xenocara/xserver/glx/glxcmds.c

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
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#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <string.h>
#include <assert.h>
#include "glxserver.h"
#include <GL/glxtokens.h>
#include <unpack.h>
#include <pixmapstr.h>
#include <windowstr.h>
#include "glxutil.h"
#include "glxext.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
#include "indirect_dispatch.h"
#include "indirect_table.h"
#include "indirect_util.h"
static int
validGlxScreen(ClientPtr client, int screen, __GLXscreen ** pGlxScreen,
int *err)
{
/*
** Check if screen exists.
*/
if (screen < 0 || screen >= screenInfo.numScreens) {
client->errorValue = screen;
*err = BadValue;
return FALSE;
}
*pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
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return TRUE;
}
static int
validGlxFBConfig(ClientPtr client, __GLXscreen * pGlxScreen, XID id,
__GLXconfig ** config, int *err)
{
__GLXconfig *m;
for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next)
if (m->fbconfigID == id) {
*config = m;
return TRUE;
}
client->errorValue = id;
*err = __glXError(GLXBadFBConfig);
return FALSE;
}
static int
validGlxVisual(ClientPtr client, __GLXscreen * pGlxScreen, XID id,
__GLXconfig ** config, int *err)
{
int i;
for (i = 0; i < pGlxScreen->numVisuals; i++)
if (pGlxScreen->visuals[i]->visualID == id) {
*config = pGlxScreen->visuals[i];
return TRUE;
}
client->errorValue = id;
*err = BadValue;
return FALSE;
}
static int
validGlxFBConfigForWindow(ClientPtr client, __GLXconfig * config,
DrawablePtr pDraw, int *err)
{
ScreenPtr pScreen = pDraw->pScreen;
VisualPtr pVisual = NULL;
XID vid;
int i;
vid = wVisual((WindowPtr) pDraw);
for (i = 0; i < pScreen->numVisuals; i++) {
if (pScreen->visuals[i].vid == vid) {
pVisual = &pScreen->visuals[i];
break;
}
}
/* FIXME: What exactly should we check here... */
if (pVisual->class != glxConvertToXVisualType(config->visualType) ||
!(config->drawableType & GLX_WINDOW_BIT)) {
client->errorValue = pDraw->id;
*err = BadMatch;
return FALSE;
}
return TRUE;
}
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static int
validGlxContext(ClientPtr client, XID id, int access_mode,
__GLXcontext ** context, int *err)
{
*err = dixLookupResourceByType((pointer *) context, id,
__glXContextRes, client, access_mode);
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if (*err != Success || (*context)->idExists == GL_FALSE) {
client->errorValue = id;
if (*err == BadValue || *err == Success)
*err = __glXError(GLXBadContext);
return FALSE;
}
return TRUE;
}
static int
validGlxDrawable(ClientPtr client, XID id, int type, int access_mode,
__GLXdrawable ** drawable, int *err)
{
int rc;
rc = dixLookupResourceByType((pointer *) drawable, id,
__glXDrawableRes, client, access_mode);
if (rc != Success && rc != BadValue) {
*err = rc;
client->errorValue = id;
return FALSE;
}
/* If the ID of the glx drawable we looked up doesn't match the id
* we looked for, it's because we looked it up under the X
* drawable ID (see DoCreateGLXDrawable). */
if (rc == BadValue ||
(*drawable)->drawId != id ||
(type != GLX_DRAWABLE_ANY && type != (*drawable)->type)) {
client->errorValue = id;
switch (type) {
case GLX_DRAWABLE_WINDOW:
*err = __glXError(GLXBadWindow);
return FALSE;
case GLX_DRAWABLE_PIXMAP:
*err = __glXError(GLXBadPixmap);
return FALSE;
case GLX_DRAWABLE_PBUFFER:
*err = __glXError(GLXBadPbuffer);
return FALSE;
case GLX_DRAWABLE_ANY:
*err = __glXError(GLXBadDrawable);
return FALSE;
}
}
return TRUE;
}
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void
__glXContextDestroy(__GLXcontext * context)
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{
__glXFlushContextCache();
}
static void
__glXdirectContextDestroy(__GLXcontext * context)
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{
__glXContextDestroy(context);
free(context);
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}
static __GLXcontext *
__glXdirectContextCreate(__GLXscreen * screen,
__GLXconfig * modes, __GLXcontext * shareContext)
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{
__GLXcontext *context;
context = calloc(1, sizeof(__GLXcontext));
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if (context == NULL)
return NULL;
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context->destroy = __glXdirectContextDestroy;
return context;
}
/**
* Create a GL context with the given properties. This routine is used
* to implement \c glXCreateContext, \c glXCreateNewContext, and
* \c glXCreateContextWithConfigSGIX. This works becuase of the hack way
* that GLXFBConfigs are implemented. Basically, the FBConfigID is the
* same as the VisualID.
*/
static int
DoCreateContext(__GLXclientState * cl, GLXContextID gcId,
GLXContextID shareList, __GLXconfig * config,
__GLXscreen * pGlxScreen, GLboolean isDirect)
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{
ClientPtr client = cl->client;
__GLXcontext *glxc, *shareglxc;
int err;
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LEGAL_NEW_RESOURCE(gcId, client);
/*
** Find the display list space that we want to share.
**
** NOTE: In a multithreaded X server, we would need to keep a reference
** count for each display list so that if one client detroyed a list that
** another client was using, the list would not really be freed until it
** was no longer in use. Since this sample implementation has no support
** for multithreaded servers, we don't do this.
*/
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if (shareList == None) {
shareglxc = 0;
}
else {
if (!validGlxContext(client, shareList, DixReadAccess,
&shareglxc, &err))
return err;
if (shareglxc->isDirect) {
/*
** NOTE: no support for sharing display lists between direct
** contexts, even if they are in the same address space.
*/
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#if 0
/* Disabling this code seems to allow shared display lists
* and texture objects to work. We'll leave it disabled for now.
*/
client->errorValue = shareList;
return BadMatch;
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#endif
}
else {
/*
** Create an indirect context regardless of what the client asked
** for; this way we can share display list space with shareList.
*/
isDirect = GL_FALSE;
}
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}
/*
** Allocate memory for the new context
*/
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if (!isDirect)
glxc = pGlxScreen->createContext(pGlxScreen, config, shareglxc);
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else
glxc = __glXdirectContextCreate(pGlxScreen, config, shareglxc);
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if (!glxc) {
return BadAlloc;
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}
/*
** Initially, setup the part of the context that could be used by
** a GL core that needs windowing information (e.g., Mesa).
*/
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glxc->pGlxScreen = pGlxScreen;
glxc->config = config;
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/*
** Register this context as a resource.
*/
if (!AddResource(gcId, __glXContextRes, (pointer) glxc)) {
(*glxc->destroy) (glxc);
client->errorValue = gcId;
return BadAlloc;
}
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/*
** Finally, now that everything is working, setup the rest of the
** context.
*/
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glxc->id = gcId;
glxc->share_id = shareList;
glxc->idExists = GL_TRUE;
glxc->isCurrent = GL_FALSE;
glxc->isDirect = isDirect;
glxc->renderMode = GL_RENDER;
__glXAddToContextList(glxc);
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return Success;
}
int
__glXDisp_CreateContext(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc;
__GLXconfig *config;
__GLXscreen *pGlxScreen;
int err;
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REQUEST_SIZE_MATCH(xGLXCreateContextReq);
if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
return err;
if (!validGlxVisual(cl->client, pGlxScreen, req->visual, &config, &err))
return err;
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return DoCreateContext(cl, req->context, req->shareList,
config, pGlxScreen, req->isDirect);
}
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int
__glXDisp_CreateNewContext(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc;
__GLXconfig *config;
__GLXscreen *pGlxScreen;
int err;
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REQUEST_SIZE_MATCH(xGLXCreateNewContextReq);
if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
return err;
if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err))
return err;
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return DoCreateContext(cl, req->context, req->shareList,
config, pGlxScreen, req->isDirect);
}
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int
__glXDisp_CreateContextWithConfigSGIX(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
xGLXCreateContextWithConfigSGIXReq *req =
(xGLXCreateContextWithConfigSGIXReq *) pc;
__GLXconfig *config;
__GLXscreen *pGlxScreen;
int err;
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REQUEST_SIZE_MATCH(xGLXCreateContextWithConfigSGIXReq);
if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
return err;
if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err))
return err;
return DoCreateContext(cl, req->context, req->shareList,
config, pGlxScreen, req->isDirect);
}
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int
__glXDisp_DestroyContext(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc;
__GLXcontext *glxc;
int err;
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REQUEST_SIZE_MATCH(xGLXDestroyContextReq);
if (!validGlxContext(cl->client, req->context, DixDestroyAccess,
&glxc, &err))
return err;
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glxc->idExists = GL_FALSE;
if (!glxc->isCurrent)
FreeResourceByType(req->context, __glXContextRes, FALSE);
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return Success;
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}
/*
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* This will return "deleted" contexts, ie, where idExists is GL_FALSE.
* Contrast validGlxContext, which will not. We're cheating here and
* using the XID as the context tag, which is fine as long as we defer
* actually destroying the context until it's no longer referenced, and
* block clients from trying to MakeCurrent on contexts that are on the
* way to destruction. Notice that DoMakeCurrent calls validGlxContext
* for new contexts but __glXLookupContextByTag for previous contexts.
*/
__GLXcontext *
__glXLookupContextByTag(__GLXclientState * cl, GLXContextTag tag)
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{
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__GLXcontext *ret;
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if (dixLookupResourceByType((void **) &ret, tag, __glXContextRes,
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cl->client, DixUseAccess) == Success)
return ret;
return NULL;
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}
/*****************************************************************************/
static void
StopUsingContext(__GLXcontext * glxc)
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{
if (glxc) {
if (glxc == __glXLastContext) {
/* Tell server GL library */
__glXLastContext = 0;
}
glxc->isCurrent = GL_FALSE;
if (!glxc->idExists) {
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FreeResourceByType(glxc->id, __glXContextRes, FALSE);
}
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}
}
static void
StartUsingContext(__GLXclientState * cl, __GLXcontext * glxc)
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{
glxc->isCurrent = GL_TRUE;
__glXLastContext = glxc;
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}
/**
* This is a helper function to handle the legacy (pre GLX 1.3) cases
* where passing an X window to glXMakeCurrent is valid. Given a
* resource ID, look up the GLX drawable if available, otherwise, make
* sure it's an X window and create a GLX drawable one the fly.
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*/
static __GLXdrawable *
__glXGetDrawable(__GLXcontext * glxc, GLXDrawable drawId, ClientPtr client,
int *error)
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{
DrawablePtr pDraw;
__GLXdrawable *pGlxDraw;
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int rc;
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if (validGlxDrawable(client, drawId, GLX_DRAWABLE_ANY,
DixWriteAccess, &pGlxDraw, &rc)) {
if (glxc != NULL && pGlxDraw->config != glxc->config) {
client->errorValue = drawId;
*error = BadMatch;
return NULL;
}
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return pGlxDraw;
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}
/* No active context and an unknown drawable, bail. */
if (glxc == NULL) {
client->errorValue = drawId;
*error = BadMatch;
return NULL;
}
/* The drawId wasn't a GLX drawable. Make sure it's a window and
* create a GLXWindow for it. Check that the drawable screen
* matches the context screen and that the context fbconfig is
* compatible with the window visual. */
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rc = dixLookupDrawable(&pDraw, drawId, client, 0, DixGetAttrAccess);
if (rc != Success || pDraw->type != DRAWABLE_WINDOW) {
client->errorValue = drawId;
*error = __glXError(GLXBadDrawable);
return NULL;
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}
if (pDraw->pScreen != glxc->pGlxScreen->pScreen) {
client->errorValue = pDraw->pScreen->myNum;
*error = BadMatch;
return NULL;
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}
if (!validGlxFBConfigForWindow(client, glxc->config, pDraw, error))
return NULL;
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pGlxDraw = glxc->pGlxScreen->createDrawable(client, glxc->pGlxScreen,
pDraw, drawId,
GLX_DRAWABLE_WINDOW,
drawId, glxc->config);
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/* since we are creating the drawablePrivate, drawId should be new */
if (!AddResource(drawId, __glXDrawableRes, pGlxDraw)) {
pGlxDraw->destroy(pGlxDraw);
*error = BadAlloc;
return NULL;
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}
return pGlxDraw;
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}
/*****************************************************************************/
/*
** Make an OpenGL context and drawable current.
*/
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static int
DoMakeCurrent(__GLXclientState * cl,
GLXDrawable drawId, GLXDrawable readId,
GLXContextID contextId, GLXContextTag tag)
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{
ClientPtr client = cl->client;
xGLXMakeCurrentReply reply;
__GLXcontext *glxc, *prevglxc;
__GLXdrawable *drawPriv = NULL;
__GLXdrawable *readPriv = NULL;
int error;
GLuint mask;
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/*
** If one is None and the other isn't, it's a bad match.
*/
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mask = (drawId == None) ? (1 << 0) : 0;
mask |= (readId == None) ? (1 << 1) : 0;
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mask |= (contextId == None) ? (1 << 2) : 0;
if ((mask != 0x00) && (mask != 0x07)) {
return BadMatch;
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}
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/*
** Lookup old context. If we have one, it must be in a usable state.
*/
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if (tag != 0) {
prevglxc = __glXLookupContextByTag(cl, tag);
if (!prevglxc) {
/*
** Tag for previous context is invalid.
*/
return __glXError(GLXBadContextTag);
}
if (prevglxc->renderMode != GL_RENDER) {
/* Oops. Not in render mode render. */
client->errorValue = prevglxc->id;
return __glXError(GLXBadContextState);
}
}
else {
prevglxc = 0;
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}
/*
** Lookup new context. It must not be current for someone else.
*/
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if (contextId != None) {
int status;
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if (!validGlxContext(client, contextId, DixUseAccess, &glxc, &error))
return error;
if ((glxc != prevglxc) && glxc->isCurrent) {
/* Context is current to somebody else */
return BadAccess;
}
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assert(drawId != None);
assert(readId != None);
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drawPriv = __glXGetDrawable(glxc, drawId, client, &status);
if (drawPriv == NULL)
return status;
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readPriv = __glXGetDrawable(glxc, readId, client, &status);
if (readPriv == NULL)
return status;
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}
else {
/* Switching to no context. Ignore new drawable. */
glxc = 0;
drawPriv = 0;
readPriv = 0;
}
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if (prevglxc) {
/*
** Flush the previous context if needed.
*/
if (prevglxc->hasUnflushedCommands) {
if (__glXForceCurrent(cl, tag, (int *) &error)) {
CALL_Flush(GET_DISPATCH(), ());
prevglxc->hasUnflushedCommands = GL_FALSE;
}
else {
return error;
}
}
/*
** Make the previous context not current.
*/
if (!(*prevglxc->loseCurrent) (prevglxc)) {
return __glXError(GLXBadContext);
}
__glXFlushContextCache();
if (!prevglxc->isDirect) {
prevglxc->drawPriv = NULL;
prevglxc->readPriv = NULL;
}
}
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if ((glxc != 0) && !glxc->isDirect) {
glxc->drawPriv = drawPriv;
glxc->readPriv = readPriv;
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/* make the context current */
if (!(*glxc->makeCurrent) (glxc)) {
glxc->drawPriv = NULL;
glxc->readPriv = NULL;
return __glXError(GLXBadContext);
}
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glxc->isCurrent = GL_TRUE;
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}
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StopUsingContext(prevglxc);
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if (glxc) {
StartUsingContext(cl, glxc);
reply.contextTag = glxc->id;
}
else {
reply.contextTag = 0;
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}
reply.length = 0;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if (client->swapped) {
__glXSwapMakeCurrentReply(client, &reply);
}
else {
WriteToClient(client, sz_xGLXMakeCurrentReply, (char *) &reply);
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}
return Success;
}
int
__glXDisp_MakeCurrent(__GLXclientState * cl, GLbyte * pc)
{
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ClientPtr client = cl->client;
xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc;
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REQUEST_SIZE_MATCH(xGLXMakeCurrentReq);
return DoMakeCurrent(cl, req->drawable, req->drawable,
req->context, req->oldContextTag);
}
int
__glXDisp_MakeContextCurrent(__GLXclientState * cl, GLbyte * pc)
{
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ClientPtr client = cl->client;
xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc;
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REQUEST_SIZE_MATCH(xGLXMakeContextCurrentReq);
return DoMakeCurrent(cl, req->drawable, req->readdrawable,
req->context, req->oldContextTag);
}
int
__glXDisp_MakeCurrentReadSGI(__GLXclientState * cl, GLbyte * pc)
{
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ClientPtr client = cl->client;
xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc;
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REQUEST_SIZE_MATCH(xGLXMakeCurrentReadSGIReq);
return DoMakeCurrent(cl, req->drawable, req->readable,
req->context, req->oldContextTag);
}
int
__glXDisp_IsDirect(__GLXclientState * cl, GLbyte * pc)
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{
ClientPtr client = cl->client;
xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc;
xGLXIsDirectReply reply;
__GLXcontext *glxc;
int err;
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REQUEST_SIZE_MATCH(xGLXIsDirectReq);
if (!validGlxContext(cl->client, req->context, DixReadAccess, &glxc, &err))
return err;
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reply.isDirect = glxc->isDirect;
reply.length = 0;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if (client->swapped) {
__glXSwapIsDirectReply(client, &reply);
}
else {
WriteToClient(client, sz_xGLXIsDirectReply, (char *) &reply);
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}
return Success;
}
int
__glXDisp_QueryVersion(__GLXclientState * cl, GLbyte * pc)
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{
ClientPtr client = cl->client;
xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc;
xGLXQueryVersionReply reply;
GLuint major, minor;
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REQUEST_SIZE_MATCH(xGLXQueryVersionReq);
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major = req->majorVersion;
minor = req->minorVersion;
(void) major;
(void) minor;
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/*
** Server should take into consideration the version numbers sent by the
** client if it wants to work with older clients; however, in this
** implementation the server just returns its version number.
*/
reply.majorVersion = glxMajorVersion;
reply.minorVersion = glxMinorVersion;
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reply.length = 0;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if (client->swapped) {
__glXSwapQueryVersionReply(client, &reply);
}
else {
WriteToClient(client, sz_xGLXQueryVersionReply, (char *) &reply);
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}
return Success;
}
int
__glXDisp_WaitGL(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
xGLXWaitGLReq *req = (xGLXWaitGLReq *) pc;
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GLXContextTag tag;
__GLXcontext *glxc = NULL;
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int error;
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REQUEST_SIZE_MATCH(xGLXWaitGLReq);
tag = req->contextTag;
if (tag) {
glxc = __glXLookupContextByTag(cl, tag);
if (!glxc)
return __glXError(GLXBadContextTag);
if (!__glXForceCurrent(cl, req->contextTag, &error))
return error;
CALL_Finish(GET_DISPATCH(), ());
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}
if (glxc && glxc->drawPriv->waitGL)
(*glxc->drawPriv->waitGL) (glxc->drawPriv);
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return Success;
}
int
__glXDisp_WaitX(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
xGLXWaitXReq *req = (xGLXWaitXReq *) pc;
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GLXContextTag tag;
__GLXcontext *glxc = NULL;
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int error;
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REQUEST_SIZE_MATCH(xGLXWaitXReq);
tag = req->contextTag;
if (tag) {
glxc = __glXLookupContextByTag(cl, tag);
if (!glxc)
return __glXError(GLXBadContextTag);
if (!__glXForceCurrent(cl, req->contextTag, &error))
return error;
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}
if (glxc && glxc->drawPriv->waitX)
(*glxc->drawPriv->waitX) (glxc->drawPriv);
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return Success;
}
int
__glXDisp_CopyContext(__GLXclientState * cl, GLbyte * pc)
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{
ClientPtr client = cl->client;
xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc;
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GLXContextID source;
GLXContextID dest;
GLXContextTag tag;
unsigned long mask;
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__GLXcontext *src, *dst;
int error;
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REQUEST_SIZE_MATCH(xGLXCopyContextReq);
source = req->source;
dest = req->dest;
tag = req->contextTag;
mask = req->mask;
if (!validGlxContext(cl->client, source, DixReadAccess, &src, &error))
return error;
if (!validGlxContext(cl->client, dest, DixWriteAccess, &dst, &error))
return error;
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/*
** They must be in the same address space, and same screen.
** NOTE: no support for direct rendering contexts here.
*/
if (src->isDirect || dst->isDirect || (src->pGlxScreen != dst->pGlxScreen)) {
client->errorValue = source;
return BadMatch;
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}
/*
** The destination context must not be current for any client.
*/
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if (dst->isCurrent) {
client->errorValue = dest;
return BadAccess;
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}
if (tag) {
__GLXcontext *tagcx = __glXLookupContextByTag(cl, tag);
if (!tagcx) {
return __glXError(GLXBadContextTag);
}
if (tagcx != src) {
/*
** This would be caused by a faulty implementation of the client
** library.
*/
return BadMatch;
}
/*
** In this case, glXCopyContext is in both GL and X streams, in terms
** of sequentiality.
*/
if (__glXForceCurrent(cl, tag, &error)) {
/*
** Do whatever is needed to make sure that all preceding requests
** in both streams are completed before the copy is executed.
*/
CALL_Finish(GET_DISPATCH(), ());
tagcx->hasUnflushedCommands = GL_FALSE;
}
else {
return error;
}
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}
/*
** Issue copy. The only reason for failure is a bad mask.
*/
if (!(*dst->copy) (dst, src, mask)) {
client->errorValue = mask;
return BadValue;
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}
return Success;
}
enum {
GLX_VIS_CONFIG_UNPAIRED = 18,
GLX_VIS_CONFIG_PAIRED = 20
};
enum {
GLX_VIS_CONFIG_TOTAL = GLX_VIS_CONFIG_UNPAIRED + GLX_VIS_CONFIG_PAIRED
};
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int
__glXDisp_GetVisualConfigs(__GLXclientState * cl, GLbyte * pc)
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{
xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
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ClientPtr client = cl->client;
xGLXGetVisualConfigsReply reply;
__GLXscreen *pGlxScreen;
__GLXconfig *modes;
CARD32 buf[GLX_VIS_CONFIG_TOTAL];
int p, i, err;
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__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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REQUEST_SIZE_MATCH(xGLXGetVisualConfigsReq);
if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
return err;
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reply.numVisuals = pGlxScreen->numVisuals;
reply.numProps = GLX_VIS_CONFIG_TOTAL;
reply.length =
(reply.numVisuals * __GLX_SIZE_CARD32 * GLX_VIS_CONFIG_TOTAL) >> 2;
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reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if (client->swapped) {
__GLX_SWAP_SHORT(&reply.sequenceNumber);
__GLX_SWAP_INT(&reply.length);
__GLX_SWAP_INT(&reply.numVisuals);
__GLX_SWAP_INT(&reply.numProps);
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}
WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *) &reply);
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for (i = 0; i < pGlxScreen->numVisuals; i++) {
modes = pGlxScreen->visuals[i];
p = 0;
buf[p++] = modes->visualID;
buf[p++] = glxConvertToXVisualType(modes->visualType);
buf[p++] = (modes->renderType & GLX_RGBA_BIT) ? GL_TRUE : GL_FALSE;
buf[p++] = modes->redBits;
buf[p++] = modes->greenBits;
buf[p++] = modes->blueBits;
buf[p++] = modes->alphaBits;
buf[p++] = modes->accumRedBits;
buf[p++] = modes->accumGreenBits;
buf[p++] = modes->accumBlueBits;
buf[p++] = modes->accumAlphaBits;
buf[p++] = modes->doubleBufferMode;
buf[p++] = modes->stereoMode;
buf[p++] = modes->rgbBits;
buf[p++] = modes->depthBits;
buf[p++] = modes->stencilBits;
buf[p++] = modes->numAuxBuffers;
buf[p++] = modes->level;
assert(p == GLX_VIS_CONFIG_UNPAIRED);
/*
** Add token/value pairs for extensions.
*/
buf[p++] = GLX_VISUAL_CAVEAT_EXT;
buf[p++] = modes->visualRating;
buf[p++] = GLX_TRANSPARENT_TYPE;
buf[p++] = modes->transparentPixel;
buf[p++] = GLX_TRANSPARENT_RED_VALUE;
buf[p++] = modes->transparentRed;
buf[p++] = GLX_TRANSPARENT_GREEN_VALUE;
buf[p++] = modes->transparentGreen;
buf[p++] = GLX_TRANSPARENT_BLUE_VALUE;
buf[p++] = modes->transparentBlue;
buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE;
buf[p++] = modes->transparentAlpha;
buf[p++] = GLX_TRANSPARENT_INDEX_VALUE;
buf[p++] = modes->transparentIndex;
buf[p++] = GLX_SAMPLES_SGIS;
buf[p++] = modes->samples;
buf[p++] = GLX_SAMPLE_BUFFERS_SGIS;
buf[p++] = modes->sampleBuffers;
buf[p++] = 0; /* copy over visualSelectGroup (GLX_VISUAL_SELECT_GROUP_SGIX)? */
buf[p++] = 0;
assert(p == GLX_VIS_CONFIG_TOTAL);
if (client->swapped) {
__GLX_SWAP_INT_ARRAY(buf, p);
}
WriteToClient(client, __GLX_SIZE_CARD32 * p, (char *) buf);
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}
return Success;
}
#define __GLX_TOTAL_FBCONFIG_ATTRIBS (36)
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#define __GLX_FBCONFIG_ATTRIBS_LENGTH (__GLX_TOTAL_FBCONFIG_ATTRIBS * 2)
/**
* Send the set of GLXFBConfigs to the client. There is not currently
* and interface into the driver on the server-side to get GLXFBConfigs,
* so we "invent" some based on the \c __GLXvisualConfig structures that
* the driver does supply.
*
* The reply format for both \c glXGetFBConfigs and \c glXGetFBConfigsSGIX
* is the same, so this routine pulls double duty.
*/
static int
DoGetFBConfigs(__GLXclientState * cl, unsigned screen)
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{
ClientPtr client = cl->client;
xGLXGetFBConfigsReply reply;
__GLXscreen *pGlxScreen;
CARD32 buf[__GLX_FBCONFIG_ATTRIBS_LENGTH];
int p, err;
__GLXconfig *modes;
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__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
if (!validGlxScreen(cl->client, screen, &pGlxScreen, &err))
return err;
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reply.numFBConfigs = pGlxScreen->numFBConfigs;
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reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS;
reply.length = (__GLX_FBCONFIG_ATTRIBS_LENGTH * reply.numFBConfigs);
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if (client->swapped) {
__GLX_SWAP_SHORT(&reply.sequenceNumber);
__GLX_SWAP_INT(&reply.length);
__GLX_SWAP_INT(&reply.numFBConfigs);
__GLX_SWAP_INT(&reply.numAttribs);
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}
WriteToClient(client, sz_xGLXGetFBConfigsReply, (char *) &reply);
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for (modes = pGlxScreen->fbconfigs; modes != NULL; modes = modes->next) {
p = 0;
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#define WRITE_PAIR(tag,value) \
do { buf[p++] = tag ; buf[p++] = value ; } while( 0 )
WRITE_PAIR(GLX_VISUAL_ID, modes->visualID);
WRITE_PAIR(GLX_FBCONFIG_ID, modes->fbconfigID);
WRITE_PAIR(GLX_X_RENDERABLE, GL_TRUE);
WRITE_PAIR(GLX_RGBA,
(modes->renderType & GLX_RGBA_BIT) ? GL_TRUE : GL_FALSE);
WRITE_PAIR(GLX_RENDER_TYPE, modes->renderType);
WRITE_PAIR(GLX_DOUBLEBUFFER, modes->doubleBufferMode);
WRITE_PAIR(GLX_STEREO, modes->stereoMode);
WRITE_PAIR(GLX_BUFFER_SIZE, modes->rgbBits);
WRITE_PAIR(GLX_LEVEL, modes->level);
WRITE_PAIR(GLX_AUX_BUFFERS, modes->numAuxBuffers);
WRITE_PAIR(GLX_RED_SIZE, modes->redBits);
WRITE_PAIR(GLX_GREEN_SIZE, modes->greenBits);
WRITE_PAIR(GLX_BLUE_SIZE, modes->blueBits);
WRITE_PAIR(GLX_ALPHA_SIZE, modes->alphaBits);
WRITE_PAIR(GLX_ACCUM_RED_SIZE, modes->accumRedBits);
WRITE_PAIR(GLX_ACCUM_GREEN_SIZE, modes->accumGreenBits);
WRITE_PAIR(GLX_ACCUM_BLUE_SIZE, modes->accumBlueBits);
WRITE_PAIR(GLX_ACCUM_ALPHA_SIZE, modes->accumAlphaBits);
WRITE_PAIR(GLX_DEPTH_SIZE, modes->depthBits);
WRITE_PAIR(GLX_STENCIL_SIZE, modes->stencilBits);
WRITE_PAIR(GLX_X_VISUAL_TYPE, modes->visualType);
WRITE_PAIR(GLX_CONFIG_CAVEAT, modes->visualRating);
WRITE_PAIR(GLX_TRANSPARENT_TYPE, modes->transparentPixel);
WRITE_PAIR(GLX_TRANSPARENT_RED_VALUE, modes->transparentRed);
WRITE_PAIR(GLX_TRANSPARENT_GREEN_VALUE, modes->transparentGreen);
WRITE_PAIR(GLX_TRANSPARENT_BLUE_VALUE, modes->transparentBlue);
WRITE_PAIR(GLX_TRANSPARENT_ALPHA_VALUE, modes->transparentAlpha);
WRITE_PAIR(GLX_TRANSPARENT_INDEX_VALUE, modes->transparentIndex);
WRITE_PAIR(GLX_SWAP_METHOD_OML, modes->swapMethod);
WRITE_PAIR(GLX_SAMPLES_SGIS, modes->samples);
WRITE_PAIR(GLX_SAMPLE_BUFFERS_SGIS, modes->sampleBuffers);
/* GLX_VISUAL_SELECT_GROUP_SGIX ? */
WRITE_PAIR(GLX_DRAWABLE_TYPE, modes->drawableType);
WRITE_PAIR(GLX_BIND_TO_TEXTURE_RGB_EXT, modes->bindToTextureRgb);
WRITE_PAIR(GLX_BIND_TO_TEXTURE_RGBA_EXT, modes->bindToTextureRgba);
WRITE_PAIR(GLX_BIND_TO_MIPMAP_TEXTURE_EXT, modes->bindToMipmapTexture);
WRITE_PAIR(GLX_BIND_TO_TEXTURE_TARGETS_EXT,
modes->bindToTextureTargets);
if (client->swapped) {
__GLX_SWAP_INT_ARRAY(buf, __GLX_FBCONFIG_ATTRIBS_LENGTH);
}
WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_FBCONFIG_ATTRIBS_LENGTH,
(char *) buf);
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}
return Success;
}
int
__glXDisp_GetFBConfigs(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc;
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REQUEST_SIZE_MATCH(xGLXGetFBConfigsReq);
return DoGetFBConfigs(cl, req->screen);
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}
int
__glXDisp_GetFBConfigsSGIX(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc;
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/* work around mesa bug, don't use REQUEST_SIZE_MATCH */
REQUEST_AT_LEAST_SIZE(xGLXGetFBConfigsSGIXReq);
return DoGetFBConfigs(cl, req->screen);
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}
GLboolean
__glXDrawableInit(__GLXdrawable * drawable,
__GLXscreen * screen, DrawablePtr pDraw, int type,
XID drawId, __GLXconfig * config)
{
drawable->pDraw = pDraw;
drawable->type = type;
drawable->drawId = drawId;
drawable->config = config;
drawable->eventMask = 0;
return GL_TRUE;
}
void
__glXDrawableRelease(__GLXdrawable * drawable)
{
}
static int
DoCreateGLXDrawable(ClientPtr client, __GLXscreen * pGlxScreen,
__GLXconfig * config, DrawablePtr pDraw, XID drawableId,
XID glxDrawableId, int type)
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{
__GLXdrawable *pGlxDraw;
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if (pGlxScreen->pScreen != pDraw->pScreen)
return BadMatch;
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pGlxDraw = pGlxScreen->createDrawable(client, pGlxScreen, pDraw,
drawableId, type,
glxDrawableId, config);
if (pGlxDraw == NULL)
return BadAlloc;
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if (!AddResource(glxDrawableId, __glXDrawableRes, pGlxDraw)) {
pGlxDraw->destroy(pGlxDraw);
return BadAlloc;
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}
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/*
* Windows aren't refcounted, so track both the X and the GLX window
* so we get called regardless of destruction order.
*/
if (drawableId != glxDrawableId && type == GLX_DRAWABLE_WINDOW &&
!AddResource(pDraw->id, __glXDrawableRes, pGlxDraw)) {
pGlxDraw->destroy(pGlxDraw);
return BadAlloc;
}
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return Success;
}
static int
DoCreateGLXPixmap(ClientPtr client, __GLXscreen * pGlxScreen,
__GLXconfig * config, XID drawableId, XID glxDrawableId)
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{
DrawablePtr pDraw;
int err;
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LEGAL_NEW_RESOURCE(glxDrawableId, client);
err = dixLookupDrawable(&pDraw, drawableId, client, 0, DixAddAccess);
if (err != Success) {
client->errorValue = drawableId;
return err;
}
if (pDraw->type != DRAWABLE_PIXMAP) {
client->errorValue = drawableId;
return BadPixmap;
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}
err = DoCreateGLXDrawable(client, pGlxScreen, config, pDraw, drawableId,
glxDrawableId, GLX_DRAWABLE_PIXMAP);
((PixmapPtr) pDraw)->refcnt++;
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return err;
}
static void
determineTextureTarget(ClientPtr client, XID glxDrawableID,
CARD32 *attribs, CARD32 numAttribs)
{
GLenum target = 0;
GLenum format = 0;
int i, err;
__GLXdrawable *pGlxDraw;
if (!validGlxDrawable(client, glxDrawableID, GLX_DRAWABLE_PIXMAP,
DixWriteAccess, &pGlxDraw, &err))
/* We just added it in CreatePixmap, so we should never get here. */
return;
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for (i = 0; i < numAttribs; i++) {
if (attribs[2 * i] == GLX_TEXTURE_TARGET_EXT) {
switch (attribs[2 * i + 1]) {
case GLX_TEXTURE_2D_EXT:
target = GL_TEXTURE_2D;
break;
case GLX_TEXTURE_RECTANGLE_EXT:
target = GL_TEXTURE_RECTANGLE_ARB;
break;
}
}
if (attribs[2 * i] == GLX_TEXTURE_FORMAT_EXT)
format = attribs[2 * i + 1];
}
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if (!target) {
int w = pGlxDraw->pDraw->width, h = pGlxDraw->pDraw->height;
if (h & (h - 1) || w & (w - 1))
target = GL_TEXTURE_RECTANGLE_ARB;
else
target = GL_TEXTURE_2D;
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}
pGlxDraw->target = target;
pGlxDraw->format = format;
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}
int
__glXDisp_CreateGLXPixmap(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
__GLXconfig *config;
__GLXscreen *pGlxScreen;
int err;
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REQUEST_SIZE_MATCH(xGLXCreateGLXPixmapReq);
if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
return err;
if (!validGlxVisual(cl->client, pGlxScreen, req->visual, &config, &err))
return err;
return DoCreateGLXPixmap(cl->client, pGlxScreen, config,
req->pixmap, req->glxpixmap);
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}
int
__glXDisp_CreatePixmap(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc;
__GLXconfig *config;
__GLXscreen *pGlxScreen;
int err;
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REQUEST_AT_LEAST_SIZE(xGLXCreatePixmapReq);
if (req->numAttribs > (UINT32_MAX >> 3)) {
client->errorValue = req->numAttribs;
return BadValue;
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}
REQUEST_FIXED_SIZE(xGLXCreatePixmapReq, req->numAttribs << 3);
if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
return err;
if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err))
return err;
err = DoCreateGLXPixmap(cl->client, pGlxScreen, config,
req->pixmap, req->glxpixmap);
if (err != Success)
return err;
determineTextureTarget(cl->client, req->glxpixmap,
(CARD32 *) (req + 1), req->numAttribs);
return Success;
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}
int
__glXDisp_CreateGLXPixmapWithConfigSGIX(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
xGLXCreateGLXPixmapWithConfigSGIXReq *req =
(xGLXCreateGLXPixmapWithConfigSGIXReq *) pc;
__GLXconfig *config;
__GLXscreen *pGlxScreen;
int err;
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REQUEST_SIZE_MATCH(xGLXCreateGLXPixmapWithConfigSGIXReq);
if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
return err;
if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err))
return err;
return DoCreateGLXPixmap(cl->client, pGlxScreen,
config, req->pixmap, req->glxpixmap);
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}
static int
DoDestroyDrawable(__GLXclientState * cl, XID glxdrawable, int type)
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{
__GLXdrawable *pGlxDraw;
int err;
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if (!validGlxDrawable(cl->client, glxdrawable, type,
DixDestroyAccess, &pGlxDraw, &err))
return err;
FreeResource(glxdrawable, FALSE);
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return Success;
}
int
__glXDisp_DestroyGLXPixmap(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc;
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REQUEST_SIZE_MATCH(xGLXDestroyGLXPixmapReq);
return DoDestroyDrawable(cl, req->glxpixmap, GLX_DRAWABLE_PIXMAP);
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}
int
__glXDisp_DestroyPixmap(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXDestroyPixmapReq *req = (xGLXDestroyPixmapReq *) pc;
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/* should be REQUEST_SIZE_MATCH, but mesa's glXDestroyPixmap used to set
* length to 3 instead of 2 */
REQUEST_AT_LEAST_SIZE(xGLXDestroyPixmapReq);
return DoDestroyDrawable(cl, req->glxpixmap, GLX_DRAWABLE_PIXMAP);
}
static int
DoCreatePbuffer(ClientPtr client, int screenNum, XID fbconfigId,
int width, int height, XID glxDrawableId)
{
__GLXconfig *config;
__GLXscreen *pGlxScreen;
PixmapPtr pPixmap;
int err;
LEGAL_NEW_RESOURCE(glxDrawableId, client);
if (!validGlxScreen(client, screenNum, &pGlxScreen, &err))
return err;
if (!validGlxFBConfig(client, pGlxScreen, fbconfigId, &config, &err))
return err;
__glXenterServer(GL_FALSE);
pPixmap = (*pGlxScreen->pScreen->CreatePixmap) (pGlxScreen->pScreen,
width, height,
config->rgbBits, 0);
__glXleaveServer(GL_FALSE);
/* Assign the pixmap the same id as the pbuffer and add it as a
* resource so it and the DRI2 drawable will be reclaimed when the
* pbuffer is destroyed. */
pPixmap->drawable.id = glxDrawableId;
if (!AddResource(pPixmap->drawable.id, RT_PIXMAP, pPixmap))
return BadAlloc;
return DoCreateGLXDrawable(client, pGlxScreen, config, &pPixmap->drawable,
glxDrawableId, glxDrawableId,
GLX_DRAWABLE_PBUFFER);
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}
int
__glXDisp_CreatePbuffer(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
xGLXCreatePbufferReq *req = (xGLXCreatePbufferReq *) pc;
CARD32 *attrs;
int width, height, i;
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REQUEST_AT_LEAST_SIZE(xGLXCreatePbufferReq);
if (req->numAttribs > (UINT32_MAX >> 3)) {
client->errorValue = req->numAttribs;
return BadValue;
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}
REQUEST_FIXED_SIZE(xGLXCreatePbufferReq, req->numAttribs << 3);
attrs = (CARD32 *) (req + 1);
width = 0;
height = 0;
for (i = 0; i < req->numAttribs; i++) {
switch (attrs[i * 2]) {
case GLX_PBUFFER_WIDTH:
width = attrs[i * 2 + 1];
break;
case GLX_PBUFFER_HEIGHT:
height = attrs[i * 2 + 1];
break;
case GLX_LARGEST_PBUFFER:
case GLX_PRESERVED_CONTENTS:
/* FIXME: huh... */
break;
}
}
return DoCreatePbuffer(cl->client, req->screen, req->fbconfig,
width, height, req->pbuffer);
}
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int
__glXDisp_CreateGLXPbufferSGIX(__GLXclientState * cl, GLbyte * pc)
{
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ClientPtr client = cl->client;
xGLXCreateGLXPbufferSGIXReq *req = (xGLXCreateGLXPbufferSGIXReq *) pc;
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REQUEST_AT_LEAST_SIZE(xGLXCreateGLXPbufferSGIXReq);
return DoCreatePbuffer(cl->client, req->screen, req->fbconfig,
req->width, req->height, req->pbuffer);
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}
int
__glXDisp_DestroyPbuffer(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXDestroyPbufferReq *req = (xGLXDestroyPbufferReq *) pc;
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REQUEST_SIZE_MATCH(xGLXDestroyPbufferReq);
return DoDestroyDrawable(cl, req->pbuffer, GLX_DRAWABLE_PBUFFER);
}
int
__glXDisp_DestroyGLXPbufferSGIX(__GLXclientState * cl, GLbyte * pc)
{
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ClientPtr client = cl->client;
xGLXDestroyGLXPbufferSGIXReq *req = (xGLXDestroyGLXPbufferSGIXReq *) pc;
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REQUEST_SIZE_MATCH(xGLXDestroyGLXPbufferSGIXReq);
return DoDestroyDrawable(cl, req->pbuffer, GLX_DRAWABLE_PBUFFER);
}
static int
DoChangeDrawableAttributes(ClientPtr client, XID glxdrawable,
int numAttribs, CARD32 *attribs)
{
__GLXdrawable *pGlxDraw;
int i, err;
if (!validGlxDrawable(client, glxdrawable, GLX_DRAWABLE_ANY,
DixSetAttrAccess, &pGlxDraw, &err))
return err;
for (i = 0; i < numAttribs; i++) {
switch (attribs[i * 2]) {
case GLX_EVENT_MASK:
/* All we do is to record the event mask so we can send it
* back when queried. We never actually clobber the
* pbuffers, so we never need to send out the event. */
pGlxDraw->eventMask = attribs[i * 2 + 1];
break;
}
}
return Success;
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}
int
__glXDisp_ChangeDrawableAttributes(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXChangeDrawableAttributesReq *req =
(xGLXChangeDrawableAttributesReq *) pc;
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REQUEST_AT_LEAST_SIZE(xGLXChangeDrawableAttributesReq);
if (req->numAttribs > (UINT32_MAX >> 3)) {
client->errorValue = req->numAttribs;
return BadValue;
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}
#if 0
/* mesa sends an additional 8 bytes */
REQUEST_FIXED_SIZE(xGLXChangeDrawableAttributesReq, req->numAttribs << 3);
#else
if (((sizeof(xGLXChangeDrawableAttributesReq) +
(req->numAttribs << 3)) >> 2) < client->req_len)
return BadLength;
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#endif
return DoChangeDrawableAttributes(cl->client, req->drawable,
req->numAttribs, (CARD32 *) (req + 1));
}
int
__glXDisp_ChangeDrawableAttributesSGIX(__GLXclientState * cl, GLbyte * pc)
{
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ClientPtr client = cl->client;
xGLXChangeDrawableAttributesSGIXReq *req =
(xGLXChangeDrawableAttributesSGIXReq *) pc;
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REQUEST_AT_LEAST_SIZE(xGLXChangeDrawableAttributesSGIXReq);
if (req->numAttribs > (UINT32_MAX >> 3)) {
client->errorValue = req->numAttribs;
return BadValue;
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}
REQUEST_FIXED_SIZE(xGLXChangeDrawableAttributesSGIXReq,
req->numAttribs << 3);
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return DoChangeDrawableAttributes(cl->client, req->drawable,
req->numAttribs, (CARD32 *) (req + 1));
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}
int
__glXDisp_CreateWindow(__GLXclientState * cl, GLbyte * pc)
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{
xGLXCreateWindowReq *req = (xGLXCreateWindowReq *) pc;
__GLXconfig *config;
__GLXscreen *pGlxScreen;
ClientPtr client = cl->client;
DrawablePtr pDraw;
int err;
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REQUEST_AT_LEAST_SIZE(xGLXCreateWindowReq);
if (req->numAttribs > (UINT32_MAX >> 3)) {
client->errorValue = req->numAttribs;
return BadValue;
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}
REQUEST_FIXED_SIZE(xGLXCreateWindowReq, req->numAttribs << 3);
LEGAL_NEW_RESOURCE(req->glxwindow, client);
if (!validGlxScreen(client, req->screen, &pGlxScreen, &err))
return err;
if (!validGlxFBConfig(client, pGlxScreen, req->fbconfig, &config, &err))
return err;
err = dixLookupDrawable(&pDraw, req->window, client, 0, DixAddAccess);
if (err != Success || pDraw->type != DRAWABLE_WINDOW) {
client->errorValue = req->window;
return BadWindow;
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}
if (!validGlxFBConfigForWindow(client, config, pDraw, &err))
return err;
return DoCreateGLXDrawable(client, pGlxScreen, config,
pDraw, req->window,
req->glxwindow, GLX_DRAWABLE_WINDOW);
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}
int
__glXDisp_DestroyWindow(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXDestroyWindowReq *req = (xGLXDestroyWindowReq *) pc;
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/* mesa's glXDestroyWindow used to set length to 3 instead of 2 */
REQUEST_AT_LEAST_SIZE(xGLXDestroyWindowReq);
return DoDestroyDrawable(cl, req->glxwindow, GLX_DRAWABLE_WINDOW);
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}
/*****************************************************************************/
/*
** NOTE: There is no portable implementation for swap buffers as of
** this time that is of value. Consequently, this code must be
** implemented by somebody other than SGI.
*/
int
__glXDisp_SwapBuffers(__GLXclientState * cl, GLbyte * pc)
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{
ClientPtr client = cl->client;
xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc;
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GLXContextTag tag;
XID drawId;
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__GLXcontext *glxc = NULL;
__GLXdrawable *pGlxDraw;
int error;
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REQUEST_SIZE_MATCH(xGLXSwapBuffersReq);
tag = req->contextTag;
drawId = req->drawable;
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if (tag) {
glxc = __glXLookupContextByTag(cl, tag);
if (!glxc) {
return __glXError(GLXBadContextTag);
}
/*
** The calling thread is swapping its current drawable. In this case,
** glxSwapBuffers is in both GL and X streams, in terms of
** sequentiality.
*/
if (__glXForceCurrent(cl, tag, &error)) {
/*
** Do whatever is needed to make sure that all preceding requests
** in both streams are completed before the swap is executed.
*/
CALL_Finish(GET_DISPATCH(), ());
glxc->hasUnflushedCommands = GL_FALSE;
}
else {
return error;
}
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}
pGlxDraw = __glXGetDrawable(glxc, drawId, client, &error);
if (pGlxDraw == NULL)
return error;
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if (pGlxDraw->type == DRAWABLE_WINDOW &&
(*pGlxDraw->swapBuffers) (cl->client, pGlxDraw) == GL_FALSE)
return __glXError(GLXBadDrawable);
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return Success;
}
static int
DoQueryContext(__GLXclientState * cl, GLXContextID gcId)
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{
ClientPtr client = cl->client;
__GLXcontext *ctx;
xGLXQueryContextInfoEXTReply reply;
int nProps;
int *sendBuf, *pSendBuf;
int nReplyBytes;
int err;
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if (!validGlxContext(cl->client, gcId, DixReadAccess, &ctx, &err))
return err;
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nProps = 3;
reply.length = nProps << 1;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.n = nProps;
nReplyBytes = reply.length << 2;
sendBuf = (int *) malloc((size_t) nReplyBytes);
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if (sendBuf == NULL) {
return __glXError(GLXBadContext); /* XXX: Is this correct? */
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}
pSendBuf = sendBuf;
*pSendBuf++ = GLX_SHARE_CONTEXT_EXT;
*pSendBuf++ = (int) (ctx->share_id);
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*pSendBuf++ = GLX_VISUAL_ID_EXT;
*pSendBuf++ = (int) (ctx->config->visualID);
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*pSendBuf++ = GLX_SCREEN_EXT;
*pSendBuf++ = (int) (ctx->pGlxScreen->pScreen->myNum);
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if (client->swapped) {
__glXSwapQueryContextInfoEXTReply(client, &reply, sendBuf);
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}
else {
WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *) &reply);
WriteToClient(client, nReplyBytes, (char *) sendBuf);
}
free((char *) sendBuf);
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return Success;
}
int
__glXDisp_QueryContextInfoEXT(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc;
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REQUEST_SIZE_MATCH(xGLXQueryContextInfoEXTReq);
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return DoQueryContext(cl, req->context);
}
int
__glXDisp_QueryContext(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXQueryContextReq *req = (xGLXQueryContextReq *) pc;
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REQUEST_SIZE_MATCH(xGLXQueryContextReq);
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return DoQueryContext(cl, req->context);
}
int
__glXDisp_BindTexImageEXT(__GLXclientState * cl, GLbyte * pc)
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{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
ClientPtr client = cl->client;
__GLXcontext *context;
__GLXdrawable *pGlxDraw;
GLXDrawable drawId;
int buffer;
int error;
CARD32 num_attribs;
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if ((sizeof(xGLXVendorPrivateReq) + 12) >> 2 > client->req_len)
return BadLength;
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pc += __GLX_VENDPRIV_HDR_SIZE;
drawId = *((CARD32 *) (pc));
buffer = *((INT32 *) (pc + 4));
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num_attribs = *((CARD32 *) (pc + 8));
if (num_attribs > (UINT32_MAX >> 3)) {
client->errorValue = num_attribs;
return BadValue;
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}
REQUEST_FIXED_SIZE(xGLXVendorPrivateReq, 12 + (num_attribs << 3));
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if (buffer != GLX_FRONT_LEFT_EXT)
return __glXError(GLXBadPixmap);
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context = __glXForceCurrent(cl, req->contextTag, &error);
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if (!context)
return error;
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if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_PIXMAP,
DixReadAccess, &pGlxDraw, &error))
return error;
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if (!context->textureFromPixmap)
return __glXError(GLXUnsupportedPrivateRequest);
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return context->textureFromPixmap->bindTexImage(context, buffer, pGlxDraw);
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}
int
__glXDisp_ReleaseTexImageEXT(__GLXclientState * cl, GLbyte * pc)
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{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
ClientPtr client = cl->client;
__GLXdrawable *pGlxDraw;
__GLXcontext *context;
GLXDrawable drawId;
int buffer;
int error;
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REQUEST_FIXED_SIZE(xGLXVendorPrivateReq, 8);
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pc += __GLX_VENDPRIV_HDR_SIZE;
drawId = *((CARD32 *) (pc));
buffer = *((INT32 *) (pc + 4));
context = __glXForceCurrent(cl, req->contextTag, &error);
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if (!context)
return error;
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if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_PIXMAP,
DixReadAccess, &pGlxDraw, &error))
return error;
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if (!context->textureFromPixmap)
return __glXError(GLXUnsupportedPrivateRequest);
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return context->textureFromPixmap->releaseTexImage(context,
buffer, pGlxDraw);
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}
int
__glXDisp_CopySubBufferMESA(__GLXclientState * cl, GLbyte * pc)
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{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLXContextTag tag = req->contextTag;
__GLXcontext *glxc = NULL;
__GLXdrawable *pGlxDraw;
ClientPtr client = cl->client;
GLXDrawable drawId;
int error;
int x, y, width, height;
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(void) client;
(void) req;
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REQUEST_FIXED_SIZE(xGLXVendorPrivateReq, 20);
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pc += __GLX_VENDPRIV_HDR_SIZE;
drawId = *((CARD32 *) (pc));
x = *((INT32 *) (pc + 4));
y = *((INT32 *) (pc + 8));
width = *((INT32 *) (pc + 12));
height = *((INT32 *) (pc + 16));
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if (tag) {
glxc = __glXLookupContextByTag(cl, tag);
if (!glxc) {
return __glXError(GLXBadContextTag);
}
/*
** The calling thread is swapping its current drawable. In this case,
** glxSwapBuffers is in both GL and X streams, in terms of
** sequentiality.
*/
if (__glXForceCurrent(cl, tag, &error)) {
/*
** Do whatever is needed to make sure that all preceding requests
** in both streams are completed before the swap is executed.
*/
CALL_Finish(GET_DISPATCH(), ());
glxc->hasUnflushedCommands = GL_FALSE;
}
else {
return error;
}
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}
pGlxDraw = __glXGetDrawable(glxc, drawId, client, &error);
if (!pGlxDraw)
return error;
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if (pGlxDraw == NULL ||
pGlxDraw->type != GLX_DRAWABLE_WINDOW ||
pGlxDraw->copySubBuffer == NULL)
return __glXError(GLXBadDrawable);
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(*pGlxDraw->copySubBuffer) (pGlxDraw, x, y, width, height);
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return Success;
}
/*
** Get drawable attributes
*/
static int
DoGetDrawableAttributes(__GLXclientState * cl, XID drawId)
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{
ClientPtr client = cl->client;
xGLXGetDrawableAttributesReply reply;
__GLXdrawable *pGlxDraw;
CARD32 attributes[6];
int numAttribs, error;
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if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_ANY,
DixGetAttrAccess, &pGlxDraw, &error))
return error;
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numAttribs = 3;
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reply.length = numAttribs << 1;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.numAttribs = numAttribs;
attributes[0] = GLX_TEXTURE_TARGET_EXT;
attributes[1] = pGlxDraw->target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT :
GLX_TEXTURE_RECTANGLE_EXT;
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attributes[2] = GLX_Y_INVERTED_EXT;
attributes[3] = GL_FALSE;
attributes[4] = GLX_EVENT_MASK;
attributes[5] = pGlxDraw->eventMask;
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if (client->swapped) {
__glXSwapGetDrawableAttributesReply(client, &reply, attributes);
}
else {
WriteToClient(client, sz_xGLXGetDrawableAttributesReply,
(char *) &reply);
WriteToClient(client, reply.length * sizeof(CARD32),
(char *) attributes);
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}
return Success;
}
int
__glXDisp_GetDrawableAttributes(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
xGLXGetDrawableAttributesReq *req = (xGLXGetDrawableAttributesReq *) pc;
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/* this should be REQUEST_SIZE_MATCH, but mesa sends an additional 4 bytes */
REQUEST_AT_LEAST_SIZE(xGLXGetDrawableAttributesReq);
return DoGetDrawableAttributes(cl, req->drawable);
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}
int
__glXDisp_GetDrawableAttributesSGIX(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
xGLXGetDrawableAttributesSGIXReq *req =
(xGLXGetDrawableAttributesSGIXReq *) pc;
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REQUEST_SIZE_MATCH(xGLXGetDrawableAttributesSGIXReq);
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return DoGetDrawableAttributes(cl, req->drawable);
}
/************************************************************************/
/*
** Render and Renderlarge are not in the GLX API. They are used by the GLX
** client library to send batches of GL rendering commands.
*/
/*
** Execute all the drawing commands in a request.
*/
int
__glXDisp_Render(__GLXclientState * cl, GLbyte * pc)
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{
xGLXRenderReq *req;
ClientPtr client = cl->client;
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int left, cmdlen, error;
int commandsDone;
CARD16 opcode;
__GLXrenderHeader *hdr;
__GLXcontext *glxc;
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__GLX_DECLARE_SWAP_VARIABLES;
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REQUEST_AT_LEAST_SIZE(xGLXRenderReq);
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req = (xGLXRenderReq *) pc;
if (client->swapped) {
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
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}
glxc = __glXForceCurrent(cl, req->contextTag, &error);
if (!glxc) {
return error;
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}
commandsDone = 0;
pc += sz_xGLXRenderReq;
left = (req->length << 2) - sz_xGLXRenderReq;
while (left > 0) {
__GLXrenderSizeData entry;
int extra;
__GLXdispatchRenderProcPtr proc;
int err;
if (left < sizeof(__GLXrenderHeader))
return BadLength;
/*
** Verify that the header length and the overall length agree.
** Also, each command must be word aligned.
*/
hdr = (__GLXrenderHeader *) pc;
if (client->swapped) {
__GLX_SWAP_SHORT(&hdr->length);
__GLX_SWAP_SHORT(&hdr->opcode);
}
cmdlen = hdr->length;
opcode = hdr->opcode;
/*
** Check for core opcodes and grab entry data.
*/
err = __glXGetProtocolSizeData(&Render_dispatch_info, opcode, &entry);
proc = (__GLXdispatchRenderProcPtr)
__glXGetProtocolDecodeFunction(&Render_dispatch_info,
opcode, client->swapped);
if ((err < 0) || (proc == NULL)) {
client->errorValue = commandsDone;
return __glXError(GLXBadRenderRequest);
}
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if (entry.varsize) {
/* variable size command */
extra = (*entry.varsize) (pc + __GLX_RENDER_HDR_SIZE,
client->swapped);
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if (extra < 0) {
extra = 0;
}
if (cmdlen != __GLX_PAD(entry.bytes + extra)) {
return BadLength;
}
}
else {
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/* constant size command */
if (cmdlen != __GLX_PAD(entry.bytes)) {
return BadLength;
}
}
if (left < cmdlen) {
return BadLength;
}
/*
** Skip over the header and execute the command. We allow the
** caller to trash the command memory. This is useful especially
** for things that require double alignment - they can just shift
** the data towards lower memory (trashing the header) by 4 bytes
** and achieve the required alignment.
*/
(*proc) (pc + __GLX_RENDER_HDR_SIZE);
pc += cmdlen;
left -= cmdlen;
commandsDone++;
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}
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glxc->hasUnflushedCommands = GL_TRUE;
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return Success;
}
/*
** Execute a large rendering request (one that spans multiple X requests).
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*/
int
__glXDisp_RenderLarge(__GLXclientState * cl, GLbyte * pc)
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{
xGLXRenderLargeReq *req;
ClientPtr client = cl->client;
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size_t dataBytes;
__GLXrenderLargeHeader *hdr;
__GLXcontext *glxc;
int error;
CARD16 opcode;
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__GLX_DECLARE_SWAP_VARIABLES;
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req = (xGLXRenderLargeReq *) pc;
if (client->swapped) {
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
__GLX_SWAP_INT(&req->dataBytes);
__GLX_SWAP_SHORT(&req->requestNumber);
__GLX_SWAP_SHORT(&req->requestTotal);
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}
glxc = __glXForceCurrent(cl, req->contextTag, &error);
if (!glxc) {
/* Reset in case this isn't 1st request. */
__glXResetLargeCommandStatus(cl);
return error;
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}
dataBytes = req->dataBytes;
/*
** Check the request length.
*/
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if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) {
client->errorValue = req->length;
/* Reset in case this isn't 1st request. */
__glXResetLargeCommandStatus(cl);
return BadLength;
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}
pc += sz_xGLXRenderLargeReq;
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if (cl->largeCmdRequestsSoFar == 0) {
__GLXrenderSizeData entry;
int extra;
size_t cmdlen;
int err;
/*
** This is the first request of a multi request command.
** Make enough space in the buffer, then copy the entire request.
*/
if (req->requestNumber != 1) {
client->errorValue = req->requestNumber;
return __glXError(GLXBadLargeRequest);
}
hdr = (__GLXrenderLargeHeader *) pc;
if (client->swapped) {
__GLX_SWAP_INT(&hdr->length);
__GLX_SWAP_INT(&hdr->opcode);
}
cmdlen = hdr->length;
opcode = hdr->opcode;
/*
** Check for core opcodes and grab entry data.
*/
err = __glXGetProtocolSizeData(&Render_dispatch_info, opcode, &entry);
if (err < 0) {
client->errorValue = opcode;
return __glXError(GLXBadLargeRequest);
}
if (entry.varsize) {
/*
** If it's a variable-size command (a command whose length must
** be computed from its parameters), all the parameters needed
** will be in the 1st request, so it's okay to do this.
*/
extra = (*entry.varsize) (pc + __GLX_RENDER_LARGE_HDR_SIZE,
client->swapped);
if (extra < 0) {
extra = 0;
}
/* large command's header is 4 bytes longer, so add 4 */
if (cmdlen != __GLX_PAD(entry.bytes + 4 + extra)) {
return BadLength;
}
}
else {
/* constant size command */
if (cmdlen != __GLX_PAD(entry.bytes + 4)) {
return BadLength;
}
}
/*
** Make enough space in the buffer, then copy the entire request.
*/
if (cl->largeCmdBufSize < cmdlen) {
if (!cl->largeCmdBuf) {
cl->largeCmdBuf = (GLbyte *) malloc(cmdlen);
}
else {
cl->largeCmdBuf = (GLbyte *) realloc(cl->largeCmdBuf, cmdlen);
}
if (!cl->largeCmdBuf) {
return BadAlloc;
}
cl->largeCmdBufSize = cmdlen;
}
memcpy(cl->largeCmdBuf, pc, dataBytes);
cl->largeCmdBytesSoFar = dataBytes;
cl->largeCmdBytesTotal = cmdlen;
cl->largeCmdRequestsSoFar = 1;
cl->largeCmdRequestsTotal = req->requestTotal;
return Success;
}
else {
/*
** We are receiving subsequent (i.e. not the first) requests of a
** multi request command.
*/
/*
** Check the request number and the total request count.
*/
if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) {
client->errorValue = req->requestNumber;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
if (req->requestTotal != cl->largeCmdRequestsTotal) {
client->errorValue = req->requestTotal;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
/*
** Check that we didn't get too much data.
*/
if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) {
client->errorValue = dataBytes;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
memcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes);
cl->largeCmdBytesSoFar += dataBytes;
cl->largeCmdRequestsSoFar++;
if (req->requestNumber == cl->largeCmdRequestsTotal) {
__GLXdispatchRenderProcPtr proc;
/*
** This is the last request; it must have enough bytes to complete
** the command.
*/
/* NOTE: the two pad macros have been added below; they are needed
** because the client library pads the total byte count, but not
** the per-request byte counts. The Protocol Encoding says the
** total byte count should not be padded, so a proposal will be
** made to the ARB to relax the padding constraint on the total
** byte count, thus preserving backward compatibility. Meanwhile,
** the padding done below fixes a bug that did not allow
** large commands of odd sizes to be accepted by the server.
*/
if (__GLX_PAD(cl->largeCmdBytesSoFar) !=
__GLX_PAD(cl->largeCmdBytesTotal)) {
client->errorValue = dataBytes;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf;
/*
** The opcode and length field in the header had already been
** swapped when the first request was received.
**
** Use the opcode to index into the procedure table.
*/
opcode = hdr->opcode;
proc = (__GLXdispatchRenderProcPtr)
__glXGetProtocolDecodeFunction(&Render_dispatch_info, opcode,
client->swapped);
if (proc == NULL) {
client->errorValue = opcode;
return __glXError(GLXBadLargeRequest);
}
/*
** Skip over the header and execute the command.
*/
(*proc) (cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE);
glxc->hasUnflushedCommands = GL_TRUE;
/*
** Reset for the next RenderLarge series.
*/
__glXResetLargeCommandStatus(cl);
}
else {
/*
** This is neither the first nor the last request.
*/
}
return Success;
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}
}
/************************************************************************/
/*
** No support is provided for the vendor-private requests other than
** allocating the entry points in the dispatch table.
*/
int
__glXDisp_VendorPrivate(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLint vendorcode = req->vendorCode;
__GLXdispatchVendorPrivProcPtr proc;
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REQUEST_AT_LEAST_SIZE(xGLXVendorPrivateReq);
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proc = (__GLXdispatchVendorPrivProcPtr)
__glXGetProtocolDecodeFunction(&VendorPriv_dispatch_info,
vendorcode, 0);
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if (proc != NULL) {
(*proc) (cl, (GLbyte *) req);
return Success;
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}
cl->client->errorValue = req->vendorCode;
return __glXError(GLXUnsupportedPrivateRequest);
}
int
__glXDisp_VendorPrivateWithReply(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLint vendorcode = req->vendorCode;
__GLXdispatchVendorPrivProcPtr proc;
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REQUEST_AT_LEAST_SIZE(xGLXVendorPrivateReq);
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proc = (__GLXdispatchVendorPrivProcPtr)
__glXGetProtocolDecodeFunction(&VendorPriv_dispatch_info,
vendorcode, 0);
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if (proc != NULL) {
return (*proc) (cl, (GLbyte *) req);
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}
cl->client->errorValue = vendorcode;
return __glXError(GLXUnsupportedPrivateRequest);
}
int
__glXDisp_QueryExtensionsString(__GLXclientState * cl, GLbyte * pc)
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{
ClientPtr client = cl->client;
xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc;
xGLXQueryExtensionsStringReply reply;
__GLXscreen *pGlxScreen;
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size_t n, length;
char *buf;
int err;
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REQUEST_SIZE_MATCH(xGLXQueryExtensionsStringReq);
if (!validGlxScreen(client, req->screen, &pGlxScreen, &err))
return err;
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n = strlen(pGlxScreen->GLXextensions) + 1;
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length = __GLX_PAD(n) >> 2;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.length = length;
reply.n = n;
/* Allocate buffer to make sure it's a multiple of 4 bytes big. */
buf = (char *) malloc(length << 2);
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if (buf == NULL)
return BadAlloc;
memcpy(buf, pGlxScreen->GLXextensions, n);
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if (client->swapped) {
glxSwapQueryExtensionsStringReply(client, &reply, buf);
}
else {
WriteToClient(client, sz_xGLXQueryExtensionsStringReply,
(char *) &reply);
WriteToClient(client, (int) (length << 2), (char *) buf);
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}
free(buf);
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return Success;
}
int
__glXDisp_QueryServerString(__GLXclientState * cl, GLbyte * pc)
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{
ClientPtr client = cl->client;
xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc;
xGLXQueryServerStringReply reply;
size_t n, length;
const char *ptr;
char *buf;
__GLXscreen *pGlxScreen;
int err;
char ver_str[16];
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REQUEST_SIZE_MATCH(xGLXQueryServerStringReq);
if (!validGlxScreen(client, req->screen, &pGlxScreen, &err))
return err;
switch (req->name) {
case GLX_VENDOR:
ptr = pGlxScreen->GLXvendor;
break;
case GLX_VERSION:
/* Return to the server version rather than the screen version
* to prevent confusion when they do not match.
*/
snprintf(ver_str, 16, "%d.%d", glxMajorVersion, glxMinorVersion);
ptr = ver_str;
break;
case GLX_EXTENSIONS:
ptr = pGlxScreen->GLXextensions;
break;
default:
return BadValue;
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}
n = strlen(ptr) + 1;
length = __GLX_PAD(n) >> 2;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.length = length;
reply.n = n;
buf = (char *) malloc(length << 2);
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if (buf == NULL) {
return BadAlloc;
}
memcpy(buf, ptr, n);
if (client->swapped) {
glxSwapQueryServerStringReply(client, &reply, buf);
}
else {
WriteToClient(client, sz_xGLXQueryServerStringReply, (char *) &reply);
WriteToClient(client, (int) (length << 2), buf);
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}
free(buf);
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return Success;
}
int
__glXDisp_ClientInfo(__GLXclientState * cl, GLbyte * pc)
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{
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ClientPtr client = cl->client;
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xGLXClientInfoReq *req = (xGLXClientInfoReq *) pc;
const char *buf;
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REQUEST_AT_LEAST_SIZE(xGLXClientInfoReq);
buf = (const char *) (req + 1);
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if (!memchr(buf, 0, (client->req_len << 2) - sizeof(xGLXClientInfoReq)))
return BadLength;
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cl->GLClientmajorVersion = req->major;
cl->GLClientminorVersion = req->minor;
free(cl->GLClientextensions);
cl->GLClientextensions = strdup(buf);
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return Success;
}