xenocara/xserver/glamor/glamor_prepare.c

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/*
* Copyright © 2014 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include "glamor_priv.h"
#include "glamor_prepare.h"
#include "glamor_transfer.h"
/*
* Make a pixmap ready to draw with fb by
* creating a PBO large enough for the whole object
* and downloading all of the FBOs into it.
*/
static Bool
glamor_prep_pixmap_box(PixmapPtr pixmap, glamor_access_t access, BoxPtr box)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
int gl_access, gl_usage;
RegionRec region;
if (priv->type == GLAMOR_DRM_ONLY)
return FALSE;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(priv))
return TRUE;
glamor_make_current(glamor_priv);
RegionInit(&region, box, 1);
/* See if it's already mapped */
if (pixmap->devPrivate.ptr) {
/*
* Someone else has mapped this pixmap;
* we'll assume that it's directly mapped
* by a lower level driver
*/
if (!priv->base.prepared)
return TRUE;
/* In X, multiple Drawables can be stored in the same Pixmap (such as
* each individual window in a non-composited screen pixmap, or the
* reparented window contents inside the window-manager-decorated window
* pixmap on a composited screen).
*
* As a result, when doing a series of mappings for a fallback, we may
* need to add more boxes to the set of data we've downloaded, as we go.
*/
RegionSubtract(&region, &region, &priv->base.prepare_region);
if (!RegionNotEmpty(&region))
return TRUE;
if (access == GLAMOR_ACCESS_RW)
FatalError("attempt to remap buffer as writable");
if (priv->base.pbo) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, priv->base.pbo);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
pixmap->devPrivate.ptr = NULL;
}
} else {
RegionInit(&priv->base.prepare_region, box, 1);
if (glamor_priv->has_rw_pbo) {
if (priv->base.pbo == 0)
glGenBuffers(1, &priv->base.pbo);
gl_usage = GL_STREAM_READ;
glBindBuffer(GL_PIXEL_PACK_BUFFER, priv->base.pbo);
glBufferData(GL_PIXEL_PACK_BUFFER,
pixmap->devKind * pixmap->drawable.height, NULL,
gl_usage);
} else {
pixmap->devPrivate.ptr = malloc(pixmap->devKind *
pixmap->drawable.height);
if (!pixmap->devPrivate.ptr)
return FALSE;
}
priv->base.map_access = access;
}
glamor_download_boxes(pixmap, RegionRects(&region), RegionNumRects(&region),
0, 0, 0, 0, pixmap->devPrivate.ptr, pixmap->devKind);
RegionUninit(&region);
if (glamor_priv->has_rw_pbo) {
if (priv->base.map_access == GLAMOR_ACCESS_RW)
gl_access = GL_READ_WRITE;
else
gl_access = GL_READ_ONLY;
pixmap->devPrivate.ptr = glMapBuffer(GL_PIXEL_PACK_BUFFER, gl_access);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
priv->base.prepared = TRUE;
return TRUE;
}
/*
* When we're done with the drawable, unmap the PBO, reupload
* if we were writing to it and then unbind it to release the memory
*/
static void
glamor_fini_pixmap(PixmapPtr pixmap)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(priv))
return;
if (!priv->base.prepared)
return;
if (glamor_priv->has_rw_pbo) {
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, priv->base.pbo);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
pixmap->devPrivate.ptr = NULL;
}
if (priv->base.map_access == GLAMOR_ACCESS_RW) {
glamor_upload_boxes(pixmap,
RegionRects(&priv->base.prepare_region),
RegionNumRects(&priv->base.prepare_region),
0, 0, 0, 0, pixmap->devPrivate.ptr, pixmap->devKind);
}
RegionUninit(&priv->base.prepare_region);
if (glamor_priv->has_rw_pbo) {
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glDeleteBuffers(1, &priv->base.pbo);
priv->base.pbo = 0;
} else {
free(pixmap->devPrivate.ptr);
pixmap->devPrivate.ptr = NULL;
}
priv->base.prepared = FALSE;
}
Bool
glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
BoxRec box;
int off_x, off_y;
glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
box.x1 = drawable->x + off_x;
box.x2 = box.x1 + drawable->width;
box.y1 = drawable->y + off_y;
box.y2 = box.y1 + drawable->height;
return glamor_prep_pixmap_box(pixmap, access, &box);
}
Bool
glamor_prepare_access_box(DrawablePtr drawable, glamor_access_t access,
int x, int y, int w, int h)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
BoxRec box;
int off_x, off_y;
glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
box.x1 = drawable->x + x + off_x;
box.x2 = box.x1 + w;
box.y1 = drawable->y + y + off_y;
box.y2 = box.y1 + h;
return glamor_prep_pixmap_box(pixmap, access, &box);
}
void
glamor_finish_access(DrawablePtr drawable)
{
glamor_fini_pixmap(glamor_get_drawable_pixmap(drawable));
}
/*
* Make a picture ready to use with fb.
*/
Bool
glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access)
{
if (!picture || !picture->pDrawable)
return TRUE;
return glamor_prepare_access(picture->pDrawable, access);
}
Bool
glamor_prepare_access_picture_box(PicturePtr picture, glamor_access_t access,
int x, int y, int w, int h)
{
if (!picture || !picture->pDrawable)
return TRUE;
return glamor_prepare_access_box(picture->pDrawable, access,
x, y, w, h);
}
void
glamor_finish_access_picture(PicturePtr picture)
{
if (!picture || !picture->pDrawable)
return;
glamor_finish_access(picture->pDrawable);
}
/*
* Make a GC ready to use with fb. This just
* means making sure the appropriate fill pixmap is
* in CPU memory again
*/
Bool
glamor_prepare_access_gc(GCPtr gc)
{
switch (gc->fillStyle) {
case FillTiled:
return glamor_prepare_access(&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RO);
case FillStippled:
case FillOpaqueStippled:
return glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO);
}
return TRUE;
}
/*
* Free any temporary CPU pixmaps for the GC
*/
void
glamor_finish_access_gc(GCPtr gc)
{
switch (gc->fillStyle) {
case FillTiled:
glamor_finish_access(&gc->tile.pixmap->drawable);
break;
case FillStippled:
case FillOpaqueStippled:
glamor_finish_access(&gc->stipple->drawable);
break;
}
}