241 lines
6.6 KiB
C
241 lines
6.6 KiB
C
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/*
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(c) Copyright 2001 convergence integrated media GmbH.
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All rights reserved.
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Written by Denis Oliver Kropp <dok@convergence.de> and
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Andreas Hundt <andi@convergence.de>.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <directfb.h>
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#include <directfbgl.h>
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typedef struct {
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IDirectFBWindow *window;
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IDirectFBSurface *surface;
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IDirectFBGL *gl;
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int width;
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int height;
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unsigned long last_time;
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int frames;
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float fps;
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} Context;
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static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
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static IDirectFB *dfb;
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static IDirectFBDisplayLayer *layer;
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static IDirectFBFont *font;
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static IDirectFBEventBuffer *events = NULL;
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/* macro for a safe call to DirectFB functions */
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#define DFBCHECK(x...) \
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do { \
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ret = x; \
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if (ret != DFB_OK) { \
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fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
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DirectFBErrorFatal( #x, ret ); \
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} \
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} while (0)
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static inline unsigned long get_millis()
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{
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struct timeval tv;
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gettimeofday (&tv, NULL);
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return (tv.tv_sec * 1000 + tv.tv_usec / 1000);
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}
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static void
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setup( Context *context )
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{
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GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
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context->surface->GetSize( context->surface,
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&context->width, &context->height );
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context->gl->Lock( context->gl );
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glLightfv(GL_LIGHT0, GL_POSITION, pos);
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glEnable(GL_CULL_FACE);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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glViewport(0, 0, context->width, context->height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(70.0, context->width / (float) context->height, 1.0, 80.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -40.0);
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context->gl->Unlock( context->gl );
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}
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static void
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update( Context *context )
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{
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unsigned long t;
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IDirectFBSurface *surface = context->surface;
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static __u8 r = 0, g = 0, b = 0;
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context->gl->Lock( context->gl );
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glClearColor( r++/255.0, g++/255.0, b++/255.0, 1.0 );
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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context->gl->Unlock( context->gl );
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if (context->fps) {
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char buf[16];
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snprintf(buf, sizeof(buf), "%.1f FPS\n", context->fps);
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surface->SetColor( surface, 0xff, 0x00, 0x00, 0xff );
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surface->DrawString( surface, buf, -1,
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context->width - 5, 5, DSTF_TOPRIGHT );
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}
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surface->Flip( surface, NULL, 0 );
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context->frames++;
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t = get_millis();
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if (t - context->last_time >= 2000) {
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float seconds = (t - context->last_time) / 1000.0f;
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context->fps = context->frames / seconds;
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context->last_time = t;
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context->frames = 0;
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}
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}
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int
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main( int argc, char *argv[] )
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{
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DFBResult ret;
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int i;
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int quit = 0;
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const int num = 2;
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Context contexts[num];
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DFBCHECK(DirectFBInit( &argc, &argv ));
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/* create the super interface */
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DFBCHECK(DirectFBCreate( &dfb ));
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DFBCHECK(dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer ));
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/* create the default font */
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DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));
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for (i=0; i<num; i++) {
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IDirectFBWindow *window;
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IDirectFBSurface *surface;
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IDirectFBGL *gl;
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DFBWindowDescription desc;
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desc.flags = DWDESC_POSX | DWDESC_POSY |
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DWDESC_WIDTH | DWDESC_HEIGHT;
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desc.posx = (i%3) * 200 + 10;
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desc.posy = (i/3) * 200 + 10;
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desc.width = 180;
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desc.height = 180;
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DFBCHECK(layer->CreateWindow( layer, &desc, &window ));
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DFBCHECK(window->GetSurface( window, &surface ));
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DFBCHECK(surface->GetGL( surface, &gl ));
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contexts[i].window = window;
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contexts[i].surface = surface;
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contexts[i].gl = gl;
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contexts[i].last_time = get_millis();
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contexts[i].frames = 0;
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contexts[i].fps = 0;
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setup( &contexts[i] );
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if (events)
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DFBCHECK(window->AttachEventBuffer( window, events ));
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else
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DFBCHECK(window->CreateEventBuffer( window, &events ));
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DFBCHECK(surface->SetFont( surface, font ));
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window->SetOpacity( window, 0xff );
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}
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while (!quit) {
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DFBWindowEvent evt;
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for (i=0; i<num; i++)
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update( &contexts[i] );
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while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
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switch (evt.type) {
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case DWET_KEYDOWN:
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switch (evt.key_symbol) {
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case DIKS_ESCAPE:
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quit = 1;
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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}
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events->Release( events );
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for (i=0; i<num; i++) {
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contexts[i].gl->Release( contexts[i].gl );
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contexts[i].surface->Release( contexts[i].surface );
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contexts[i].window->Release( contexts[i].window );
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}
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font->Release( font );
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layer->Release( layer );
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dfb->Release( dfb );
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return 0;
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}
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