xenocara/app/xlockmore/modes/lightning.c

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2006-11-26 04:07:42 -07:00
/* -*- Mode: C; tab-width: 4 -*- */
/* lightning --- fractal lightning bolds */
#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)lightning.c 5.00 2000/11/01 xlockmore";
#endif
/*-
* Copyright (c) 1996 by Keith Romberg <kromberg@saxe.com>
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* Revision History:
* 01-Nov-2000: Allocation checks
* 10-May-1997: Compatible with xscreensaver
* 14-Jul-1996: Cleaned up code.
* 27-Jun-1996: Written and submitted by Keith Romberg <kromberg@saxe.com>.
*/
#ifdef STANDALONE
#define MODE_lightning
#define PROGCLASS "Lightning"
#define HACK_INIT init_lightning
#define HACK_DRAW draw_lightning
#define lightning_opts xlockmore_opts
#define DEFAULTS "*delay: 10000 \n"
#define BRIGHT_COLORS
#include "xlockmore.h" /* in xscreensaver distribution */
#else /* STANDALONE */
#include "xlock.h" /* in xlockmore distribution */
#endif /* STANDALONE */
#ifdef MODE_lightning
ModeSpecOpt lightning_opts =
{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
#ifdef USE_MODULES
ModStruct lightning_description =
{"lightning", "init_lightning", "draw_lightning", "release_lightning",
"refresh_lightning", "init_lightning", (char *) NULL, &lightning_opts,
10000, 1, 1, 1, 64, 0.6, "",
"Shows Keith's fractal lightning bolts", 0, NULL};
#endif
#define BOLT_NUMBER 4
#define BOLT_ITERATION 4
#define LONG_FORK_ITERATION 3
#define MEDIUM_FORK_ITERATION 2
#define SMALL_FORK_ITERATION 1
#define WIDTH_VARIATION 30
#define HEIGHT_VARIATION 15
#define DELAY_TIME_AMOUNT 15
#define MULTI_DELAY_TIME_BASE 5
#define MAX_WIGGLES 16
#define WIGGLE_BASE 8
#define WIGGLE_AMOUNT 14
#define RANDOM_FORK_PROBILITY 4
#define FIRST_LEVEL_STRIKE 0
#define LEVEL_ONE_STRIKE 1
#define LEVEL_TWO_STRIKE 2
#define BOLT_VERTICIES ((1<<BOLT_ITERATION)-1)
/* BOLT_ITERATION = 4. 2^(BOLT_ITERATION) - 1 = 15 */
#define NUMBER_FORK_VERTICIES 9
#define FLASH_PROBILITY 20
#define MAX_FLASH_AMOUNT 2 /* half the total duration of the bolt */
typedef struct {
XPoint ForkVerticies[NUMBER_FORK_VERTICIES];
int num_used;
} Fork;
typedef struct {
XPoint end1, end2;
XPoint middle[BOLT_VERTICIES];
int fork_number;
int forks_start[2];
Fork branch[2];
int wiggle_number;
int wiggle_amount;
int delay_time;
int flash;
int flash_begin, flash_stop;
int visible;
int strike_level;
} Lightning;
typedef struct {
Lightning bolts[BOLT_NUMBER];
int scr_width, scr_height;
int multi_strike;
int give_it_hell;
int draw_time;
int stage;
int busyLoop;
unsigned long color;
} Storm;
static Storm *Helga = (Storm *) NULL;
/*------------------- function prototypes ----------------------------*/
static int distance(XPoint a, XPoint b);
static int setup_multi_strike(void);
static int flashing_strike(void);
static void flash_duration(int *start, int *end, int total_duration);
static void random_storm(Storm * st);
static void generate(XPoint A, XPoint B, int iter, XPoint * verts, int *vert_index);
static void create_fork(Fork * f, XPoint start, XPoint end, int level);
static void first_strike(Lightning bolt, ModeInfo * mi);
static void draw_bolt(Lightning * bolt, ModeInfo * mi);
static void draw_line(ModeInfo * mi, XPoint * p, int number, GC use, int x_offset);
static void level1_strike(Lightning bolt, ModeInfo * mi);
static void level2_strike(Lightning bolt, ModeInfo * mi);
static int storm_active(Storm * st);
static void update_bolt(Lightning * bolt, int time_now);
static void wiggle_bolt(Lightning * bolt);
static void wiggle_line(XPoint * p, int number, int wiggle_amount);
/*------------------------- functions ---------------------------------*/
static int
setup_multi_strike(void)
{
int result, multi_prob;
multi_prob = NRAND(100);
if (multi_prob < 50)
result = 1;
else if ((multi_prob >= 51) && (multi_prob < 75))
result = 2;
else if ((multi_prob >= 76) && (multi_prob < 92))
result = 3;
else
result = BOLT_NUMBER; /* 4 */
return (result);
}
/*-------------------------------------------------------------------------*/
static int
flashing_strike(void)
{
int tmp = NRAND(FLASH_PROBILITY);
if (tmp <= FLASH_PROBILITY)
return (1);
return (0);
}
/*-------------------------------------------------------------------------*/
static void
flash_duration(int *start, int *end, int total_duration)
{
int mid, d;
mid = total_duration / MAX_FLASH_AMOUNT;
d = NRAND(total_duration / MAX_FLASH_AMOUNT) / 2;
*start = mid - d;
*end = mid + d;
}
/*-------------------------------------------------------------------------*/
static void
random_storm(Storm * st)
{
int i, j, tmp;
XPoint p;
for (i = 0; i < st->multi_strike; i++) {
st->bolts[i].end1.x = NRAND(st->scr_width);
st->bolts[i].end1.y = 0;
st->bolts[i].end2.x = NRAND(st->scr_width);
st->bolts[i].end2.y = st->scr_height;
st->bolts[i].wiggle_number = WIGGLE_BASE + NRAND(MAX_WIGGLES);
if ((st->bolts[i].flash = flashing_strike()))
flash_duration(&(st->bolts[i].flash_begin), &(st->bolts[i].flash_stop),
st->bolts[i].wiggle_number);
else
st->bolts[i].flash_begin = st->bolts[i].flash_stop = 0;
st->bolts[i].wiggle_amount = WIGGLE_AMOUNT;
if (i == 0)
st->bolts[i].delay_time = NRAND(DELAY_TIME_AMOUNT);
else
st->bolts[i].delay_time = NRAND(DELAY_TIME_AMOUNT) +
(MULTI_DELAY_TIME_BASE * i);
st->bolts[i].strike_level = FIRST_LEVEL_STRIKE;
tmp = 0;
generate(st->bolts[i].end1, st->bolts[i].end2, BOLT_ITERATION,
st->bolts[i].middle, &tmp);
st->bolts[i].fork_number = 0;
st->bolts[i].visible = 0;
for (j = 0; j < BOLT_VERTICIES; j++) {
if (st->bolts[i].fork_number >= 2)
break;
if (NRAND(100) < RANDOM_FORK_PROBILITY) {
p.x = NRAND(st->scr_width);
p.y = st->scr_height;
st->bolts[i].forks_start[st->bolts[i].fork_number] = j;
create_fork(&(st->bolts[i].branch[st->bolts[i].fork_number]),
st->bolts[i].middle[j], p, j);
st->bolts[i].fork_number++;
}
}
}
}
static void
generate(XPoint A, XPoint B, int iter, XPoint * verts, int *vert_index)
{
XPoint mid;
mid.x = (A.x + B.x) / 2 + NRAND(WIDTH_VARIATION) - WIDTH_VARIATION / 2;
mid.y = (A.y + B.y) / 2 + NRAND(HEIGHT_VARIATION) - HEIGHT_VARIATION / 2;
if (!iter) {
verts[*vert_index].x = mid.x;
verts[*vert_index].y = mid.y;
(*vert_index)++;
return;
}
generate(A, mid, iter - 1, verts, vert_index);
generate(mid, B, iter - 1, verts, vert_index);
}
/*------------------------------------------------------------------------*/
static void
create_fork(Fork * f, XPoint start, XPoint end, int level)
{
int tmp = 1;
f->ForkVerticies[0].x = start.x;
f->ForkVerticies[0].y = start.y;
if (level <= 6) {
generate(start, end, LONG_FORK_ITERATION, f->ForkVerticies, &tmp);
f->num_used = 9;
} else if ((level > 6) && (level <= 11)) {
generate(start, end, MEDIUM_FORK_ITERATION, f->ForkVerticies, &tmp);
f->num_used = 5;
} else {
if (distance(start, end) > 100) {
generate(start, end, MEDIUM_FORK_ITERATION, f->ForkVerticies, &tmp);
f->num_used = 5;
} else {
generate(start, end, SMALL_FORK_ITERATION, f->ForkVerticies, &tmp);
f->num_used = 3;
}
}
f->ForkVerticies[f->num_used - 1].x = end.x;
f->ForkVerticies[f->num_used - 1].y = end.y;
}
/*------------------------------------------------------------------------*/
static void
update_bolt(Lightning * bolt, int time_now)
{
wiggle_bolt(bolt);
if ((bolt->wiggle_amount == 0) && (bolt->wiggle_number > 2))
bolt->wiggle_number = 0;
if (((time_now % 3) == 0))
bolt->wiggle_amount++;
if (((time_now >= bolt->delay_time) && (time_now < bolt->flash_begin)) ||
(time_now > bolt->flash_stop))
bolt->visible = 1;
else
bolt->visible = 0;
if (time_now == bolt->delay_time)
bolt->strike_level = FIRST_LEVEL_STRIKE;
else if (time_now == (bolt->delay_time + 1))
bolt->strike_level = LEVEL_ONE_STRIKE;
else if ((time_now > (bolt->delay_time + 1)) &&
(time_now <= (bolt->delay_time + bolt->flash_begin - 2)))
bolt->strike_level = LEVEL_TWO_STRIKE;
else if (time_now == (bolt->delay_time + bolt->flash_begin - 1))
bolt->strike_level = LEVEL_ONE_STRIKE;
else if (time_now == (bolt->delay_time + bolt->flash_stop + 1))
bolt->strike_level = LEVEL_ONE_STRIKE;
else
bolt->strike_level = LEVEL_TWO_STRIKE;
}
/*------------------------------------------------------------------------*/
static void
draw_bolt(Lightning * bolt, ModeInfo * mi)
{
if (bolt->visible) {
if (bolt->strike_level == FIRST_LEVEL_STRIKE)
first_strike(*bolt, mi);
else if (bolt->strike_level == LEVEL_ONE_STRIKE)
level1_strike(*bolt, mi);
else
level2_strike(*bolt, mi);
}
}
/*------------------------------------------------------------------------*/
static void
first_strike(Lightning bolt, ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
GC gc = MI_GC(mi);
int i;
XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
XDrawLine(display, window, gc,
bolt.end1.x, bolt.end1.y, bolt.middle[0].x, bolt.middle[0].y);
draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, 0);
XDrawLine(display, window, gc,
bolt.middle[BOLT_VERTICIES - 1].x, bolt.middle[BOLT_VERTICIES - 1].y,
bolt.end2.x, bolt.end2.y);
for (i = 0; i < bolt.fork_number; i++)
draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
gc, 0);
}
/*------------------------------------------------------------------------*/
static void
draw_line(ModeInfo * mi, XPoint * points, int number, GC to_use, int offset)
{
int i;
for (i = 0; i < number - 1; i++) {
if (points[i].y <= points[i + 1].y)
XDrawLine(MI_DISPLAY(mi), MI_WINDOW(mi), to_use, points[i].x + offset,
points[i].y, points[i + 1].x + offset, points[i + 1].y);
else {
if (points[i].x < points[i + 1].x)
XDrawLine(MI_DISPLAY(mi), MI_WINDOW(mi), to_use, points[i].x +
offset, points[i].y + offset, points[i + 1].x + offset,
points[i + 1].y + offset);
else
XDrawLine(MI_DISPLAY(mi), MI_WINDOW(mi), to_use, points[i].x -
offset, points[i].y + offset, points[i + 1].x - offset,
points[i + 1].y + offset);
}
}
}
/*------------------------------------------------------------------------*/
static void
level1_strike(Lightning bolt, ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
Storm *st = &Helga[MI_SCREEN(mi)];
GC gc = MI_GC(mi);
int i;
if (MI_NPIXELS(mi) > 2) /* color */
XSetForeground(display, gc, MI_PIXEL(mi, st->color));
else
XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
XDrawLine(display, window, gc,
bolt.end1.x - 1, bolt.end1.y, bolt.middle[0].x - 1, bolt.middle[0].y);
draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, -1);
XDrawLine(display, window, gc,
bolt.middle[BOLT_VERTICIES - 1].x - 1,
bolt.middle[BOLT_VERTICIES - 1].y, bolt.end2.x - 1, bolt.end2.y);
XDrawLine(display, window, gc,
bolt.end1.x + 1, bolt.end1.y, bolt.middle[0].x + 1, bolt.middle[0].y);
draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, 1);
XDrawLine(display, window, gc,
bolt.middle[BOLT_VERTICIES - 1].x + 1,
bolt.middle[BOLT_VERTICIES - 1].y, bolt.end2.x + 1, bolt.end2.y);
for (i = 0; i < bolt.fork_number; i++) {
draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
gc, -1);
draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
gc, 1);
}
first_strike(bolt, mi);
}
/*------------------------------------------------------------------------*/
static int
distance(XPoint a, XPoint b)
{
return ((int) sqrt((double) (a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)));
}
/*------------------------------------------------------------------------*/
static void
level2_strike(Lightning bolt, ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
Storm *st = &Helga[MI_SCREEN(mi)];
GC gc = MI_GC(mi);
int i;
/* This was originally designed to be a little darker then the
level1 strike. This was changed to get it to work on
multiscreens and to add more color variety. I tried
stippling but it did not look good. */
if (MI_NPIXELS(mi) > 2)
XSetForeground(display, gc, MI_PIXEL(mi, st->color));
else
XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
XDrawLine(display, window, gc,
bolt.end1.x - 2, bolt.end1.y, bolt.middle[0].x - 2, bolt.middle[0].y);
draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, -2);
XDrawLine(display, window, gc,
bolt.middle[BOLT_VERTICIES - 1].x - 2,
bolt.middle[BOLT_VERTICIES - 1].y, bolt.end2.x - 2, bolt.end2.y);
XDrawLine(display, window, gc,
bolt.end1.x + 2, bolt.end1.y, bolt.middle[0].x + 2, bolt.middle[0].y);
draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, 2);
XDrawLine(display, window, gc,
bolt.middle[BOLT_VERTICIES - 1].x + 2,
bolt.middle[BOLT_VERTICIES - 1].y, bolt.end2.x + 2, bolt.end2.y);
for (i = 0; i < bolt.fork_number; i++) {
draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
gc, -2);
draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
gc, 2);
}
level1_strike(bolt, mi);
}
/*------------------------------------------------------------------------*/
static int
storm_active(Storm * st)
{
int i, atleast_1 = 0;
for (i = 0; i < st->multi_strike; i++)
if (st->bolts[i].wiggle_number > 0)
atleast_1++;
return (atleast_1);
}
/*------------------------------------------------------------------------*/
static void
wiggle_bolt(Lightning * bolt)
{
int i;
wiggle_line(bolt->middle, BOLT_VERTICIES, bolt->wiggle_amount);
bolt->end2.x += NRAND(bolt->wiggle_amount) - bolt->wiggle_amount / 2;
bolt->end2.y += NRAND(bolt->wiggle_amount) - bolt->wiggle_amount / 2;
for (i = 0; i < bolt->fork_number; i++) {
wiggle_line(bolt->branch[i].ForkVerticies, bolt->branch[i].num_used,
bolt->wiggle_amount);
bolt->branch[i].ForkVerticies[0].x = bolt->middle[bolt->forks_start[i]].x;
bolt->branch[i].ForkVerticies[0].y = bolt->middle[bolt->forks_start[i]].y;
}
if (bolt->wiggle_amount > 1)
bolt->wiggle_amount -= 1;
else
bolt->wiggle_amount = 0;
}
/*------------------------------------------------------------------------*/
static void
wiggle_line(XPoint * p, int number, int amount)
{
int i;
for (i = 0; i < number; i++) {
p[i].x += NRAND(amount) - amount / 2;
p[i].y += NRAND(amount) - amount / 2;
}
}
/*------------------------------------------------------------------------*/
void
init_lightning(ModeInfo * mi)
{
Storm *st;
if (Helga == NULL) {
if ((Helga = (Storm *) calloc(MI_NUM_SCREENS(mi),
sizeof (Storm))) == NULL)
return;
}
st = &Helga[MI_SCREEN(mi)];
st->scr_width = MI_WIDTH(mi);
st->scr_height = MI_HEIGHT(mi);
st->multi_strike = setup_multi_strike();
random_storm(st);
st->stage = 0;
}
/*------------------------------------------------------------------------*/
void
draw_lightning(ModeInfo * mi)
{
int i;
Storm *st;
if (Helga == NULL)
return;
st = &Helga[MI_SCREEN(mi)];
MI_IS_DRAWN(mi) = True;
switch (st->stage) {
case 0:
MI_IS_DRAWN(mi) = False;
MI_CLEARWINDOW(mi);
MI_IS_DRAWN(mi) = True;
st->color = NRAND(MI_NPIXELS(mi));
st->draw_time = 0;
if (storm_active(st))
st->stage++;
else
st->stage = 4;
break;
case 1:
for (i = 0; i < st->multi_strike; i++) {
if (st->bolts[i].visible)
draw_bolt(&(st->bolts[i]), mi);
update_bolt(&(st->bolts[i]), st->draw_time);
}
st->draw_time++;
st->stage++;
st->busyLoop = 0;
break;
case 2:
if (++st->busyLoop > 6) {
st->stage++;
st->busyLoop = 0;
}
break;
case 3:
MI_IS_DRAWN(mi) = False;
MI_CLEARWINDOW(mi);
MI_IS_DRAWN(mi) = True;
if (storm_active(st))
st->stage = 1;
else
st->stage++;
break;
case 4:
if (++st->busyLoop > 100) {
st->busyLoop = 0;
}
init_lightning(mi);
break;
}
}
void
release_lightning(ModeInfo * mi)
{
if (Helga != NULL) {
free(Helga);
Helga = (Storm *) NULL;
}
}
void
refresh_lightning(ModeInfo * mi)
{
/* Do nothing, it will refresh by itself */
}
#endif /* MODE_lightning */