switch (evt.key_symbol) {
|
||
|
case DIKS_CURSOR_UP:
|
||
|
inc_rotx = 0;
|
||
|
break;
|
||
|
case DIKS_CURSOR_DOWN:
|
||
|
inc_rotx = 0;
|
||
|
break;
|
||
|
case DIKS_CURSOR_LEFT:
|
||
|
inc_roty = 0;
|
||
|
break;
|
||
|
case DIKS_CURSOR_RIGHT:
|
||
|
inc_roty = 0;
|
||
|
break;
|
||
|
case DIKS_PAGE_UP:
|
||
|
inc_rotz = 0;
|
||
|
break;
|
||
|
case DIKS_PAGE_DOWN:
|
||
|
inc_rotz = 0;
|
||
|
break;
|
||
|
default:
|
||
|
;
|
||
|
}
|
||
|
break;
|
||
|
case DIET_AXISMOTION:
|
||
|
if (evt.flags & DIEF_AXISREL) {
|
||
|
switch (evt.axis) {
|
||
|
case DIAI_X:
|
||
|
view_roty += evt.axisrel / 2.0;
|
||
|
break;
|
||
|
case DIAI_Y:
|
||
|
view_rotx += evt.axisrel / 2.0;
|
||
|
break;
|
||
|
case DIAI_Z:
|
||
|
view_rotz += evt.axisrel / 2.0;
|
||
|
break;
|
||
|
default:
|
||
|
;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
angle += 2.0;
|
||
|
|
||
|
view_rotx += inc_rotx;
|
||
|
view_roty += inc_roty;
|
||
|
view_rotz += inc_rotz;
|
||
|
}
|
||
|
|
||
|
/* release our interfaces to shutdown DirectFB */
|
||
|
primary_gl->Release( primary_gl );
|
||
|
primary->Release( primary );
|
||
|
font->Release( font );
|
||
|
events->Release( events );
|
||
|
dfb->Release( dfb );
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|